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I created a quck mod for the STRAFE pre-alpha to give inverted mouselook: https://dl.dropboxusercontent.com/u/1593421/STRAFE_pre_alpha_invert_mouse.zip (For those worried about viruses, just compare the file with the original - I only changed a single byte)
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# ¿ Feb 17, 2015 16:40 |
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# ¿ Apr 20, 2024 00:26 |
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Yeah, that is approaching Molyneux levels of delusion about the complexity of their final game.
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# ¿ Feb 18, 2015 20:40 |
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I'm gonna cross the lava by building a bridge out of all the broken "emergent gameplay" promises in various games over the years.
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# ¿ Feb 19, 2015 00:53 |
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Hot Tin Roof: The Cat That Wore A Fedora comes out tomorrow, but I haven't gotten a key/Humble link yet. Anyone else backed this and got their keys yet?
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# ¿ Feb 19, 2015 22:56 |
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Hitlers Gay Secret posted:Hot Tin Roof released today. I don't remember when I backed this but I'm glad to see something else I backed completed. First impressions: It's fun, feels kinda like a Paper Mario game, but I really don't like the reload mechanic where you have to manually remove spent bullets and put in new ones individually.
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# ¿ Feb 20, 2015 20:17 |
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Hakkesshu posted:I mean a car that transforms into a loving flying car Sonic Racing: Transformed?
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# ¿ May 7, 2015 21:51 |
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Sethian is in its last week, and could need a push. It's a really unique game idea (Decipher an alien language) and I hope it manages to get funded.
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# ¿ Jun 3, 2015 22:50 |
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Sounded more like they partnered up so Team 17 could do all the boring business stuff that comes with creating a game, while Playtonic focuses on the actual game. I don't think Team 17 will have any creative influence on the game.
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# ¿ Jul 30, 2015 11:56 |
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Wendell posted:Mighty Number 9 still looks boring to me, but I'd find any Megaman boring nowadays. If the normal walking speed is so slow that the player has to dash constantly, why can't they just increase the walking speed?
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# ¿ Jul 31, 2015 14:48 |
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Wow, a kickstarter by the single person in existence that enjoyed SSB's tripping mechanic.
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# ¿ Aug 21, 2015 16:56 |
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At least you can create a demo with 100% placeholder art. You can't create a demo with 100% placeholder code. (Though a kickstarter entirely made out of concept art is infinitely more likely to get funded than a kickstarter with a playable demo with lovely temporary art) When it comes to which is most expensive and time consuming, art vs code - it's a bit like comparing apples and cars. Coding a game is a lot of work, but the amount of work is roughly the same independent of the size of the game world. Art scales more linearly - as the world size increases, so does the budget for content creation. For a lot of indies that are small in scope, programming costs will outweigh art costs, but for larger games, content creation dominates the budget.
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# ¿ Sep 5, 2015 13:11 |
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Welp, Sethian beta is delayed because the dev is a Mac person and SDL turned out to be less crossplatform than he imagined. Are there any game devs with SDL experience that could lend him a hand?
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# ¿ Feb 9, 2016 06:40 |
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mechaet posted:Interesting project I found today: Yeah, this looks great. Pledged.
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# ¿ Feb 15, 2016 01:05 |
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StrixNebulosa posted:In Other Waters releases today! I just got my key. Is this like Nauticrawl but more complicated? That game never really clicked for me.
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# ¿ Apr 3, 2020 16:11 |
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CottonWolf posted:Speaking of questionable kickstarter decisions, the algorithm decided to recommend me this. how could they make this game and not have teddy kaczynski in it, sure, she wouldn't get all intimate with you, but she has a very unique world view and a tragic past and is in touch with nature
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# ¿ Aug 29, 2020 22:05 |
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Chairchucker posted:I like it but it feels like there's some performance issues. Mostly loading, but occasional stutters. Also I almost got stuck on a bookshelf at one point. If you're on PC, enable the ingame FPS limiter, I had to set it to 60 to get smooth performance
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# ¿ Aug 26, 2021 15:07 |
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Did they plan on using the front page to advertise their game?
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# ¿ Dec 2, 2021 03:50 |
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# ¿ Apr 20, 2024 00:26 |
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Memento posted:Yeah so did I, I like little experimental games like that and supporting a goon project was the icing on the cake. It definitely seems to be about the SA front page, I see they were contributing there regularly up until the front page stopped updating last year due to the new management. Not sure why they think the front page would bring any PR at all to their game, though...
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# ¿ Dec 2, 2021 04:10 |