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BobTheJanitor posted:As far as I can tell, it looks like they're trying to make a good version of adventure maps in Minecraft. I think this is actually a great idea, based on some of the effort people are willing to put into adventure maps. Little Big Planet + Minecraft seems like a winning combination to me. I don't watch the videos at all anymore, but the dudes themselves always seemed like decent enough fellows -- and I don't think they'll have much trouble hitting the goal. Very interested to see how this one shakes out, but I'd like to see more of the work from the actual dev studio. A lot of this stuff is easy to promise! LumberingTroll posted:So it wont be going live for at least another 2.5 weeks. but id like some feedback You need some better screenshots. At least have the ships in front of a nice looking planet instead of inside a grey box?
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# ¿ Apr 7, 2012 07:36 |
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# ¿ Mar 29, 2024 01:52 |
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mutata posted:I hope you have to work at a developer some day that has 1 test unit for the entire company. Also, wouldnt they probably want an iPad 1, 2, and 3 to cover the bases? With each one on a different iOS version, too.
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# ¿ Apr 16, 2012 20:03 |
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Megalixir posted:http://www.kickstarter.com/projects/chris-huelsbeck/turrican-soundtrack-anthology-by-chris-huelsbeck Holy crap on a crap cracker. I remember sitting at the TV as a wee babe holding up my sister's walkman to the speaker so I could record bits of the Turrican soundtrack to listen to later. I don't think I ever liked another game soundtrack enough to do it again. Donating.
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# ¿ Apr 16, 2012 21:24 |
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How does Kickstarter calculate totals? I just threw Valdis Story because it looks pretty decent and one of the games linked at the bottom was City Conquest, a tower defense game for iOS. It has 110 total backers and around 10,500 pledged. The numbers don't add up, even a little. Fake edit: I just remembered kicktraq and the graph for this one looks a little off. Is it weird that this sets off scam alarms in my head?
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# ¿ Apr 28, 2012 00:23 |
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Yeah, if the City Conquest game is a scam they put a lot of effort into it. There's a bunch of updates going into pretty good detail about the mechanics and whatnot. Over-reacted a little, I think. Still, someone out there seems to have kicked in like 8k for the game, so cheers to them I suppose. I'd get it myself, but it needs an iPad 2! Ah, well.
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# ¿ Apr 28, 2012 00:34 |
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NINbuntu 64 posted:Star Command. It exceeded its funding by something like 200% I think. I think he meant FTL, which... yeah, they did okay. I hope they know how to handle a much larger hunk of money than they were expecting.
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# ¿ May 1, 2012 05:56 |
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Davincie posted:I'm pretty sure one was linked in one of the three kickstarter threads we have here actually. gently caress if I know what its called but I'm guessing its something pun based like 'Jerkstarter' Smut Peddler? Or did you mean a seperate kickstarter-like site for just porn? I don't see how that'd be much different than camwhoring, really -- for a $50 donation you get a picture of my junk! Kickstarter doesn't seem to have a problem with adult content to a degree, with the one I linked sitting around 300%. Then again, it's pretty aboveboard and indie and surprisingly un-creepy. The card game failed that last criteria pretty spectacularly.
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# ¿ May 16, 2012 18:56 |
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Well, mouthbreathing 12 year olds continue to be upset about the Tropes v. Women kickstarter. More on her site that I won't paste here because I'm not sure if this is a great place to discuss this. Still, four days left to get her up to 1,000% of her goal if you want to help prove a point? Even though she may have no idea what to do with the money by now, all the stretch goals have been completely crushed.
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# ¿ Jun 11, 2012 19:33 |
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I wonder how much she'd make if she actually announced what she was going to do with it. At this point, I'm pulling for involving developers directly (interviews and such) and expanded coursework / curriculum. Higher production values too, but you can dump an infinite amount of money into that so I'd prefer more solid content first. Hell, at this point she could hire a few grad students to do a lot of the gruntwork of actually playing video games (or watching LP's all day.) What I hope it doesn't lead to is a year of weekly 30 minute deconstructions of individual games, 'cause I think that would get boring fast. But whatever! A few of those might be nice too -- I would like a Metroid: Other M special. What about a show on the evolution of breast physics? Huh, the top reward tier is gone. E: Hey, Shmorky just donated. And a guy from Bungie, neat. NmareBfly fucked around with this message at 21:15 on Jun 12, 2012 |
# ¿ Jun 12, 2012 21:11 |
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Crosscontaminant posted:At the same time... they're blatantly not going to reach their goal, Honestly I wouldn't be surprised if they did. 3.3k in 45 days gives plenty of time for the money to drip in. I'd honestly donate myself if I thought it would actually be an interesting discussion, but this loving poo poo... quote:Creating videos for Youtube is hardly an expensive practice, so we feel that demanding money for what should be an altruistic venture is a morally reprehensible thing to do. Especially when there are so many great causes that DON'T get the attention and funding they deserve. is just goddamn childish. gently caress you guys.
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# ¿ Jun 15, 2012 04:41 |
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Mug posted:Do a lot of people just instantly dismiss IndieGoGo on the assumption everyone uses Flexible Funding? duck monster posted:... whilst using the completely loving dodgy indiegogo system of 'we get paid even if we dont get enough money to even start it' system. The lovely project posted:Fixed Funding campaign I mean, it's still stupid, but yeah.
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# ¿ Jun 15, 2012 05:38 |
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Whack posted:Why? Why is a video like that necessary? Is there a gamer on earth who doesn't realize that women are sexualized in video games? Unlikey, considering we hear about it ALL THE loving TIME! Who exactly is the audience for this unnecessary garbage? Who is she planning on reaching here? Anita Sarkeesian posted:I was a little surprised but honored by the invitation to speak at Bungie. As a media critic, who focuses primarily on gender issues, I don't often get the opportunity to talk directly with developers inside the industry. It was especially exciting that a prominent game maker was interested in hearing what I had to say about building strong female characters that avoid the typical stereotypes and cliches. The group that attended my lecture at Bungie was receptive and engaged. Plus, we had a great conversation afterwards that also included a discussion on the importance of developing more in-depth, complex, and diverse male characters as well. I'd say that there should be a thread for this, but it would turn into an awful cesspool real fast.
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# ¿ Jun 15, 2012 07:45 |
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I'm honestly confused about the problem everyone has with the PA kickstarter. I have no idea about the money involved with running a popular website: do they make 250K for a full year of the advertisement they're going to remove? If so, I don't see anything scummy about it at all. They're just using crowdsourced money to replace the income they'd make from the ad. Seems to make logical business sense to me. Where's the issue? I mean, the tiers being silly is a different matter. I'm just not sure why anyone would be 'disgusted' by this thing. I think people get too hung up on tiers in general, with some KS's you're donating to the cause not buying a product. Whether or not that's a stupid thing to do depends on how much Ayn Rand you've read. I don't see any dishonesty involved, though. NmareBfly fucked around with this message at 20:38 on Jul 10, 2012 |
# ¿ Jul 10, 2012 20:31 |
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Azure_Horizon posted:Because Kickstarter is about creating new content with crowdfunding, not paying to remove content. Yeah, they'll switch revenues and then continue to produce new content. How are the comics, shows, and blog posts not new content? I don't think we can call this paying to remove content, because ads don't count as such in the first place. Ads are just noise. Beanpants posted:And no matter how you slice it, that $7500 pay-to-work intern for a day tier is loving disgusting. This is the closest to a reasonable objection I've seen so far, though I'm still not sure if I'd call it disgusting. They're offering 2 and have sold one already, but I hope the people buying them aren't doing it as a stab in the dark to pad a resume / get a job interview or something. I somehow doubt anyone'll get college credit for it. Still, you know what you're paying for and if you have that sort of cash to drop I think it's your business if you want to. It could certainly be incredibly exploitative, but I think it depends more on the means of the person who put the money down. NmareBfly fucked around with this message at 00:42 on Jul 11, 2012 |
# ¿ Jul 11, 2012 00:40 |
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Azure_Horizon posted:The difference here is that they'll produce new content regardless. It doesn't change anything aside from ads disappearing. The money isn't really going towards new content. This doesn't make any sense at all. How is the pile of money not going towards new content? It's replacing the old pile of money, but both piles pay for the content produced. If you subtract the advertising money and don't add the Kickstarter money to replace it, no content will be created at all. As for what getting the ads out accomplishes -- isn't all the money poured into advertising part of everyone's complaints about Video Game Journalism? I don't think there's any way not having banner ads will mean they're totally uninfluenced by Big Publisher, but it's a worthwhile start. No, I don't consider PA to be games journalism exactly, but the PR they provide games is undeniable.
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# ¿ Jul 11, 2012 01:17 |
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Kyrosiris posted:Anything that he actively pimps, I won't buy, yes, which is pretty much what Cydereal said he was doing (actively promoting the game and driving coverage of it). Why does a particular youtube personality have any bearing on whether or not you consider a project worth your money? Is it because he enjoys things you don't like so his endorsement means there's a good chance it's not up your alley? Or is it just out of pure spite? If the latter... well, that's loving retarded. Also, gently caress yeah Defense Grid. Donated. Played the everloving crap out of the first one, never disappointed for a moment.
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# ¿ Jul 11, 2012 03:04 |
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NINbuntu 64 posted:I guess people have realized what the kickstarter is actually for. What is it actually for, besides producing PA for a year with no ads? I don't think they've said it's anything else. Azure_Horizon posted:It's not irrelevant. The project is removing ads, not creating a product. It's paying for the product that the ad / ads would have otherwise paid for. It's still paying to create something. Azure_Horizon posted:This begs the question: Why not just do it through their site? A Kickstarter is for projects that bequeath products (maybe, maybe not, but that's the hope), not for website renovations. What 'products' do the dance and theater categories produce? They're not doing it form their site because Kickstarter already has the infrastructure in place and it gives them publicity.
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# ¿ Jul 12, 2012 02:56 |
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The product you are paying for is 'PA without ads.' That particular product does not exist without the Kickstarter. Why is this so hard to understand?
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# ¿ Jul 12, 2012 02:59 |
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Occupation posted:The most frustrating part of all this is compare the literal millionaires at PA with a multi-million dollar business basically making a KS so they can delete some jpgs out of their html site directory getting 480k for it to the Project Giana guys building a super awesome high-concept platformer complete with full demo and video currently at barely 60k or the Zombie Playground guys having a super awesome concept with alpha footage barely making their 150k goal. What leads you to believe the PA guys are literal millionaires? Just because they have a million dollars in revenue doesn't mean they have a million dollars in profits. They have employees and expenses to pay. To call removal of ads from a for profit site 'simply deleting jpgs' is a huge oversimplification and you know it. By deleting those jpgs they are removing a massive source of capital and it's their right to see if readers are willing to supplement the income. Also, the kickstarter has paid for an extra multipage comic and will eventually reward some other web comic producer with the opportunity of a lifetime. The 'this project is more deserving of support than that one' game is stupid. It's a free market, and free markets make incredibly awful decisions every day. Personally I think that it's a shame that zombie playground made 150K when there are children starving in Africa (note: strawman.) In other news, less than an hour on defense grid 2. They're at 270 / 250 so they're funded, but not enough to actually make DG2. I think a bit more transparency here would be nice -- the stretch goals sorta make sense to me if you think about paying for the level design team while the real code monkeys work on a different project / new engine for DG2, but the way it's laid out is still pretty silly.
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# ¿ Aug 14, 2012 21:07 |
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Occupation posted:So...what, I'm supposed to reward their courage in doing something that doesn't make any fiscal sense to make a philosophical "point" when they've been shown to be extremely morally...flexible in the past? You're not supposed to, you're given the option to. It makes perfect fiscal sense -- what wouldn't would be to just remove the ads without supplementing the income. I'm not sure they're trying to make a ~point~ either. They just want to get rid of the ads but don't want to make less money. quote:In which they need a million loving dollars to actually deliver what they promised in the first place. You seem to think they promised something they didn't. "Leaderboard Ad Removed, $250k Goal" "All ads on homepage removed. $525k goal" The campaign has been totally transparent from the get go. Sure they wanted to get rid of all the ads, but they didn't make the goal for complete ad removal so they won't. I don't see the problem. Edit: Okay, maybe not totally transparent. Some stretch goals were hidden, some still are. But the main ones, about ad removal, were always displayed. NmareBfly fucked around with this message at 22:18 on Aug 14, 2012 |
# ¿ Aug 14, 2012 22:15 |
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Occupation posted:Except that's their stated goal. They should've ran a one million dollar ks and seen if that lived or died. Instead, they half-deliver and make 500k, despite it being contrary to what their video, title, and byline stated (complete removal of ads from their site). Title: Penny Arcade Sells Out Byline: People ask how they can support Penny Arcade in a way that doesn't involve shirts or looking at ads, and we think we've found a way. Video: At 2 minutes in they state they'll need a million dollars to get rid of all the ads. Still not seeing any conflicts, or broken promises. I'm going to drop it, though. We're not gonna agree on this.
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# ¿ Aug 14, 2012 22:26 |
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Monthly status reports would be nice, but I'm not sure how they are necessary or how not providing them is doing a disservice to anyone. The main result she'd get from them is that they'd remind assholes that her project exists and get them all riled up again, so why not just wait until she has a finished product? E: Oh, the last update was on Sep 2, so it hasn't even been a month yet. NmareBfly fucked around with this message at 20:33 on Sep 30, 2012 |
# ¿ Sep 30, 2012 20:31 |
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Maluco Marinero posted:That anxiety is paralyzing, it's hard to function when you receive bad responses, especially ones that take the form of personal attacks. You're assuming a lot here about the emotional state of the person affected, especially because you're using 'you.' I mean, the invective doesn't have to be causing emotional damage and anxiety for it to be objectionable. It's quite possible she just doesn't want to deal with it, which is her right. I'm want to be clear that I'm not white-knighting just her, either. I think it's nice when the Kickstarters I've funded keep me in the loop, but I only start to get tetchy when they don't deliver on the things they say they will. I find that I'm just skimming most updates for all of 'em these days, because the extent of them is usually just 'hey we're working on stuff.' I mean, Zombie Playground had an update on Jul 15th and one on August 31st after getting funded on June 26th. The first to announce paypal donations, and the second with a bit of nuts and bolts talk. I didn't read the first, and I did skim the second one but it wasn't a big deal. If I hadn't gotten anything at all, I don't think it'd make a difference to me one way or another.
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# ¿ Oct 1, 2012 00:33 |
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Yeah, this one's a no. If only because of the use of caps here: It's like nails on a chalkboard.
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# ¿ Oct 17, 2012 05:36 |
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macnbc posted:New RPS article with Tornquist says there will be a Kickstarter, though not yet. This has made my day. Maybe even week. I loved the poo poo out of Dreamfall even though it was covered in metaphorical weeping gameplay sores, just because The Longest Journey is one of my all-time favorites. I was really excited when I first heard of Secret World since the news got mangled on its way to me, and I thought for a long time that it was an MMO sequel in the same universe. Basically, insert some combination of and
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# ¿ Nov 1, 2012 20:20 |
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Quarex posted:Is the Ragnar Tornquist announcement thing the kind of thing that can get its own thread since it would be a general discussion thread for the series as much as for the Kickstarter? There is one. Not a whole lot of content yet, but there's not a lot to go on besides the announcement and an interview or two.
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# ¿ Nov 2, 2012 08:19 |
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Yeah, this poo poo is pretty awful. quote:“Yes, yes. I have a fine journeyman blade, never used in combat. Its former owner was consumed by a bear a fortnight ago.” Is this supposed to be a joke? I mean that as a legitimate question. I think it's intended to be endearingly witty banter. I'm thinking of dropping my pledge. Good tech does not a good game make. I still do lowest level tiers for a couple games a month. I haven't dropped big bucks on anything for a while, though. Pledge volume is lower than it was initially, but it shows no sign of stopping.
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# ¿ Nov 17, 2012 03:52 |
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Orzo posted:At least, that's what I got from your post, that you're dropping it due to cheesy writing. I'm overreacting. It's just so clumsy, and in the update itself they're all gushing with praise for the writer. That's the part that worries me more, because if they make bad decisions hiring a writer they might make other ones elsewhere. It seems like bad judgement. Also, I'll throw them a bone when it comes to the animation, but I'm really not sure how fun the actual combat will be. It's early, I know -- but the physics simulation is an important part of the design, and you can see in one of the videos what this means when fighting big monsters: you spend a lot of time knocked flat on your rear end. Getting killed because you can't stand on your feet long enough to hit something is really annoying, in my past experience. I'm worried, is all I'm saying.
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# ¿ Nov 17, 2012 07:15 |
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ToxicFrog posted:What? It's showing up at $1.4M for me. They're taking donations on the main site as well. Currently, 2.74 from that and 1.46 from KS = 4.19M total.
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# ¿ Nov 17, 2012 17:50 |
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Drifter posted:They're incorporated together when it comes to pledge gifts and stretch goals and whatnot, but you can't say someone broke a kickstarter record when they didn't, just as you can't say someone broke a crowdsourcing record, when they didn't. This is a pretty silly semantic argument. He never said anything about a Kickstarter record. Here is what he said: macnbc posted:In other news, Star Citizen just surpassed $4 million in total pledges. They still have a little over 2 days to go, so it's looking likely that they will beat Project Eternity's record. Since he referred to 'total pledges' in the first part, not 'pledges on Kickstarter' it is safe to assume that it is the overall funding record in question. PE made $4,163,208, SC has $4,236,571 as of now. SC wins!
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# ¿ Nov 17, 2012 19:58 |
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Orzo posted:Can someone explain Hero-U to me? What you see is what they got. I'm surprised it's gotten as far as it has -- it might actually squeak by the goal with a minimum of effort. All that it really has going for it is the Quest for Glory nostalgia. Even Elite seems to be vaguely getting the idea that they actually need to show something, but if HeroU makes it then maybe that's not actually true! If they had something people could invest in besides 'remember q4g?' I think they'd probably have blown past a million by now.
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# ¿ Nov 18, 2012 20:13 |
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Less than 20 on Star Citizen if you've been waiting! The main site is crashy as gently caress, but Kickstater's still fine. They're up to 6.14 million.
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# ¿ Nov 19, 2012 19:39 |
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Sui Generis just squeaked over the finish line with 6 hours left. Hopefully the writing will end up with a bit more polish so it doesn't turn into Sui Generic. I'm sure I am the first person to ever make this particular joke.
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# ¿ Nov 29, 2012 21:13 |
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Fergus Mac Roich posted:If I were a designer making a Blizzard-style RTS and someone asked me if we could have six races I would have them committed. Have you played Dawn of War?
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# ¿ Dec 4, 2012 01:29 |
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I think Orzo's taking it to an unnecessary extreme, but the way some KS's treat stretch goals as gameplay snap-ins does rub me the wrong way a little. For me it's less about the artistic vision of the project and more about the fact that some of them are setting themselves up for inevitable failure. It's really easy to promise you can add a particular feature to a game for an addition 10K of funding or whatever, but there's no guarantee that the feature will be, uh, fun. I'm by no means an actual game developer, but it seems to me that lots of games go through iterative processes as the gameplay itself is developed and systems are fully fleshed out, and if there are particular pieces not working they might get dropped due to the time or expense it'll take to make them worthwhile. With a Kickstarter, a dev might feel much more beholden to the people that made the game possible and keep working on pieces that amount to gameplay dead ends, just because it sounded like a good idea months ago. I'm thinking about Xcom in particular, because Firaxis has been very open about the fact that a lot of things they tried just didn't work when it comes to fun. See this if you don't know what I'm talking about. Now, it's quite possible that everything will fall into place on the first pass and poo poo will work like it does on paper, but I think relying on that to happen is asking for trouble. It's a tough call. You want to add all sorts of shiny features to your product to attract additional funds, but what happens if you've underestimated how long / difficult it will be to get your core gameplay in order? It happens all the time with big traditionally-published titles, and it's only a matter of time before KS's start flubbing stretch goals. Again, I'm not a developer and I might be totally out of my realm of understanding. I just think that making really concrete promises about features for a game that barely has a framework together is kind of bad practice. It depends dev to dev because some will have a much better idea what it will take to implement X feature, but a lot of Kickstarters are first time devs and there's nothing stopping them from promising the sun and the moon.
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# ¿ Dec 4, 2012 18:10 |
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mutata posted:If only you knew how often and how drastically the core vision for any given great game changes for all kinds of reasons it would apparently make you weep with idealistic rage. See, this is why I have an issue with the way stretch goals are sometimes presented. I think it's too early for a lot of these projects to be locking in features. I guess the only real risk is that backers start to freak out and demand refunds because it turns out that X gameplay type didn't make final release, and the resolution for that would be between the dev and the backers. Some stretches seem crazy optimistic to me is all -- but I doubt adding a bunch of qualifiers like 'For 10K more we'll TRY to implement this feature' will do a good job of pushing the total up.
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# ¿ Dec 4, 2012 19:59 |
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Hakkesshu posted:Anita Sarkeesian just did a TED talk about her experience with the Kickstarter, which reminded me: What's the current status on her video series? I didn't back it, but I'd still like to check it out. On the way, basically. Latest backer update was on Dec 10th and had a couple different notes including a video where she talks about the equipment they got (new mics, lenses, lights, etc.) Dates-wise, there's this: quote:We are still working towards a winter launch-date, although realistically it will probably be sometime in January. As soon as we have a date set in stone, backers will be the first to know.
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# ¿ Dec 20, 2012 21:42 |
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XboxPants posted:You sure about Valdis? Last I read they had been hit really hard by Sandy and things were pretty up in the air. Update from Dec 15: quote:Hello folks, we hope everyone is doing great. Things are almost back to normal on our end and development is back in full swing. Due to the storm that put us out of commission for a month, we are experiencing a lot of delays on the development front. It wouldn't do the project justice to cut out some of the things we have planned, so we will be pushing the release date back a bit. We don't have the exact date yet, but it will still be 1st quarter 2013 so it's not too far off. There is good news though, we intend to release a playable PC Demo for you guys in Late January! So delayed but still on track (at least as far as they're saying.)
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# ¿ Dec 21, 2012 00:27 |
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XboxPants posted:Hot drat do I have a hardon for last April's Valdis Story and wish I knew what was in that Dec 15th update. I'm not sure how kosher it is to post contents of backers-only updates, but besides some art and music and miscellaneous the main contents of the 15th update was that there should be a demo towards the end of Jan and they're pushing release back a little because Sandy bent them over a barrel. Still Q1 this year with no hard date and still on track, just delayed a bit. In other fulfilled KS news I notice that Penny Arcade doesn't have any adds in the masthead any longer.
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# ¿ Jan 2, 2013 19:18 |
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# ¿ Mar 29, 2024 01:52 |
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Arnold of Soissons posted:e: I know you weren't saying anything to the contrary, it just honestly boggles my mind I think it's stupid too -- I'd just copy / paste from the email but I figure it's not exactly my decision to make. The only thing that backers-only updates do is make backers feel a little more special by including them in the ~secret clubhouse~. I guess you could argue that it fosters a sense of community among backers, but I think that this sort of thing is much less important when the end result of your Kickstarter is going to be a commercial product. Why not get the free publicity? If the KS was for some sort of event or a one-off run of a book I can see the point in keeping things internal but for most everything else I'm having a hard time seeing the advantage. Maybe it's just that 'Access to exclusive backers updates!' is an easy thing to include in an award tier, but then you have to follow through by actually HAVING some backers only updates or else people will get tetchy about not delivering on your promises. Oh, and I guess there's the occasional project where sending an update serves as a reminder that it's time to rev the invective engine once more (I'm thinking of the Sarkeesian thing.) though NmareBfly fucked around with this message at 20:52 on Jan 2, 2013 |
# ¿ Jan 2, 2013 20:49 |