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BattleMaster posted:Why are they going with the mid-late 90s prerendered look when computers in the present can render that in real time without breaking a sweat? I think it's less a question of the horsepower required to render and more a question of the manpower it requires to create something with that level of detail in real time. Besides, if you're using a fixed perspective camera, what benefit is there to modelling everything out? E: I think it looks pretty great, FWIW.
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# ¿ May 21, 2015 19:19 |
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# ¿ Apr 28, 2024 04:37 |
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Great Joe posted:The Power Drive 2000 demo got so many clicks that Dropbox blocked it from being downloaded. Luckily I managed to get at it before the block happened and reuploaded it: http://www21.zippyshare.com/v/JBeRaR2H/file.html Hey, why isn't this funded yet? Here the kickstarter: https://www.kickstarter.com/projects/1420158244/power-drive-2000 I mean, I guess it's pretty niche and stylized arcadey racing games aren't really a huge draw -- but come on. Has there a been a radder game? One of the only times I've been tempted by a soundtrack tier, but that's because Retrowave in general makes me feel some sort of tingly sensation all over might be joy if I were still capable of the emotion.
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# ¿ May 26, 2015 22:46 |
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Knock Knock just came out on PS4 and Ice Pick Lodge continue to be an awesome group of people:quote:Yesterday, Knock Knock arrived on PS4. It's a very important breakthough for our studio: the first Ice-Pick game on consoles ever!
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# ¿ Sep 11, 2015 18:49 |
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Harlock posted:Has this bubble burst yet? I'm amazed people are still throwing money at Kickstarted games It's deflated a little but I dunno if burst is the right word. People tend to be a bit more cautious these days, and you really need to show something that looks good (like Battle Chasers) or have a proven track record (Divinity 2) to really blow out the barn doors. The days of irrational exuberance are mostly coming to an end, but there are still plenty of people out there with money and dreams and poor impulse control. Early on a lot of people were waiting for one big project to go bust and expecting that to shatter the whole Kickstarter funding thing. Turns out that this isn't really what happens. Project Phoenix and Unsung Story turning into shitpiles probably dissuaded a bunch of the people that backed them from backing anything else for a while, but it hasn't led to a singular widespread change as far as I can see. Plenty of good games have been Kickstartered at this point and I don't think that it'll ever stop being a viable way to get a certain amount of funding -- but it's probably not free money any more (if it ever was.) Great Rumbler posted:People keep dropping ungodly amount of money on technological guff, so I'm sure video games will keep getting funded. Kickstarter is the new Sharper Image catalog, but shipping takes about a year and might not happen at all.
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# ¿ Sep 22, 2015 18:11 |
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Kibayasu posted:Lots of people want Jurassic Bark to finally have a happy ending. Is there a win condition? It mostly just looks mega depressing to me. It mentions finding home once or twice but also makes it sounds like 'finding home' might just mean 'ekeing out a living in the streets forever because they're your home now.'
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# ¿ Oct 6, 2015 19:10 |
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Yes? Looks like a minority to me. This is also on the Act 2 page specifically, product as a whole has a much better looking distribution: Also this is the one for PS4, which arguably carries less PC gamers being lovely idiots baggage -- I think they got the whole game in one go instead of it being split? In all cases it does seem to be a minority giving the negative reviews.
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# ¿ Dec 9, 2015 17:51 |
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Spiky Ooze posted:http://www.metacritic.com/game/pc/grim-fandango Thank you for that, it is useful information. Now I know that it only counts as a minority when the number is a large amount less, not just a little bit less.
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# ¿ Dec 9, 2015 20:16 |
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BattleMaster posted:Edit: Plus the chunks Spelunky makes its levels out of were carefully designed rather than generated by an algorithm, which is why the game works so well. This is almost always the case with most games, though. Strafe started off the discussion and I'd be pretty positive it uses handcrafted chunks pushed together too. So does Xcom 2. So does Super Hexagon. So does Invisible Inc. And Eldritch. Having a hard time thinking of ones that are not. You could quibble about how large a chunk is in some cases. Maps in strategy games and Minecraft are really about it. No Man's Sky, I guess? But there are still prebuilt structures scattered around in that. Hell, doesn't Minecraft have ancient ruins that you can dig up that are relatively static?
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# ¿ Mar 3, 2016 19:47 |
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This is a semantic argument because basically no one ever means procedural generation as anything besides using prebuilt chunks. At this point it just means 'different every playthrough.' Yes, that is technically incorrect -- .kkreiger uses procedural generation to pack itself into 96K but it's the same every time. No Man's Sky would be exactly the same for everyone if they started in the same place. That's not what people mean when they say it, though. Personally, I'd agree that games using procedural generation for levels tend to be sort of sterile and boring, but that's not always the case. I don't think it's a signal of laziness at all, but it CAN show that devs are more focused on making a re-playable experience than an excellent one-time through game. Doing procedural generation well is significantly harder than handcrafting, which is why Xcom 1 they just went with prebuilt maps even though they WANTED to do what they ended up doing with 2. BattleMaster posted:Those interactions don't arise organically because almost all of the time they were placed like that on purpose because they were setpieces made by hand As far as I know, only the architecture is placed by chunk. Enemies and items and the things that actually interact with each other are a lot more random.
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# ¿ Mar 3, 2016 20:20 |
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I don't believe the Strafe devs mean anything else but pre-generated chunks stitched together in different ways. I can't think of a 3D game that does it any other way except for maybe landscapes in a few survival games. It's nearly impossible to do indoor spaces. They say 'billions of possibilities' on their page (which is pretty good btw if a little tryhard) and if it was truly random-random it'd be infinite, not billions. quote:I still wouldn't lump Spelunky in with games that use "procedural generation" as a major bulletpoint in their marketing though because a lot of them have been awful because the devs thought they could use it as a shortcut when all it gives the player is an infinite amount of boredom. I see what you're getting at, you're just going about it in a really weird way. Procedural generation for levels is a trap for some developers to fall into. It looks easy on the outside, but once you're actually trying to make something fun it's remarkably difficult to get all the pieces in place right. To me it's less a sign of laziness and usually more a sign of people biting off more than they can chew. It's a totally valid reason to lose interest in a game and I don't disagree with that, this is just a strange semantic argument. Like, Daggerfall has a huge map that is absolutely titanic but it's boring as poo poo. Fallout 3 has a huge map that is full of interesting stuff (this is debatable but I'm just using it as an f'rinstance.) They could both put 'Huge map!' on the back of the box and both would be 100% correct, there are just good an bad examples of any sort of bullet point you can think of.
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# ¿ Mar 3, 2016 21:44 |
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Got a Moon Hunters beta code today. Neat! I'm actually kind of surprised by how fast this has turned around and how good it looks. I'm used to Kickstarters getting delayed forever and showing up with half the features but this looks to be delivered on time which I don't think has ever happened before. Anyone actually poked it yet?
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# ¿ Mar 8, 2016 00:37 |
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Pathologic hit the lucid dreaming goal over the past few months of trickle-funding from their slacker backer site! http://www.pathologic-game.com/ if you want, they say they're keeping it open for another month (may 7th cutoff) before the budget is 100% finalized and locked in. Give Ice-Pick Lodge all of your money, imo.
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# ¿ Apr 12, 2016 21:44 |
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Avorian looks pretty neat and is in the last 15 hours at the moment. Seems a bit like reassembly in 3d, if you're not burned out of spaceship lego games or risk-averse after Kinetic Void. I dunno, your mileage may vary but it seems in pretty decent shape. https://www.kickstarter.com/projects/koonschi/avorion https://www.youtube.com/watch?v=PfhIAmnC9kY Just thought it was worth noting. It was at like 20% total and looking grim yesterday but got one of those miracle last second surges.
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# ¿ May 12, 2016 19:34 |
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The person that made that video did not review the game for Polygon so it doesn't much matter from the 'having an informed opinion' angle but yeah thisquote:But it's a poor defense of a thirty minute video that's supposed to show off the game and doesn't even have commentary. holds some water. If the point of a video is to show off the game a little you should probably get someone that is at lest marginally okay. If there were a picture in picture of a 70 year old guy flailing at the keyboard it'd be fine. In the end of the day who the gently caress cares though. Maybe the person that made it is quite good at doom normally but happened to be totally soused that night. NmareBfly fucked around with this message at 21:43 on May 24, 2016 |
# ¿ May 24, 2016 21:40 |
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Yeah there's a toooon of porn on Patreon. Porn games, too. Check out Trials in Tainted Space. 21K a month for a text adventure where you can have as many dicks and tits at the same time as you want. Not a typo. 21 thousand dollars a month.
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# ¿ Jul 15, 2016 03:03 |
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This is the first kickstarter I have supported entirely out of spite.
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# ¿ Oct 26, 2016 22:23 |
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I really liked the RTS battles in Brutal Legend. I totally understand that they were badly placed in the game itself and my fondness may only be because of a huge amount of nostalgia for Herzog Zwei but man I thought the multiplayer was the bees knees for a little while.
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# ¿ Nov 4, 2016 22:12 |
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laserghost posted:On November 15th, Jupiter Hell aka the follow-up to DoomRL will have a Kickstarter: This is a wretched trailer but DoomRL is one of the games that I have on a flash drive in my bag and I will happily play a session just about any time any day so I'm conflicted.
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# ¿ Nov 8, 2016 02:03 |
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The JH trailer just feels like it's trying very hard to be edgy and in-your-face and I just don't think it works. Focus on the tactical depth and turn-based nature, since that actually sets it apart. If I hadn't played DoomRL I'd look at that trailer and assume it was a knockoff of Teleglitch or a roguelike version of Shadowgrounds.
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# ¿ Nov 10, 2016 03:18 |
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I guess it's to be expected because it was the get the game tier, but I'm honestly a little miffed that Glittermitten is $20 tbh. If it was a fiver or so I'd have gifted it to everyone I know on Christmas, especially those that don't follow game news closely. Maybe next year.
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# ¿ Dec 31, 2016 01:57 |
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Sigma-X posted:What ever happened to this? Outside of explaining what the gently caress my body pillowcase was and why I had it, I haven't heard anything about this in forever. It's still on track for release in 2023, I dunno why people are getting all antsy about it. The original date slipped a little maybe but the artist has been doing streams as recently as yesterday so it's deffo still being worked on by at least one human-type being. https://www.youtube.com/watch?v=JsneVykvjlU
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# ¿ Jan 4, 2017 19:52 |
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Efb, I spose. ^ MikeJF posted:My first thought was Nimona, but no, you're right, there's something that's exactly like that, and I can't quite remember. Gonna drive me nuts for a little bit. The Reward? https://www.youtube.com/watch?v=kkAYze6ae18
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# ¿ Oct 15, 2017 15:52 |
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Then they won't hit the dollar donation tier for their free wallpaper / updates / slack access or whatever. E: whoa missed a whole page ignore me pls
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# ¿ Dec 12, 2017 19:02 |
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khwarezm posted:I hope this doesn't come across as insensitive but I kind of feel like a lot of the Japanese videogame kickstarters are kind of a mess? Except for Bloodstained hopefully. La Mulana 2 has been throwing out incredibly regular updates for a long while -- just checked and the latest one is update 204. Most of them are just like 'here's a sprite we worked on!' and I've actually read very few of them but they've been mega on the ball about passing along every tidbit the can. For what it's worth they're getting close to final alpha, too. "The completion is nigh!"
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# ¿ Mar 30, 2018 21:06 |
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Mordja posted:"Let's imitate Doom, a game defined by its levels, by making a wave-based survival game." IMO Doom is much more defined by the moment-to-moment combat than the levels. I remember the music more than the individual stages.
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# ¿ May 14, 2018 19:59 |
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Backed Nighthawks. Been mostly avoiding KS's for a while but Wadjet has a good record and I want 'em to succeed.
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# ¿ Oct 4, 2018 19:45 |
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# ¿ Apr 28, 2024 04:37 |
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theblackw0lf posted:Any fans of Star Traders Frontiers should be throwing money at this. Or fans of Cyberpunk. Pledged. My only problem with Star Traders is that I have the thing where I want to play a game when it's 'complete' and they won't stop updating it. I've literally never seen a game that has the amount of post-release support that ST:F does, so even though I have some doubts about the jump to 3D I'm basically lobbing them some extra money because they've done such a bang-up job on the previous games.
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# ¿ Feb 5, 2020 14:45 |