TOOT BOOT posted:It seems logical to me that they'd want to try making a Minecraft clone. I'm sure they've spent some time thinking about what kind of game they would have liked Minecraft to have been. It's odd they'd put themselves up as competent managers of this though, having never produced or designed games. And then to basically propose a clone game no less of Minecraft... seems like a waste of a project. I love the Yogscast's Guild Wars 2 videos, and look forward to seeing them goof off in games I like. I just think with this they're exploiting an audience that don't know how hard it is to make a good game. It will end up being a novelty product with their avatars in it.
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# ¿ Apr 7, 2012 18:48 |
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# ¿ Apr 26, 2024 12:59 |
NINbuntu 64 posted:What's being proposed here is more everything Minecraft isn't, which is to say a way of providing things like adventure maps and adventure map content without having to fight some pretty severe game limitations. And they're going to be better at providing complicated features like making totally user-friendly content creation tools that take lots of extra development time? (And magically erase all limitations that typically exist for a reason?) More power to them if they can do all that in the next few months for the low low price of $15 but I'm rightfully skeptical.
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# ¿ Apr 7, 2012 19:32 |
Uncle Jam posted:And remember Minecraft itself was a clone of a game at the start, Infiniminer, that Notch tweaked to his vision. Well yeah, if by tweak you mean added an entire wiki worth of content and new gameplay stuff to. I can't fault people for having trust in their icons but I could see this as one of the Kickstarters that will have big issues. I mean the closest analogy I can think of is the Penny Arcade games, which while having the charm of the series are clunky as hell. That "clunky as hell" part I wouldn't want attached to something people are supposed to be able to make content for.
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# ¿ Apr 7, 2012 20:23 |
emoticon posted:Even according to your explanation, it sounds like it will be minecraft but with adventure making tools on top? But if it isn't, I've yet to see a 3D game maker program that wasn't complete garbage (or a full-on licensed game engine), but maybe they'll be able to pull it off. Yeah from a realistic standpoint it just sounds like too much to accomplish. And some of the backer comments are just sad: "I am 13 and I pledged 500 I am pretty sure a lot of the yogscast viewers are not five and they can at least give a dollar for now after all the yogscast has done a lot for u guys and also when I am older I am definenty getting a computer before I get a TV." Taking money from naive children.
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# ¿ Apr 8, 2012 20:07 |
snipermonkey posted:I think it's the oversaturation of projects at the same time. Leading to people not having money to donate or when they do get the money, they probably forget the kickstarters they were mildly interested in. For me the tough thing on a lot of these things is you're talking not getting anything solid for a year+ in return. It's going to burn more and more people out and I think better strategy going forward is going to be games that are ready for alpha access and look awesome to go to Kickstarter for their last development push.
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# ¿ May 7, 2012 19:23 |
Saoshyant posted:I guess if you aren't Tim Schafer the chances of getting an adventure game out of Kickstarter may not be huge. Well he has Double Fine already staffed and full of talented people. All these "help me throw together my company as I go" Kickstarters are a much harder pitch to swallow, unfortunately.
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# ¿ May 16, 2012 21:57 |
Wezlar posted:I kinda want to pledge this but 15 dollars just to get the game, or 30 to get beta access and kickstarter goodies seems a little high when Binding of Isaac is 5 bucks and its expansion is 3. Feel the same way. I love the silly horror stuff, and the game does seem (although early) like a potentially more nuanced type of Issac game. It's too bad $15 is just a bit high for me with the steam sale about to hit. I hope they make it.
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# ¿ Jun 23, 2013 03:55 |
Dissapointed Owl posted:Some people don't mind. I'd like to see projects involving people who continuously and publicly spout hatred to fail. I don't know if it's fair to target Doug Tennapel's jerky personal views. I mean if you expect it to be a part of the product he makes, sure. But if not, why do we have to be all zero tolerance about a human being? Everyone's got flaws.
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# ¿ Jun 26, 2013 15:02 |
Peas and Rice posted:Apparently backing kickstarters entitles you to the final product at a discount these days. It should definitely be expected. It goes back even to the alpha Minecraft and Mount & Blade days. If I'm going to take a leap of faith on some company to keep them going while they're in development, it should at least be an affordable one and not an attempt to sell me the game at retail price early.
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# ¿ Jun 27, 2013 22:22 |
Irony.or.Death posted:I don't want to come across as praising the approach here because I personally loving hate videos on the internet as a replacement for text, but if you cared to sift through the poo poo there was plenty of information about Massive Chalice available by the time the kickstarter ended. Brad personally answered the one question I had about it that I hadn't seen covered elsewhere. It's subjective, but I felt it was a bizarre and uninformative pitch. They said stuff like "we liked that X-Com game" and did a live stream of them playing X-Com and laughing. I almost wondered if they had lost it... that's not how you pitch your own original idea. It felt like something that hasn't even gotten to the bar napkin stage of details.
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# ¿ Jul 3, 2013 03:06 |
CapnAndy posted:So apparently a fan group is trying to Kickstart a City of Heroes successor. There's... there's no way this can work, right? This one strikes me as cyber begging. There's no actual developers on their team. No reason to trust them other than people are nostalgic for an old game. I'd have to say that funding anything like this isn't really a good idea. It could put a lot of scams into the KS system if successful.
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# ¿ Oct 2, 2013 18:55 |
BenRGamer posted:Eh, they do have some people with some experience, here's a post about this whole thing. Interesting. I wonder if they would name names and what their experience is then? He kinda didn't actually do that which is just one of those things professionals would probably do as a no brainer. And to be fair I wouldn't be totally adverse to amateurs looking for funding on KS, but they've got to scale it to their level. An MMO? Anyone knowing something about the expensive and troubled development of those games is chuckling.
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# ¿ Oct 2, 2013 21:07 |
I'll never pre-order or crowdfund another Double Fine title. They're a bit of an immoral company at this point using the customers as the sheep for the fleecing, while they screw around and have hipster play time and get on a documentary. The games need to stop sucking.
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# ¿ Dec 5, 2015 03:44 |
NmareBfly posted:
http://www.metacritic.com/game/pc/grim-fandango This is what a game getting positive reviews looks like.
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# ¿ Dec 9, 2015 20:14 |
Steve2911 posted:Implying 73 is bad? That's a C-, close to a D on a letter grade scale. So yes, it means severe issues, maybe by some fluke it will be the ugly duckling you love but don't count on it.
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# ¿ Dec 9, 2015 22:23 |
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# ¿ Apr 26, 2024 12:59 |
Maluco Marinero posted:It's almost like scores are dumb and subjective to the point of being worthless No offense but this is a Donald Trump-esque answer. Don't like the reality agreed upon by fair smart people? Call it dumb and worthless.
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# ¿ Dec 10, 2015 17:01 |