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Well after hearing so many positive things about WFRPG 3e from this board I finally looked into it and really like it. Now I hear you guys are really liking this game and I wish I knew more. Would you guys say it is comparable to or better than WFRPG, even at this early stage?
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# ¿ Mar 26, 2012 15:55 |
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# ¿ Apr 19, 2024 21:24 |
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Since you are both playtesters can you not just PM each other to discuss it?
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# ¿ Mar 26, 2012 17:14 |
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Misandu posted:You could also take an existing system (Healing Surges which I agree are an incredible mechanic all around) and tie that to Fatigue/Tilt. I really like this idea, but rather than phrase it as "when your healing surges are low," why not have a separate stat called Adrenaline and when you perform special acts, like burning a healing surge, that stat goes up, which unlocks your special abilities or can itself be burned for various effects? This opens up the opportunity to have more than just healing resources influence when you're at your most dangerous.
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# ¿ Mar 28, 2012 23:48 |
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^^^^ Heh, I didn't actually read your post before I posted but it seems we have similar ideas. I like the idea of momentum being represented mechanically to deter complacency.Misandu posted:Honestly if I was really going to implement something like this into 4th I'd probably redo Healing Surges as a Party wide resource and base the entire thing off of that. Say make it so that your Encounter use powers are always available. First tier of used Surges gives you your lowest tier of Dailies and powers up your At-Wills. Second Tier unlocks Utility Dailies and second strongest dailies. Third Tier pumps up your Encounters, unlocks your last Dailies. I like how you're thinking. Linking powers to spent healing surges while keeping surges tied to characters limits some characters more than others. It would also be interesting to see Defenders and Leaders, say, contributing more to that pool by nature of being focused on protecting the team. If they don't need the healing surge, they can share it. You could have a collaborative party resource pool. The pool itself is called Momentum, and there are two sides, one called Reserve or Calm, and the other called Adrenaline or Opportunity. Basically we're talking a more dynamic party based variation on the WFRPG 3e stance track. All team members contribute their respective values to the pool by putting their tokens down. Powers that are fueled by deliberate actions and careful coordination burn Reserve. As Reserve is spent, the tokens are moved to the Adrenaline side of the pool. This represents how things get chaotic and crazy, creating openings for powers that depends on the wilder side of things. Classes can differ based on what resource(s) they depend on, how much and what types they contribute to the pool, and how much they need, and it encourages a variety of class types or powers in the team because if you have nothing but Reserve powers, when you got nothing but Adrenaline in the pool you'll have nothing to do (except maybe use a power like "Find the Center" that converts Adrenaline back into Reserve; which would definitely be the sort of thing a Leader type should have). You could also have some powers be explicitly team-based, such that if you have two or more teammates in range for a maneuver, they can burn some of their reserves to pull off a difficult and powerful power. And yeah, magic item daily powers were tedious to keep track of, even in a heroic tier game. marshmallow creep fucked around with this message at 04:34 on Mar 29, 2012 |
# ¿ Mar 29, 2012 04:27 |