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RyvenCedrylle posted:So here's a not-entirely-finished version of a Martial Artist I've been toying around with. Kinda got distracted by the Stalwart but maybe I'll be able to wrap it up this week. I have to say from a small glance I prefer your idea on forms as more like martial arts stances than what is demonstrated in the monk play test proper. I mean I want to switch stances as the situation demands and be able to respond to the situation accordingly. I'll probably bring this to my GM to see if it'll be fun to use this in the upcoming one shot she was planning.
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# ¿ Dec 16, 2013 05:54 |
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# ¿ May 17, 2024 14:18 |
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Just got to try out the Martial Artist class that was posted by RyvenCedrylle and I had fun with it. Hidden Mysteries is a must because the big bad evil had the plot macguffin and is going to teleport away? Not on my watch. Just describe in a cool way how you jump over a table kick a chair across a room to make him lose that item then roll for it! Yeah I was using my Qi points a lot during the one shot but it was fun and important since the Qi feat allows you to recharge after a recovery so you can execute the perfect use of your form. So you can have that dramatic kung fu movie moment of getting beaten up, but then it's time for you to do your counter attack.
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# ¿ Dec 23, 2013 04:29 |
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So, RyvenCedrylle, with all the Monk fun going on. How's that Martial Artist class shaping up? And yeah, there is some hope Monk can be salvaged, we did see everyone get all eight skill points equally instead of Rogues and Wizards (wizards had 8 points by default right? ).
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# ¿ Jan 23, 2014 05:18 |