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I wonder if they allow PbP playtesting or if their NDA is against it. Cause I would sure play in a PbP game or two of this if it was the former.
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# ¿ Mar 20, 2012 18:33 |
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# ¿ Apr 25, 2024 10:13 |
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Is there a Goblinoid Civilization Age? Best thing about Eberron.
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# ¿ Mar 21, 2012 00:55 |
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As a laugh, have a thread for this game on TheRPGSite: http://www.therpgsite.com/showthread.php?t=22257 Haha. Those guys.
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# ¿ Mar 21, 2012 17:47 |
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How's the Quadratic/Linear issue dealt with? Is it?
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# ¿ Mar 21, 2012 17:47 |
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Evil Mastermind posted:That thread is magical. Yeah, I have no idea what the hell he's doing on that site. Mikan posted:I was right! I think I need to go lie down for a while or beat up dudes in Warriors Orochi 3. They're a business. They probably need to be nice to everyone, when in Official Pelgrane mode. Poor bastards.
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# ¿ Mar 21, 2012 18:01 |
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Mikan posted:Don't read that thread. I mean it. I might be jaded, but my reaction was just Megazver posted:Haha. Those guys. With a bit of relief that their opinions are worth jack poo poo.
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# ¿ Mar 21, 2012 18:14 |
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Personally, I think having a couple of dead-simple classes for the players who just don't want to bother with the fiddly bits is a good thing, as long as there's more complex classes.
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# ¿ Mar 21, 2012 19:04 |
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Rexides posted:But that's the argument that led to the 3E Fighter. Well, my preferred solution would be to have a 'simple class' for each of the major stereotypes, but also a more complex one, all balanced in power with one another. It would be nice to just be able to 'turn on complexity' to achieve that but having Barb and, say, Sorcerer be the simple ones alongside the more complex Fighter and Wizard is acceptable to me. In my experience 'knobs' are more prone to wonkiness than separate classes. But yeah, I am sorry. I haven't read the 5E thread. (Makes me sad.)
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# ¿ Mar 21, 2012 19:33 |
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So do Fighters get less Skills than, say, Wizards?
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# ¿ Mar 21, 2012 21:03 |
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Mikan posted:Which is one of my issues with things so far, there is no reason for background disparity except D&D tradition. Other classes get 10 or 12. Yeah, Fighters getting less skills has always been kinda bull. Hope you send them feedback about it!
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# ¿ Mar 21, 2012 21:14 |
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So what's the setting like, in general non-NDA-scary terms?
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# ¿ Mar 21, 2012 22:05 |
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Evil Mastermind posted:I think the biggest issue with having such a wide spread of points per class is coming up with things to spend them on, especially since you're not going to want any overlap between your skills. If my rouge has "member of the Dungeonville thieve's guild", taking "street urchin" will wind up being kind of redundant. Likewise, if I have "member of the thieve's guild" and "grew up on a farm", there's really not much else I feel I can effectively add to that. Yeah, in my experience five Cliches/Aspects for these games is about right.
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# ¿ Mar 21, 2012 22:06 |
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Laphroaig posted:I agree. They talk about suffering a "campaign loss" and while I understand what that means it could be fleshed out more wholly into the Icon system. Right now, the DM sets the consequences for success and failure, but I agree that putting such concerns into the players hands sets them up with a certain amount of agency. Maybe crib the Fronts from Apocalypse World?
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# ¿ Mar 29, 2012 16:24 |
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Evil Mastermind posted:
I posted that recently in the Indie thread. It's the resolution table from FU RPG and Inspectres.
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# ¿ Mar 29, 2012 19:46 |
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# ¿ Apr 25, 2024 10:13 |
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moths posted:I kind of wish the Lich King had a good side that made him morally unfathomable. Zombie-skeletons will enforce his brutal tyranny, but it's a compassionate tyranny where everyone prospers and has a full, long, wonderful life. Then they join the Lich King's army and spread the utopia at spear-point. He's waited like 12 ages for his master plan - to him, a peasant's lifespan is like you or I waiting for a microwave burrito. I imagine that's feedback they want sent to them.
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# ¿ Apr 29, 2012 04:27 |