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What I'm waiting on now is two things: 1) Is the commercial shipyard going to be tooled for either design and if so, is construction going to start on a ship of that design? 2) What should the idle research labs do?
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# ? Apr 10, 2012 23:03 |
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# ? Mar 28, 2024 20:39 |
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I say move it into Active sensors and not alpha shields just yet
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# ? Apr 10, 2012 23:08 |
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From: Commander Tarquin Mikl, CO Missile Complex Comiso To: UN Attorney General's office CC: ALL Re: Space Law Considering the answer regarding the Outer Space and Moon treaties I received from the UN Attorney General's office, I took the liberty of asking one of my aides, who has a degree in law, to draft a proposal for a treaty to be forwarded to Federation leadership (see: Attachment 1). All who receive this message are invited to offer their thoughts and opinions on the matter. Attachment 1: Treaty for the Demilitarization of the Earth Sphere (draft) The undersigned, considered blah blah blah, seeing as yadda yadda yadda, also taking into consideration yak yak yak, AGREE TO THE FOLLOWING TREATY: Article I: definitions 1. For the purpose of this treaty, the following definitions shall apply: 1.a. "Space" shall be defined as any and all points above the altitude of 100 (one hundred) kilometers above mean sea level of the planet Earth, excluding any celestial body, their surfaces, their atmospheres and all parts thereof; 1.b. "Earth Sphere" shall be defined as any and all points below the altitude of 410000 (four hundred ten thousand) kilometers above mean sea level of the planet Earth; 1.c. "Inner Solar System" shall be defined as any and all points starting from the center of the Sun and extending for 2.77 (two point seventy-seven) Astronomical Units; 1.d "Outer Solar System" shall be defined as any and all points starting from a distance of 2.77 (two point seventy-seven) Astronomical Units from the center of the Sun and extending to and 2000 (two thousand) Astronomical Units from the center of the Sun; 1.e "Long-term" shall be defined as a duration of at least 1 (one) year; 1.f. "Colony" shall be defined as any long-term settlement inhabited by human beings located in space, on the surface of any celestial body, or in the atmosphere of any celestial body, that is not equipped with any weaponry; 1.g. "Military installation" shall be defined as any long-term settlement, whether inhabited by human beings or automated, located in space, on the surface of any celestial body, or in the atmosphere of any celestial body, equipped with any sort of weaponry; 1.h. "Warship" shall be defined as any space-capable vessel equipped with any sort of weaponry; 1.i. "Alien" shall be defined as any living creature and artificial objects or parts thereof not originating, directly or indirectly, from the planet Earth; 1.j. All times and dates shall be defined according to Coordinated Universal Time. Article II: warfare 1. Starting at 00:01 AM on January 1st, 2030, all direct or indirect warfare outside of space shall be prohibited; 2. Starting at 00.01 AM on January 1st, 2030, the only weaponry allowed outside of space shall be defensive missile installations. Article III: demilitarization 1. Starting at 00.01 AM on January 1st, 2040, no warship shall be allowed inside of the Earth Sphere. 2. Starting at 00.01 AM on January 1st, 2040, no military installation shall be allowed inside of the Earth Sphere. Article IV: Colonies and Military Installations 1. The establishment of colonies and military installations in space, on the surface of celestial bodies or in the atmosphere of celestial bodies shall be allowed; 2. Colonies must be properly identified as such; 3. Colonies shall not be allowed to take place in any armed conflict; 4. Any act of aggression against colonies shall be prohibited. Article V: validity The present treaty shall enter into force 30 (thirty) days after being signed by the lawful representatives of at least 10 (ten) nations. Article VI: emergencies 1. The validity of the present treaty can be suspended for a period of 7 (seven) days following a majority vote of the signatory nations; 2. Such a vote can only be called in case of emergency, such as the presence of aliens in the Inner Solar System; 3. The period of suspension can be extended for 7 (seven) further days following a majority vote of the signatory nations; 4. The maximum time for which the present treaty can be suspended shall not exceed 70 (seventy) days. Article VII: exceptions 1. With regards to article II.2, the following exception shall apply: 1.a. All weaponry manufactured outside of space shall be exempt from the present treaty for 2 (two) days following their manufacture. 2. With regards to article III.1, the following exceptions shall apply: 2.a. All warships manufactured inside the Earth Sphere shall be exempt from the present treaty for 2 (two) days following their completion; 2.b. In case of emergency (including, but not limited to, engine failure, life support failure, and navigation failure), a warship may enter the Earth Sphere for a maximum time of 1 (one) day. 3. With regards to article III.2, the following exception shall apply: 3.b. All military installations manufactured inside the Earth Sphere shall be exempt from the present treaty for 2 (two) days following their completion. END DRAFT OOC note: wow, I think I may have been a bit carried away here. Just a couple of quick notes: - 100 km from mean sea level is the usual definition of where space starts; - 410000 km is a tiny bit above the maximum Earth-Moon distance; - 2.77 AU is the mean distance from the Sun of Ceres (i.e.: the Asteroid Belt); - Likewise, 2000 AU is the low-end estimate for the distance from the Sun of the Oort Cloud. Mikl fucked around with this message at 23:25 on Apr 10, 2012 |
# ? Apr 10, 2012 23:22 |
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Would military academies count as "military installations"? I think training facilities should be specifically addressed in the bill, to avoid misunderstandings in the future.
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# ? Apr 10, 2012 23:32 |
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From: Commander Veloxyll To: Commander Tarquin Mikl CC: UN Attorney General's office Re: Re: Space Law Given the commies recent space probing actions, it's already pretty apparent they have no interest in any treaties formed during their time under the first UN charter. We feel that, due to the inevitable rise in space flight that TNEs will bring about, any talk of de-militarising space would compromise the economic and military security of the UN and the peoples of Earth. It was only with an increased military presence that the piracy rife in the Colonial era was stamped out. At this time we feel that tactical and strategic flexibility are vitally important as we lead humanity to the stars.
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# ? Apr 10, 2012 23:48 |
bgreman posted:What I'm waiting on now is two things: Tool the commercial shipyard for the York variant freighter. Hopefully by the time it's constructed we'll have some solid data on the other planets.
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# ? Apr 10, 2012 23:59 |
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Lord Windy posted:I say move it into Active sensors and not alpha shields just yet Our best Sensor researcher is occupied with Geo-Surveyor, we should probably wait for him to finish that before we start Active Sensors. bgreman: Just shove those labs into currently active researches, trying to figure out what to do with 4 labs for ten days is sorta pointless. This way we can start arguing what to actually research instead of spending time to try to find a tech that doesn't require more than couple labs.
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# ? Apr 11, 2012 00:08 |
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Puistokemisti posted:Our best Sensor researcher is occupied with Geo-Surveyor, we should probably wait for him to finish that before we start Active Sensors. If Magicboots is free, it could be worth throwing him and the 4 labs at Duranium armour to toughen up our ships. It's cheap and he gets ridiculous bonuses, so it should be relatively short if we come up with other plans. Edit: Or Alpha shields if we want those. Not quite as cheap, but still bonuses!
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# ? Apr 11, 2012 00:14 |
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Can I get Cryogenics with Euminedes for 4 labs? This way we can keep our big two research projects finish at the same time all neat and pretty like and get a leg up into freezing dudes and potentially waking them up or whatever I really skimmed that part. edit: we already got Duranium!
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# ? Apr 11, 2012 00:40 |
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Ynkling posted:Can I get Cryogenics with Euminedes for 4 labs? That's a great idea
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# ? Apr 11, 2012 00:51 |
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Ynkling posted:Can I get Cryogenics with Euminedes for 4 labs? Cryo is a really good option. That and cargo handling are both going to be really important I think. FROM: The Tank of SPERMCUBE.ORG CO of the 57th LTA "Think Tanks" TO: U.N Industrial Command RE: Infrastructure Right now the UN has no access to any infrastructure and with the possibility of a freighter being built to transport infrastructure... Well you can see the problem. I've looked over our industrial records and one thing bothered me: Decimal points. These fractions of a percent are driving me crazy! If we were to round down all the allocations in our various industrial construction projects to whole numbers we would free up 2% of our industrial capacity that could be allocated to infrastructure. At that build rate one unit of infrastructure could be completed about every 6 days I think. I know this because I helped my nephew with his 7th grade science fair project about turning infrastructure into NASCAR tracks. His school said that wasn't technically science. My rear end! Also some of my guys have been acquiring infrastructure off base and turning it into stills. So I have some experience with these things.
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# ? Apr 11, 2012 06:43 |
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Ynkling posted:Can I get Cryogenics with Euminedes for 4 labs? Oh whoops. Cryo or Cargo loaders then! When we order our first freighter we probably should order a load of infrastructure to ship TO THE MOON.
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# ? Apr 11, 2012 07:25 |
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UN, 3rd August 2025 The keel of the first fully UN-owned ship, the UNS York, is laid down at the ISS Shipyard, which had been preparing to tool for it for some weeks. Completion of construction and space trials is estimated for mid-December. Conversion to tooling for the Galicia-class passenger transport will take 216 days. Let me know if you want me to set the ISS yard to begin retooling for the Galicia-class. That can be done even while the York is building. Meanwhile, four of the UN's top research institutions, under the leadership of Dr. Eumenides, begins work on large-scale cryogenic transport. UN, 8th August 2025 A magna cum laude graduate of the UN's military academy joins the command officer ranks today. Officers entering the game are flagged with New Officer, Promising New Officer or Exceptional New Officer depending on their initial promotion score. This officer's 755 is really high for a new officer. It is also our 24th commander, meaning one of them will be promoted shortly. UN, 17th August 2025 Dr. Slaan's research into ship-borne pressurized water reactors and Dr. Barrelfox's investigation of geological survey sensors finally come to fruition. Dr. Slaan's work has revealed several interesting avenues of exploration. PWRs generate 2 MW per hull space. Further reactor tech increases this ratio, and also serves as the basis for further engine techs as described in the Engine Design update. Research Unlocked Power and Propulsion
Power Plant Design Power plants in Aurora are used to generate power needed to fire beam weapons (energy weapons and railguns; gauss cannons do not require reactors). Power Plant Technology is the type of power plant to build. It determines the power / hull space ratio and the cost / hull space. Power vs. Efficiency is the same tech as for Engines. A power increase setting here increases the output of the reactor at the expense of a higher explosion chance upon a hit. I don't know what the "efficiency" refers to, since as far as I know, power plants consume no fuel. I think it's just to be able to reuse the same tech from Engines. Size is the size in hull spaces of the reactor. The total Power Output of a reactor is Power Output per hull space (which is a constant for each type of reactor) times size in hull spaces. Everything else is also multiplied by the size: cost, crew, required materials, and development cost. Example Reactor: code:
Missile Design Missile design is complicated, with a lot of fiddling with numbers to get what you want. The Empire dropdown, like most others, selected the empire that is designing this missile. The Missile Type radio button selects whether we are designing a missile, a drone (a slower, more fuel-efficient missile with fixed agility), or a buoy (a "missile" with no engines, but with reactors, that can be dropped or deployed as the second stage of a drone or missile. A buoy's reactors allow it to stay active where it is deployed, compared to missile and drones, which self-destruct when they run out of fuel). This dropdown allows selecting any previously designed missile that is not marked obsolete. Doing so will fill in all the component values to be the same as those for that missile design. This can be useful when you want to update a missile design because your tech has improved, but you want to maintain the same proportion of components as the prior design. This gridview contains a condensed listing of all your current technologies concerning missiles. Unlike other player-designed systems, you don't have an option of which tech generation to use when designing a missile. You are forced to always use the latest tech.
Note: An MSP is 1/20th of a hull space, or 2.5 tonnes. Aurora missiles are therefore much larger than most real world missiles, as the size 1 missile in Aurora is still 2.5 tonnes. It is possible to make missiles smaller than size 1, but launchers have a minimum size of 1, so the only benefit would be massive amounts of missiles carried. At high tech levels this might be feasible, but at low levels, it would be hard to make any kind of effective missile with less than 1 MSP. These panes allows setting the various MSP values for each missile component. The MSP value for each component is multiplied by its associated tech ratio, and the result displayed in the value column.
This pane allows you to set the second stage of the missile, drone, or buoy. You select the missile design that composes the second stage from the Missile Type dropdown. A rookie mistake is to then forget to increase the Number from 0 to any number. This would create a missile without any upper stage. I have done this more times than I can count. Separation Range gives the range from target at which the missile will deploy its second stage munitions. Missile Size and Cost give details about the size and build cost of each second stage munition. Total Size and Cost multiplies those values by the Number of submunitions and give a total value. Materials lists the materials involved in constructing the second stage. Second stages can be used for many things. You can give a buoy a second stage that consists of small thermally guided missiles to create a mine. You can give a drone a second stage of many small missiles to create a sort of MIRV. Before some clever goon asks, yes, you can chain these, though the final missile size starts going up quick, and the max launcher size is 100. We'll be using this functionality to create a drone that carries a buoy to a system body, then deploys the buoy, which will begin a geological survey of the body. The Missile Series pane gives a list of missiles added to the series selected in the dropdown. The buttons at the bottom of the missile design dialog allow manipulation of the series. A missile series is a micromanagement avoidance feature (gasp!) added to try to minimize ordnance juggling. Essentially, when you design a ship that uses missiles, you can specify its ordnance loadout. If the missiles in the loadout belong to a missile series, when the ship is ordered to reload and cannot find any of the missiles from its loadout, it will attempt to reload the most recently designed missile in the series instead. Clear Design blanks all the MSP allocations on the dialog. Create Series creates a new missile series. Delete Series deletes the series selected in the Missile Series dropdown. Set Series sets the series for the missile design selected in the MSP Allocation of Previous Design dropdown near the top of the dialog. Replace All is a powerful function. It searches the loadout of all ships for the missile design selected in the Previous Design dropdown, and replaces it with the missile design selected in the Missile Series listbox. This is a quick way to force all your ships to start trying to carry the latest missile design in a series. This pane displays all the parameters of the missile as currently designed, including the size (in both MSP and HS), warhead strength, armor rating, manoeuvre rating, speed, endurance, range, cost per missile (in BP and wealth), materials required, and RP development cost. It also lists a chance to hit for various target speeds. Just as with designing components, we're not creating a missile we can go and start mass producing. We're creating a design for one, that needs to be researched before construction can start. UN Missile Naming Nomenclature UN missiles are given a designation of the following format: (Launch Environment Code)(Mission Description Code)(Missile Type Code)-(Missile design number)(Modification Letter). Launch Environment Codes
Mission Description Codes
Missile Type Code
The joint UNIN-UNSA project first requires the development of the remote geological sensor buoy. code:
It is annoying that I have to actually research this before I can set it as the second stage of a drone design. Up to you guys to decide whether to proceed or redesign the probe or whatever. I also need your other research priorities now that reactors and geo sensors have finished. Industry Mining Shipyards Research bgreman fucked around with this message at 07:45 on Apr 11, 2012 |
# ? Apr 11, 2012 07:36 |
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From: CMDR Veloxyll To: UNSC CC: Goooooons Re: Research goals Add 1 lab to Eumenadies' project Give Slann 10 labs to research Nuclear Thermal Energy Technology Assign the remaining 10 labs to developing Geological probes under Barrelfox After we have geo probes, I guess 5 labs to Barrelfox for Gravitic sensors and 5 to MagicBoots for Alpha Shields. OOC: I was waiting for your update on survey missiles to figure out how they worked, so I have nothing further to add at this time
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# ? Apr 11, 2012 08:01 |
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Can we improve the scan time by deploying multiple survey drones?
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# ? Apr 11, 2012 08:30 |
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Veloxyll posted:From: CMDR Veloxyll I think as soon as the engines are completed, we want to build a military and commercial version of them. It's important as well to build Active Sensors, instead of Gravtic Sensors or Alpha shields the 10 should go to Active Sensor
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# ? Apr 11, 2012 09:01 |
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I was assuming that the Nuclear engines would take longer significantly longer than getting our probes operational. Should they be completed it would be important to create Nuclear Thermal Engines. Do we have a sensor tech to make active sensors to improve our fire control? I was assuming we didn't, thus the suggestion of developing gravitational sensors (I haven't figured out how to target the moon in my test games yet and the only thing I hadn't added was an upgraded sensor pack. And since the moon has gravity, weeell)
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# ? Apr 11, 2012 09:31 |
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bgreman posted:
That looks like a pretty good survey buoy design to me. I checked out what the carrier drone for one of these would look like (assuming we want a total missile size of 24 MSP for compatibility with our ICBM tubes) and each would be able to dump a buoy 680.4 million kilometers away. That allows us to scan the entire inner system easily. It also should just barely give access to Jupiter and its moons when Earth and Jupiter are at their closest. Veloxyll posted:I was assuming that the Nuclear engines would take longer significantly longer than getting our probes operational. Should they be completed it would be important to create Nuclear Thermal Engines. I had the same problem with targeting the moon. Apparently you use waypoints. Center on the moon by left-clicking it and then go to your waypoints tab and hit the "last" button. That will add that waypoint to your list of targets. Active sensors allow you to target enemy ships, installations, and ground troops. Also with your research agenda above you have some guys researching the geo probes but then they move on to something else. By probe did you mean the whole package or what? I'm asking this because you have to research the geo survey buoy and when that is done we design the drone that carries it and then we need to research that too.
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# ? Apr 11, 2012 10:06 |
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SPERMCUBE.ORG posted:I had the same problem with targeting the moon. Apparently you use waypoints. Center on the moon by left-clicking it and then go to your waypoints tab and hit the "last" button. That will add that waypoint to your list of targets. Active sensors allow you to target enemy ships, installations, and ground troops. Ahh, that's how you do it. In the game where I surveyed successfully I just waited till I had engines and made a starship. quote:Also with your research agenda above you have some guys researching the geo probes but then they move on to something else. By probe did you mean the whole package or what? I'm asking this because you have to research the geo survey buoy and when that is done we design the drone that carries it and then we need to research that too. Yeah, I was calling the whole buoy and drone the probe project. So once we have both parts and can start deploying geological survey systems, the researchers go to other projects.
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# ? Apr 11, 2012 10:29 |
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Ah OK, gotcha. I thought that's what you meant, just wanted to make sure.
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# ? Apr 11, 2012 11:59 |
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This is CMDR Veloxyll's proposal. It would need to be signed off on by Councillor Ynkling or Administrator Farecoal before I can advance time.
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# ? Apr 11, 2012 16:11 |
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FROM: Councillor Ynkling, Dept. of R&D RE: Research goals CMDR Veloxyll's proposal looks good to me! Great initiative there, creating a detailed list of labs and scientists.
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# ? Apr 11, 2012 20:38 |
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Is it optimal to construct more Labs for faster research?
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# ? Apr 11, 2012 20:43 |
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berryjon posted:Is it optimal to construct more Labs for faster research? Eventually, yes, though they're very expensive (2400 BP each, IIRC). Probably best to wait for the construction factories to be converted.
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# ? Apr 11, 2012 21:03 |
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And we probably want some Automated Mines constructed first to be ferried into some planet.
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# ? Apr 11, 2012 21:16 |
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berryjon posted:Is it optimal to construct more Labs for faster research? You can improve your research abilities either by constructing more labs or researching the Research Rate techs, which make your existing labs produce more RP. UN, 25th September 2025 Dr. Barrelfox completes feasibility studies of the Prospector GeoSurvey probe. He forwards his data on to the UNIN-UNSA team, and they respond quickly with their design for the carrier bus drone. code:
You have 10 available labs. Here's what it would look like if Dr. Barrelfox were assigned those labs. Once I get a research plan from Ynkling or Farecoal, we're good to proceed again. bgreman fucked around with this message at 21:46 on Apr 11, 2012 |
# ? Apr 11, 2012 21:20 |
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bgreman posted:UN, 29th July 2025 FROM: CMDR Vander TO: All UN CMDRs Fellow Commanders, While I appreciate that I have been honored with this accolade, it is unnecessary. I need no more than to be at the helm of command. However, in the interest of improving the UN command as a whole, I will share some tactics that I employed that led to this accolade in a hope that such an improvement can be made by others.
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# ? Apr 11, 2012 21:43 |
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FROM: CMDR Joseph Crane TO: (All) - ILB Missile Complex Valkyrie Any requests for transfer to ILB Missile Complex Windhammer will be approved, contingent on the applicant's provision of suitable spirits. Preferably calvados. P.S. - CMDR Vander, we'll see whether tyranny can induce greater loyalty than the prospect of confit d'escalope avec caviar in the officers' mess.
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# ? Apr 11, 2012 22:13 |
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FROM: the desk of Colonel berryjon 58th Armor Command "Rocket and Roll" TO: Lord Windy Sir, please recommend to your superiors that we research Orbital Habitation with our freed up labratory space. Building space stations means building larger and better naval facilities, as well as providing a spring board for more long-term explorations. If a Lunar colony is out, can a feasibility study of plaing an orbital facility around Luna be conducted?
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# ? Apr 11, 2012 22:14 |
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FROM: Councillor Ynkling, Dept. of R&D RE: New Research Goals Permission granted. There I said the words nicely can you put the gun down no- [intelligible, followed by sounds of a struggle before the recording is turned off] Very clearly a different voice speaking with a heavy Russian accent: I was making joke. No guns. Uhhhhh yeee-haw cowboy playtime is over. No need to investigate private office, unless to bring up sandwiches and vodka. And five glasses. [muffled scream in the background is heard before the recording cuts off]
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# ? Apr 12, 2012 00:13 |
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FROM: Lord Windy, Director of Defence and Procurement TO: UNEC I want to ask that we finished off the probe, but we would like to see Active Sensors -> we need to these for firing controls for our missiles as much as we need to create defences
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# ? Apr 12, 2012 05:09 |
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From U.N Industrial Command C.C Next Research Project Industrial command agrees with the recommendation of The Director of Defense Lord Windy. Having nice instillation, ships and weapons is kind of moot if we can't see what is coming or what we're aiming at. Battlefield information and awareness is critical for success, but tends to be over looked. A superior information gathering network in the field will serve as both an effective coordinator of forces as well as a potent early warning system.
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# ? Apr 12, 2012 07:31 |
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UN, 22nd October 2025 Another academy graduate joins the UNIN leadership, and Captain Boen increases his combat leadership. UN, 29th October 2025, 18:08 UTC From: UN Deep Space Tracking Station, South Pacific To: UNIN Intelligence Office, UNEC Re: New Federation Contact Sirs, five seconds ago, our system picked up a 6 MW thermal contact making for the moon at 4200 km/s. The drive plume bears a characteristic Federation signature. From: UNIN Intelligence Office To: UNEC Re: New Federation Contact The signature does not appear to be a new ship, and is traveling at nearly 40 times the speed of the Krivak-class ships. We suspect it is some kind of missile or probe.
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# ? Apr 12, 2012 07:50 |
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From U.N Industrial Command C.C Mysterious Federation Contact It's just a probe, if it was a weapon, then why deploy just one, most likely they managed to crank out a probe before us. Don't fret, remember the commies were the first to go to space, but the good guys still won the space race. Still, we probably will want to make sure that we still beat the commies. For our cryonics research, can we ensure that most of our research labs are assigned to it after they are done with their current tasks. Also I propose we start cranking these drones out at our ordinance factories, they're fairly cheap, and the more we deploy, the faster we know what property is hot.
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# ? Apr 12, 2012 08:21 |
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FROM: CMDR Joseph Crane TO: UNEC The launch of this probe, in light of the fact that the Federation recently landed on the moon suggests a high probability that their initial visit discovered deposits of TNEs, which they now wish to map in detail for future exploitation. I recommend that we expedite progress on both the probe project, and construction of the first York class freighter, to ensure that we can analyse the situation for ourselves as soon as is practical.
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# ? Apr 12, 2012 09:07 |
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FROM: The Tank of SPERMCUBE.ORG CO of the 57th LTA "Think Tanks" TO: My Spacebook Contacts So the Federation beat us to geosurvey probes. But not by much. Their probe appears to be the same design as our proposed probes. I would expect an awful lot more to be launched in the immediate future. Another propaganda victory for the commies. Though it would have been nice if they had informed us they would be launching what looks like a missile before they did it. The citizens of UN member nations are not going to like this. It doesn't matter. In about one-and-a-half months we will have the capability to steal the Federation's thunder by establishing the first off world colony if we choose to. That ought to calm things down. I'm going to repeat a suggestion I made earlier since someone doesn't read their space mail. We need to have a bit of infrastructure ready to go for when our freighter is completed. We should be seeing the completion of our Military Academy construction project pretty soon freeing up about half of our industrial capacity. I'd request that a little bit of that free capacity (say around 5% of total) be allocated to building infrastructure. Also increase the build rate on our conversion to ordinance factories to around 10% or it will take us months to build one of our new probes anyhow. Industrial Command should modify these numbers as he sees fit. Finally we should have a geology team already waiting on the moon for when our geological survey probe finishes its job. Because there is a good chance that our probe will find nothing there but a survey team will almost certainly turn something up. SPERMCUBE.ORG fucked around with this message at 09:30 on Apr 12, 2012 |
# ? Apr 12, 2012 09:28 |
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UN, 29th October 2025, 18:10 The Federation probe contact disappears one and a half minutes after it was detected, in the vicinity of Luna. The game peculiarly does not raise an event for a missile contact disappearing after a second stage release. Domestic News, 18th November 2025 The UN today announced an expansion of its military academy. A new branch of the facility opened in Western Europe, doubling its training capacity. UN leaders hope that enrollment at the new branch matches that at the original academy, and look forward to the new possibilities presented by a more rapidly expanding leadership corps. The UN now produces 10 leaders per year (one every 36 days) and 2000 crewmen and junior officers. They still enter the pool with 100 crew grade. The completion of this work frees up a significant amount of the UN's industrial capacity, which can now be turned to other projects. Industry
These rates are all as of this day (2025.11.18). As noted, the rate is increasing as new CFs come online. The UN had 48% of its construction capacity available to re-task. This can be split among existing projects, used for new projects, or a combination. I've gone ahead and assigned 5% to building 10 infrastructure (enough for about 3 million people) (leaving 43% CC available), but will wait until Farecoal or Jimmy4400nav submit a plan to proceed. bgreman fucked around with this message at 20:47 on Apr 12, 2012 |
# ? Apr 12, 2012 20:32 |
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From U.N Industrial Command C.C: New Production Goals The 5% for infrastucture is good. In addition I'd like to assign an additional 5% to the ordinence factory converstions, and an additional 10% to the mine conversions. Everything else can go to the factory conversions.
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# ? Apr 12, 2012 20:57 |
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If we convert the conventional industry to TNE industry, will the other convertions go faster in turn?
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# ? Apr 12, 2012 21:04 |
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# ? Mar 28, 2024 20:39 |
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Ynkling posted:If we convert the conventional industry to TNE industry, will the other convertions go faster in turn? Yes, I think so. All those projects underneath the Construction Factories heading ought to be using build points provided by our construction factories. So with more build points things get done faster.
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# ? Apr 12, 2012 21:33 |