Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

Ynkling posted:

FROM: Ynkling, Dept. of R&B
Research Directive Update: November 2026


Inform Dr. Magicboots that his vacation plans are canceled. He is to find a way to miniaturize the Nuclear Thermal engine (Nuclear Thermal Missile Drive: 1.25 per MSP) to fit in a missile chassis when his magazine ejection project finishes.

Sound good to everyone?

From: Magicboots, Somewhere in Bahamas

Cancel my vacation plans? I was already o..er I mean at a conference, just give me some time to inform my grad students of the change of plans.

Also, what ever happened to figuring out a point defense system to deal with the red threat?

MagicBoots fucked around with this message at 10:27 on Apr 26, 2012

Adbot
ADBOT LOVES YOU

PokeWarVeteran
Apr 3, 2012
You ever think that maybe we're trying to figure out too many solutions to too many problems at once?
Maybe we should expand our research facilities so we can pursue many objectives instead of just a few?

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
From: UNSPACY Intel Commander Raw_Beef
To: UN Scientific officers/ executive council
Re: Research priorities


Gentlemen of the UN Executive Council, and scientific community:

We at Naval Intellegence have reviewed the current research projects and would like to submit our own sugestions moving forward.

first, we need High Command to develop a doctrine, around which to create concept ships and then identify the technologies required to create them.

Much theoretical wargaming shows that a fleet of two components, fighters/carriers and missile cruiser escorts, can be extreemly effective in alpha strike capacity, and engage from ranges such as to put most ships out of harm's way.

Therefore we sugest the development of improved warhead technology and faster reloading. If the latest engines can be miniaturized and incorporated to the design, we might have our first production anti ship missile. We belive the sooner we can standardise and begin stockpiling ordinance, the better. The strategic limitations of missile doctrine is ordinance shortages when operating long campaigns, so the more we have in storage the better.
Further games done at the UNSPACY Academy have shown swarms of size 6 missiles to be more effective than lower numbers of large missiles.
In fact, all missile warfare doctrine revolves around salvos of overwhelming numbers, designed to get past even strong missile defense systems.

Our research in sensors will always help our missiles to track farther and thus increase our engagement range, so we should continue that as well if at all possible.

On a final note I would like to remark that i continued to be haunted by an Aurthur C Clarke story from the TwenCen, in which a strong military empire continually delayed production of new war machines untill the ultimate one could be designed. As the goal posts continued to move forward with the tech horizon, so was the project delayed again and again.
Said theoretical empire lost everything to their technologically inferior foe who actually had weapons to field, not blueprints.

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia

PokeWarVeteran posted:

You ever think that maybe we're trying to figure out too many solutions to too many problems at once?
Maybe we should expand our research facilities so we can pursue many objectives instead of just a few?

From U.N Industrial Command
C,C More Research


While more research facilities are nice, we need to make sure we first finish our TNE conversions, and that might take a while. Plus with our expansion to the moon, and then probably Mars, we'll need to start prepping mines, factories and rail guns to send over. However, more labs could definitely be a medium range objective, but for now I think well have to make due with what we have.

SPERMCUBE.ORG
Nov 3, 2011

Space commies are th' biggest threat t' red-blooded American Freedom we got in th' future. So me and my boys got to talking over a few hot dogs the other day and this is what we came up with...
Research facilities are always nice to have more of but they sure take a while to build.

FROM: The Tank of SPERMCUBE.ORG
CO of the 66th LTA "Battlefield Zamboni Division"
TO: Spacebook Contacts, CMDR Jaramr
RE: Mystery Communist Ship


The commies are getting smart. They must have realized the last time they launched a new ship that we were able to deduce the capabilities and purpose of it almost as soon as it was detected so now they're screwing with us by throttling down their top speed while in range of our sensors. Why else would the thermal signature change from 250 to 204? I wouldn't put it past them to fake their course either.

But since they're commies they screwed it up. We were supposed to believe that 1500kms was the ship's top speed? Come on, that's bush league. It's too even a number. If we accept that the first thermal contact was the accurate one and that the signature was produced by 10 strength 25 military nuclear thermal engines then with a bit of the old math we can work out a suspected top speed of about 1838kms give or take a few meters per second. From there we can take a stab at the total size. My guess is 6800 tons.

I still don't completely understand the purpose of this ship though. It's too small to be a cargo or colony ship. It's possible it's a large survey ship and a course toward Saturn would support that theory. That's a pretty big survey ship though... It almost certainly has military engines though so that at least tells us they probably have a bigger shipyard than we do.

I sure wish we had a sensor tower to scan these guys with.

Farecoal
Oct 15, 2011

There he go

Raw_Beef posted:

From: UNSPACY Intel Commander Raw_Beef
To: UN Scientific officers/ executive council
Re: Research priorities


first, we need High Command to develop a doctrine, around which to create concept ships and then identify the technologies required to create them.

Much theoretical wargaming shows that a fleet of two components, fighters/carriers and missile cruiser escorts, can be extreemly effective in alpha strike capacity, and engage from ranges such as to put most ships out of harm's way.


Big guns and battleships, that's my recommendation.

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.
If for no more reason than how much fun it would be, i vote for missiles that shoot smaller missiles.

If the smaller missiles could shoot even littler missiles (and all this still remain somewhat combat-effective), i would just be overjoyed.

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

Ceebees posted:

If for no more reason than how much fun it would be, i vote for missiles that shoot smaller missiles.

If the smaller missiles could shoot even littler missiles (and all this still remain somewhat combat-effective), i would just be overjoyed.

This is totally possible and somewhat effective if done right.

Ynkling
Mar 22, 2012

For these reasons I vote for granting UN membership to our moon.
We're currently researching the magazine techs for missiles, so I figured that actually researching some missile engines would make sense. As soon as the magazine techs are done we could design and produce military vessels and likely have the ammunition to match around the time they're fresh out of spacedock. Putting in point defense before the engines would only serve to delay this.

Are there any other missile techs we should focus on before moving onto the next set of military techs?


MagicBoots posted:

This is totally possible and somewhat effective if done right.

Hey! What are you doing outside your lab? Go on now, get!

Ynkling fucked around with this message at 03:17 on Apr 26, 2012

PokeWarVeteran
Apr 3, 2012

MagicBoots posted:

This is totally possible and somewhat effective if done right.

Can missiles deploy a second stage when destroyed, or is it game over when your massive carrier missile containing Robotech Missile-ception Hell gets hit by a defense laser?

Veloxyll
May 3, 2011

Fuck you say?!

PokeWarVeteran posted:

Can missiles deploy a second stage when destroyed, or is it game over when your massive carrier missile containing Robotech Missile-ception Hell gets hit by a defense laser?

Given that defensive lasers are probably tracking thermal signatures, you can volley off a low powered salvo of carriers, then have them split into high speed, low manueverability second stage ordinance, then launch high agility moderate speed shots with the actual warheads.

Also it leads to ridiculous missile swarms since if your 1st stage is near fleet speed you can add to the swarm as you close. And use the shields and armour of the fleet to tank point defense fire.

Or you can have decoy missiles with high armour to soak point defense fire as well. Which can themselves MIRV into a swarm of bright high armour decoys! From how I understand the combat system, the policy of:
Guns. Lots of Guns. (or Macross Missile swarms in this case)
is the way to go.
Dunno if there's any later techs that alter this, I guess maybe cloaking would. Or at least change engagement ranges.

DagPenge
Jun 4, 2011

Looks like our civilians are fine, thank god for the capitalist spirit!
From: Councillor DagPenge, Head of UN DoT
To: UNEC
CC: Everybody
Subject: A clear set of goals

My fellow Councillors and everybody else
We really need a set of clear goals, both for the UN as a whole and each department, I know we already have them but they are hard to find and buried in paperwork. So I want to suggest that we first state the responsibities of our department and then the curret goal set. Once thats done lets agree on the major UN goals for the solar system and get to work.

Let me start off and please excuse me if I forget some of my responsiblities, it's really hard trying to find the clear definition while keeping everything running.

Department of Transport responsibilities:
The ISS shipyard
Civilian ships under goverment control
Management of private shipping lines
Hauling
Civilian ship blueprints

Department of Transport Goals:
Help size and colonize Mars
Move engineers to Mars
Get Tranquility running

I hope you will join me in this endavor, once we can clearly see what we are doing now, it should be easy to set bigger goals and beat the Feds there.



From: Councillor DagPenge, Head of UN DoT
To: Jimmy4400nav
Subject: Infrastructure and mines

Not sure how much infrastructure we've build already, I am in the progress of figuring how much is on the moon already, but we should agree on an sufficient amount before we start building mass drivers and automated mines.
What is your assesment on this, how soon is your industry ready to supply?



From: Councillor DagPenge, Head of UN DoT
To: Department of Transport
Subject: Infrastructure on the Moon

How many people can we support up there already and how much infrastructure is that. Also how many people can we support pr infrastructure?



From: Councillor DagPenge, Head of UN DoT
To: SPERMCUBE.ORG
Subject: Ship designs

Thank you for the ship designs, it's really helpfull since I am not good at making those at all. So I was thinking what do you say to becomming my official ship design guy? I can't promise you more salery or more responsiblity than you already have, but hell it's a nice title and you deserve it.

Also I was thinking, someone has to command those engineers going to Mars, is that something you would like to do? I could try and pull a few strings if you like?



From: Councillor DagPenge, Head of UN DoT
To: Ynkling
Subject: Engineer brigade

Do we need any additional research to build these once troop transport is done? If so I would like you to look into it.

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia

DagPenge posted:


From: Councillor DagPenge, Head of UN DoT
To: Jimmy4400nav
Subject: Infrastructure and mines

Not sure how much infrastructure we've build already, I am in the progress of figuring how much is on the moon already, but we should agree on an sufficient amount before we start building mass drivers and automated mines.
What is your assesment on this, how soon is your industry ready to supply?


In a perfect world, I'd like to wait until our conversions finished, but since we're in a race against the communists, I would personally recommend that once this current batch of infrastructure is finished, we take the Industrial points from that an some from the fighter factories and use that to start with rail guns and mines.

I won't lie, my metrics are probably going to shift around the most depending on what others want, but It's absolutely imperative that the mine and factory conversions get finished as soon as possible.

Veloxyll
May 3, 2011

Fuck you say?!

Given that fighter engines are an expensive tech, it might be worth waiting until we start researching their engines before bothering to convert over factories.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Oh gods I just loaded up my game and my entire 3rd fleet with all my modern combat ships has somehow switched to NPR control. I think they are the precursors and they are implacably hostile, I have been fighting them for control of a system for the better part of a decade and I thought I had finally won.
I'm about to lose my entire navy and Fleet colliers/tankers/Jumpships if there isn't some way of editing things so they return to their proper side. Also I think an archeological dig switched sides at the same time as well.
Help!

Saros fucked around with this message at 17:21 on Apr 26, 2012

PokeWarVeteran
Apr 3, 2012

Saros posted:

:words:

Should probably spoiler some things there, buddy.

SPERMCUBE.ORG
Nov 3, 2011

Space commies are th' biggest threat t' red-blooded American Freedom we got in th' future. So me and my boys got to talking over a few hot dogs the other day and this is what we came up with...

DagPenge posted:

From: Councillor DagPenge, Head of UN DoT
To: SPERMCUBE.ORG
Subject: Ship designs

Thank you for the ship designs, it's really helpfull since I am not good at making those at all. So I was thinking what do you say to becomming my official ship design guy? I can't promise you more salery or more responsiblity than you already have, but hell it's a nice title and you deserve it.

Also I was thinking, someone has to command those engineers going to Mars, is that something you would like to do? I could try and pull a few strings if you like?

FROM: The Tank of SPERMCUBE.ORG
CO of the 66th LTA "Battlefield Zamboni Division"
TO: Head of Dept. of Transport


Sure I'll help you design ships if you want. Just tell me what you need. But there's no need to make it official or anything. There's plenty of people that would be willing to help.

As for the engineers, well... That kinda ties into where you mentioned figuring out everybody's responsibilities. You see, I'm CO of an Armor Division and my responsibility is stomping commies. As far as I'm concerned that includes helping to beat them to whatever is in that ruin. And I don't know the first thing about desecrating the tomb of an alien city. I'm sure there must be a commander more qualified to conduct the dig. Somebody who specializes in xenology maybe. They might need some backup though in case the city isn't as dead as it seems though.

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

Saros posted:

spoilers

No missile capability, just pound them from afar with swarms of your fastest missiles. If you have a missile with 30k-40kkm/s speed it might be able to blow straight past that Gauss PD. Though your going to need lots and lots to do it.

>>89 days at full power<<

That or try to lure them around until they run out of fuel, if it's just the ships then they have no colonies to refuel at right?

Alternatively use SM mode to give yourself a fleet to blow that fleet up, then just delete ships as necessary to get back to what you were at.

ArchangeI
Jul 15, 2010

MagicBoots posted:

No missile capability, just pound them from afar with swarms of your fastest missiles. If you have a missile with 30k-40kkm/s speed it might be able to blow straight past that Gauss PD. Though your going to need lots and lots to do it.

>>89 days at full power<<

That or try to lure them around until they run out of fuel, if it's just the ships then they have no colonies to refuel at right?

Alternatively use SM mode to give yourself a fleet to blow that fleet up, then just delete ships as necessary to get back to what you were at.

If last night's session has taught me anything it is that size 1 strength 1 missiles are perfectly viable anti ship weapons if used in large enough quantities. Point Defense can only stop so many.

Saros, you probably transfered your fleet to an alien NPR in the fleet order screen. Use the SM to change it back.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

DagPenge posted:

From: Councillor DagPenge, Head of UN DoT
To: Department of Transport
Subject: Infrastructure on the Moon

How many people can we support up there already and how much infrastructure is that. Also how many people can we support pr infrastructure?

From: UN DoT
To: Councilor DagPenge
Re: Infrastructure on the Moon


The Tranquility colony currently contains 110,000 metric tonnes of colony infrastructure (44 units at 2500 tonnes each). Our engineers estimate an infrastructure burden of 366 units (915,000 tonnes) per million people on the moon. Thus, we can currently support around 120,000 colonists on the lunar colony (enough to man two of most facilities).

Saros posted:

Oh gods I just loaded up my game and my entire 3rd fleet with all my modern combat ships has somehow switched to NPR control. I think they are the precursors and they are implacably hostile, I have been fighting them for control of a system for the better part of a decade and I thought I had finally won.
I'm about to lose my entire navy and Fleet colliers/tankers/Jumpships if there isn't some way of editing things so they return to their proper side. Also I think an archeological dig switched sides at the same time as well.
Help!

Did your archaeological dig happen to uncover robotic Precursor troops? There is a known bug in the game where once you defeat them, your dig colony and any ships in the system surrender. It's been fixed for the next version, I think. You'll need designer mode to fix the problem. I'd post a report in the bugs forum that you've seen it and describe as much as you can, and see if someone can help you recover your ships using designer mode, or someone with the actual DB password.

DagPenge
Jun 4, 2011

Looks like our civilians are fine, thank god for the capitalist spirit!

Jimmy4400nav posted:

In a perfect world, I'd like to wait until our conversions finished, but since we're in a race against the communists, I would personally recommend that once this current batch of infrastructure is finished, we take the Industrial points from that an some from the fighter factories and use that to start with rail guns and mines.

I won't lie, my metrics are probably going to shift around the most depending on what others want, but It's absolutely imperative that the mine and factory conversions get finished as soon as possible.

Lets talk about building some mines and mass drivers once the currect batch of infrastructure is done then.


From: Councillor DagPenge, Head of UN DoT
To: SPERMCUBE.ORG
Subject: Ship designs


Any chance you could help me design a colony ship that would make sense for us to build, just in case our civilians refuse to build one themselfs.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Saros posted:

Oh gods I just loaded up my game and my entire 3rd fleet with all my modern combat ships has somehow switched to NPR control. I think they are the precursors and they are implacably hostile, I have been fighting them for control of a system for the better part of a decade and I thought I had finally won.
I'm about to lose my entire navy and Fleet colliers/tankers/Jumpships if there isn't some way of editing things so they return to their proper side. Also I think an archeological dig switched sides at the same time as well.
Help!

You'd need the designer password to change that sort of thing, I think. I can't give it to you but if you want I could fix your save.

Alternately, register on the official forums and ask the programmer for the password.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
From: UNSPACY Intel Commander Raw_beef
To: UNSPACY/UNExC Defense Command
RE: Chain of command, defense leadership?


It has come to my attention that despite heavy civilian activity in UN decision making, at this time there is no clear chain of command for the military as a whole.

Forgive me if i've missed the appointment of a cabinet of military directors or some such, but so far ive seen no high command level directives of military objectives.

Lord Windy is head of Defense procurement, does that make him the civilian Commander In Cheif of the UNSPACY/ground forces?

I feel we need someone to explain a long term strategy for defeating/dealing with our adversaries the Fed, so as to allow subordinate military personel to apply their efforts to those objectives.

So far we're getting our asses to mars asap, but my intel reccomendations for a docrinal defintiion and long term defense plan are still without answer.

[breaking character: ive read the aar of the game's creator and feel ive experienced a lot of space combat in the aurora universe. This is what i refer to as theoretical wargaming, feel free to read some of the aars to see how combat works if youre like me and not playing the real game)

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

Raw_Beef posted:

From: UNSPACY Intel Commander Raw_beef
To: UNSPACY/UNExC Defense Command
RE: Chain of command, defense leadership?


It has come to my attention that despite heavy civilian activity in UN decision making, at this time there is no clear chain of command for the military as a whole.

Forgive me if i've missed the appointment of a cabinet of military directors or some such, but so far ive seen no high command level directives of military objectives.

Lord Windy is head of Defense procurement, does that make him the civilian Commander In Cheif of the UNSPACY/ground forces?

I believe that Lord Windy appointed himself to that position, with the affirmation of the other UNEC members, yes. However, he hasn't posted in a while. Which reminds me:

United Nations General Assembly Resolution 1

  • 1.) Policy Makers must remain active in the thread.
  • 2.) Activity is defined as one post providing direction, interaction, or insight per five days.
  • 3.) If input is solicited from a particular Policy Maker by the UN General Assembly (i.e., me), that input must be provided within five days. Standing orders are acceptable if they cover the input solicited.
  • 4.) Policy Makers not meeting this criterion are subject to summary dismissal from their position, at the discretion of the UN General Assembly.
  • 5.) Policy Makers may designate an appropriate deputy to fulfill their duties during periods of absence.
  • 6.) Policy Makers are responsible for the actions of their deputies. Deputy inactivity will make the Policy Maker subject to removal as if the Policy Maker himself or herself were derelict.
  • 7.) If a Policy Maker's duties are covered by a deputy for twenty straight days, that deputy will take that Policy Maker's position without an election.
  • 8.) This Resolution goes into effect immediately, and Policy Maker activity tracking begins now. Prior inactivity is granted amnesty.

I don't want to be draconian and turn this into "Legislation in Space", but I also don't want to see this thread die because one person goes on vacation or loses interest. This should help somewhat with that, allowing us to replace PMs if necessary.

Raw_Beef, what is UNSPACY intended to represent? It sounds neat (better than UNIN, for sure).

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.

bgreman posted:


Raw_Beef, what is UNSPACY intended to represent? It sounds neat (better than UNIN, for sure).

It's the abbreviation for the UN Space Navy in the Macross anime.

Raw_Beef
Jul 2, 2004

We know what you been up to and my advice on that little venture is to pack it in. It won't work. It will all end in tears.
To:UN Personel
From:UNSPACY Intel Commander Raw_Beef
Re:Clarifications/command reccomendations


Yeah, i just decided to throw out the UNSPACY as our abbreviation for the space navy branch since im afaik the first naval military officer to be active and participate, and while i seriously hate animes, i saw robotech for the first time last year and gained some serious respect for it.
this is our prospective logo:

and this is the theme that will play in my head as our engagments take place:
http://www.youtube.com/watch?v=gMsEFWO_oi0&feature=related
i dont want to direct all affairs, but it seems at this point we dont even have a commander for our armed forces. Lord Windy is the overseer of defense and procurement, but what about military command?

Like i said, ive 'studied' about engagements with both a power similar to our own terrestrial rival, and the various theoretical types of alien threats we may encounter. Thus my idea to be an intel adivisor. But now im not sure who im advising.
My strongest collaborator so far is commander Sperm Cube of the ground forces. he too is at the low level on the chain of command like me, but his proven abilities in ship design and doctrine show he has abilities above his station. I subit a letter of commondation for his promotion to armed forces total command :colbert:
A position similar to the cheif of the military branches that advise the current executive. Military action requires political sanction and ultimate control.


Edit: Another cool Robotech vid that i feel captures the aesthetic of what we're let's playing here.
http://www.youtube.com/watch?v=QaccmzGMhzU&feature=related
Only downside is the Soviet Red Army Chorus is singing the dramatic hymn, but lets accept art for art in this case. Robotech was deep enough to make me care about cartoon space fighter jockies returning home to their radar tech sweethearts. And in the end, love saved the human race.

Raw_Beef fucked around with this message at 04:15 on Apr 27, 2012

SPERMCUBE.ORG
Nov 3, 2011

Space commies are th' biggest threat t' red-blooded American Freedom we got in th' future. So me and my boys got to talking over a few hot dogs the other day and this is what we came up with...

DagPenge posted:

From: Councillor DagPenge, Head of UN DoT
To: SPERMCUBE.ORG
Subject: Ship designs


Any chance you could help me design a colony ship that would make sense for us to build, just in case our civilians refuse to build one themselfs.

FROM: The Tank of SPERMCUBE.ORG
CO of the 66th LTA "Battlefield Zamboni Division"
TO: Head of SpaceDOT


Well, technically the CT-30 design I proposed earlier is within the 10,000 ton capacity of the ISS shipyard. It would take quite a while for us to build though. And, while I don't think our shipping lines will refuse what they're given, you did ask so here's a smaller but quicker version:

code:
CT-10 class Colony Ship    4,400 tons     78 Crew     205 BP      TCS 88  TH 62  EM 0
704 km/s     Armour 1-23     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 29    Max Repair 16 MSP
Colonists 10000    Cargo Handling Multiplier 10    

Nuclear Thermal Engine E1 (1)    Power 62.5    Fuel Use 10%    Signature 62.5    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 204.4 billion km   (3360 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
I'd recommend giving the civilians a chance with the larger ship first. Maybe a small subsidy would help to get them on their feet. That might sound sort of communistic of me but if it helps them to start spending money then it might be worth it in the long run. And in order to defeat our enemy sometimes we must embrace his socialist tactics as disgusting as those might be.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

Raw_Beef posted:

To:UN Personel
From:UNSPACY Intel Commander Raw_Beef
Re:Clarifications/command reccomendations


Yeah, i just decided to throw out the UNSPACY as our abbreviation for the space navy branch since im afaik the first naval military officer to be active and participate ...
i dont want to direct all affairs, but it seems at this point we dont even have a commander for our armed forces. Lord Windy is the overseer of defense and procurement, but what about military command?

Like i said, ive 'studied' about engagements with both a power similar to our own terrestrial rival, and the various theoretical types of alien threats we may encounter. Thus my idea to be an intel adivisor. But now im not sure who im advising.
My strongest collaborator so far is commander Sperm Cube of the ground forces. he too is at the low level on the chain of command like me, but his proven abilities in ship design and doctrine show he has abilities above his station. I subit a letter of commondation for his promotion to armed forces total command :colbert:
A position similar to the cheif of the military branches that advise the current executive. Military action requires political sanction and ultimate control.

A number of other naval commanders have been active. The highest rank military officer (and thus "in charge" of military affairs) is RADM George Stanberry, who is not goon-controlled. Ultimate authority lies in the UNEC (and thus, Lord Windy or his designated deputy). Goons enter the game at the lowest rank of their respective service, and will eventually be promoted up the chain.

Your character is the CO of a pre-TNE ICMB missile complex.

Through light RP, various departments in the UN have been established:\
  • UNIN: United Nations Interplanetary Navy (Naval Forces, UNEC Overseer: Lord Windy)
  • UNSA: United Nations Science Administration (Research, UNEC Overseer: Ynkling)
  • UNCAO: United Nations Civil Administration Office (Civil Administrators and colony governance)
  • UNDOT: United Nations Department of Transportation (Commercial shipping, UNEC Overseer: DagPenge)
  • UNIEB: United Nations Industrial and Economic Board (Industry, UNEC Overseer: jimmy4400nav
  • UNRA: United Nations Resource Acquisition (Mining, UNEC Overseer: Puistokemisti)

I'll happily accept new suggestions for terms for the navy and ground forces.

bgreman fucked around with this message at 21:18 on Apr 27, 2012

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

As am I. I've been trying to get out of this base, but I've been passed over for re-assignment several times now. I guess people think I'm not qualified or something. Let me tell you about my place in the graduating class...

Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!

Captain Foo posted:

As am I. I've been trying to get out of this base, but I've been passed over for re-assignment several times now. I guess people think I'm not qualified or something. Let me tell you about my place in the graduating class...

We don't have a proper navy yet, I'm willing to wait until a proper starship is available. In the meantime I am concentrating on drilling my officers and ratings into a well oiled machine!

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES
Today I worked on pages for UN Ship Designs, Missile Designs, and Ship Components.

Zyrden
Mar 25, 2012

Climbing gear.

Sad King Billy posted:

We don't have a proper navy yet, I'm willing to wait until a proper starship is available. In the meantime I am concentrating on drilling my officers and ratings into a well oiled machine!

The York is a proper spaceship :colbert:

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES
Task Forces


Task Forces are higher-level organizations than Task Groups. A Task Force has a commander and a set of staff officers.



The Task Force dropdown selects the Task Force to view on this pane. Location gives the colony (or ship) the Task Force command staff is located on.



Task Force Commander lists the CO of the Task Force and his applicable stats.

Staff Officers lists the various staff officers of the Task Force, and the bonuses applicable to their positions. The line for the Operations officer is longer, since, like the Task Force Commander, he has may have multiple ratings that may apply.



Overall Command Staff Attributes lists the bonuses that will be applied to TGs contained in this Task Force. Except for Training they are calculated as follows:

TF Bonus = (TF CO Bonus / 4) * (Staff Officer Bonus).

For example, this screenshot shows RADM Stansberry has an operations bonus of 10% (so his contribution will be a bonus of 2.5%). The Operations officer, CMDR Huseth, has an operations bonus of 30%. Therefore, the total TF bonus is (1.025 * 1.30) = 1.3325 := 33.25%.

To find the Training rating used for the TF, simply add the Crew Training ratings of the CO and 1/2 the Crew Training Rating of the Operations officer. Since CMDR Huseth has no Crew Training rating, the total is just that of the CO, or 150.



These controls allow moving the Task Force Command Staff to different populations to to a Flagship (i.e., a ship that has a flag bridge). Except when using SM Mode, TF Staffs can only move to a population if they are aboard a ship in orbit of that population, and can only move to a ship if that ship is orbiting the population they are currently based at. Selecting a target population or ship and then pressing Save finalizes the transfer.



This gridview contains a list of all Task Groups assigned to the selected Task Force. It contains the name of the TG, the System the TG is located, the number of Ships (or PDCs) in the TG, its Current Order, and the Time and Distance remaining in the current order.



These buttons allow the creation (New TF), renaming (Rename TF), or deletion (Delete TF) of Task Forces.


Task Force Training and Task Force Bonuses

Ships, when first built and crewed, start with a Task Force Training value of 0. Putting the ship into a TG and setting that TG to begin Task Force Training causes all ships in the TG to begin accruing Task Force Training points.

The number of Task Force Training points per year added to a ship is based on the Training rating of the TF the TG is assigned to, as well as the Crew Training Rating of the commander of the ship. Additionally, if the CO of the ship is of the same or higher rank than the CO of the Task Force, that ship takes a penalty to generating TF Training points.

Task Force Training values are used when Task Groups are given orders: moving somewhere, reforming after a jump, firing synchronously, etc. Low values cause Task Groups to perform poorly (take longer to begin executing orders, do not fire in synch, etc). High values cause them to perform efficiently.

This is a separate rating from Crew Grade, which governs how a single ship within a TG performs when firing, etc.

Task Force Bonuses are applied to various things a TG assigned to that TF might do. The bonuses only apply if the TG is in the same system as the TF Command Staff of the TG's assigned TF.

  • Operations: This bonus reduces the penalties associated with low Task Force Training.
  • Communications: This bonus reduces the penalties associated with low Task Force Training.
  • Logistics: Decreases the time required to load/unload times of cargo, passengers, cryo tubes, ground forces, fuel, and maintenance supplies from colonies for any military unit, and also civilian ships if the colony has a civilian space port.
  • Training: Used to determine the rate at which TGs assigned to Task Force Training accrue TFT points.
  • Intelligence: Used to ascertain the capabilities of foreign ships, and modifies the amount of intelligence recovered from interrogating prisoners.
  • Fighter Ops: Reduces fueling/rearming times for parasites on carriers.
  • Public Affairs: Increases the perceived protection value of military ships in the same system.
  • Survey: Grants a bonus to the survey tasks of all survey vessels located in the same system.


Naval Organization


This pane, the fourth tab on the Task Groups (F12) allows you to manage your naval organization. It allows you to create intermediary formations between Task Groups and Task Forces, and to quickly move branches of the naval organization around, or reassign ships to different branches easily. Note that using this tool is in no way required; it is merely a time-saving device to allow you to throw ships around quickly.



This pane gives an outline of the naval organization. The root nodes of the tree are always your empire's Task Forces. Task Groups are not explicitly listed on the outline, only Task Forces, "on-paper" organizational branches, and individual ships/PDCs. Selecting a ship from the chart will set the TG it is assigned to as the currently selected TG in the Task Group window.

In this screenshot, you can see that I've created a few "on-paper" organizational branches under the Fleet Headquarters Task Force: Earth Defense Force (and its subordinate, Strategic Missile Command, which contains all 100 of the Missile Complexes), Fleet HQ Logistics Command, and Freighter Command. Attached to the Freighter Command org branch is the single
York-class freighter the UN owns. This org chart can be as simple or complex as desired.

:siren: Since Task Groups aren't represented on the outline, be aware that if you create a TG from the outline, then move ships out of it, the outline will not reflect that move.

This outline can be viewed as the "official" naval hierarchy or organization. Ships are then assigned to Task Groups for temporary assignments. Alternately, with a lot of management, you can make your org chart mirror your actual TGs, though this isn't handled automatically as noted above.



These buttons allow modification of the org branches. Add adds a new branch under the currently selected branch. Rename brings up a dialog to rename the currently selected branch. Delete deletes the currently selected branch. Move Stored moves all stored branches (more on that later) under the selected branch on the org chart and removes them from the stored list. This also moves sub-branches and assigned ships. Copy Stored does the same without removing the branches from the stored list or reassigning ships. Liberal use of the Move and Copy functions can make setting up a complicated org chart relatively simple.



These buttons control assigning ships or PDCs to branches on the org chart. (Ships cannot be directly added to a Task Force root node, so at least one lower-level branch must be created to use these buttons.) Add Ship adds the ship selected in the Ships in Task Group window at the upper right to the currently selected org branch. Add TG adds all ships in the currently selected Task Group to the currently selected org branch. Add Parasites adds all fighters or parasites assigned to the currently selected mothership (in the Ships in Task Group window in the upper right) to the currently selected org branch. Add TG Para does the same for all parasites on all ships in the currently selected TG. Assign MS is somewhat complicated. To use it, first select a branch containing parasite ships in the stored branch list. Then select a mothership in the org chart, then press Assign MS. This assigns all parasite ships in the stored branch to that mothership.



The first three of these buttons allow creation of new TGs directly from the org chart. Ship Only creates a TG containing only the ship selected in the org chart, at its current location. Branch Only creates a TG containing all ships in the selected branch that are in the same location as the currently selected TG (top-left of the Task Groups window), but does not include ships from sub-branches. Branch + Sub creates a TG containing all ships in the selected branch and its sub-branches that are in the same location as the currently selected TG.

Land Ship directs a ship selected on the org chart to land on its mothership if they are in the same location. Land Branch does the same thing for all ships in the selected branch of the org chart.



These controls, combined with the Move/Copy Stored buttons in the first row, allow you to perform cut, copy, and paste operations on branches from the org chart. Add adds the currently selected branch to the Stored Branches list. Remove removes the selected stored branch from the list. Clear clears the Stored Branches list.

Centre Map on Selected Ship causes the System Map window to move to the location of a ship selected in the org chart. Show Fleet (TG) and Location causes each ship in the org chart to be suffixed with the name of the TG it is in and the star system where that TG is located.

I know the Naval Organization tab can be complicated and daunting (it's certainly not very user-friendly), so when we have some more ships to work with, I will post a step-by-step tutorial on using it.


What I'm still waiting on: Whether or not to begin tooling Versailles military space yard for the Panner-class survey ship. I need that info from Councilor Lord Windy or a designated deputy. Once I get a yes or no for that, I'll keep advancing time. In the meantime, there are a few more informational updates I can potentially make.

Ynkling
Mar 22, 2012

For these reasons I vote for granting UN membership to our moon.
Would it make sense to strap an active sensor drone on a TNE rocket and have it follow our Eurasian friends around the solar system, or at least hover above strategic bodies? Until we have some fun military vessels needing TNE murder-rockets our ordinance factories are just standing idle.

Ulsoro
Jan 13, 2008
I don't think there's any way to have a missile follow something without trying to hit it, and firing a missile at a Federation ship would probably cause some political fallout.

Dropping sensor buoys on strategic bodies sounds like a great idea though. Not only would we be able to see where they are, but if we actually have hardware in orbit of a body, it'll be harder for the Eurasians to try to claim sole use of it and set up a no-fly zone. Something with weak Thermal or EM sensors and a long reactor time, since all we really need to know is if they enter orbit.

I'm not too experienced in missile design, but could we design something that our existing Carrier Drone Missile can use? When we actually get ships out there, would it also be something we can punt out the missile tube to watch over the location?

Call them Civilian Navigational Buoys, so is sounds less spy-like.

Ulsoro fucked around with this message at 01:27 on Apr 28, 2012

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

Ulsoro posted:

I don't think there's any way to have a missile follow something without trying to hit it, and firing a missile at a Federation ship would probably cause some political fallout.

Dropping sensor buoys on strategic bodies sounds like a great idea though. Not only would we be able to see where they are, but if we actually have hardware in orbit of a body, it'll be harder for the Eurasians to try to claim sole use of it and set up a no-fly zone. Something with weak Thermal or EM sensors and a long reactor time, since all we really need to know is if they enter orbit.

I'm not too experienced in missile design, but could we design something that our existing Carrier Drone Missile can use? When we actually get ships out there, would it also be something we can punt out the missile tube to watch over the location?

Call them Civilian Navigational Buoys, so is sounds less spy-like.

From: UNIN Intelligence Office
To: Independent Civilian Adviser Ulsoro
Re: Surveillance Drones


We had the boys over in Naval R&D look into this concept. They told us the Gold Rush drone is too integrated with the Prospector probe to easily re-use the rocket for delivering any other kind of payload. However, the idea intrigued them, and they came up with a few design proposals for the buoy itself.

code:
LRP-3A "Tracer" Thermal Surveillance Buoy
Buoy Size: 12 MSP  (0.6 HS)     Armour: 0
Reactor Endurance: 12 months
Thermal Sensor Strength: 1.5    Detect Sig Strength 1000:  1,500,000 km
Cost Per Buoy: €3.9 million
Materials Required:    2.4x Boronide   1.5x Uridium

Development Cost for Project: 390RP, €390 million
This is a passive drone, and would be nearly undetectable once delivered. In general, the eggheads tell us they can get 2 months of on-station time per 2.5 tonnes (1 MSP) devoted to reactor systems using our current tech, as well as 0.25 units of thermal sensor sensitivity per 2.5 tonnes. Range = sensor sensitivity x target signature strength x 1000 km. This missile would detect the strength-204 Reka class at 306,000 km.

code:
LRP-4A "Augur" Active Surveillance Buoy
Buoy Size: 12 MSP  (0.6 HS)     Armour: 0
Reactor Endurance: 12 months
Active Sensor Strength: 3   Sensitivity Modifier: 50%
Resolution: 20    Maximum Range vs 1000 ton object (or larger): 670,000 km
Cost Per Buoy: €5.4 million
Materials Required:    2.4x Boronide   3x Uridium

Development Cost for Project: 540RP, €540 million
This is an active drone, which would mean the Feds would know when we'd detected them, provided their ship had an EM sensor to detect the gravitoelectronic ping, but we'd gain a lot more information about the size and displacement of the enemy. The white coats say they can squeeze about 0.5 units of active sensor sensitivity into each 2.5 tonnes of sensor hardware. Range = Missile Total Active Sensor Strength x sqrt(Missile Sensor Resolution) x 5 (EM Sensor Sensitivity) x 10,000 km.

Obviously, larger or smaller probes could be designed, they just wanted to float these as examples, and to provide a drone that could use a rocket very similar to the Gold Rush, though it would have to be designed specifically to carry the Augur or Tracer.

Unfortunately, the design of a rocket that has a second stage includes the second stage rocket, so we can't reuse our drone from before to deliver these, even though these probes are the same size.

bgreman fucked around with this message at 06:20 on Apr 28, 2012

Lord Windy
Mar 26, 2010
FROM: Hospital Bed of Lord Windy, Director of Defence and Procurement
TO: UNEC


I'm sorry everyone for my extended absence, I've been battling the most heinous of enemies. The evil, most vile enemy know as the gastro virus.

I'm going to catchup from a week+ of missing vital war information and issue new orders for us all :)

EDIT:

FROM: Hospital Bed of Lord Windy, Director of Defence and Procurement
TO:Raw_Beef


If you would like to help me design military equipment and work on strategy, I would be more than happy for you to do so. I am not the greatest designer out there, and any advice or even additional designs would be perfect.

That goes for everyone in the military, if you would like to make suggestions feel free. Or even if we want, we can create a design board. I'm happy to have that completed so long as lasers remain our focus

As for military strategy, I think it's best we keep it in UNECs hands until we get big enough to actually require military heads of command to complete sector defence

FROM: Hospital Bed of Lord Windy, Director of Defence and Procurement
TO: UNEC


I've got research proposals for a new PDC branch

First up, the active sensor:

code:
British Military Board Active Search Sensor MR22-R20

Active Sensor Strength: 100   Sensitivity Modifier: 50%
Sensor Size: 10 HS    Sensor HTK: 1
Resolution: 20    Maximum Range vs 1000 ton object (or larger): 22,360,000 km
Range vs 1000 ton object: 22,360,000 km
Range vs 250 ton object: 1,397,500 km
Chance of destruction by electronic damage: 100%
Cost: 100    Crew: 50
Materials Required: 25x Duranium  75x Uridium

Development Cost for Project: 1000RP
Missile Fire Control System:

code:
 British Military Board Missile Fire Control FC29-R15

Active Sensor Strength: 50   Sensitivity Modifier: 50%
Sensor Size: 5 HS    Sensor HTK: 1
Resolution: 15    Maximum Range vs 750 ton object (or larger): 29,040,000 km
Range vs 1000 ton object: 29,040,000 km
Range vs 250 ton object: 3,226,667 km
Chance of destruction by electronic damage: 100%
Cost: 50    Crew: 25
Materials Required: 12.5x Duranium  37.5x Uridium

Development Cost for Project: 500RP
Magazine:

(Requires research into Magazine Ejection and Magazine Feed System)

code:
Lockheed Martin Series 1 Magazine

Capacity: 158     Internal Armour: 4.41 HS     Explosion Chance: 30
Magazine Size: 15 HS    Magazine HTK: 4
Cost: 83.82    Crew: 23
Materials Required: 27.57x Duranium  0x Neutronium  56.25x Tritanium

Development Cost for Project: 838RP
Missile Launchers

code:
General Dynamics Alpha Anti-Ship PDC Launcher 

Maximum Missile Size: 5     Rate of Fire: 75 seconds
Launcher Size: 5 HS    Launcher HTK: 2
Cost Per Launcher: 20    Crew Per Launcher: 50
PDC Only
Materials Required: 5x Duranium  15x Tritanium

Development Cost for Project: 200RP
code:
General Dynamics Alpha Anti-Missile PDC Launcher 

Maximum Missile Size: 1     Rate of Fire: 15 seconds
Launcher Size: 1 HS    Launcher HTK: 0
Cost Per Launcher: 4    Crew Per Launcher: 10
PDC Only
Materials Required: 1x Duranium  3x Tritanium

Development Cost for Project: 40RP
Names are all up for changing if required. We can change contractors at will and chance the series names.

The actual PDC won't be designed until we have the components complete

Lord Windy fucked around with this message at 08:27 on Apr 28, 2012

SPERMCUBE.ORG
Nov 3, 2011

Space commies are th' biggest threat t' red-blooded American Freedom we got in th' future. So me and my boys got to talking over a few hot dogs the other day and this is what we came up with...

Lord Windy posted:

FROM: Hospital Bed of Lord Windy, Director of Defence and Procurement
TO: UNEC


I'm sorry everyone for my extended absence, I've been battling the most heinous of enemies. The evil, most vile enemy know as the gastro virus.

I'm going to catchup from a week+ of missing vital war information and issue new orders for us all :)

FROM: The Tank of SPERMCUBE.ORG
CO of the 66th LTA "Battlefield Zamboni Division"
TO: Director of Defense


Another one of us laid up in the hospital. And a UN director being stricken with a GI virus right at a critical moment? No, it doesn't add up. You must have been poisoned by the commies. Oh, it's the oldest trick in the book. These stone-cold assholes will do anything they can to delay us reaching those ruins on Mars. I always thought something like this might happen.

Well they're not going to get away with it. Recover speedily so we can get down to the brass tacks of scouring the Federation from the earth. And every other world too.

The_White_Crane
May 10, 2008

Zyrden posted:

The York is a proper spaceship :colbert:

Ah yes, the 'Unarmed Deathtrap' class! A fine candidate for 'ship full of civilians and infrastructure that gets blown up as the opening shot in a war'.
Thanks, but I'll wait on requesting space-based postings until we have ships that have things like guns. And hulls not made from tinfoil.

Adbot
ADBOT LOVES YOU

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES
I didn't tool Versailles naval yard for the Panner-class, but this will only be a rather short update. If you want it tooled, Lord Windy, let me know.

UN, 25th November 2026



The Prospector probes around Callisto, a moon of Jupiter, finish their geological survey. There are extremely large quantities of Duranium, and smaller quantities of other minerals.

UN, 5th December 2026


The remaining Jovian Prospector probes go silent, with no further TN minerals detected.

UN, 10th December 2026


CMDR Marsh's political ties leapfrog her past several more senior commanders. Perhaps more importantly, another graduate joins the UNIN leadership corps, bringing a wealth of political and diplomatic know-how.



From: UN Foreign Office
To: UNEC
Re: Federation Embassy


Sirs, we have assembled a list of personnel suitable for a foreign embassy devoted to keeping lines of communications open with the Federation. We're not advocating any treaty or backing down of our stance, but an embassy is vital in preventing misunderstandings and avoiding international incidents.

UN, 19th December 2026


CMDR Lackloss's and CMDR Kiley's results in a scheduled performance review are impressive. Elsewhere, efforts to convert the International Space Station shipyard works to produce York II-class freighters completes. Work immediately shifts to expanding the shipyard's capacity.

Industry


Mining


Shipyards


Here you see Versailles still lays idle. ISS is expanding capacity. It can be used to build new York IIs or refit the old York to the York II. Still waiting on word on the Panner-class.

Research


If I understand right, Eumenides is to begin working on Engineering Brigade when he finishes Troop Transport Bay. MagicBoots will begin on Nuclear Thermal Missile Drive 1.25 per MSP when he finishes Magazine Ejection System - 70% Chance. When Slaan finishes his Magazine Feed System - 75% research, he is to take over control of the missile drive research with 7 labs, while the other 18 labs go to Eumenides, researching the engineering brigade.

bgreman fucked around with this message at 07:23 on Apr 29, 2012

  • Locked thread