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Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!

Lord Windy posted:

DagPenge, a maverick if I have ever seen one!

Missiles, really. They are so cold war. We barely even need to them to shoot down other missiles once we have good point defense.

I mean seriously, we can just strap some meson cannons to fast fighters while our battleships, escorted by point defence destroyers, play heavy backup.


I foresee someone winning every single noble prize for awhile.

Even the peace one.

We can't really know what ship design is best until we know who we will be fighting against and what they bring to the war table.
I'd suggest fortification of every jump point, mines, weapon platforms and what not.

I'm for specialised ships but not a fleet full of specialised ships. We should not rely on one class of ship for point defence for instance, that would be foolish in a fleet battle.

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Lord Windy
Mar 26, 2010
Good sir, I'll have you know that while Missiles have their place, Lasers are our speciality.

I can assure you, as a matter of course, if I'm elected as UN Head of Defence and Procurement, I will make it an urgent matter to replace our ageing fleet of ICBMs, and to investigate the use of rockets in exploration. But I will not let that get in the way of the Death Star or my dream of weaponsing every possible thing with lasers!

bagual
Oct 29, 2010

inconspicuous

Lord Windy posted:

I can assure you, as a matter of course, if I'm elected as UN Head of Defence and Procurement, I will make it an urgent matter to replace our ageing fleet of ICBMs, and to investigate the use of rockets in exploration.
Why not investigating the possible use of lasers in exploration? It'd be a neat way to check for aliens, we point a bigass laser at a planet and fire, if any aliens survive and send a message of eternal hatred back we've done our job :eng101:

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

DagPenge posted:

Sign me up as a naval force commander, i have never tried this game before, but i have read alot about it. So i guess i'll be the arm chair admiral untill we get into a fight or two :)

Not sure what you want from a naval force commander (or if they have stats), but i can do a quick write up.

Admiral DagPenge
A young and upcomming Admiral who was serving on a naval air craft carrier as a officer when the syrian conflict raged. He was later promoted to submarine captain, since air craft carriers didn't make much sense without a steady supply of oil, later on when the submaries where being replaced with ICMB siloes, he was admitted into the Romney acadamy to train to command the UN space forces. This was due to his experience with aircraft carriers and missiles subs, which could prove valuable for space combat, since fighters and missiles might prove their worth once again.

Admiral DagPenge is a proponent of missile and carrier task forces, stating that the range and power of these weapons will outclass any pure gunboat for years to come. He argues that a battlegroup build on the principle of naval carrier warfare will be superior in space just as it is on water and therefore task forces should be build around a few carriers or missiles ships with specialized escorts for shooting down enemy fighters and missiles.

Getting a bit ahead of yourself there bud. All in-game characters start at the lowest rank. No jumping ahead to Admiral for you!

DagPenge
Jun 4, 2011

Looks like our civilians are fine, thank god for the capitalist spirit!
What is the lowest rank then? once i know i'll edit my post to reflect that

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

DagPenge posted:

What is the lowest rank then? once i know i'll edit my post to reflect that

Flag ranks in the UN naval forces are currently specified as

Fleet Admiral
Admiral
Vice Admiral
Rear Admiral
Commodore
Captain
Commander

Lower ranks exist, but are usually subordinates or staff officers.

The way promotions work in Aurora make it impractical to use lower ranks, though it is possible to add more ranks to the hierarchy. This will be covered in the Leaders update.

Currently Available Research Projects
The United Nations Science Administration has prepared this short report on promising potential research projects, with added commentary by UNSA advisors.

Remember that each project has a wealth cost equal to the RP cost.

  • Biology/Genetics
    • Genome Sequence Research: Cost: 5000 RP Description: A background technology that allows research into the creation of new species. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.
  • Construction/Production
    • Expand Civilian Economy by 20%: Cost: 5000 RP Description: Expands the civilian economy, increasing the wealth gained from income and corporate taxes and expanding trade. Replication techs (those that increase the performance of our organization in some capacity) are always useful, though the UN probably has enough wealth and income to last for some time.
    • :siren:Trans-Newtonian Technology: Cost: 1000 RP Description: The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation.
  • Defensive Systems (No current available projects)
  • Energy Weapons (No current available projects)
  • Logistics / Ground Combat
    • Crew Quarters - Small: Cost: 1000 RP Description: Provides life support for up to 50 crew. A ship design must always include sufficient life support for the crew. Recent advancements in microtechnology have allowed better miniaturization of life support components, allowing us to provide quarters for a small number of crew. This should be a priority only if we are looking to develop small, lightly-crewed ships.
    • Fuel Storage - Small: Cost: 1000 RP Description: Fuel torage for small ships. Each module can hold 10,000 liters of fuel. Prior fuel tankage designs require large compressors and piping. Advances in fabrication techniques and design capabilities may allow for smaller tanks for light craft. This should be a priority only if we are looking to develop small ships.
    • Improved Command and Control: Cost: 5000 RP Description: Allows the construction of Sector Commands. A well developed communications network and command software suite may allow the administration of multiple solar systems from a centralized location. Admittedly, this research is rather forward looking, and is noted merely for its impossibility, not its urgency.
    • Orbital Habitat Module: Cost: 5000 RP Description: Provides life support for up to 50000 workers. Useful for space stations. Trans-Newtonian elements will enable the construction of vast space habitats. While there is no need for these in the forseeable future, they could be useful for providing living space for miners working on asteroids or comets, or potentially Luna.
  • Missiles / Kinetic Weapons (No current available projects)
  • Power and Propulsion (No current available projects)
  • Sensors and Fire Control
    • Max Tracking Time Bonus vs Missiles 20% Cost: 4000 RP Description: This bonus will allow increased tracking speeds against missiles based on the length of time the missiles have been tracked. Work by UN-funded mathematicians has resulted in the postulation of a targeting algorithm that improves accuracy towards fine moving targets. The alogorithm, based in quantum computing principles, was impracticable on traditional guidance hardware, but with the first prototype devices incorporating TNEs being produced, the algorithm may have enormous utility.

bgreman fucked around with this message at 18:54 on Apr 5, 2012

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Lord Windy posted:

I foresee someone winning every single noble prize for awhile.

Even the peace one.

You know what kind of person is peaceful? One turned to glass by lasers.

You know how to make an economy grow exponentially? Glass everything but a small part with lasers. Then they can rebuilt quickly with exponential growth!

throw to first DAMN IT
Apr 10, 2007
This whole thread has been raging at the people who don't want Saracen invasion to their homes

Perhaps you too should be more accepting of their cultures
Trans-Newtonian Technology is clearly something we should focus on and fast. What resources aren't invested in it, could be among less critical projects, Missile Tracking and Expanded Economy both seem beneficial immediadly/in near future, unless we want to start constructing small ships although I'm not sure what purpose such things would serve.

But those are all to be decided by whoever is actually our research director or somesuch.

Ynkling
Mar 22, 2012

For these reasons I vote for granting UN membership to our moon.
I agree with Puistokemisti that TN Tech should be on the top of the list. Unfortunately we don't have a scientist with this as his/her specialty, so the top bonus we can hope for is 20% with Slaan or Donnie Dominy, of whom only Slaan can wrangle more than five labs to be productive. (I read that part right, right?)

I propose that we put Slaan in charge of Trans-Newtonian Technology with access to all 25 of our labs.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

Ynkling posted:

I propose that we put Slaan in charge of Trans-Newtonian Technology with access to all 25 of our labs.

United Nations Science Administration Advisory Board (UNSAAB)
We estimate that with full access to all our research institutions, Dr. Slaan's team would be able to complete the project by early March of this year.

I'll be using this mechanism to give you guys feedback on your plans in a slightly more interesting (I hope) way than just telling you "Doing that would finish the project on March 1st, 2025."

1.5 hours left to vote for the UN Executive Council positions!

bgreman fucked around with this message at 20:31 on Mar 30, 2012

DagPenge
Jun 4, 2011

Looks like our civilians are fine, thank god for the capitalist spirit!
From: Commander DagPege
To: The UN Executive Council


We should definatly research Trans-Newtonian Technology, the implications of this tech is staggering, especially with regards to rocketry and space flight both of which we need urgently.
Who ever gets the first Trans-Newtonian ICBMs will be able to hit the other before they can even prime their own ICBMs, so we need to avoid a missile gab!

Other than that we need an intra solar colony so we can survive a potiential first strike, baring that maybe some platforms with the ability to shoot down the enemies missiles.

This technology has staggering consequences, we must get it first and fast!

DagPenge fucked around with this message at 20:55 on Mar 30, 2012

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Ynkling posted:

I agree with Puistokemisti that TN Tech should be on the top of the list. Unfortunately we don't have a scientist with this as his/her specialty, so the top bonus we can hope for is 20% with Slaan or Donnie Dominy, of whom only Slaan can wrangle more than five labs to be productive. (I read that part right, right?)

I propose that we put Slaan in charge of Trans-Newtonian Technology with access to all 25 of our labs.

I will do this, but only if I get to burn things up with lasers later :colbert:

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia
U.N Industrial Command Canidate

I agree with reserch into TNE technology, well need to get a jump on it so that we can start to use this field effeciently. I personally feel that we should start reserching those ship components also, the faster we can start manufacturing some scouts and fighters, the better.

I'll have a preliminary industrial report prepared later for my reccomendation about resource allocation.

I'm typing on my phone so I probably missed it, but do we know exacly how many TNE's we have in the stockpile?

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

Jimmy4400nav posted:

U.N Industrial Command Canidate

I agree with reserch into TNE technology, well need to get a jump on it so that we can start to use this field effeciently. I personally feel that we should start reserching those ship components also, the faster we can start manufacturing some scouts and fighters, the better.

I'll have a preliminary industrial report prepared later for my reccomendation about resource allocation.

I'm typing on my phone so I probably missed it, but do we know exacly how many TNE's we have in the stockpile?

Right now you have none. You can tell how many you have by the mining report I gave, in the "stockpile" column.

:siren:Executive Council Voting Is Over!:siren:
The UN Executive Council consists of:

  • Lord Windy
  • Ynkling
  • Jimmy4400nav
  • Puistokemisti
  • Triskelli

bgreman fucked around with this message at 22:08 on Mar 30, 2012

Ynkling
Mar 22, 2012

For these reasons I vote for granting UN membership to our moon.

bgreman posted:

:siren:Executive Council Voting Is Over!:siren:

:regd08:

On a more serious note, the game that bgreman's setting up feels very thought out and detailed in the way it spells out a new cold war. There are two power blocs with very strained relations, and the only true deterrent for war are the many ICBMs and the doctrine of mutually assured destruction. From what I've read of the Trans-Newtonian Elements and related technologies, this delicate power balance will shift, placing us on the very precipice of complete annihilation.

These early days of innovation will be critical and I urge caution and reason lest we have to move to Mars while we wait for the chlorine to be scrubbed from the atmosphere and the radiation subside to survivable levels.

throw to first DAMN IT
Apr 10, 2007
This whole thread has been raging at the people who don't want Saracen invasion to their homes

Perhaps you too should be more accepting of their cultures
LAST ONE TO NUKE A COMMIE IS A ROTTEN EGG. So where's that button anyway, let's get this show on the road. Guess we should get some defense systems first so that all the bleeding heart liberals won't be whining about the casualties.

Lord Windy
Mar 26, 2010
Alright, so I'm just going to list out our Heads again and see what people think one last time.

Head of Industry - Jimmy4400nav
Head of Resource Acquisition - Puistokemisti
Head of Defense and Procurement - Lord Windy
Head of Research and Biology - Ynkling
Head of Commercial Shipping, Design and Transport - Triskelli

If this is the case, I think we should adopt a wait and see approach for the moment until our Trans Newtonian project is over and then start working out a better plan to nuke commies and weaponise mountains

Jimmy could look into building something in 3 months he has, but otherwise there isn't really anything else we can do.

Zyrden
Mar 25, 2012

Climbing gear.
I tried this game a while ago. It took me 10 minutes to check all the menus and buttons. I left, overwhelmed. I like where this is going though.

Naval Commander Zyrden, currently studying "Applied laser tactics" at the academy.

Farecoal
Oct 15, 2011

There he go
I propose we launch ALL available missiles at the goddamn pinkos. Also, how could you guys have not voted for a rich white man!?! We're the U.N. for God's sake!

On more serious note, I assume my role as a civilian administrator means I won't appear until we get an offworld colony, correct?

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia
For Industry what im thinking of is dividing production orders and scedules into three tiers:

Long Rang
Medium Range
Short Range

Long range projects will be ones that will take a long time to complete, either due to the quantity ordered or the massive scale of the projects.

Medium Range are projects that might take a few months to build, almost to a full year.

Short range can be finished in two, three months top.

I was thinking we should assign a percentage of resources to each one, not to make it set in stone, but so that way we'll have a balanced production schedule and we can make our build projects goal based.

I was thinking along the lines of

50% goes to Long range
35% goes to Medium Range
15% Goes to Short Range

Long range gets the lion's share since most projects that run this long will most likely just devour our resources, medium range will most likely be bulk orders of our ships of the line, while short run will probably be maintenance resources and fighters.

Again this isn't concrete or permanent, just a guideline to go by.

Lord Windy
Mar 26, 2010
Run it how you think it should be run.

So long as you're keeping a percentage of your industry running towards building more factories and you keep a sizable portion free for orders from the rest of us you can't do much wrong.

So really, after we re-organise the conventional industry into post newton physics you might want to look at something like this.

10~20% Industry Construction
20~40% Orders from other departments
Rest doing whatever you think we need.

You can pause and re-allocate industry on a whim so don't think you need to set anything in stone.

EDIT:

You won't just be building normal things like Mines and Mass Drivers. You'll be building parts for our shipyards, pre fabricated Planetary Defence Centres and other fun things like that

As well, who should be in control of the Ordnance Factories and eventually Fighter Factories? Industry or Defence? The only things you can make with them will be missiles, fighters and occasionally peaceful rockets and drones

Lord Windy fucked around with this message at 04:49 on Mar 31, 2012

berryjon
May 30, 2011

I have an invasion to go to.
FROM: the Desk of Commander berryjon, United Nations Ground Forces
TO: LORD WINDY


Sir, with the utmost urgency, I request that we focus our research and construction efforts on Trans-Newtonian Elements and Orbital Habitats. The benefits of the first are clear cut to anyone, and I recommend the second based on the classic military doctrine "The High Frontier". The construction of larger orbitals will allow for rapid response and deployment against aggression from our... 'fellow humans' who do not share our ideology.

Lackloss
May 8, 2008
Naval Commander Lackloss reporting for duty. Lets see if I can blow up some commie bastards soon.

Ynkling
Mar 22, 2012

For these reasons I vote for granting UN membership to our moon.
FROM: Head of R&B
TO: UNSAAB
CC: Executive Council

Give me an estimated time of completion of Dr. Slaan's Trans-Newtonian Elements project should we transfer access of 5 of his 25 labs for Dr. Eumenides to research Orbital Habitats.

End message.

From: Head of R&B
To: Executive Council

"Head of R&B"? Who the hell thought of this?! I'm changing it to "Research and Development". You guys suck. Seriously.

End message.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES
State of the UN, 1st January 2025: Leadership


On January 1st, 2025, the Second UN Charter goes into formal effect. This gives the UN the right, granted by its member states, to act on their behalf with regard to defense (including access to the remaining nuclear arsenal), global administration, economics, and research. However, many of the member nations are also choosing to self-administrate and maintain their own military forces. Thus, the current leadership corps of the UN is rather paltry. Nevertheless, the UN has raised its own military forces, mostly absorbing the multinational units of NATO.

Internally, many of these units retain their national command structures and NCOs, but the upper command echelons are increasingly being filled by officers trained and commissioned specifically by the UN itself.

Naval Officers


Commanders, Captains, Commodores, Rear Admirals

Thirty-three commissioned officers represent the first generation of UN-trained naval officers. The United Nations Fleet (UNF) is an entity in name only, with no wet navy assets (those being retained by their owner nations) and no space craft to speak of beyond the few prototype Low Earth Orbit vehicles operated by NASA, ESA, and JAXA. Following the protocol of the Second UN Charter, none of these officers are currently billeted, but once the ICBM silo handover occurs on January 1st, 2025, those bases will serve as the only available billets for UNF officers until future developments provide others. Those bases will be staffed with UNF enlisted men and junior officers.

Ground Forces


Colonels, Brigadier Generals

The United Nations Ground Forces (UNGF), by contrast, controls a number of actual military units (60 infantry battaltions (around 15 brigades, or nearly four divisions) and 25 armor battalions (around 8 brigades, or 2 divisions). While these forces fall far short of the militaries of many of the UN's member nations, these forces are entirely controlled and operated by the UN, rather than being NATO-controlled or operated under joint-command structures. The enlisted men and junior officers are still nominally citizens of their source nations, but the 12 command officers are UN-trained and commissioned. This presents something of a problem, as there are far more commands available than officers. UNGF advisors recommend expanding the military academy to increase the recruitment rate.

Civilian Administrators


The Second UN Charter dictates that the position of Secretary-General be replaced with the United Nations Executive Council. The Charter authorizes the UNEC to create as it sees fit any subdivisions of the UN, based on geographical or other considerations. It also authorizes the UNEC to appoint a civilian governor to supervise these subdivisions. This administrator has broad authority and influence over the domestic, industrial, and economic policies of the subdivision, but can be replaced by a 4/5 vote of the UNEC if judged unfit.

Independent observers believe that the UNEC would be best suited to appoint one governor per system body if they choose to appoint any at all.

Leading Scientists


With many major Western research institutes being subsumed into the United Nations Science Administration, the United Nations' research capabilities are extensive. A new generation of young turk scientists has emerged from the UN-operated educational establishment to preside over the exciting new technological developments enabled by Trans-Newtonian physics.

This screen is quite complex. As before, we'll take it a bit at a time.


This pane offers some basic options for your leadership corps. The Empire combobox is like others that allow you to switch between player-controlled empires. Automated Assignments allows the game to automatically assign leaders to appropriate assignments (naval and ground force officers only). The game will attempt to match up leader stats with the type of assignment, so naval officers with high logistics command freighters, and ground force officers with high xenoarchaeology command engineer battalions. Tour length is how long officers stay in their assignments before the auto-assign routine runs again.


This pane allows switching between the four types of leaders: naval officers, ground forces officers, civilian administrators, and scientists. It also displays the rank hierarchy for naval and ground force officers. (Scientists and administrators have only one rank: scientist and administrator, respectively. They cannot be promoted).

The three buttons on the bottom of this pane allow some customization of the rank hierarchies. Addition and deletion of ranks is only supported for naval officers. Ground force officers are fixed at four ranks (General, Lt. General, Brigadier General, and Colonel, for us). Any rank can be renamed to anything with the Rename button. Add is only enabled for naval officers, and adds a new rank to the top of the hierarchy. Delete is also only enabled for naval officers, and removes the selected rank, but cannot be used on the bottom four ranks, making four the minimum number of naval ranks in the hierarchy. The Head of the UNF is free to alter these ranks at any time, but stay tuned for a note about why too many ranks isn't necessarily a good thing.



This pane lists the officers of the selected rank in order of "seniority." The game uses seniority to mean "promotability." I will discuss promotability shortly. The rows of this textbox have a grey background if the commander is unassigned and a white background if the commander is assigned.

The buttons at the right of this pane allow the player to move a commander up and down on the seniority ladder. I have never used this functionality, and I'm not sure whether commanders moved to the top of the list are promoted when the next promotion cycle happens, or whether those promotions are still based on promotion score.

The buttons on the bottom of the pane allow modification of the officers. Promote and Demote are greyed out because we have the "Realistic Promotions" game option turned on, meaning officers are only promoted under certain circumstances. Retire removes the officer from the game. Rename allows entering anything you'd wish for the officer name and is how I'm inserting goons into the game. Auto Rename renames the commander with a name based on the empire's Commander Theme. Reorder is a mysterious button that apparently attempts to correct errors in the seniority order, but I have no idea what it actually does. Any time I've pressed it, I've seen no effect. Could be bugged.


This pane attempts to assist in giving assignments to leaders by showing available assignments. Unfilled assignments have a grey backround; filled assignments have a white background. The Assignment Type Filter allows just that: filtering potential assignments by the type according to the following categories:

  • Warships - No Fighters: All ships classed as "military" and containing fireable weapons, excluding those the game considers "fighters" (basically, those containing a fighter engine).
  • Commercial Ships: All ships classed as "commercial."
  • Warships and Fighters: All ships classed as "military" and containing fireable weapons.
  • Military Ships - No Fighters: All ships classed as "military," whether they contain weapons or not, excluding fighters.
  • Staff Officers: Task Force leadership assignments and the staff officers of those Task Force leaders. More on Task Forces in a further update.
  • Military Ships and Fighters: All ships classed as "military."
  • Teams: Groupings of in-game characters designated for a special purpose. More on teams in the next update.

The Eligible Only checkbox filters potential assignments to those the selected officer can actually be posted to (due to rank limitations, etc). Assign to any Location allows assigning officers to Task Groups or Teams that are not at his or her current location. :siren:In this game, I will not allow this.:siren: You must move your assignment to your leader or your leader to his assignment. This creates a need for small shuttle or courier ships that can hold a character or team.


This pane is a search engine for your leaders, essentially. It allows you to search and sort all leaders of a given type based on one or two stats (Ability A and B), a location (Location), and/or a min or max rank (Rank and the Min/Max radio button). Selecting a commander from the results box makes the dialog act exactly as if you'd selected one from the seniority pane, and thus populates the "Potential Assignments" box and the "Additional Details" and other information boxes. After long enough, most assignments tend to be made using this functionality.


These panes display information about the leader selected in either the Seniority box or the Search box. The "Additional Details" pane is mostly informational.

  • Officer Name, Age, and Sex gives the officer's name, age, and sex. The name can be changed, age and sex cannot. Sorry, goons who get stuck with genders they might not prefer. I'm not going to waste time guessing your gender from your username, and I'm not going to dive into the database to alter them after the fact. Just pretend.
  • Assignment lists the billet for the officer, be it a staff assignment, a team, a ship command, etc.
  • Location is the location of the officer, usually a ship or colony.
  • Homeworld lists the colony of origin of the leader. It's neat later in the game to see the origins of your commanders begin to diversify if you choose to colonize.
  • Commissioned is when the officer first entered the leadership corps.
  • Promoted is the last time the officer received a promotion.
  • Time in Tour is the length of the time the officer has been in his or her current assignment.
  • Education is the colony and military academy where the officer was trained. Note that leaders will occasionally travel away from their homeworld to attend an academy offworld. It's rad.
  • Health Condition is a stat that affects a character's likelihood to die from disease or old age. This can improve or deteriorate based on a random roll during each construction cycle.
  • Promotion Score is the promotability of the officer and will be discussed below. An "N" in the box indicates the officer hasn't served enough time at his current rank to be promoted, no matter his promotion score.
  • Available for Pick Up marks the leader as able to be transferred to a ship in a few different places in UI screens across the game.
  • Do Not End Tour prevents the game from re-assigning the character to a new assignment when the re-assignment algorithm runs at the end of the tour of duty timeframe.

The "Ratings and Bonuses" pane lists the various stats of the selected leader. These stats will be described in detail below.

The "Medals" pane lists the medals awarded to the selected leader. Medals are only manually awarded, and must be created before they can be awarded. This will be discussed below (and a contest!)


The "Officer History" pane details major changes in the leader's life (new assignments, promotions, etc). The "Orders or Notes" pane lists the orders that the commander is currently following, based on the orders of his Task Group, Team, or Ground Unit. "Personality Traits" are have no effect whatsoever on the game and are for roleplay purposes only. Remove removes traits and Add New brings up a dialog that allows for adding more traits to a character. I will provide the traits of goon characters upon being asked.

The "Location Change" pane allows unassigned officers to be moved to ships in orbit of the colony the officer is on or vice versa, or other ships in the same location if the officer is on a ship. It is also possible to move officers to PDCs on a colony. This is not the same as assigning them the command of wherever you move the officer to, it just changes his physical location.


These buttons allow various actions to be performed on commanders or groups of commanders.
  • Add Theme: Allows creating custom name themes for commanders. This process may be covered in a bonus update by someone else. If someone creates a theme that we want to use, I can look into adding it.
  • Grant Title: Gives the commander a prefix to his name, for things like "Sir" or "Duke". I use it to prefix goon characters with "SA" so they are more obvious in the character lists.
  • Award Medal: Opens a dialog containing a list of defined medals to award to the selected commander.
  • PP Rules: Opens an information screen detailing the promotion mechanics (I'll cover this shortly).
  • Create medals: Opens a dialog that allows for defining new medals. I'll cover this below.
  • Commands: Opens a gridview containing a list of all filled commands and their commanders.
  • Vacancies: Opens a gridview containing a list of all unfilled commands, the command type, and the solar system where the command is located.
  • Save: Saves any changes to the selected commander's history or notes that you've made.
  • Assign: When a commander is selected via either the Seniority or Search boxes, and a command is selected via the Potential Assignments box, clicking this button assigns that commander to that command.
  • Replace All: Deletes all commanders and generates new ones. It is disabled in non-SM mode.
  • Auto Assign: Runs the auto-assignment algorithm as described above.
  • Unassign All: Removes all officers from their commands, except those assigned to Teams.
  • Unassign Type: Removes all officers of the current type from their commands, except those assigned to Teams.
  • Add Extra: Opens a numerical entry dialog box allowing the user to add any number of new commanders of the current type. All new commanders are added at the lowest rank, and if enough are added, promotions may occur during the next promotion cycle.
  • Change Race: Changes the race of the currently selected commander to some other known race. This is an SM feature and could be used for things like defections, etc.
  • Change Race All: Changes the race of all commanders to some other known race. This is an SM feature and will not be used.
  • Reset: Resets any changes made to Officer History or Notes.
  • Close: Closes the dialog.

Medals

Medals can be assigned to commanders at any time for any reason. This dialog contains a list of medals and their associated promotino values in the left pane. The right pane is used to design new medals. Clicking New brings up a windows file dialog, filtered to only allow selection of the medal images in the medals directory. Once a medal image has been chosen, it shows up in the square on the right side of the dialog. Enter a Name, Promotion Value, and some flavor text in the Reason textbox, click Save and your medal has been created.


:siren::siren:CONTEST!:siren::siren:
This thread will occasionally have contests to keep things interesting. The first contest is to Create a Medal that can be awarded to UN leaders as a commendation. All the good ones will be added as real medals for UN brass to confer on in-game characters. The best one will award the user with an in-game character that enters at the 2nd lowest rank instead of the lowest, or an instant promotion for any goon who already has an in-game character.

Requirements:
  • Medal Name "UN Medal of Honor" "Victoria Cross" etc. Anything you like.
  • Medal Image A 250 x 250 pixel image of the medal.
  • Reason to award A short description of the requirements for receiving the medal.
  • Promotion value A promotion value to assign to the medal. Please see below for information about promotions.
  • Deadline: Friday, April 6th, 5PM EST.

Promotions
There are a few things to know about promotions.
  • Naval officer promotions occur when the number of officers in a rank is three times higher than the number of officers in the next higher rank plus one. For example, we have 22 commanders right now and 7 captains. A commander will be promoted to captain when we have 24 commanders. (24 = 3 * (7+1)).
  • Ground forces officers use the same mechanism, except those promotions happen when the number of officers in a rank is FOUR times higher than the number of officers in the next rank plus one. For exaple, we have ten colonels right now, and two brig. generals. A colonel will be promoted to brigadier general when we reach 12 colonels (12 = 4 * (2+1)).
  • Promotions tend to cascade when a rank reaches a number of officers that is a power of 3 (naval) or 4 (ground forces). For example, when we reach 27 (3^3) commanders, we will see the promotion of one of them to become our 9th captain. That will in turn trigger the promotion of or senior captain to our 3rd Commodore.
  • This mechanism is the reason why large rank hierarchies are problematic. We currently have seven naval ranks, but to get or first Fleet Admiral will require the acquisition of 3^6 = 729 commanders. If you guys want to retool the rank hierarchy, let me know.

As for choosing
which officer to promote, Aurora uses the promotion score. When a rank is due to have an officer promoted, the one with the highest promotion score gets the bump in rank. Promotion score is calculated as follows: (this text is what appears when the PP Rules button on the Leaders screen is pressed.

Aurora posted:

When being considered for promotion, a naval or army officer is scored according to his abilities, using the following rules. The officer with the most points will be promoted first. Administrators and Scientists do not receive promotions.
  • (Crew Training Rating / 5) ^ 2
  • (Ground Forces Training Rating / 6) ^ 2
  • Fleet Movement Initiative Rating / 2
  • Ground Combat or Political Bonus ^ 2
  • Survey and Deck Crew Bonus: (Bonus * 0.75) ^ 2
  • Logistics, Operations, Communications, Intelligence: (Bonus * 0.5) ^ 2
  • Promotion points from any medals awarded to the officer
  • Years since last promotion x25 (max 100)
  • If currently assigned to a command: +25

As you can see, this accounts for leader skill, political clout (since we're playing with that option turned on), and time-in-rank. This leads to generally the best officers getting promotions, since time-in-rank also tends to coincide with stat improvements. For the medal contest above, note that one year in rank is worth 25 promotion points, as is having an active command.

Leader Statistics
Leaders can have various ratings and bonuses. These are important, as they'll factor in to who gets which assignments.
  • Administration Rating Used by: Civilian Administrators and Scientists Determines: Size of colony able to be governed for administrators and max number of labs overseen for scientists
  • Communications Used by: Task Force Communications Staff Officer to coordinate fleet operations. This is important, since are playing with "Inexperienced Fleet Penalties." It also assists in communicating with other races.
  • Diplomacy Used by Diplomacy Team Members to make other factions like you. Also used by Task Force Public Relations Staff Officers to increase the apparently protection value of military assets.
  • Espionage Used by Espionage Team Members to conduct espionage against other empires.
  • Intelligence Used by Task Force Intelligence Staff Members to discern information about enemy capabilities, as well as interrogating captured enemies.
  • Logistics Used by ship and PDC commanders, Task Force Logistics Staff Officers and Civilian Administrators to decrease load/unload times for ships/PDCs/etc. The administrator's bonus also applies to civilian ships if the colony has a civilian spaceport.
  • Operations Used by the Task Force Operations Staff Officer to coordinate the fleet.
  • Survey Used by Geological Survey Team Members to find new minerals or increase accessibility of existing minerals and by Task Force Survey Staff Officers to improve the efficiency of survey vessels in the same Task Force and system as the TFSSO.
  • Xenoarchaeology Used by xenoarchaeology team members to investigate ruins and find recoverable tech and installations. Also used by engineering brigade commanders to recover and assemble discovered installations.
  • Wealth creation Used by administrators to increase the wealth created by a colony they control
  • Crew training bonus Used by ship commanders to improve the crew grade of ships they command. This will be covered in a later update.
  • Factory production bonus Used by administrators to improve the efficiency of construction, ordnance and fighter factories, fuel refineries. Planetary governors apply the full bonus, sector commanders apply 1/4 of the bonus to all planets in their sector. Also used by construction or salvage ship commanders to improve the speed with which they build of salvage.
  • Fighter operations bonus Used by commanders of carriers to improve refuel/rearm times for fighters based on their ships.
  • Fleet movement initiative rating Used by ship commanders to gain an advantage during fleet maneuvers. Fleet initiative will be covered in a later update.
  • Ground combat bonus Used by ground force officers to improve the combat efficiency of units under their control.
  • Ground combat training rating Used by the senior ground forces HQ commnander on a colony to randomly improve the morale of ground units.
  • Mining bonus Used by administrators to improve the mining yield of colonies they control. Planetary governors apply full bonus, sector governors 1/4 of the bonus. Also used by commanders of mining ships or fuel harvesters to improve the efficiency of their operations.
  • Political bonus Used by naval and ground force officers to increase their promotion score and therefore odds of promotion.
  • Population growth bonus Used by administrators to increase the growth rate of populations under their control. Planetary governor applies full bonus, sector governor 1/4 of the bonus.
  • Research bonus Used by administrators to increase the RP provided by research labs on colonies under their control. Planetary governor applies full bonus, sector governor 1/4 of the bonus.
  • Shipbuilding bonus Used by administrators to increase the shipbuilding rate on colonies under their control. Planetary governor applies full bonus, sector governor 1/4 of the bonus.
  • Terraforming bonus Used by administrators to increase the terraforming rate on colonies under their control. Planetary governor applies full bonus, sector governor 1/4 of the bonus.
I'm sure all the goons will want to know their stats and traits, so I'll try to collect all that information tomorrow.

Ynkling posted:

FROM: Head of R&B
TO: UNSAAB
CC: Executive Council

Give me an estimated time of completion of Dr. Slaan's Trans-Newtonian Elements project should we transfer access of 5 of his 25 labs for Dr. Eumenides to research Orbital Habitats.

bgreman fucked around with this message at 06:01 on Apr 1, 2012

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Nice thread so far, bgreman.

I'd like to to the Ground Forces corps, please. I promise a lot of deaths in every battle.

I can't promise they will be enemy deaths, though. If that happens, that's a bonus.

throw to first DAMN IT
Apr 10, 2007
This whole thread has been raging at the people who don't want Saracen invasion to their homes

Perhaps you too should be more accepting of their cultures

bgreman posted:


These buttons allow various actions to be performed on commanders or groups of commanders.
  • Add Theme: Allows creating custom name themes for commanders. This process may be covered in a bonus update by someone else. If someone creates a theme that we want to use, I can look into adding it.
I think this has wrong image.

Since at this point only decision we can make is what we want to research, assuming I have understood that correctly, you might want to consider starting the game as soon as our R&D decides what he wants and then resuming the explanations once there is something again that we don't know of.

Lord Windy
Mar 26, 2010

berryjon posted:

FROM: the Desk of Commander berryjon, United Nations Ground Forces
TO: LORD WINDY


Sir, with the utmost urgency, I request that we focus our research and construction efforts on Trans-Newtonian Elements and Orbital Habitats. The benefits of the first are clear cut to anyone, and I recommend the second based on the classic military doctrine "The High Frontier". The construction of larger orbitals will allow for rapid response and deployment against aggression from our... 'fellow humans' who do not share our ideology.

FROM: The Desk of Lord Windy, Director of Defence and Procurement
TO: BERRYJON
CC: Head of R&B, Executive Council


I personally agree that the first should be our major focus of our entire Research Branch for the time being. Trans-Newtonian Elements are vital to our continued survival and in the coming arms race. But as for Orbital Habitats, the answer is not as clear cut. The military applications are not as important as it is for the Commercial sector.

My own focus at this point, and I hope you agree, is to get a new generation of engines and upgrade our ICBMs and a way of deflecting incoming missiles.

Ships come a close second

FROM: The Desk of Lord Windy, Director of Defence and Procurement
TO: Executive Council


I have two matters I wish to bring to the council

MOVEMENT: Development of a new generation of engines

I feel it is in the best interest of the UN for us to focus at least 75% of our labs on researching a new engine class. If we want to keep one step ahead of the commies, than we need to get faster ships and better deterrents.

MOVEMENT: Development of new age weapons

I don't think that we should focus all our research into building new weapons at the expense of the rest of the UN. But I do think we should look at maintaining a certain level of our labs at building new weapons. I think we should focus 25% of our Labs on building new weapons for the UN

FROM: The Desk of Lord Windy, Director of Defence and Procurement
TO: Department of Defence and Procurement


Orders:

1. For the current moment, set our commanders to rotating 6 month assignments. This is only a temporary measure until the Executive Council decides if it wants to go another path or decide to give discretion over to the Department of Defence and Procurement

2. Set the Naval Shipyard to continually expand the maximum tonnage it can construct. As far as I can see as head of defence this comes under my umbrella.

Zyrden
Mar 25, 2012

Climbing gear.
Seems like the image for "Potential assignments" is missing.
And I noticed I'm not on the list for naval commanders, but Lackloss is. Did you miss my post? ("Space Commie punching 103" is a hard course, I had to redo it :()
Are civilian leaders eligible for medals?

Lord Windy
Mar 26, 2010
Nobel Prize for Appropriate Use of Lasers

Reason: "greatest benefit on mankind" in use of Laser Weaponry either offensively or defensively
Promotion value: 1500 (is this appropriate?)

Lord Windy fucked around with this message at 14:43 on Mar 31, 2012

Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!
I am obviously very curious to see what traits my commander has?

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Lord Windy posted:

Nobel Prize for Appropriate Use of Lasers

Reason: "greatest benefit on mankind" in use of Laser Weaponry either offensively or defensively
Promotion value: 1500 (is this appropriate?)

The Nobel Prize? Nobel made dynamite, not lasers! This should be the Slaan prize, named after the dashing scientist who came up with them. :colbert:

But otherwise, I will also support this.

extraordinary
Jun 9, 2011
Hm, I'd like to have it clarified, does the commander tag include civilians too? If I overlooked it, I am sorry!

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia

Lord Windy posted:

Run it how you think it should be run.

So long as you're keeping a percentage of your industry running towards building more factories and you keep a sizable portion free for orders from the rest of us you can't do much wrong.


How exactly do I set it to make more industrial capacity, it is just a slider or are there actual projects I have to build? I remember someone saying that we really don't build up our industrial capacity until we get past TNE research.

Natty Ninefingers
Feb 17, 2011
y'all talking about lasers are idiots, tbh.

Missiles, then fighters/carriers in that order. Missiles kill ships, while lasers just shoot some missiles until the ships the lasers are on blow up.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Not if you put lasers on your missiles. Which is what we scientists like to call "awesome."

Chamale
Jul 11, 2010

I'm helping!



Can I see my traits, please? I'd like to know what kind of commander I am that's designing this new medal.

Ynkling
Mar 22, 2012

For these reasons I vote for granting UN membership to our moon.
FROM: Head of R&B R&D
TO: UNEC

Dr. Slaan's TNE research is too important, and furthermore, it is a bottleneck for all of our future endeavors. I'm giving him access to all of our labs for his project. Lasers and engines matter little if we cannot make proper use of those new magical rocks Trans-Newtonian Elements.

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
So if I'm reading that right, I'm pretty much good at mining, logistics, and being promoted?

Also, here is my award:

UN Prototyper's Badge

Reason: For taking a leap forward in the name of prosperity for the UN and humanity itself through the initial trial and use of new prototype technology.

Promotional Value: 25 PP

I figure pioneering the use of new technologies would be worth a year of service at least.

Commoners fucked around with this message at 00:21 on Apr 1, 2012

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Lord Windy
Mar 26, 2010

Ynkling posted:

FROM: Head of R&B R&D
TO: UNEC

Dr. Slaan's TNE research is too important, and furthermore, it is a bottleneck for all of our future endeavors. I'm giving him access to all of our labs for his project. Lasers and engines matter little if we cannot make proper use of those new magical rocks Trans-Newtonian Elements.

I should clarify, I meant after we finished Trans Newtonian Elements

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