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Lets go U.N if possible I'd like to be a Civilian Administrator.
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# ¿ Mar 25, 2012 06:52 |
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# ¿ Apr 27, 2024 05:46 |
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I'll announce my candidacy for Policy Maker as well, I have no clue how to play this game, but I promise to give it my all and gives us a great adventure!!! Also as Civilian Administrators, do we control colonies when they are created?
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# ¿ Mar 26, 2012 19:40 |
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Triskelli posted:So if you want to play as the space-commies, then you better get voting! Nonsense, the Space Commies cannot be allowed to triumph, go down to your local recruiting station and enlist for the U.N Peace keepers:
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# ¿ Mar 27, 2012 00:35 |
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Wow, this game is pretty detailed, can't wait to dive in.
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# ¿ Mar 28, 2012 08:38 |
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Look nice, I had a quick question, how exactly do you build up more industry on a planet, and is there such thing as a civilian industry and and controlled (government) industry? A vote for Jimmy, is a vote for industry, don't let those dirty Commies outpace our industrial machine! Fuel the forge of progress and democracy by voting for Jimmy4400nav at your local polling booth!
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# ¿ Mar 28, 2012 19:16 |
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Based on a deep introspective thought analysis and a quick game of coin flipping,here are the five candidate's I'm voting for: Lord Windy Pistokemisti Jimmy4400nav Ynkling Triskelli
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# ¿ Mar 29, 2012 00:55 |
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Lord Windy posted:Forward to a future full of lasers and Death Stars! Gentlemen, this is the Ion Cannon....
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# ¿ Mar 29, 2012 02:18 |
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Triskelli posted:I think we are denying the existence of a far greater threat than even the Eurasian Federation can provide... Calm, we must tame our reactionary hand, lest we become like the Red Guard of the Eurasian Federation. True Martians may be a threat, but remember, its is the moving city of Zodanga that is a threat to freedom, Helium is a bastion of progress and technology, we should ally with this great city state to wipe out Zodanga and the vile Therns who seek to subvert order!!!
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# ¿ Mar 29, 2012 04:12 |
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So how can we increase industry on a planet, or is a set amount that's always there? Also are the mines automatically placed, or do we build them?
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# ¿ Mar 29, 2012 06:38 |
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Ynkling posted:The level 1 military academy we have can produce these, correct? I'm sure that this will be covered in due time, but with these dense updates it might be good to get some preliminary ideas out there. Yeah being able to crank out some good leaders would be a boon for us.
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# ¿ Mar 29, 2012 08:41 |
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Triskelli posted:I said no such things! A RICH WHITE MAN has resorted to mudslinging and defamation to support his campaign. Such an underhanded display is displeasing to say the least, and reveals how subversive my opponent truly is! Can you, the good people, elect such a duplicitous individual to office? I think the real hot button issue this campaign is one that we're all thinking but are too afraid to say, well never let is be said that Jimmy4400 nav is afraid to ask the tough question. What we need to ask the candidates is what their position is on Human/Alien Marriage?
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# ¿ Mar 29, 2012 19:47 |
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Jaramr posted:Also I suggest that we create a space faring ship as soon as possible, staffed entirely by Canadians.[/b] Canadians already serve in quite a lot of U.N Positions already, just look at our brave boys from the north... As for the rail guns and exploration, I agree that surveying our nearest bodies is quite important, I think in priority order, we should examine: The Moon, Mars and then Titan. Titan is quite far out, but its the furthest body in the solar system that can be colonized. Chances are it will have some good resources, and it will probably be near jump points, which will make it a strategic asset. Mercury and Venus may also have resources, but the infrastructure cost to establish bases there will be astronomical and gives us little net gain. For the asteroids, we'll want to cherry pick the best ones and set up automated mines and rail gun flingers. This will require minimum manpower and give us a boon of resources. The Manpower we save can then be put to more industry and exploration.
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# ¿ Mar 29, 2012 23:23 |
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Puistokemisti posted:Our current goal should be securing a supply of TNEs that our industries desperately need. Nose Goes :touches nose: Although finding an extra terrestrial source would require us to have the research and infrastructure in place for FTL travel, and for that we'll need a TNE industry.
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# ¿ Mar 30, 2012 01:07 |
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Lord Windy posted:Someone else as Research and Biology (you can manufacture new species) Holy Crap, you can make whole new species!?! Screw enslaving other races, we can just make our own manual labor force, just like Mesa in the Honor Harrington Series. ......I mean, slavery is bad, M'kay, we totally should not enslave other races or manufacture our own slave races, M'kay.
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# ¿ Mar 30, 2012 03:00 |
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Sounds good to me, I'll take the helm of Industry and forge a future for the United Nations!!
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# ¿ Mar 30, 2012 05:15 |
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U.N Industrial Command Canidate I agree with reserch into TNE technology, well need to get a jump on it so that we can start to use this field effeciently. I personally feel that we should start reserching those ship components also, the faster we can start manufacturing some scouts and fighters, the better. I'll have a preliminary industrial report prepared later for my reccomendation about resource allocation. I'm typing on my phone so I probably missed it, but do we know exacly how many TNE's we have in the stockpile?
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# ¿ Mar 30, 2012 21:07 |
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For Industry what im thinking of is dividing production orders and scedules into three tiers: Long Rang Medium Range Short Range Long range projects will be ones that will take a long time to complete, either due to the quantity ordered or the massive scale of the projects. Medium Range are projects that might take a few months to build, almost to a full year. Short range can be finished in two, three months top. I was thinking we should assign a percentage of resources to each one, not to make it set in stone, but so that way we'll have a balanced production schedule and we can make our build projects goal based. I was thinking along the lines of 50% goes to Long range 35% goes to Medium Range 15% Goes to Short Range Long range gets the lion's share since most projects that run this long will most likely just devour our resources, medium range will most likely be bulk orders of our ships of the line, while short run will probably be maintenance resources and fighters. Again this isn't concrete or permanent, just a guideline to go by.
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# ¿ Mar 31, 2012 04:10 |
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Lord Windy posted:Run it how you think it should be run. How exactly do I set it to make more industrial capacity, it is just a slider or are there actual projects I have to build? I remember someone saying that we really don't build up our industrial capacity until we get past TNE research.
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# ¿ Mar 31, 2012 20:02 |
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Memo from U.N Industrial Command Its already been implied and said a couple of times, but Industrial Command think we should hold off on building projects until TNE research is complete, or perhaps only work on a couple small projects, since we'll probably want a decent stockpile to convert our industry when the change comes, and also so that we can start a couple large projects. Industrial Command's plan is to convert the factories when the research is complete, and then build a new military academy, as well as a couple financial centers. This way we can start training to get good geological survey teams, and so that our fleet will have a good supply of crew and leaders. The financial centers will provide more production capabilities. The Academy will be the most costly endeavor, it will take about 12 weeks to acquire the needed Duranium, with an extra three weeks to get Corbamite and Uridium. Hopefully TNE Mines can give us more material. A couple of questions for research command. Will we be able to build asteroid mines once we research TNE? How soon can we start to scout the solar system for supplies, because to bootstrap our industry, we're going to need a lot more then we produce on Earth in one year. We have to production capabilities, what we lack is the rare materials.
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# ¿ Apr 1, 2012 09:55 |
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bgreman posted:Just a quick note in case it wasn't clear: You don't need to save up the full construction cost in minerals on hand to build something. You just need enough in your stockpile to cover the amount needed for one construction cycle. If your military academy would take 140 days to build with some allocation of factories, you'd only need 1/140 of the total minerals on hand each day. This allows you to mine the materials to build with while still building. Wait really? U.N Industrial Command Thanks to logistical shifts, the U.N Production and Acquisitions Subcommittee passed a resolution commissioning a finer command and control link between mineral extraction and depositories to their actual transfer to construction facilities. Suffice to say, we can begin our projects ahead of schedule: On January 5th, 2025, U.N Industrial Command commissioned the the construction of a training facility in San Paulo, Brazil. With the expansion of peacekeeper forces planed for the future, as well as a greater need for keen scientific minds, the U.N industrial command decided that to increase the pool of available talent for the future U.N would be a prudent long term investment. While Camp Romney in the American south west will continue to be the premier academy for years to come, this second facility will allow the well qualified individuals who couldn't make the cut for Camp Romney to develop their skill set to help better the U.N. Furthermore, with the expectation of rapidly expanding industrial capacities and commercial enterprises, the U.N commissioned three special economic zones to be constructed in Hamburg Germany, Johannesburg South Africa and Havana, Cuba. Build Orders: 1 Military Academy: Assigned 2400 production capacity, will be completed by this time next year. 3 Financial Centers: Assigned 480 Production Capacity, should be completed in and a half years
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# ¿ Apr 1, 2012 11:01 |
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From: U.N Industrial Command C.C UNEC R.E: Heavy Fire Doctrine From the perspective of Industrial Command, we agree with the analysis of the Research Department. A focus on carriers and fighters will most likely present a better long term production solution for our main battle fleets. Carrier forces tend to have better flexibility, as well as the ability to project power over a larger region, while giving us a better bang for our buck. However, we will still most likely need ships of the line, such as battleships and battle cruisers to help break through opposing fleets that have effective anti-fighter defenses. However, more focus should be given to carrier fleets. Industrial Command does agree with the first two steps of the Defense Committee's proposal. Development of our planetary defense gunboats should start sooner rather than later. With developed carrier capacities, we can project the gunboat's power over a larger area.
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# ¿ Apr 1, 2012 21:56 |
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From: U.N Industrial Command C.C UNEC R.E: Open Letter on Shipbuilding Using drone, to at least scan the inner systems will probably be a good idea, we already most of the mechanics and industry in place, if we could just design a scanner drone, we can launch it from our existing Missile launch facilities. Building drones can utilize our ordinance production facilities, so that we don't have to devote as much industry into building up a new class of ship so soon.
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# ¿ Apr 2, 2012 00:01 |
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From U.N Industrial Command With the advent of Trans-Newtonian Elements into our industry, necessary conversions of our industry must begin immediately in order to gain an advantage on the Eurasian Federation. Therefore, to adjust the Industry of all U.N administrated territories, Industrial Command has mandated the following changes to Industry in the following fields: Convert 500 CI to Mines: 10% of capacity With the incredible physic's bending effects of TNE's, mining have become a much more efficient art. Mining of conventional materials is already increasing exponentially as TNE machinery makes extracting large loads of minerals from lodes and veins easier. TNE also allow easier mining of their compatriot elements, as machinery can be lowered deeper into the Earth and withstand the greater pressures and temperatures near the Earth's Mantle. Convert 4000 CI to Construction Factory: 80% of Capacity The Effect of TNE's on manufacturing has been nothing short of miraculous. Being able to subject metals and other industrial products to varying effects of gravity, various impurities found in products have been virtually eliminated. The Comms industry has also seen a boon as next-generation TNE communication devices are becoming rapidly coveted by nations and civilians. Convert 250 CI to Fighter Factory: 5% of capacity. While the orbital shipyards of Versailles and the former I.S.S provide for the multi-tonne space faring vessels of the U.N, various ground based factories have began to work towards building small 1-5 man vessels capable of rapid speeds. Thanks to TNE power cores, these vessels can easily achieve speeds not thought of for these ships nearly a decade ago. Already the civilian market is clamoring for these factories to manufacture air cars and other small craft for rapid transit across the planet. Convert 250 to Fuel Refining: 5% of capacity The energy needs for the world created a massive demand for the fuel sorium. Capable of powering large nations and vehicles with incredibly small quantities, the thirst for this fuel has seen the establishment of dozens of new refineries across U.N Territory. I hope this is an appropriate production conversion scheduled, I figure we will want a good chunk of our mines converted pronto, but the lion's share should go to our industry to make it more powerful.
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# ¿ Apr 3, 2012 00:44 |
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bgreman posted:
They were relative to the 42% that is free, although once my current projects are complete, can the freed up production capacity then be assigned to the CI conversion projects?
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# ¿ Apr 3, 2012 01:16 |
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Lord Windy posted:Hi Jimmy, Are you sure? Do you want me to split between fighters and ordinance, or do you want just ordinance, because while yes we can use fighters for a while, I'd like to have the industry in place the day we have the research, rather than build after we have the research.
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# ¿ Apr 3, 2012 05:50 |
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Lord Windy posted:Just Ordanance, we have to build hangers and figher engines (both 10000rp plus) before we get to build them. By that time we can spare the industry or might even have a brand new planet just for the military Okay Change production order: Convert 250 CI to Fighter Factory: 5% of capacity New Order: Convert 250 CI to Ordinance Factories: 5% capacity. All other orders remain the same While the potential applications of fighter's were tempting to the U.N military forces, the necessary infrastructure to effectively field them was still years off, it was decided that instead the planed fighter factories should be converted to make conventional weapons for the plans larger ships of the future U.N Fleet
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# ¿ Apr 3, 2012 06:22 |
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bgreman posted:
Yes that is what I would like to do, in keeping with the percentages assigned earlier. So by next year, we should be able to bring our construction time for the conversions down by a couple of years Jimmy4400nav fucked around with this message at 09:04 on Apr 3, 2012 |
# ¿ Apr 3, 2012 09:01 |
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bgreman posted:Yeah you guys are forgetting something: How the heck did the I.S.S's slipway get to be so huge?
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# ¿ Apr 3, 2012 22:02 |
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From U.N Industrial Command RE: Heavy Fire Doctrine Yes vote.
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# ¿ Apr 3, 2012 22:37 |
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From U.N Industrial Command To: UNEC Industrial Command would like inquire into the feasibility of using unmanned drone to scout the solar system for resources. While we will need a manned presence in space, sooner as preferred to later, given that we already have a missile firing system in place, would it be possible to retrofit some missiles to launch unmanned drones into space and have them scan for our needed TNEs? If it is possible it may alleviate some of the burden for scanning the various asteroids and gas giant moons in our solar system.
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# ¿ Apr 3, 2012 22:57 |
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From U.N Industrial Command To All R.E SPERMCUBE.ORG Industrial Command agrees with Resource Acquisition, while cool missiles would be nice, that fact that we would burn through a good chunk of our resources means that at this time, Industrial Command cannot endorse a decision to make there missile changes. However, laser kill satellites seem to be much more economical, and can help us shoot down missiles, as well as enemy spaceships.
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# ¿ Apr 4, 2012 19:46 |
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From U.N Industrial Command To: Heads of Commercial Shipping and Military Leadership Do you want industrial command to start creating more slipways on the existing space yards, or do you want us to hold out for a bit on that. Currently our mineral mining is going to be a bit low until our new mines can get up and running, but if you guys feel that we need more slipways, we'll defer to that judgment.
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# ¿ Apr 5, 2012 01:37 |
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From U.N Industrial Command To UNEC While the desire to colonize the moon is commendable, we have to realize that we have finite resources right now and will for a while. We need to carefully husband our resources and expend them when we can yield a good return. Physically colonizing the moon with humans might sound fine and romantic, but given the versatility,range and speed of TNEs, we can now be a little choosier where we settle. That being said, if there area butt load of minerals on the moon, we might want to consider landing automated mass drivers and robominers on the moon, while we settle in a more hospitable location in the solar system, like Mars, Titan or even Ganymede. Setting up the infrastructure (both the actual building and the other things needed) for any manned colony in the solar system will be consuming, and we will want to make sure that the places we choose to live in are actually worth living on and will be good for us. Tl;dr version: We don't want to lose our colonial virginity on the first rock that passes us by, we can be selective.
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# ¿ Apr 9, 2012 23:26 |
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From: U.N Industrial Command To: UNEC RE: Moon Colonization Looking at the numbers presented by our various subcommittee members, it looks like the colonization of the moon is a lot more feasible than previously thought. If those ship designs can be built relatively quickly, then a rapid colonization effort of Luna could commence. That being said, what would we like the colony to focus on if we choose to build it there? If the moon turns out to be mineral deficient, then do we want it to focus on manufacturing jobs, commercial jobs, transit job? Do we want it to become our ships yards? Really since Luna would be our first off world colony, we might want to spitball ideas and get a better proof of concept for future colonial models. Jimmy4400nav fucked around with this message at 04:44 on Apr 10, 2012 |
# ¿ Apr 10, 2012 04:04 |
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From U.N Industrial Command C.C Next Research Project Industrial command agrees with the recommendation of The Director of Defense Lord Windy. Having nice instillation, ships and weapons is kind of moot if we can't see what is coming or what we're aiming at. Battlefield information and awareness is critical for success, but tends to be over looked. A superior information gathering network in the field will serve as both an effective coordinator of forces as well as a potent early warning system.
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# ¿ Apr 12, 2012 07:31 |
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From U.N Industrial Command C.C Mysterious Federation Contact It's just a probe, if it was a weapon, then why deploy just one, most likely they managed to crank out a probe before us. Don't fret, remember the commies were the first to go to space, but the good guys still won the space race. Still, we probably will want to make sure that we still beat the commies. For our cryonics research, can we ensure that most of our research labs are assigned to it after they are done with their current tasks. Also I propose we start cranking these drones out at our ordinance factories, they're fairly cheap, and the more we deploy, the faster we know what property is hot.
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# ¿ Apr 12, 2012 08:21 |
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From U.N Industrial Command C.C: New Production Goals The 5% for infrastucture is good. In addition I'd like to assign an additional 5% to the ordinence factory converstions, and an additional 10% to the mine conversions. Everything else can go to the factory conversions.
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# ¿ Apr 12, 2012 20:57 |
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From: U.N Industrial Command C.C Probes Since our probes can reach Jupiter, we can probably scan Ganymede to see if we could settle it. Also Io and the other moons might have valuable minerals. We should prioritize accomplishing research in fields that will allow us to build longer range ships for more efficient scanning. Jimmy4400nav fucked around with this message at 03:18 on Apr 13, 2012 |
# ¿ Apr 12, 2012 23:23 |
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From U.N Industrial Command RE: Research orders and Mass Drivers/Mining Those research orders looks good, the sooner we get that awesome engine, the better. As for the mass drivers and automated mines, I'd rather not manufacture anything more until we get more of our conversions done, especially the factory conversions. That being said, once some of our projects, like the infrastructure and financial centers are done, I might start a small project to build a couple mass drivers, but my priority has to be the conversions, we cant let the Red's get the drop on us in terms of an industry advantage.
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# ¿ Apr 13, 2012 03:22 |
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# ¿ Apr 27, 2024 05:46 |
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From U.N Industrial Command R.E Industrial Assignment To: UNEC Please assign this additional 5% to the Mine Conversion, we're still running a mineral deficit and we might run out of minerals soon. I know the moon might have stuff to mine, but for now I want to at least make sure our mineral production on Earth is as efficient as possible before we start to mine off world.
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# ¿ Apr 13, 2012 08:34 |