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blackguy32 posted:We just don't need another AvP 2 where the marines have no reason to pick any other class other than Sniper. Also, Aliens need something to prevent marines from simply camping in a corner somewhere. That was one of the best strategies as Marine in the new AvP Multiplayer is so balanced. I don't know what you're talking about, mister! Oh, avp2? Yeah....
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# ? Apr 5, 2012 18:51 |
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# ? Mar 29, 2024 03:19 |
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Incidentally camping was generally the best way to fight the Aliens in the movies too.
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# ? Apr 5, 2012 19:13 |
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ChickenHeart posted:I agree, though this quote from the Gamespy interview might shed more light into the dull-looking multiplayer: If they have to move the release date to spring '13 to make the game really good, I don't mind waiting. Something I still haven't figured out about the game's premise: In the most recent interview, John Mulkey says A:CM is a sequel to Aliens "within canon". Near the end of Aliens, the damaged processing station went critical and the survivors barely escaped before the colony was vaporized in a nuclear blast. What part of LV-426 are the Marines exploring in this game? A second colony we never heard about? Or was the explosion just retconned out?
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# ? Apr 5, 2012 19:35 |
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SolidSnakesBandana posted:Incidentally camping was generally the best way to fight the Aliens in the movies too.
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# ? Apr 5, 2012 19:52 |
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Dick Jones posted:
Maybe they'll release a new cut of the movie without the explosion in order to maintain canonical integrity!
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# ? Apr 5, 2012 19:54 |
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NINbuntu 64 posted:In Aliens, they were fighting thousands of them. Robot_Rumpus posted:It was around 100 156. There were 158 colonists, subtract Newt and the one chest buster that the marines fried when they found the colonists.
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# ? Apr 5, 2012 19:58 |
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South posted:156. There were 158 colonists, subtract Newt and the one chest buster that the marines fried when they found the colonists. Don't forget the ones they killed taking the facehuggers off.
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# ? Apr 5, 2012 20:03 |
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Dick Jones posted:If they have to move the release date to spring '13 to make the game really good, I don't mind waiting. Seems like the reactor exploded and left much of the outlying colony (relatively) intact. Could be a case of them overestimating the explosion, especially with the xenos taking over the planet since. But then it was always a improvised solution to the preferred 'nuke it from orbit' strategy.
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# ? Apr 5, 2012 20:27 |
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t3h z0r posted:In one of the preview videos you pass the remains of the atmospheric processor. That still makes no sense since the Xenos had their nest in the Atmosphere processor. I mean if any Aliens survived, there wouldn't be that many left at all. In any case, canon is stupid, we have already seen Aliens that weren't in the movies, so its pointless to try to follow "canon"
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# ? Apr 5, 2012 20:29 |
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Was it ever established that there weren't more alien colonies on the planet? We didn't see any more of the Space Jockey ship after Alien, lord knows what happened after that, or what the Company did with it. I dunno.
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# ? Apr 5, 2012 20:46 |
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Just bring back Evac mode from AvP2 and no one will be hurt... much
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# ? Apr 5, 2012 20:57 |
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Giggily posted:Also AvP Classic is on steam for five bucks and I've hosted servers for it tons of times. We really should get some games of it running, because it can be fun with the right mindset. The mindset that you will never ever win as a Marine so just hide your rear end somewhere and hope you're last since the Marine weapons outside of the rocket hit for jack poo poo.
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# ? Apr 5, 2012 21:00 |
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Bolow posted:The mindset that you will never ever win as a Marine so just hide your rear end somewhere and hope you're last since the Marine weapons outside of the rocket hit for jack poo poo. Pretty much. Being the last marine alive should really have been the win condition, instead of having marines actually survive the time limit because man, that almost never happened. No really we should paly some more that game is great. Pimpmust posted:Just bring back Evac mode from AvP2 and no one will be hurt... much Objective based gameplay like that would make Colonial Marine's multiplayer actually good so I'm not sure if it's going to happen.
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# ? Apr 5, 2012 21:02 |
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t3h z0r posted:Was it ever established that there weren't more alien colonies on the planet? We didn't see any more of the Space Jockey ship after Alien, lord knows what happened after that, or what the Company did with it. I dunno. Its easier to assume that since we weren't shown any other ones and that there aren't anymore humans for the facehuggers from the Space Jockey ship to impregnate that it would be pretty rare for there to be that many more Aliens. But in any case, I think they would shoot themselves in the foot if they tried to make it fit with the movie.
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# ? Apr 5, 2012 21:03 |
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Giggily posted:Pretty much. Being the last marine alive should really have been the win condition, instead of having marines actually survive the time limit because man, that almost never happened. Im willing to jump into some skirmish whenever. People liked playing on Stranded, but I hated stranded because it was too open and too easy. I really liked Hive because it was hard as hell to survive for long on it.
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# ? Apr 5, 2012 21:05 |
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t3h z0r posted:Was it ever established that there weren't more alien colonies on the planet? We didn't see any more of the Space Jockey ship after Alien, lord knows what happened after that, or what the Company did with it. I dunno. From what's implied in interviews (and the game's relationship with the DS game), Colonial Marines takes place a little after Alien 3, and as you step onto the Sulaco and check out Acheron, it becomes very clear that the marine rescue team was definitely not the first to discover the Sulaco and ruined colony; in the weeks since the Cameron film someone else (Weyland goons or possibly the UPP) had managed to take up shop and in the process, become alien incubators just in time for the marines to get hosed over when they arrive. Also it's established that the Derelict survived the nuclear blast, leaving plenty of eggs for everyone to go all mad scientist with. Still, this game does have a glaring plot-hole that hasn't been resolved for me: What the gently caress is the Sulaco doing so close to the colony? Wasn't it near Fiorina 161 so all the wacky escape vehicle antics of Alien 3 could happen? Also hell yeah I'd be all for some AVP'in of the classic or 2010 variety; Skirmish is always a blast, and the 2010 version still has a few populated infestation (ie, marine-vs-alien survival) servers that fill up from time to time: http://steamcommunity.com/id/ChickenHeart ChickenHeart fucked around with this message at 21:09 on Apr 5, 2012 |
# ? Apr 5, 2012 21:07 |
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South posted:156. There were 158 colonists, subtract Newt and the one chest buster that the marines fried when they found the colonists. I'm not great at photoshop but this is the first thing I thought of.
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# ? Apr 5, 2012 21:18 |
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I think I'll pick up AVP2010 the next time it goes on sale on Steam in hopes of some goons organizing some Infestation games. I do have AVP Classic though, if someone wants to setup some Skirmish game or something.
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# ? Apr 5, 2012 22:29 |
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Revitalized posted:I think I'll pick up AVP2010 the next time it goes on sale on Steam in hopes of some goons organizing some Infestation games. I started a server just now and to my surprise 2 people instantly joined. Then I changed the map and they never came back
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# ? Apr 6, 2012 00:14 |
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With the noticeable boost in avp game-related interest, I got Bubz to grant me admin status to the utterly-derelict Goons vs. Predator steam group and set the invite status to public to see if we can't manage to set up a couple of skirmish games and whatnot: http://steamcommunity.com/groups/goonsversuspredator If anyone wants admin status, just send me a message over Steam. Assuming Colonial Marines doesn't blow Call-of-Duty-flavored chunks at launch, I'll use Goons vs. Predator to organize games for that, too.
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# ? Apr 6, 2012 00:23 |
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blackguy32 posted:We just don't need another AvP 2 where the marines have no reason to pick any other class other than Sniper. Also, Aliens need something to prevent marines from simply camping in a corner somewhere. That was one of the best strategies as Marine in the new AvP I think the thing they missed out on is that the best maps from AvP1 and 2 were ones where you could mess with the lighting. AvP1 especially had sort of a rock paper scissors thing with everyone's unique vision modes and messing those up at the right times is what made it intense. One of my favorite maps was this really simple one where there was a generator only the Aliens could reach through ducts that they could mess with to cut off or significantly brighten the lights.
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# ? Apr 6, 2012 00:29 |
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Did anyone here play Alien Trilogy on the PS1? I remember liking it but I have a sneaking feeling that it was actually really bad. Also I mostly remember DERM PATCH DERM PATCH DERM PATCH.
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# ? Apr 6, 2012 04:18 |
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Yodzilla posted:Did anyone here play Alien Trilogy on the PS1? I remember liking it but I have a sneaking feeling that it was actually really bad. I had it for over a year without a ps1. It was my favorite game for some reason. I remember going to my cousins house to play on his ps1 a few times before getting MY OWN ALIEN TRILOGY PLAYING SYSTEM. I proceeded to play it constantly for years. I'm loving lame.
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# ? Apr 6, 2012 04:22 |
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Yodzilla posted:Did anyone here play Alien Trilogy on the PS1? I remember liking it but I have a sneaking feeling that it was actually really bad. I actually own it. The game would be fun if it didn't have a 2 second invulnerability period after you shoot something. Despite that, the music kicks rear end. https://www.youtube.com/watch?v=kmnN_nReqIc
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# ? Apr 6, 2012 04:24 |
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"For some reason?" It was loving Wolf 3D but with multi-level levels, wannabe Vangelis music and ALIENS! Game owned and still owns. https://www.youtube.com/watch?v=c10LPe1uQaI
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# ? Apr 6, 2012 04:26 |
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For my money, C64 Aliens has yet to be topped. Also Capcom's AvP arcade because
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# ? Apr 6, 2012 04:35 |
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ChickenHeart posted:If anyone wants admin status, just send me a message over Steam. Respond to my friend request damnit! Just played a quick game of last man standing with a few Goons in AvP Classic, I forgot how scary this game can actually be, if only because the motion tracker sound. I hope my roommates don't mind my yelling too much.
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# ? Apr 6, 2012 05:11 |
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t3h z0r posted:[url=http://www.youtube.com/watch?v=rBIpUEjFFHA&t=3m52s]In one of the preview videos I love how it seems like you just float around and blood looks like something out of a 90s anime.
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# ? Apr 6, 2012 05:19 |
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Trump posted:I love how it seems like you just float around and blood looks like something out of a 90s anime. I wonder why it seems that so many shooters that include console control sticks support make you feel like you're a robo-turret. Seriously guys, people making first-gen xbox games could figure out making aiming feel natural. Why is this so hard to do? Actually seeing that clip makes me feel like some of the stuff in there would be ripe for a good survival horror game, until you start seeing the attack animations. Those xenos are the things of nightmares, and it kind of makes it less freaky when they start acting like standard videogame enemies. I still have hopes that this will get better though.
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# ? Apr 6, 2012 06:25 |
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Copper Vein posted:For my money, C64 Aliens has yet to be topped. this is great. Copper Vein posted:Also Capcom's AvP arcade because Hell yes.
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# ? Apr 6, 2012 13:54 |
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Well i'm thoroughly disappointed that this looks like unimaginative poo poo. I had high hopes that this might actually have replayability and mp levels that consisted of more than 2 or 3 connected corridors with tiny, figure-eight map layouts. Pitchford, sweetie.. You're dead to me.
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# ? Apr 6, 2012 14:15 |
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Randy Pitchford strikes me as the kind of guy who has every intention of churning out great games but more often than not things just go wrong somehow.
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# ? Apr 6, 2012 14:19 |
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Okan170 posted:I wonder why it seems that so many shooters that include console control sticks support make you feel like you're a robo-turret. Seriously guys, people making first-gen xbox games could figure out making aiming feel natural. Why is this so hard to do? The very first Playstation game, KING'S FIELD, didn't even have the sliding turret issue, has technology not caught up with From Software circa 1994? I feel like console FPS have gotten worse over time, like I have several for the Saturn/PSX that run at 60FPS, have a cool feeling to the weight/aiming, why's it all so slow and junky now. The map layouts, like this isn't even the same game they talked about making, another unfocused, unpolished mess from Gearbox. At least Duke Nukem Forever wasn't all them. "Aliens can climb on the ceilings, on the walls, it's all driven by sophisticated artificial intelligence." *Every enemy reveals itself at exactly six feet away before ambivalently shuffling towards the player and attempting to slowly stand up and box with the player. Suddenly a scripted sequence occurs where an Alien drops from the ceiling exactly six feet away from you, but control is taken away from the player so an exciting struggle can ensue!* "That's what we call a close encounter...Wow it's so awesome...Power loaders, APCs, it's the real deal." utters Randy Pitchford with the certainty and confidence of a man who has nothing left. Soon A shameful display. I kind of sort of got interested in FPS again last year but after the embarrassment of Rage and DNF, I'm glad I'm not even bothering anymore. Neo Rasa fucked around with this message at 14:43 on Apr 6, 2012 |
# ? Apr 6, 2012 14:26 |
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Taken from someone's PAX coverage: There's also a bit of a writeup from a guy at AVP Galaxy on the goings-on at the Colonial Marines booth: http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/pax-east-report-day-1-impressions/ Apparently you get to see more of the singleplayer mission on the Sulaco, and goers get to have a go at a 6-vs-6 multiplayer demo against the development team playing as the xenomorphs: quote:The xenos are controlled in 3rd person. Standard control layout had one of the triggers being held for wall climbs. The xenos would enter first person view when traversing through tight tunnels. They had a pheromone augmented view of the MP map – meaning that they could see through walls and see where other xenos and enemies were at any time. They could swipe with claws, pounce or whip with tails. Other notes: The pounces aren't instant kills; there's a small window of time for marine players to shoot/melee an alien off of a teammate. You can unlock a flamer attachment for the pulse rifle. Aliens are actually fairly fragile while marines go down in roughly 3-4 swipes or ~2 tail whips. Sentry guns can go anywhere you want them. Smartgun removes your motion tracker and slows you down.
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# ? Apr 7, 2012 21:16 |
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Copper Vein posted:For my money, C64 Aliens has yet to be topped. Only my favorite arcade game of all times.
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# ? Apr 7, 2012 21:40 |
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Copper Vein posted:Also Capcom's AvP arcade because I think it's one of the few arcade games I've beaten at the arcade. It was also one of the few machines that was 25 cents per play. Good times.
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# ? Apr 7, 2012 21:54 |
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I was mildly excited for this, until I saw this trailer. It looks terrible, the gun sounds are completely off, aliens seem really loving slow and it just looks like another generic corridor shooter.
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# ? Apr 8, 2012 19:43 |
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That gameplay segment looked... so... loving... SCRIPTED. It's script here script there, scripted out the rear end. Every single alien feels scripted. "It's all driven by a sophisticated artificial intelligence" MY rear end. Also, it's not an RPG at all. I expected to be able to command a team of marines as they hacked doors and put down defenses and sentry guns and poo poo, not this generic FPS.
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# ? Apr 8, 2012 21:11 |
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Pochoclo posted:Also, it's not an RPG at all. I expected to be able to command a team of marines as they hacked doors and put down defenses and sentry guns and poo poo, not this generic FPS. I think you're confusing it with the cancelled Obsidian Aliens RPG. Which they should have cancelled this favour of.
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# ? Apr 8, 2012 21:14 |
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# ? Mar 29, 2024 03:19 |
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Sakurazuka posted:I think you're confusing it with the cancelled Obsidian Aliens RPG. Which they should have cancelled this favour of. Yeah, I thought this was it. gently caress.
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# ? Apr 8, 2012 21:16 |