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TooMuchAbstraction posted:I assume you mean "one frame where the blades are at e.g. 0 and 180, and one where they're at 90 and 270"? TooMuchAbstraction posted:I tried that, and didn't like how "blinky" it looked. TooMuchAbstraction posted:but maybe it can be rationalized as a doppler effect, like how really fast-rotating wheels sometimes look like they're spinning backwards.
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| # ? Nov 10, 2025 02:08 |
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I tried simplifying the rotor on the sword drone. I thought about maybe trying to do that thing where there's stripes of paint on the propellers, which create a continuous band of color, but the perspective is wrong / I just don't have enough pixels to pull it off. But I reduced the contrast and made the darker color less prevalent, I think this kind of works:![]() EDIT: strike that, I went and actually looked at references and it looks way better if you just delete most of the propeller, e.g. ![]() just gotta redraw all the frames again EDIT 2: okay here we go ![]() ![]() I think it's an improvement? It's really hard to do propellers at an oblique angle, it turns out. TooMuchAbstraction fucked around with this message at 23:29 on Jun 17, 2024 |
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cumpantry posted:holy crap those look good Thanks! It took a bit of figuring out how to make the process work, but I'm happy with the results so far. Shading is still my archenemy in all this, sadly. feedmyleg posted:For some reason this one is making me think of a Day of the Tentacle style game about robots. They're supposed to be battle sprites for an RPG Maker game. Captain Crazy Arms there is a bad guy robot, and the adorable floating trashbin is the protagonist's helpful sidekick (and party member). However I hit a bit of a stumbling block in trying to draw characters which aren't robots, and that (combined with how tedious it is to make anything in RPG Maker) kinda soured me on the project for a while. But I'll pick it back up at some point, probably. I still have a whole outline document for it, quests and sidequests and everything.
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![]() ![]() Worked on these recently. Primarily a labor day weekend project.
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those are loving awesome, I would believe they were from an actual sonic game
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Montague Tigg posted:those are loving awesome, I would believe they were from an actual sonic game Thanks! It's actually kinda challenging to work with Gen/MD colors and limitations. I feel like I do a good job squeezing out as much detail as I can within those limitations.
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Yeah, they are really good.
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Hell yeah, nice work!
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![]() I finally (officially) rolled over 10k hours in Aseprite
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Shoehead posted:
Noice.
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That just convinced me to buy it. MSPaint and its weird auto anti-aliasing of everything you paste has been a nightmare.
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my #1 tip is to learn the keyboard shortcuts for the tools. makes everything so much faster. also holding alt to pick a color rules.
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Shoehead posted:
did make your av in it?
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![]() I love this program already
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Gaspy Conana posted:my #1 tip is to learn the keyboard shortcuts for the tools. makes everything so much faster. also holding alt to pick a color rules. Alt for colour pick is great, x to swap colour is good too and left click drawing in colour 1 and right in colour 2 is literally why I got the program to start with all the way back in 2013 when I started posting itt Plant MONSTER. posted:
Hell yeah
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Aseprite is really good and I also really like Crocotile 3d (also on steam). If you already know how to do 3d art you probably also know how to use like, blender, or something, but if you don't know anything at all (like I did) and you want something purposefully simpler so its easier to learn, crocotile is good for that.
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![]() an elf
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Aseprite is the gold standard for contemporary pixel art tools, great mod support too. If you do a lot of tilesets I strongly recommend buying Pyxel Edit which is also a solid pixel editor but sadly hasn't seen updates in a long time. https://www.pyxeledit.com/ https://www.youtube.com/watch?v=5f-g87aGbBc Scut fucked around with this message at 19:24 on Nov 10, 2024 |
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Plant MONSTER. posted:
Username checks out.
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Scut posted:Aseprite is the gold standard for contemporary pixel art tools, great mod support too. it still doesnt live up to ProMotion imo
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Looking to get a tablet and wanted to ask this thread what would be the best tablet (+software) for drawing pixel art on? Thanks
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iPad pro with an apple pencil and Pixaki, if natural drawing is important to you. It is as far as I know the only way to draw pixel art on a tablet with a stylus with a pixel perfect pen tool, which was important to me when I had the same question a while back. Ymmv if you are going to be working pixel by pixel anyway, though.
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Nasty Stanky Bitch posted:Looking to get a tablet and wanted to ask this thread what would be the best tablet (+software) for drawing pixel art on? Thanks Aseprite is probably the best PC program, although idk if its available on Android. I think I was using Pixel Studio last I can remember and I think it works well enough. For tablets I was using the Samsung Galaxy Tab S6 Lite I think, there's a very specific model I had to hunt for I heard had the best specs for the budget I had because there's like two versions, one that sucks and one that doesn't, according to my order history on Amazon it is the SM-P613 model. But that was 2 years ago and there's probably better economical options now. But in any case I've been enjoying it! Can recommend!
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I have a Huion Kamvas, it's cheap and works well for my admittedly-small needs.
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When I use a tablet, which isn't nearly as often as my wrists would like I use an XP PEN hooked up to a pc with Aseprite. Most of the time I'm an insane mouse drawer, don't do that, I can't recommend it
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Kamvas are great. Unless you got money to splurge, definitely go for them rather than Wacom.
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Oh yes avoid a wacom, I emphatically second this
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The only issue I've had with my Kamvas is that I have to turn off the tablet software (and thus lose use of the hotkey buttons) or else pressure sensitivity doesn't work on Substance Painter, but it's worked fine for everything else so that's really more of a Substance issue than a Kamvas one.
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Nasty Stanky Bitch posted:Looking to get a tablet and wanted to ask this thread what would be the best tablet (+software) for drawing pixel art on? Thanks some cheap $50 wacom bamboo thing or whatever their entry tablets are and Aseprite or, free, Pixelorama
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Shoehead posted:Oh yes avoid a wacom, I emphatically second this lol huhhhhh i dont think so
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Nasty Stanky Bitch posted:Looking to get a tablet and wanted to ask this thread what would be the best tablet (+software) for drawing pixel art on? Thanks I think literally any kind of tablet will be just fine for pixel stuff - I used a Wacom PTK440 up until recently when I had to upgrade to a PTH660 since the 440's drivers were no longer supported. That obsolescence was annoying but I still got like a decade of solid service out of it. When I draw pixel art I'm typically just using a pen tool without any brush dynamics at all, so things like pressure sensitivity are pretty much irrelevant, and I'd imagine pretty much any tablet on the market would behave pretty similarly.
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McKilligan posted:I think literally any kind of tablet will be just fine for pixel stuff - I used a Wacom PTK440 up until recently when I had to upgrade to a PTH660 since the 440's drivers were no longer supported. That obsolescence was annoying but I still got like a decade of solid service out of it. This sums it up well. My other suggestion is to get a small tablet if you are going for one without a screen. They are perfectly accurate, easy to transport and don't eat up desk space. I use the Wacom Intuos S. I like the bluetooth feature so that I don't always have to leave it plugged in.
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Aseprite for android when???? Also pixel studio uses ai so becareful I don't post much of my stuff online because i don't want to bother people, but here's some stuff i've worked on recently: ![]() Above is a dump of stuff that's either finished but i don't think is good enough to post, attempts at new shading, colouring and outline techniques and unfinished attempts that i've abandoned The next four can be found on PJ if you need to zoom in more. More information on the last piece in this link: https://pixeljoint.com/pixelart/157329.htm I've been going at this for years, i think i'm hitting the limit of what i can do, still drawing both digitally and traditionally Ash Crimson fucked around with this message at 21:17 on Feb 22, 2025 |
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Not remotely on the level of others ITT, but been toying with some portraits for tabletop RPG PCs over the last couple days. Sticking with two- or three-color per portrait because I just like the effect, and previous attempts at portraits went awry. Delta Green one-shot PC: ![]() Party for an upcoming solo Electric Bastionland game: ![]() Nothing special, but worth enough to be posted I reckon. Bottom right of the group image is probably the worst of the set, I don't feel like I did much of anything "interesting" there compared to the rest, but I was also pretty thin on ideas. Execution is also a little rough. I like the rest of them plenty.
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Single or two-colour is a great way to go. You can focus on getting your shapes and silhouette rapidly without getting distracted by hue variations. They're fast to make so you can get better quickly. Here are some 1-bit portraits I made for squad leaders in a tabletop game I work on now and then. I wanted art that could be produced on a laser printer so sticking to black and white made sense.
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Scut posted:Single or two-colour is a great way to go. You can focus on getting your shapes and silhouette rapidly without getting distracted by hue variations. Even when I'm doing spritework with more color depth, blocking things out with a small number of flat colors is where I start. It's an essential step IMO.
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these are excellent SkyeAuroline posted:Delta Green one-shot PC: also really cool except yeah bottom right
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i am also working on portraits![]() ![]() ![]()
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SkyeAuroline posted:Party for an upcoming solo Electric Bastionland game: Bottom right I think if you stylised the hair just a bit more it'd start to work well.
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| # ? Nov 10, 2025 02:08 |
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