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Something i've done today, I never really tried pixel art before but i'm happy with the dude. I used a restrained color palette in asperite for it and it was in 64x64, probably could've been done with higher resolution if I want to try out lucasarts kind of games later on.
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# ¿ Mar 19, 2017 00:55 |
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# ¿ Apr 18, 2024 07:09 |
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Elpato posted:Well, the problem is that I have super shaky hands, so making precise lines and curves is hard. It's what kept me out of visual stuff for the past forever. Is it because of a medical condition or because of a lack of practice holding pencils and the like?
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# ¿ Apr 4, 2017 03:26 |
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Yeah, donald kind of has a more solemn expression that makes him look a bit more dignified than Hillary in that picture. Maybe make the hair or skin more orange or something? Have any of you people tried Pyxel edit? it's in a beta currently but quite promising. I've really fallen in love with the multi-tile paint system. Odddzy fucked around with this message at 22:08 on Jan 23, 2018 |
# ¿ Jan 23, 2018 22:06 |
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That variation looks real good.
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# ¿ Feb 10, 2018 18:29 |
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Fuego Fish posted:I was inspired by Ghost Trick, which has a very unique style to it. Ghost trick was an awesome game. I'd love if the designers of that game did another.
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# ¿ Mar 3, 2018 19:18 |
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exmarx posted:
can you post a blowed up version? How did you make it?
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# ¿ May 19, 2018 19:15 |
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How many of you guys do pixel art for a game and not just for the artwork itself? Lots of stuff here is really interesting.
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# ¿ May 30, 2018 15:35 |
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Something i'm working on during my free time. I'm trying to do something reminiscent of lucasarts adventure games.
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# ¿ Sep 19, 2018 03:15 |
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Scarodactyl posted:Spent way too long on this. Using Frankiepixelshow's palette from his ongoing WeekendRPG project. I was intending to do another style imitation going into it but quickly go distracted and just kept the colors. Where can I find that palette? I'm not familiar with the guy and he seemed to be all over the place. nevermind, Found it. Odddzy fucked around with this message at 04:16 on Oct 18, 2018 |
# ¿ Oct 18, 2018 04:09 |
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anothergod posted:
I'd play that game.
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# ¿ Nov 17, 2018 17:26 |
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romanowski posted:hi everybody's artwork in this thread is so good and inspiring and every now and then it makes me want to try drawing with pixels, which is psychotic because I can barely draw to begin with, but somehow I accidentally drew something that I think turned out pretty decent (as long as you don't look at it too closely ): It would be considered cheating, but it doesn't really matter anymore when games like Celeste that call themselves pixel-art are actually done with 3D assets and stuff pixel artists couldn't do with a restricted palette.
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# ¿ Jun 6, 2019 16:57 |
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You've got a blue title font on top of a blue background. It looks nice, but you might want to try changing the hue on the title. Good job by the way.
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# ¿ Jul 3, 2019 18:41 |
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Harold Krell posted:Recently finished the intro for the game I've been developing: Louny Balloony! It took around 4ish months to finish, with 2 months primarily focused on the transition between the sprite to the final close-up image of the character. It'll be nice to focus on actual game sprites again after that. Nice man, that clearly looks like a lot of work.
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# ¿ Jul 8, 2019 16:17 |
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CascadeBeta posted:What would be a good canvas size to start with for basic doodling? 64px? 16 for nes sprites, 32 if you want to doodle a little but still get to make pixel choices. 64 is getting pretty big.
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# ¿ Jul 8, 2019 16:52 |
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McKilligan posted:The first leaves have started to turn orange. It begins. drat that's some good work. What's your workflow on a complicated piece like that?
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# ¿ Sep 20, 2019 00:18 |
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thanks for the explanation. Sounds like a good workflow. I'll try it some time.
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# ¿ Sep 20, 2019 17:08 |
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McKilligan posted:Working on other summonable entities - Flaming and Watery Spheres. I like most of 'em, but I'm still going to rework the textures - ther overall style and palette are set though, now it's just a ton of cleanup and tweaking. Oooh man, that water sphere is really really good.
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# ¿ Nov 1, 2019 15:55 |
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Star Man posted:It's been a hot minute since I put together an animation from a Gradius game. I have such a dumbass hobby. It's an original hobby. Keep posting man
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# ¿ Feb 2, 2020 18:11 |
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Has anyone here tested pyxel edit? I've done some stuff with it and enjoy the tile manager it has but I'm curious to know how the good pixel artists of this thread think it scales in comparison to Aseprite.
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# ¿ Feb 28, 2020 18:10 |
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# ¿ Apr 18, 2024 07:09 |
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Ash Crimson posted:Also i wish i could be less perfectionist when making stuff, especially sprites i have no idea how some if you don't go mad constantly revising your stuff The best illustrator I know seriously told me once "stop giving a poo poo" and it works for him. You're not helping yourself and your art by stressing out about it
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# ¿ Jul 9, 2023 19:25 |