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punchdaily
Nov 8, 2010
I am finally, after almost two decades of trying, getting a somewhat firm hold on pixel graphics. but I made some GameBoy RPG mock-ups a month or so ago as a lark. I like working within the Gameboy palate because it stops me from going apeshit on the sprites. I was inspired by the sprites of the Japanese version of Ghostbusters 2 for the NES, which has some super-adorable sprite work, and is made by the team that made Kirby's Adventure! It's really worth a try if you can get a hold of it. Warning: For some reason Winston is blue.

(THERE WERE A BUNCH OF SHADY LOOKING BROKEN IMAGE LINKS HERE, CONTACT SOUNDMONKEY FOR DETAILS, ACTUALLY PLEASE DON'T)

Part of me really wants to make this game, but I've got a lot to learn about programming and/or GameMaker 8.1 before I can really do anything with it, and I've got other projects I want to do first. I have about 100 monster sprites for the game, seven main characters, six generics and a handful of town tiles.

Also: I like "aseprite" for tile making. It's good for testing out repeating tiles, at least. I haven't used it to animate anything.

Somebody fucked around with this message at 04:03 on Feb 4, 2016

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