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Fuzz
Jun 2, 2003

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Samurai Sanders posted:

I did Roche's path first (I think based on bad vibes about Scoiatel left over from the first game), I just started chapter 2 on Iorveth's. So far it's like a crazy parallel world. Boy, this game did story splits like nothing else.

I did Roche's path on my first (and thus far only) playthrough... Christ I felt like an rear end in a top hat at the end of Chapter 1 when I nicely escorted Iorveth up to the shrine, the poo poo hits the fan and Geralt is just looking around confused, and then decides to just go all in, not cut Iorveth free, and then punch him in the face before running away. It was surprising simply because I had been playing pretty Neutral like in the first game (which I used my save from) and up to that point had been buddying up with both sides, mostly, though Geralt had had an undertone of disrespect for the Scoia'tel's methods and chose to distance himself from them as not buying into the whole "I'm a non-human, too, so clearly I should side with you guys" thing... still, up to then, he hadn't thrown in his lot for Temeria, either, and was still just a merc for hire because he had no love of kings or royalty (a theme I kept playing through Act 2-3 with) and he was mostly in it with Roche to clear his name. It really came together when you finally go to Vergen at the end of Act 2 and storm Iorveth's hideout and he was just so annoyed and pissed to see me, and had this totally defeatist attitude, making passive aggressive comments about how Geralt (and I, by proxy) hosed him over.

It was really surprising how much subtlety there was in this game to your dialogue choices and their repercussions sometimes, and how the tone could change drastically based on your choice. So good.

Fuzz fucked around with this message at 22:22 on Apr 23, 2012

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Fuzz
Jun 2, 2003

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etalian posted:

And Roche is really Pro especially killing someone with a thrown two-hand weapon.

Roche is seriously one of the few genuinely likable characters in these games... Zoltan and Dandelion are two more. That was a large part of why I ended up siding with him my first playthrough, he was so much more likable than Iorveth.

Fuzz
Jun 2, 2003

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My first playthrough I maxed out both Swords and Signs with like 2 or 3 points in Alchemy... granted, I only got Heliotrope basically right at the end before you fight the army of Nilfgaard guys while rescuing Triss, but still... it made that specific fight all the more ridiculously badass.

Fuzz
Jun 2, 2003

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Lotish posted:

Didn't they say they buffed the 3rd act for the Enhanced Edition?

Yep. But apparently it's only an extra 2-3 hours worth of stuff.

Fuzz
Jun 2, 2003

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I still think this game needed more actual Witchering in it like the first one. The best parts of the first one were the times you had to research a specific type of monster, finding out its weaknesses and habitat and how best to approach it (strong or fast style?), then gong out to collect herbs and poo poo for the proper potions/oils, then methodically tracking the thing down and taking it out. There were only like 6 monster contracts in this whole game, and most of them you could forgo the research and just roll around spamming Quen as you swang at the thing.

Really missed the boat on that one, I had really hoped the EE would add a few new contracts with maybe a few new monsters specifically from them, but oh well.

Fuzz
Jun 2, 2003

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Total aside, but all the bitching about Bioware is a little excessive, considering that for Mass Effect they literally had to concoct an entire fleshed out universe instead of just using an existing IP. A universe that was interesting, engaging, and had some depth. That's not that easy to do, yet everyone is all "RAWR BIOWARE SUCKS." Kinda getting old.

That said, Dragon Age was boring and lovely.

Fuzz
Jun 2, 2003

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OAquinas posted:

I think you're missing the point about the Bioware complaints: pretty sure most/all of the complainers would agree the universe and general story are well done and engaging. Where it stumbles or falls is in the game mechanics and ham-handed "choice" options you get....and of course that terrible ending. If their game worlds were flat and uninteresting they'd get wholly dismissed as crap subpar efforts and forgotten.

They also have the most directly comparable series to The Witcher in terms of genre, so using them as the bar/foil is inevitable and should come as no surprise to see it driven into the ground...mostly because the Witcher series compares that much more favorably.


Edit: ^The quest is totally optional, and you don't need to fight him if you do go see him. That said, for the Roche path you DO need to if you want to craft some of the endgame items (especially on Dark).

Well yeah, but my point was that everyone is "RAWR BIOWARE WRITING SUCKS!" but Bioware writing also wrote the whole drat setting... they prioritized the universe and thematic stuff over the nitty gritty story, which is their style and a questionable choice from a gaming perspective, but still... it's not like they make utterly horrible RPGs or something.

Regardless, dumb derail, let's talk more about how awesome Witcher is and hypothesize on how they might change gameplay or allow for branching plots in 3. I'm mostly worried that they'll go full bore on the whole personal storyline of Geralt and Yennefer and the Wild Hunt, which wouldn't be terrible but it really was the least compelling of all the plotlines in this game and felt the most tacked on and out of left field... it mostly had nothing to do with anything, and existed only to tie the games back to the books and make a weak bridge back to the first game. (the Foltest assassination was a better hook)

I really hope CDPR doesn't get so caught up in fanboying the books so hard that they alienate the rest of their playerbase and trim down on all the monster slaying and political intrigue, because while I love Geralt as a character, I really do not care to see him in anything resembling a love story.

Fuzz
Jun 2, 2003

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Lasher posted:

Bit the bullet and picked it up. Cant wait to get stuck in. I've skipped the thread for fear of spoilers as well so forgive me if I come back asking any daft questions that may have been answered during the thread.

If you liked Alpha Protocol, then you clearly don't mind questionable gameplay in the name of awesome story, in which case I'd recommend playing Witcher 1 first, if only because it's an amazing game that's hard to go back to, gameplay-wise, after playing 2. Has aged really well and still looks and sounds amazing, though.

Fuzz
Jun 2, 2003

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Samurai Sanders posted:

That would be a massive undertaking, a better goal would be a mod for witcher 1 that, for example, does away with button press timing, and toggling sword styles and assigns different buttons for each type of attack, and things like that to make it less irritating to play. In fact I'm surprised there's not one already.

It uses the Aurora engine (NWN1), and that's not really how that engine works. It's a wonder the combat was as involved as it was to begin with.

Fuzz
Jun 2, 2003

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Play Roche's path and take a shot every time someone says whoreson. You'll be dead before the first Act is over.

Fuzz
Jun 2, 2003

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PureRok posted:

They're talking about Witcher 1. Witcher 2 only has three acts.

Yeah, and there's still an active Witcher 1 thread, which is why I don't get why people are talking about it here... it's getting hard to keep track at a glance, particularly when people aren't prefacing which game they're talking about.

Fuzz
Jun 2, 2003

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CDProjekt officially goes creeper:

http://impulsegamer.com/interviewtrissmerigold.html

Fuzz
Jun 2, 2003

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Megazver posted:

For all the bitching about the gold filter, DE:HR has really knocked it out of the park with their take on cyberpunk visuals. Now I can't help but look at that mohawk and go "Oh, that's cute."

DX:HR wasn't cyberpunk, it was cyberrenaissance.

Fuzz
Jun 2, 2003

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I just wish the disc version of this would let me activate it on Steam. :smith: Same for Witcher 1.

Fuzz
Jun 2, 2003

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Alchemy always wind in every game.

Makes you wanna think twice about making fun of Kalkstein in the first game.

Fuzz
Jun 2, 2003

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Coughing Hobo posted:

Everyone got a complementary GOG backup. http://www.gog.com/en/witcher2/backup/

And... according to that page, it's available for The Witcher as well! I'll update the OP to reflect that shortly.

Yeah but no complimentary Steam version. :smith:

I want Steam Achievements.

Fuzz
Jun 2, 2003

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Davincie posted:

None of the loot in the prologue ends up really mattering besides 1 item you don't even get there anyway. Feel free to skip ahead.

Also Gothic as an inspiration for W3 :swoon:

Unless you have a good Witcher 1 save and get that blue hoodie armor, which will basically last you through the end of the Swamp.


I should really go back and play the Scoiatel side of this game...

Fuzz
Jun 2, 2003

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You should get both and play them in order. Witcher 1 is drat good ignore all the haters, I still enjoy it. Make sure you level up Aard and get the knockdown stun on it early on, then use a Glyph to empower it when you go to fight the first boss... you'll know when. Makes the early game way more tolerable, and by the end of Act 2 you'll be tearing poo poo apart with ease, just whore out with potions.

That was one of the two things that Witcher 2 failed on, for me... even going alchemy tree, potions were lovely and annoying to use, plus the actual alchemy was way less interesting and fun. The other thing was that the music in 1 was just 1000 times better and more memorable than 2, though 2 still had great music, but yeah... no contest to 1.

Fuzz
Jun 2, 2003

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The durations were the biggest issue.
Also the lack of oils.

I dunno, Witcher 1 just felt more witchery than 2, because there was a wider variety of monsters and you could legitimately use the alchemy to make the right oils and potions to turn a fight with one of them from difficult and challenging to a hilarious pimp-slapping, which is kind of the point. I felt like I was researching the enemy and utilizing all my tools in 1, whereas in 2 I literally beat the whole game just rolling around and stabbing guys with Quen up, or whoring Heliotrope to just pretend it was Jet Li's The One.

Fuzz
Jun 2, 2003

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Medieval Medic posted:

Here is an interview.
https://www.youtube.com/watch?v=NuQ5xISOTwc


We'll get to check up with our bro Vernon Roche again. :swoon:

Bros for life!

Fuzz
Jun 2, 2003

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Kaubocks posted:

Okay, thanks! Didn't really want to read any wikis in case I came across any spoilers on accident.

You really should go play the first one. It's A Good Game.

Strom Cuzewon posted:

What happens to Roche if you take Iorveth's path? He just kind of disappears. It's a shame, as his three endings to his path are each fantastically bittersweet.

I dunno man, my Roche ending ended with he and I running off to continue our bro-rampage, or brompage, if you will.

Fuzz
Jun 2, 2003

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Looks like they're taking a lot of pages from Dark Souls with the monster combat. One can only hope.

Fuzz
Jun 2, 2003

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Plus you'll have no loving clue what's going on, and the story is one of the strongest points in this series.

1stGear posted:

I would recommend at least casually referencing a guide when playing through TW1. I'm doing so now and there's so much poo poo you can miss because the game doesn't distinguish between Unimportant NPC and NPC Who Can Fill Out Your Bestiary and other such things.

Also, don't go to the detective's immediately after leaving the sewer.

Also you run faster with your sword out. You can thank me for that later.

Fuzz fucked around with this message at 01:30 on Jun 10, 2014

Fuzz
Jun 2, 2003

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Roshnak posted:

I don't think there were any path-specific consequences which would have a serious impact on the state of the world in the third game.

On an unrelated note, I was kind of disappointed that the Squirrels were portrayed as much less morally ambiguous than they were in the first game. I liked that in the first game both sides eventually did something that made you go, "Wait- you want to do what?"

You know, except for that whole bit where Iorveth starts out colluding with Letho and wanting to kill all the humans in generic fishing village.

Fuzz
Jun 2, 2003

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I'm not worried at all about CDPR taking the three possible endings and running with them. They've already said this is the final game, so with that launching point they can easily just build the game around the three possible starting points and let you just finish it all out. If you don't have an old save, they do the questionnaire thing or something to let people see all the possible story options.

I'm more worried about them properly adding weight and progression to the story when the whole drat thing is an open world... primarily the progression aspect, because open world games aren't known for making the world really evolve with the storyline, plus there's always the fear of stuff being doable out of order or whatever and the storyline being not nearly as cohesive and tight.

Basically, if they can pull an RDR where you start from three different possible starting points and maybe they all eventually funnel down and then branch out to possible endings, I'll be happy. It's a steep bill, though.

Fuzz
Jun 2, 2003

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It'd be pretty hilarious if the Alvin storyline comes back from left field in W3 and suddenly it matters if you left him with Triss vs Shani.

Like somehow he shows up again and the events in W3 directly impact how he becomes the head of the Order in W1, so the entire series comes full circle within itself.

Fuzz
Jun 2, 2003

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chaosapiant posted:

Play the Witcher 2. It'll explain this stuff.

And the explanation is sort of terrible. That was my one big beef with W2 and therefore W3 by proxy... the Wild Hunt is actually kinda terrible. Here's hoping they can salvage that mess in W3 and make it not feel like some retarded sci-fi/Dark Eldar poo poo.

Fuzz
Jun 2, 2003

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steinrokkan posted:

I don't think the Wild Hunt is terrible, it's a nifty mythological element, but the way they handled the blatant retconning between The Witcher 1 and The Witcher 2 was less than elegant.

In short, the way the Hunt is perceived depends largely on the knowledge and mental fortitude of the subject, and that allows the Huntsmen to terrorize their prey. As Geralt regains his memory, his relation to the Hunt becomes more clear, and so does the form of the supposed spectral beings.

Really?

Because they're basically space elves that kidnap people for NEFARIOUS PURPOSES. Sounds pretty terrible to me.

Fuzz
Jun 2, 2003

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Mickey McKey posted:

They are inter-dimensional elves, but I just phrased it poorly because they are mysterious and all that, but we know who they are.

Yes, and space elves was mild hyperbole, which is why I brought up Dark Eldar who are specifically interdimensional so you guys are really sperging over terminology here. Doesn't change the fact that they took a really cool and fatalistic supernatural entity (the Wild Hunt, and it has nothing to do with "Americans don't have myths about the Wild Hunt" we don't have myths about Strigas or giant ants, either) and explained it really matter of factly. It's like when they go super detailed into explaining how and why there are zombies, and you have to make sense of it. No, gently caress you, I like my Dawn of the Dead where it's just "BAM, ZOMBIES!" and who gives a gently caress why, lets keep it vague and make you wonder.

No no, no horrible karmic fate-spirits who are chasing Geralt for reason X. No vengeful demons or damned spirits of all the monsters he's slain, or grim reapers chasing after someone who mysteriously dodged death.

No no, they're space inter-dimensional elves. Who kidnap people. Because they do experiments on them and then observe them. No no, they're not grey aliens, though I think maybe there's a village called Roswell out in Kaedwin and- hey wait a minute, why are you rolling your eyes?!?!?! This poo poo is off the hook.
:goonsay:



EDIT: tl;dr: you're all being pedantic about terminology. The Wild Hunt explanation is still a lovely cliche and way less interesting than the mystery.

Fuzz
Jun 2, 2003

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Kimmalah posted:

Personally I don't think the whole story concerning the Wild Hunt (even the interdimensional beings thing) is all that bad except for the elaborate explanations about elder genes and why they need them. I thought it was pretty cool when it was just this mysterious phenomenon that took Geralt and had him in their sights seemingly because he's the only one to ever escape. I never really felt a need to know the "why" about the Wild Hunt taking people because that's just part of the mythology that goes along with the Wild Hunt (just like I've never cared about say, why do necrophages eat corpses or why drowners need to be in water, etc. etc.)

This, exactly.

Fuzz
Jun 2, 2003

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chaosapiant posted:

So they announced a new hardback "Witcher Compendium" coming out next year. I just went from 6 to midnight.

Considering the last page of conversation, I think Roche needs a hardback of Witcher, amirite?

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Fuzz
Jun 2, 2003

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That video was awesome. This game needs to come out already, jesus. :psyduck:

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