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theworstname
Jun 9, 2011

Spider Robinson's posterior.
Science fiction writing resources.
Project Rho. Despite its archaic appearance it is an amazing resource, especially for those interested in space-opera. The Atomic Rockets section in particular is an absolute gold-mine.

RTalsorian Games has interesting articles regarding cyberpunk.

C-ship: Relativistic ray traced images. Knowing a little about special relativism goes a long way for stories that include STL star-ships travelling at relativistic speeds.

The Encyclopedia of Science Fiction contains information regarding most sf works predating 1995.

Tabletop RP Game books should not be excluded from research and some have tools for building worlds.

Mega Traveller World Builder gets elbows deep in randomly generated civilizations and planetary systems.

The Uplift module for GURPS has a section dedicated to randomly generating alien species.

Science fiction themed game books are often ripe with ideas for the picking. The more ideas you can put in your head, the more story seeds and themes for your writing. Maybe one day we can all move beyond the post-apocalyptic earth setting.

Weapons: A Pictorial History. Great for time travel, low-tech meets high-tech encounters, technological regression scenarios. If you get this book keep an eye out for a 'spring-gun for discouraging poachers'.
In fact, all non-fiction written by Edwin Tunis are great resources for the scenarios described above.

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
Consumption in an Age of Information

theworstname fucked around with this message at 10:14 on May 2, 2013

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theworstname
Jun 9, 2011

Spider Robinson's posterior.
Oh snap! Thanks for pointing that out. I've redirected the link to an article about it at the Fantasy Author's Handbook website. There are no copies of the World Builder’s Handbook available for purchase anywhere on the internet, except for rare ebay appearances maybe.

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