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Lucy Heartfilia
May 31, 2012


Who the gently caress needs bottle openers?

http://youtu.be/tYV3_CO277o

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Lucy Heartfilia
May 31, 2012


There is a reason why they reached their funding goal in such a short time: LWA is loving awesome. Go watch it on Youtube.

Lucy Heartfilia
May 31, 2012


Metal Ray Sunshine posted:

So a little while ago, a character artist for Adventure Time named Natasha Allegri made her own short called Bee and Puppycat. A lot of people liked it, so they have now made a kickstarter to make Bee and Puppycat a full series. It's pretty awesome, and I think it could work well as a series.

Bee and Puppycat: The Series Kickstarter

And in case you haven't seen the short, you should definitely give it a look

https://www.youtube.com/watch?v=lOG_UtLxh58

A bit more than 90 minutes later, they are already 10% funded. It's an awesome cartoon after all.

Lucy Heartfilia
May 31, 2012


Gaspy Conana posted:

:shrug: I finished the first one, but that was before I was working on this game. I usually just start feeling bad that I'm not putting all that work towards the actual game and abandon them.

EDIT: I am gonna finish the current Wild West one. I even made a minigame for it already! I've just gotta get over this initial hump of working my butt off to promote the KS.

You got mentioned on RPS. Congratulations!
http://www.rockpapershotgun.com/2013/10/25/dropsy-is-an-adorable-grotesque-open-world-adventure/

Lucy Heartfilia
May 31, 2012


TetsuoTW posted:

That game looks super confusing.

Also I don't understand how David Sirlin developed a game that's supposed to be fun. I thought Sirlin was of the opinion that having fun with games is for scrublords.

Not really. David Sirlin has pretty good insight in what makes games engaging on many different skill levels. He is all about easy to play and hard to master. And of course asymmetric gameplay, which makes everything more interesting even though you have to do more work to make it balanced.

He also did some interesting stuff with the chess ruleset:
http://www.eurogamer.net/articles/2013-11-03-chess-2-the-sequel-how-a-street-fightin-man-fixed-the-worlds-most-famous-game

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