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Zedsdeadbaby
Jun 14, 2008

You have been called out, in the ways of old.

tehinternet posted:

Who the gently caress is actually paying $3 to 6k for a 5090 -- I just went through Ebay's sold items and I'm honestly kinda shocked that people are actually paying that much.

https://www.ebay.com/sch/i.html?_fsrp=1&rt=nc&_from=R40&_nkw=RTX+5090&_sacat=0&LH_Sold=1

Average scalped price looks to be ~$4200 or so. :sigh:

Probably well-to-do folks who don't necessarily have to think too hard about value propositions at this level of spending, like senior lawyers, brain surgeons, city bankers or somesuch. Even if it's bad value it's still chump change to them. When I bought a 4090 at msrp I pretty much had the same incredulous reactions from my friends. It's all relative

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Inept
Jul 8, 2003

Animal posted:

It was such a blissful age when God’s colored bathed our eyes

:goofy:

mikey
Sep 22, 2002

PirateBob posted:

Yep. UT owned, then they've subtly or not so subtly screwed up ever since. UT2k3 or w/e the sequel was called had a midget height fps camera. And they've never had good mouse feel since.

Just tried to play some UT2004 last night. Got a nice reminder of how terrible the sim tick pacing is on those older UE games on modern systems - it's constantly skipping ticks and stuttering throughout the game, and while my mouse input is mostly fine and framerate's locked at monitor refresh, the gameplay itself is unresponsive and feels like dogshit. Strafing back and forth as a spectator works as expected, and strafing back and forth as a player is dampened into oblivion, and you barely appear to move for the first second of a directional press. Constant random dodges and adrenaline combos happening seconds after I've let up on all keys, as it queues up every keypress for several seconds and then processes them all at once in arbitrary order. Some of the sim pauses are longer than the server timeout duration, and even the bots' connected time gets reset to 0 on the scoreboard. What a miserable engine.

I've tried all of the dumb tricks and hacks to fix this (windows timer manipulation, replacing DX dlls, disabling HPET, etc) and nothing makes a bit of difference.

Even UT and Quake 2 do a bit of rubberbanding sometimes, though it's nowhere near as often or as bad. Quake 3 seems rock solid, as you'd expect.

pofcorn
May 30, 2011
Oh wow, adrenaline combos.Completely forgot about that. Installing ut2004 right now, maybe I'll have better luck.

Truga
May 4, 2014
Lipstick Apathy

mikey posted:

Even UT and Quake 2 do a bit of rubberbanding sometimes, though it's nowhere near as often or as bad. Quake 3 seems rock solid, as you'd expect.

with quake2, you just need to set cl_maxfps to whatever you want it at so it's not 3 billion, and rate to 25000, and you're good to go, but yeah, quake3 is good out of the box

uiruki
Aug 6, 2003
blah blah blah
Following on from my earlier complaints about FF7 Rebirth on a 5800X3D and a 5080, I upgraded to a 9800X3D and some 6000 CL30 DDR5 and it’s pretty much fixed the frame rate. It’ll still drop a few frames when rotating the camera but that’s in max detail rather than the medium I had it in and it’s still better than that was. All running off the same drives.

Only minus is that Windows decided it didn’t want to be activated anymore but on the flip side (and this might just be coincidence), Steam Big Picture under Linux decided that it was going to run at full speed rather than the 3 frames per second it was previously.

In short, the combination of the significantly faster CPU and the newer RAM feel like as much of an upgrade as I got when I upgraded my graphics card. Extremely happy, and thanks again to Animal for the write up earlier.

Animal
Apr 8, 2003

uiruki posted:

Following on from my earlier complaints about FF7 Rebirth on a 5800X3D and a 5080, I upgraded to a 9800X3D and some 6000 CL30 DDR5 and it’s pretty much fixed the frame rate. It’ll still drop a few frames when rotating the camera but that’s in max detail rather than the medium I had it in and it’s still better than that was. All running off the same drives.

Only minus is that Windows decided it didn’t want to be activated anymore but on the flip side (and this might just be coincidence), Steam Big Picture under Linux decided that it was going to run at full speed rather than the 3 frames per second it was previously.

In short, the combination of the significantly faster CPU and the newer RAM feel like as much of an upgrade as I got when I upgraded my graphics card. Extremely happy, and thanks again to Animal for the write up earlier.

Glad it’s running smoothly with sheer brute force. It’s great game at a locked 90fps, sans the occasional shader compilation wart

Hace
Feb 13, 2012

<<Mobius 1, Engage.>>

uiruki posted:

Only minus is that Windows decided it didn’t want to be activated anymore but on the flip side (and this might just be coincidence)

WIndows licenses are tied to your mobo, if the license is tied your MS account you just need to re-activate.

uiruki
Aug 6, 2003
blah blah blah
I thought I'd attached it to my MS account previously as I dimly remember similar stuff and having to sign in when I initially went to AM4 but I obviously hadn't. Not a massive loss, I only use Windows for games anyway.

Animal
Apr 8, 2003

uiruki posted:

I thought I'd attached it to my MS account previously as I dimly remember similar stuff and having to sign in when I initially went to AM4 but I obviously hadn't. Not a massive loss, I only use Windows for games anyway.


I’ve switched motherboards multiple times with the same key. It doesn’t let you reactivate by logging into your MS account?

uiruki
Aug 6, 2003
blah blah blah

Animal posted:

I’ve switched motherboards multiple times with the same key. It doesn’t let you reactivate by logging into your MS account?

Nope, and on the screen showing other registered devices to authorise, nothing came up. I'm not too bothered, it was a Windows 8 key that I'd upgraded through the versions. From what I can tell not activating Windows nowadays just gives you a nag in parts of Settings and doesn't let you change the wallpaper.

mikey
Sep 22, 2002

Truga posted:

with quake2, you just need to set cl_maxfps to whatever you want it at so it's not 3 billion, and rate to 25000, and you're good to go, but yeah, quake3 is good out of the box

I did, and I think I'm using.. kmQuake2? Whichever client is all QoL and modern system compatibility stuff sans new graphics. Anyway, it has two maxfps vars, tried both at -3 to +3, and even used RTSS to limit framerate, and still get a bit of bounciness every now and then. It's entirely playable and tolerable most of the time, though.

pofcorn posted:

Oh wow, adrenaline combos.Completely forgot about that. Installing ut2004 right now, maybe I'll have better luck.

It was OK right when I installed it. Then I beat the bots for a dozen games, and they got angry, and the problems started in. It's like the amped-up bot code is causing the game to miss its tick timing or something.

mikey fucked around with this message at 01:47 on Mar 15, 2025

Agreed
Dec 30, 2003

The price of meat has just gone up, and your old lady has just gone down

I passed on a few 5070 Ti today that I could have got, including one I could have driven about 100 miles to get (50 each way). Prices have been high, haven't seen anything near their intended MSRP, seems like partners added $200 since those prices were announced.

I think I'm just gonna stick to my guns and go with the 5080, they already billed me for it so I reckon it's coming, and while it isn't a huge performance boost over the 5070 Ti it's the one I want and I can swing it. I guess if all goes well and it's not a bum one with missing ROPS or something I'll be looking to move my 9070 XT on when it gets in, but I have really enjoyed my time with this card and definitely recommend it.

Agreed fucked around with this message at 03:31 on Mar 15, 2025

Shumagorath
Jun 6, 2001

PirateBob posted:

UT2k3 or w/e the sequel was called had a midget height fps camera.
gently caress that's it! I couldn't tell what felt off about the game other than their ditching UTWindows but even now I recall it feeling squashed.

Helter Skelter posted:

Not inherently, no. All you can really do on either is check for obvious manufacturing deficiencies (wiggle the wires a bit from the back of the connector and see if the terminals move) and make sure the connector is fully seated and secure when you plug it in.
I really hate that the one change we've managed to ATX in 10+ years has been a fire hazard with zero additional utility.

Shumagorath fucked around with this message at 03:44 on Mar 15, 2025

forbidden dialectics
Jul 26, 2005





Animal posted:

I’ve switched motherboards multiple times with the same key. It doesn’t let you reactivate by logging into your MS account?

Ran into the same thing recently; apparently if you’ve used the free upgrades form Win7/Win 10 keys MS is phasing out the ability to pass the keys to a new “system” I.e. motherboard.

Fortunately you can get a fresh retail Win 11 key for $10 in SA mart!

Stux
Nov 17, 2006

..btt posted:

Ultimately, regardless of the engine used, if a product has lovely performance it's the devs doing a lovely job. Regardless of the base engine used. Choosing an engine that doesn't suit your project is going to make things harder, but not impossible. I know it's fashionable on the internet to blame UE for poorly performing games, but I don't buy it. There are plenty of games built in UE4/5 that perform fantastically and don't have any of the shader compilation stutter it's commonly known for.

it is this yeah, people were doing the exact same thing abbout unity games a few years ago after it had some updates and was suddenly being used more in high end projects. whatever engine is new and giving devs new tools is the evil engine absolutely not the devs not yet being familiar enough to get things optimized.

Truga
May 4, 2014
Lipstick Apathy
yeah kcd is a great example of how not firing your entire team between two projects lets you make a good game

kcd1 was ultimately somewhat janky even after patches with the hardware available at the time, meanwhile it looks like kcd2 runs very smoothly even on older hardware

Ouroboros
Apr 23, 2011
I think a lot of the problems with UE5 games being poorly optimised isn't necessarily the engines fault (not entirely at least), it's the same problem; studios are switching to UE5 because in their minds that means they don't have to pay devs with engine expertise to develop in house, but then no one really has the knowledge to optimise their game for UE5.

Also wtf is going on with the 9070 XT? I keep hearing that the supply is so much better than the Nvidia cards, but I haven't seen a single one in stock since it was launched (in the UK), while stuff like the 5070 Ti is pretty regularly in stock, at grossly inflated prices admittedly.

Also yesterday my Scan order tracker updated to say it was now expected within the week, then updated again later that day and now it's back to expected in May again. Also I checked the dimensions of the card itself and it's like 5mm too long for my case so I guess I need a new case as well now lol.

:thisagain:

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AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Ouroboros posted:

Also wtf is going on with the 9070 XT? I keep hearing that the supply is so much better than the Nvidia cards, but I haven't seen a single one in stock since it was launched

Both of these things are true. There was an order of magnitude more stock at retailers than 50 series launch stock, but it still sold through super fast.

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