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Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
I really like VI, but XIII-2 is currently my favorite FF game. I was willing to forgive a lot of problems with XIII because I love the paradigm system. XIII-2 fixed most of my problems with XIII, so it wins almost by default. Oh, except for those darn number clock puzzles. They were kind of cool and fun when they were something like 8 numbers around the clock, but once they got to 11-13 numbers, they were just too obnoxious.


Happy Blue Cow : The OP is amazing. Great job.

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Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

This Jacket Is Me posted:

I'll contrast that with the voiced songs from FF13-2. drat, the last thing I need is to be getting yelled at over a casio metal track.
I really like 13-2's soundtrack except for those. They are just awful. I've thought that maybe they sound better with the Japanese versions of the song, but I doubt it.

The one exception is crazy chocobo because of the 'what the hell is this' hilarity factor.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
The 'making of' XIII book explains that it's Lindzei they're looking for by opening the unseen gate (called Etro's gate in XIII-2), but that there's no guarantee that even if they could open it that Lindzei would be there. And the Pulse fal'cie are looking for Pulse, they're just not willing to sacrifice humanity to do it. Both call their respective god the 'maker'.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

NikkolasKing posted:

You're supposed to be heroes carving your own destiny by resisting the tyrannical gods. It's very simple and I can respect it.
They weren't in control of their destiny though. Their focus was saving Cocoon, and that's exactly what they were doing. Becoming a l'cie was like being diagnosed with terminal cancer though, so even if they succeeded they were as good as dead. Etro saved them from that fate. Except for Vanille and Fang, I suppose...

The Dues Ex Machina that caused the situation in XIII-2 was not the saving of Cocoon, it was freeing everyone from crystal.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

NikkolasKing posted:

Uh, I'm pretty sure their Focus was to destroy Cocoon. THat's one of my main issues with the game. he heroes insist their real Focus was to save Cocoon but remember when they were all turned to crystal? It was right after they destroyed Orphan ie. right after they doomed Cocoon

It was not. They were Pulse L'cie, not Cocoon l'cie. Serah's focus was to tell them their focus. That's why she turned to crystal right after telling them to protect Cocoon. Destroying Orphan ultimately stops the Cocoon fal'cie plans to wipe out Cocoon to open the gate (because they're, you know, dead), creating the crystal pillar prevented the destruction of Cocoon and foiled the Cocoon falcie's plans.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

NikkolasKing posted:

Wait hold on. Vanille and Feng saving Cocoon has nothing to do with anything. The party were turned to crystal before the girls saved Cocoon so you cannot argue they completed their Focus of saving Cocoon before Cocoon as even saved.
I just watched the ending cutscene again to make sure, but the party is not shown turning to crystal before Ragnaros does its thing, and then afterwards the camera descends to them being crystal.

quote:

Also Barthandalus says outright that Serah's Focus was nothing more than to bring the heroes together. There is nothing to contradict his word except Snow's baseless theories.
Barthandalus is a Cocoon fal'cie who wants them to destroy him, Orphan, and Cocoon. He's not a reliable source. On the other hand, the person who's only job was to tell the party their focus and is 'rewarded' by the Pulse fal'cie for doing so is pretty reliable. The Pulse fal'cie at the beginning of the game is not in cahoots with Barthandalus. They are mortal enemies.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

NikkolasKing posted:

Well my impression was that both Pulse and Cocoon fal'Cie wanted Cocoon destroyed to summon The Maker. Of course no Pulse fal'cie has a speaking role so I can't exactly gauge what they wanted and I admit I could have been wrong.

Even still, I don't think it's conclusive one way or the other. Their Focus might have been to save or destroy Cocoon since they ultimately did both in a sense.

The intent of the Pulse fal'cie is never really fleshed out beyond the two sides hate each other. The original intent of the Pulse fal'cie was to destroy Cocoon, but after losing the War of Transgression humans on pulse didn't have a sustainable population and died off. If their focus was simply to destroy Cocoon, they would have turned to crystal after killing Orphan and been destroyed with the rest of Cocoon.

I'm not going to disagree that it's poorly explained, but I think that at least the focus part is pretty clear.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
I only really hated Hope. I was mostly okay with everyone else even if I didn't really know what the hell was going on. What redeemed XIII in my eyes was the battle system. However, you don't even get the full battle system until hours and hours into the game. The first 10 chapters or so feel almost like a super long tutorial for it. So they even managed to screw up my primary praise for the game :v: I'm glad they fixed that in XIII-2.

Edit: Wait wait wait wait. I hated Vanille's voice actor more than anything.

Winks fucked around with this message at 03:28 on May 22, 2012

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
Well, with the new engine looking really awesome and XIII-2 being a profitable success, does this mean that FFXV is going to be next gen due to sequel potential/etc and we get XIII-3 this gen? Please, Square? Please?! :ohdear:

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Die Laughing posted:

Is XII-2 any good if I only got five hours into XIII before putting it down in disgust? I heard it was better, but I'm not sure if that means it's worth playing.

No more running down hallways for segments of in game cutscenes for hours, you unlock the ability to do everything in the battle system very quickly (in XIII I don't think you actually get everything until Pulse), Vanille only has a handful of lines...

My experience has been that if you liked the battle system in XIII, you'll generally enjoy XIII-2.

And they better give me a XIII-3 :colbert:

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
If you use the paradigm system well and min/max your crystarium, you're going to annihilate pretty much everything even if you're not overleveled. I'm okay with a difficulty curve that allows that though.

And I thought the monster system was interesting. I would prefer a theoretical XIII-3 to return to 3 full fledged party members though.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

zedprime posted:

FF13 was pretty tightly tuned with seemingly a lot of thought into what stats you were expected to have by the end of the chapter since there were the chapter boss hoops to jump through to advance the crystarium.

I skipped tons of enemies as I ran endlessly through hallways and never felt like I faced a difficult fight until I reached Gran Pulse.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

ShadeofDante posted:

I also haven't kept up with the DLC side of XIII-2 for a while. Went to look at all the possible DLC and it added up to roughly $45! :suicide:

Seriously, for all the stuff this game did right, who the gently caress paid nearly double for all the DLC which from what I hear didn't add much to the game itself~

The story content all together is $14. The rest would be boss fights and costumes that run around 2-4 bucks a pop. Sazh's is practically worth it alone for Chronobind. Lightning's isn't that great, to be honest, and doesn't resolve anything like some Square dude claimed it did. It does give you Valk Lightning that correctly infused completely breaks the game though, which can be kind of fun. I haven't played or watched Snow's yet, so I don't know how that one is.

Winks fucked around with this message at 02:43 on Jun 11, 2012

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

zedprime posted:

That isn't really enough info to judge tuning, because of the game breaking possible I mentioned above, the fact that you can generally max the crystarium with a fair amount of battles skipped, and feeling like facing a difficult fight is a subjective thing because every fight is going to feel easy if you just constantly run X/X/Med but it won't really be an acceptable strategy to anyone who values their time.

With the exception of probably the very beginning, I never maxed the crystarium. And if you're not swapping your paradigm every 12 seconds or so, you're doing it wrong :colbert:

I don't know how you'd really talk difficulty with a final fantasy game though. I mean, if something's too hard you go back, level up, buy some items, do whatever, and go try it again. The larger impact of skillful play with the paradigm system is what makes me like it so much. The fights don't have to be super difficult (and won't be, because they're targeting an 'average' player) in order for it to be good gameplay.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
If I remember right you don't even unlock the entire battle system until Pulse. (Chapter 13?)

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
It's for Omnislash :downs:

I just picked up Advent Children complete for 8 bucks in one of those clearance bins at Walmart. So, if you're interested in maybe picking it up and happen to be at a Walmart, take a peak. I just think it's some fun action sequences with good music.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
It feels like XIII gets too much of a bad rap. It's like watching the me spoiler thread where the posters transitioned from '99% of the game was awesome but the ending sucked' to 'me3 was a mediocre game'. (I'm not saying 99 of XIII was awesome) As time passes the negative tint clouds memory and it seems worse in retrospect. I watched all the XIII cutscenes while leveling while leveling a guy in D3 after we talked about the plot in here and it was far better than I had remembered.

Hope is still stupid, Vanille's voice is still awful, Lindzei is mentioned by name and Etro is explicitly referenced, just not named in cutscene. I only remembered it happening once, but Lighting decks Snow twice. (Right after I had said 'punch him again' she did!) That's what I learned from it.

Am I ever going to play it again? No. Do I regret playing it? No.

Winks fucked around with this message at 18:55 on Jun 13, 2012

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Super Ninja Fish posted:

Sell your 360 and get a PS2 with the money. The thread title is just a little joke. XIII is really the worst. 90% of the thread will agree on that. (Or they'll say it's second worst to FFVIII)
Anyone that says that has not played every final fantasy for comparison.

Winks fucked around with this message at 19:03 on Jun 13, 2012

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
It sounds like the guy likes cutscenes and straightforward game play. He might even like XIII in that case.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
What is considered the best version(s) of FFV anyway?

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Xillah posted:

I can't be excited about this, it will probably be some steam port with a couple of tweaks. If it has an improved translation (with a less stereotypical Barret), or extra content I might be more keen.

If it does it better than the amalgamation of random internet patches, I'm sold.

If they don't do it better than them (i.e. the higher res models), welp.

EDIT: Basically if they can't do it equal to or better than something like this.

I guess this is the first of the wave of things for the 25th anniversary. Hopefully there's more.

Winks fucked around with this message at 22:31 on Jun 19, 2012

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

ImpAtom posted:

Hm. If that's real, they're using Aerith instead of Aeris. That would imply a retranslation.

Or CTRL-F Aeris, click 'find and replace', Aerith. :downs:

All the FFVII compilation stuff have used Aerith, haven't they?

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Xillah posted:

Would be $%&!(*& awessome if Aeris didn't die....but Barret smashed into a tree at the end of that snow boarding sub-game.

Oh this reminds me of this interview.

"Originally, there were only going to be three characters in the entire game: Cloud, Barrett, and Aerith. Can you imagine that? And we knew even in the early concept stage that one character would have to die. But we only had three to choose from. I mean, Cloud's the main character, so you can't really kill him. And Barrett... well, that's maybe too obvious."

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Mega64 posted:

FF13-3 should be a sim game where Sazh opens his own airship business and tries to raise enough money to build his own casino.

The DLC could be a 15-minute cutscene where he constantly complains how old he is.

I'd buy it.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
Wait, North America doesn't get a Theatrhythm demo? Why do you hate us NoA? :smith:

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
Tanaka leaves Square-Enix. The final fantasy MMO players are probably happy about that.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

ThisIsACoolGuy posted:

Super sorry I probably missed this somewhere but is there any word on if that weird rhythm game is any good I enjoy final fantasy music and my 3ds is gathering dust so was thinking about getting it, but I don't see anyone talking about it at all.
Comes out July 3rd US, July 6th EU, and for some reason US doesn't have a demo for it. EU does though.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
Didn't they take the ark's power source though?

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Momomo posted:

She was like 2/3 of a meaningful character, with the last third taken by Fang. If they wrote her out of the game and gave almost everything to Vanille, it would've been much better.

Obviously false because fang owns.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

glod posted:

Well it probably works in reverse too. Take the important stuff out of Vanille's character and give it to Fang, either way's fine.

The tension between Fang and Vanille is pretty important though and you can't have that without the two characters. Fang is willing to sacrifice everything and anything for the sake of Vanille even if Vanille doesn't want her too and Vanille is unwilling to sacrifice others for the sake of herself or Fang.

Having watched the entire set of cinematics over again a month or two ago, I'm okay with Vanille's character, but her design and voice are not okay.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
I'm pretty sure XIII and XIII-2 were financial successes.

It doesn't make sense for them to release XV on this console generation and XIII's engine though. A XIII-3 makes sense financially for them and they just happened to set it up for a sequel.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Pesky Splinter posted:

The downside to doing future settings is that they can date very quickly.

It's not just a futuristic setting though, it's a fantasy setting. There are giant god-like machines created by actual gods running the show.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Pesky Splinter posted:

In thirty years time or so, if people looked at these designs on the internet 5.0, with holographic accoutrements, and jet-packs, they'd probably say, "that's such a 2010 idea of looking at the future". I'm saying that's a bad thing. It's just something that happens.
When I look at that I don't think futuristic though. I think sci-fi fantasy. (I actually see a final fantasy-ish airship. Is her house an airship?!) Kind of like comparing Star Wars and Star Trek. Star Wars ages better than the original Trek series because of its fantasy backdrop. We see rocker switches in Star Wars and its easy to reconcile because its timeline is obviously not related to modern tech. We see them in Star Trek and we wonder why they aren't at least membrane switches if not touchscreens, because it's supposed to be based on our actual future.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Renoistic posted:

Finally beat FF 13-2 after a hard and grueling battle, and was rewarded with the worst poo poo ending since Mass Effect 3's original ending.
With N7 armor in the game there really should be an xzibit picture of it with something like a 'yo dawg I heard you liked games with bad/no endings'. In fact I'm sure it exists on the internet somewhere. It must.

Renoistic posted:

Such a bad game. Tons of areas are simply copy-pasted with a filter on, the backtracking is maddening, the mini-games are poo poo
Tons of areas are the same areas at different times though. :confused: I'm not sure what you'd want them to do there.

As for minigames; Chronobind owns. :dealwithit:

Renoistic posted:

Does the Lightning DLC resolve the story or is just more nonsense? I guess it could be both, though. Such a waste of potential.
It does not resolve anything except explaining why Lighting is crystal. I mean there's some catharsis, but not enough to call it resolving anything. It also helps set it up for a XIII-3

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Zombies' Downfall posted:

I feel this is a difficult conclusion to draw given that, after having beaten 13 a second time just to watch the ending again, I'm still not sure what the last boss was supposed to be or what happened. I hesitate to call it a decent story because I don't even really understand what was going on for substantial chunks of it; I did like most of the characters though.

If you watch the XIII cutscenes uninterrupted it's pretty easy to follow. I wouldn't be surprised if that's how they wrote the story, completely ignoring the chunks of gameplay between cutscenes.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Francois Kofko posted:

I just beat it and the question of what orphan was never bothered me (a sleeping falcie whose job was basically to be a giant battery) but the question of why the gently caress they didn't just walk away instead of doing the opposite of what they were going to do all game is baffling. Also that whole thing with ragnarok becoming a crystal spiral.
What happened with Ragnarok (and killing Orphan of course) was actually their focus :eng101:

If they had walked away they would have turned into Cieth.

vvv Etro had some influence there.

Winks fucked around with this message at 02:30 on Jul 12, 2012

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Pesky Splinter posted:

But by walking away, they would have defied their fate - which is the main theme of the game (obviously I know that them turning into crystal zombies wouldn't have made for a good ending, but hey, there are ways around that which don't involve lazy copouts). By destroying Orphan, they do exactly what the antagonists want them to do. By refusing to, and turning into a zombie, then they are going against the antagonists' wishes.

The Cocoon falcie wanted to die and take all of humanity with them. They were thwarted.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
I don't think using Ragnarok to save Cocoon is really subverting anything. The Pulse falcie didn't want the Cocoon falcie to succeed in summoning Lindzei, but also wanted to destroy the Cocoon falcie. Assumably the war of transgression is fought before there's enough people on Cocoon for them to do so. After losing and time passes that's no longer true and they have to succeed through different means.

I don't know why people believe Robopope. Robopope is the archenemy of the Pulse falcie that made the party l'cie in the first place. Just assume everything he says is a lie except for stuff you can independantly verify.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Francois Kofko posted:

Is this sequel stuff? The name Lindzei was never mentioned, as far as I know (I assume it's the "Maker") and the intentions of the Pulse falcie were never explained other than that they just... were.

Lindzei is named by calling the Cocoon falcie 'Lindzei's hateful falcie'. The same cutscene makes a direct reference to Etro and mentions her interceding to prevent the destruction of Cocoon the first time, but calls her 'Her Providence'. This cutscene.

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Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?

Happy Blue Cow posted:

He's leading the cavalry in the hunt against Lightning and her crew for most of the game, eventually you encounter him and he reveals that he's also an L'Cie and that he was planning to overthrow the Fal'cie, but cannot due to his focus binding him. Then he goes all Super-Saiyan Ci'Eth on you, and you have a Boss Fight where you beat him and he Dies/Turns into Crystal.

Got crystalled, taken back, uncrystalled, forced to be leader (Primarch, instead of Barty), then boom, headshot. He wants to die though, to be free.

Winks fucked around with this message at 06:12 on Jul 12, 2012

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