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NikkolasKing
Apr 3, 2010



FPS is a poor term to describe XIII. I think he probably meant something like on-rails. It's not a shooter obviously but more like an on-rails action game or something.

XIII's complete lack of free roaming means that there is no wold building at all. You don't get to "feel" like you're in this world since you just run from bland area to bland area. As such there is no role playing.

How's that?

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NikkolasKing
Apr 3, 2010



Saoshyant posted:

I'm amused people used to consider FFVIII's plot a trainwreck to the point that the Squall is dead and Rinoa is Ultimecia theories had to be created to explain the plot. And yet, nothing can save FFXIII. :toot:

I think you got that backwards actually. FFVIII was so terrible that people had to insert their own fanfiction to improve it.

FFXIII meanwhile was bad but it at least had a few nice ideas. It ruined them sure but they were there briefly.

NikkolasKing
Apr 3, 2010



Schwartzcough posted:

Yeah, I don't personally feel IX fell apart all that much later on, but it's a complaint I've heard many times. A lot of people seemed to really not like the You Are Not Alone scene, and I think it tainted everything around it in their minds.

I loved Disk 3, especially everything on Terra and that includes You're Not Alone. A very emotional character building moment.

But where Disk 3 really shines is in regards to Kuja. You see, Kuja really works as a villain because he's almost in the same boat as the heroes. Oh sure, for the first couple disks he's the same-old smug chessmaster you usually see. Then Disk 3 hits, Garland enters the picture, and suddenly Kuja is freaking the gently caress out. You can tell he's scared as hell and is desperately looking for w way to not die.

Everything on Terra is just amazing, whether it's Zidane's origins being revealed or Kuja going Super Saiyan. (really do get a sort of Dragonball vibe from that whole bit)

Spiritus Nox posted:

I don't know about 10 or 12, but I'd probably say that about 13, too. Like I've said before, I liked the plot fine as a device to move the characters forward and watch them develop, but once I was actually expected to care about Space Pope and the characters more or less finished their arcs, it was just bleh, plot-wise.

I feel the same way. XIII is a thoroughly perplexing game because I bitched about the extreme linearity but once we got to Pulse, I missed that linearity. At least poo poo was happening and characters were developing in the first 70% of the game. once everything opens up, the game seems to lose itself.

quote:

Maybe you could say the same about 12 too, now I think about it. It's been even longer since I've played that than with 13, but I seem to remember the latter half of the game having more and more of the long slogs halfway across the world map and through absolutely massive dungeons. The Pharos was kind of epic in concept, but after a while it just begins to beat you down.

The Pharos is by far my favorite final dungeon. I also really liked XII's plot so when it started revealing stuff about The Occuria and Venat and that, I appreciated it.

Actually, FFXII's slowest part is the beginning. I loving hated the airship and desert. Once you set off for the Ozmone Plain though, it gets good.

NikkolasKing
Apr 3, 2010



Just because you're a teenager and perpetually horny doesn't mean you actually want to gently caress everyone near you. Garnet was sixteen and even when she acknowledged her feelings for Zidane she didn't try to screw him.

So no, I don't think it's more appropriate for people trying to save the world to start humping each other. That would make the story even worse. Hell, it even sounds like Buffy Season 7 and you can't get much worse than that.

And this age talk here and in the FFXLP thread has made me realize something. People whine about characters being too young or whatever in JRPGs but I never really noticed or cared. For instance, I had to look up Ashe's and Cecil's ages. They were 19 and 20 respectively. Some might say this is unrealistically young and even if we ignore how stupid the realism argument is, both of them ere amazingly mature and sophisticated for their ages.

So let them be 19, 20 or 12 for all I care. I don't see what the big deal is.

NikkolasKing
Apr 3, 2010



pretty much. No matter what kind of powers you have, no one is going to respect you if you look like Typical White Nerd. Well, I look like that, no idea about any of you.

So phenomenal cosmic powers + cool hair is what I'd wish for. Wait, what are these wishes? She wished for two things so do you get two wishes maximum? Because as much as I'd like the pink hair I'd maybe swap it out for magic and some sort of indestructible Vader-like suit. (Without the being trapped in it though)

NikkolasKing
Apr 3, 2010



Pesky Splinter posted:

It'll hurt even more when they add the bullshit from the current game:
It involves the Old evil guy being able to time travel as his younger self, and turning the members of the organisation (the bad guys in the black robes) into copies of himself. And that's not even touching on the main character, who the bad guy also wants to turn into a copy or something..

Personally I think it all went to Hell with the brilliant move of "remember Ansem? The main villain from the first game? Well hes's not actually Ansem at all."

This reminds me of a little article I just read.

Kingdom Hearts has become such a colossal clusterfuck that bad anime porn is probably the only thing it's good for.

Although I think the guy who wrote this is a bit rude in how he separates the FFVII fanbase from the rest of us.

NikkolasKing
Apr 3, 2010



Tae posted:

Besides Kimahri and I guess Rikku (because spunk is always hated), I'm not sure what makes the supporting FFX horrible other than their design.

Yeah I don't get that either. I think the leads were the worst thing about FFX's party. Tidus in particular offends me because his role in the story is rather unnecessary.

These are pretty big spoilers here so if you have not played FFX, don't read them.

Tidus is supposed to represent an "outside view" to the native Spirans. It is his influence that helps Yuna gain the confidence to, in the end, reject Yevon and the Final Summoning.

...only this doesn't loving work. Even if you put aside the fact Auron could have told her at any time that the religion and Final Summoning were a sham, all he would have had to was tell Yuna to ask Yunalesca if this would work. As we saw in the game she was very upfront about there being absolutely no way to stop Sin permanently and that the Final Summoning was in fact the method by which Sin would perpetually return.


As such we see only contrived bullshit necessitates Tidus being there. This is really the single greatest flaw I see with the story in the game.

NikkolasKing
Apr 3, 2010



Well it was supposed to be a gamble. Remember what Braska said to Auron?

quote:

Auron: Sin always comes back. It comes back after the Calm every time! The cycle will continue and your deaths will mean nothing!

Braska: But there's always a chance it won't come back this time "It's worth trying.

I think Wakka's and Lulu's reactions to what Yunalesca said are evidence enough that the Pilgrimage is supposed to stop Sin eventually. They all had hope it would someday be over and that someday the Final Summoning would really work. Yet Yunalesca dashed their hopes by explaining the Final Summoning is exactly how Sin is reborn each time.

I think Yuna would have refused simply because of that knowledge. If Yuna accepted it would mean that she was personally responsible for Sin's return.

NikkolasKing
Apr 3, 2010



zedprime posted:

That doesn't really discount that they all knew going into it. Its perfectly natural wishful thinking to go to the final summoning, all of that in mind, and convince yourself "this time will be different, because this time it is my best friend who will be the aeon that fights off the essence of Sin." A direct assault on Sin would never even be on anyone's radar since the governing body leads purposeful suicide attacks once a generation to dissuade research into machina and keep the uppity depressed peasants in line.

I really doubt that Yuna would risk the lives of everyone on Spira just due to "wishful thinking". Yunalesca says in no uncertain terms that your friend will be the next Sin.

I mean really, I can't see the Summoners who are willing to die for the people of Spira having any response other than "gently caress you" when Yunalesca tells them that they will be inflicting eternal suffering on said people.

Yar The Pirate posted:

Wouldn't Tidus be necessary because of his ties to Sin? Maybe not 100% necessary but his connection with it could have been the reason Auron brought him back.

Well maybe he could be there but not in the main role that he was given. His being a fish out of water helps exposition make more sense but it really should be Yuna's story I think.

NikkolasKing fucked around with this message at 02:57 on Jun 10, 2012

NikkolasKing
Apr 3, 2010



Tae posted:

Without Tidus, they wouldn't defeat Sin. His connection with his dad halted Sin long enough for the Al Bheds (Also wouldn't be fighting along unless Tidus was there) to fly up and fight inside him to stop the cycle.

Also without Tidus, there's a high possibility Sin would end up being controlled by Seymour and loving poo poo up even more.

Support role or not, the world does not change without his meddling.

Those are some good points I hadn't thought of. I guess Tidus is more necessary than I thought.

Yar The Pirate posted:

The thing I never got about Seymour was that he somehow thought that because he would become Sin he could destroy Spira? Wouldn't that have happened already if someone else had a powerful Final Aeon? What makes him think that he was so special? Especially since him and Yuna wouldn't have a very powerful connection in the first place.

Well presumably everyone who became Sin in the past was a good person like Jecht and they didn't want to destroy the world. They probably did everything in their limited capacity as Yu Yevon's host to stop him from killing.

With Seymour, it be the complete opposite. He would do everything in his power to make sure Sin killed as many people as possible.

As for his relation to Yuna and the whole "your bond determined the Final Aeon's power", I think Seymour is a complete psychopath by the time of the game. He doesn't really understand love or emotions and he just thinks that the bond of marriage will be sufficient enough.

e:

Die Laughing posted:

My roommate and I are playing FFIX, and I'm so happy that it's even better than I remember. I was fifteen when it came out, and was expecting some of the shine to have worn off, but we're having a great time.

Maybe I just don't explore the depths of the internet enough, but it seems like FFIX doesn't have the weird fanbase that a lot of the other FF's do. I have no problem with this.

I guess it depends on what you mean by "weird." FFIX's limited popularity has certainly ensured that it doesn't have as much....fan material as FFVII or X but for me that's not even the problem with the individual game fanbases.

I find the furries and weird porn lovers much less annoying than the obnoxious 'my game is so great" fans. I used to be one myself, always saying FFIX was underrated while VII was overrated garbage. FF9 definitely has its share of those kinds of fans.

NikkolasKing fucked around with this message at 04:33 on Jun 10, 2012

NikkolasKing
Apr 3, 2010



There are plenty of Licenses later that pretty much ensure you won't run out of MP that fast. At this point I think the best thing to do is focus on getting Quickenings since they give awesome MP bonuses.

I used magic a lot in the game because I never used Bows, Crossbows or Guns and I needed something to hit flying enemies with. Plus Buffs are pretty drat useful.

NikkolasKing
Apr 3, 2010



I thought the Desert Palace was long but it's been years since I played the game and I was even dumber then than I am now so I'd probably find it easier upon a replay.

Regardless of length, most of the dungeons were beautiful and had great music so I didn't care.

I do agree with VagueRant that the game isn't very fun to play however. I just don't like the battle system.

NikkolasKing fucked around with this message at 06:16 on Jun 10, 2012

NikkolasKing
Apr 3, 2010



Wait, aren't you the guy who said the whole "You're Not Alone" bit with Zidane was terrible and out-of-character?

I might be wrong though so if I am, I apologize.

EDIT:
Well you were there but you weren't the one really bitching about the ending so I was kinda right and wrong.

NikkolasKing fucked around with this message at 08:24 on Jun 10, 2012

NikkolasKing
Apr 3, 2010



Spiritus Nox posted:

The voice acting was mostly terrible and the third act was pants-on-head retarded, but gently caress if I didn't love the poo poo out of 80-90% of that game. :unsmith:

The second disk of SO3 was the only good part of the loving game.

Who would have thought a game called Star Ocean, taking place in space, would be at its most enjoyable...when in space.

Well, space or another dimension. Either way, it beats Irrelevant Stock Fantasy Setting.


Gammatron 64 posted:

Nah, FFVI really is the best one.

Chrono Trigger kicks FF6's rear end, but FF6 is the best Final Fantasy game. Chrono Trigger, FF6 and Mario RPG make up the holy trinity of JRPGs.

We're talking only Square JRPGs right? I think Xenogears belongs in there.

e:

Miracon posted:

Maybe I'm in the minority, but I really enjoyed the Great Crystal and the Pharos. Then again, I'm also biased because XII International is my favorite FF.

I also love them. The Pharos is my favorite final dungeon in an FF game. A final dungeon should feel like an epic trek as you slowly get nearer and nearer the climax of the game. The Pharos was exactly that.
(granted the Pharos doesn'thave much competition since I did not find the final dungeons of FFIV, VII, X or XIII that great. VIII and IX were okay but FFXII's lack of battel transitions really immerses me more than any other FF ever could)

The Crystal had an awesome look and amazing music.

It helps that both these dungeons end in really good cutscenes.

NikkolasKing fucked around with this message at 11:29 on Jun 15, 2012

NikkolasKing
Apr 3, 2010



I liked everything about Vanille. In fact, I liked the entire playable cast except Lightning and Feng. Light because she was a one-note bitch for so long that by the time she developed I had stopped caring. And Feng because...well, no real reason. She just didn't interest me.

Vanille was good because she had excellent dynamic with the rest of the cast. The section with her and Sazh was very enjoyable. It's also notable because the scene where Sazh confronts her is the only time when an eidolon appearing made loving sense. Every other time had the most ridiculously forced angsting.

NikkolasKing
Apr 3, 2010



Schwartzcough posted:

Yeah, and then maybe they'll give us the original War of the Magi from VI, or the Adventures of Laguna from VIII, or Braska's Pilgrimage from X, or the Story of Zack Fair from VII, or two installments of the stupid adventures that nobody cared about after FFIV- wait, scratch those last two.

Personally I couldn't care less about Zack and I don't know why they made CC. What I always wanted was a prequel about the original war with Jenova. It would star a party of Cetra as they futilely try to stop the abomination as it kills the rest of their race over the course of the game. Finally the heroes defeat and seal Jenova. Then you could even have a nice epilogue flash of Gast and Hojo finding the sealed jenova.

NikkolasKing
Apr 3, 2010



Vanderdeath posted:

I'd like to have a game that takes place solely in Lindblum. While I'm not a huge, huge fan of FF9, I have a major fondness for sprawling Medieval/Steam age cities. Plus Lindblum looked really neat, too.

I always thought it was a bit annoying you never get to visit that one area of Lindblum after your first visit.(was it the Industrial section?) Upon your return to Lindblum, that entire section was sucked up by Atomos and gone forever.

NikkolasKing
Apr 3, 2010



Gammatron 64 posted:

Yeah. I think FFVI had one of the most satisfying video game endings ever, and they managed to wrap up just about everybody's character arc.

Also, while FFVI is one of the most popular ones in the west, it seems like it's practically ignored in Japan, with IV, VII and X being the most popular ones. Maybe the western translation was better than the original Japanese one, who knows?

Well SNES Kefka is pretty much a meme all by himself. Woolsey made Kefka more fun and memorable. Apparently in the more faithful Advance version he's just plain old seen it a million times "CRAZY EVIL"!

Also, all the "big time" FFs have been the first ones on their respective consoles.IV for the SNES, VII for the PS1 and X for the PS2. This I think plays into their popularity as much as anything else.

NikkolasKing
Apr 3, 2010



ImpAtom posted:

There's not a lot of clear answers. It seems to be pretty individual from what little I've found.

One thing that might be important to note is that she's a female protagonist without a love interest whose motivation isn't "I want a love interest" or "My love interest is missing." That makes her pretty unique, at least as far as JRPGs go.

Of course Ashe didn't have a love interest either. The only "romance' she had was memories of a guy who died years before the game started.

Her "love interest" was her homeland and the story was a tale of restoring it. Fist by any means necessary and then through more heroic measures after character growth.

She was very mature and respectable, even when she started off. She didn't go around punching people for no reason like a child.

I thought soldiers were supposed to be all well-trained battle machines who have learned to control their emotions. You'd think a pampered princess would be less mature than a military prodigy or whatever Lightning was supposed to be.

Sorry, I know we've talked about Light in the past but I have a strong urge to hate on her and praise Ashe. Probably residual resentment from back in the day when I used to go around insulting everything about FFVII because it was more popular than FFIX. I feel kinda the same way now but with FFXIII being the Popular one while FFXII is the underrated masterpiece.

NikkolasKing fucked around with this message at 03:15 on Sep 3, 2012

NikkolasKing
Apr 3, 2010



Azure_Horizon posted:

I'm not sure how to feel about that last sentence, it's never seemed that way at all; both of them are very divisive games.

ImpAtom posted:

Final Fantasy XIII is the popular one? :psyduck: I guess it's gotten two sequels to FFXII's one but that's more because S-E is desperate to recoup their costs, not due to its overwhelming popularity.

Here's what I was getting at. Keep in mind this is just my perspective from what I've seen.

Square put infinitely more effort into FFXIII than FFXII. Everything from its fancy Latin title to the Lightning PS3s to the two or three supplementary novels and god knows what else shows this.

The result is that FFXIII is simply talked about more than FFXII. I post on a lot of different forums with FF threads of their own and FFXIII is far mrre likely to be brought up than FFXII. Granted a lot of this is hating on the game but the simple fact is that it seems to get more attention than 12. And with so much attention, no matter how many haters there are, there's bound to be several supporters.

Finally, perhaps this is the most erroneous argument I have, but based on whatever most people are saying on forums like these, I believe the more general public must feel the opposite way. It's just a reflex I've had instilled in me after years of listening to anime nerds I know bitch nonstop about "this is the worst show ever!" and "he's the worst character ever!" But no matter how many people I know online who bitch about Naruto and Sasuke being total garbage, they're still extremely popular.

So when it comes to FFXIII I just kinda assumed that we were a very vocal minority and it was a lot more beloved by...I dunno, "casual RPG gamers?" I don't even know if tht's a thing. I just know that there seems to be a disconnect between the average poster on a site like this and a lot of gamers.

NikkolasKing
Apr 3, 2010



ImpAtom posted:

... FFXII got a lot of attention. It's also a game that is six years old at this point. People talk more about FFXIII because it is new. That's it

I mean you bring up the Lightning-branded PS3 and forget



this exists?

Or the fact that they had FFXII characters cameoing in Final Fantasy Tactics, FFT2:A and gave it a DS sequel too? It got a lot of push from Square-Enix. They even have a "Ivalice Alliance" name for it which was identical to the Latinus Bullshitius name they gave FFXIII.

If it isn't discussed as much it is because it's just an old game, whereas there are new things related to FFXIII to discuss. Of course it's going to get brought up.

Alright fair enough. I honestly never saw or heard of that PS2.

As for the rest, I personally always felt cheated that we got FFX-2 and FFXIII-2 on major consoles but not not Revenant Wings. I can't play DS games because of my eyesight.

As for the rest, you're right so there's not much I can say.

NikkolasKing
Apr 3, 2010



Lofty is a good word to describe Xenogears. Even the people who didn't end up liking it in the LP admitted that the writers had a lot of ambition. I of course thought that a lot of their vision was realized well which is why I think the game is so fantastic.
But yeah...I wank Xeno too much.

I agree with Pyroxene that I play JRPGs for fun plots, not retarded ones. Besides, it's not like JRPGs are more prone to bad stories than anything else. Every genre has the capacity for great good and great terrible.

NikkolasKing
Apr 3, 2010



TL posted:

I'm surprised to see so many people picking the Black Waltz chase as their favorite movie from FFIX, when IX has this:

https://www.youtube.com/watch?v=-MqtmQ7EvUU

Seriously, this is my favorite movie in any FF.

That could easily be top 5 favorite scenes in any FF game ever for me. The music, the visuals, the atmosphere they create, the simple dialogue showing how characters like Steiner, Garnet and Beatrix have all grown, it's just perfect in every way.

I'm totally on a FFX kick at the moment due to TDI's LP though and that really effects my judgment of whatever I think is the absolute best. For instance, I'd probably say, currently, my favorite scene in any FF is the FFX party crashing Seymour's evil wedding or the final confrontation with Yunalesca.

I need to buy a new copy of FFX now. It's gotta be like, $5 on Amazon or something.

NikkolasKing
Apr 3, 2010



I realize this has nothing to do with the current conversation but I was reading through FFX's script when debating its merits elsewhere and something dawned on me that I had never considered before.

FFX goes out of its way to make Seymour seem truly monstrous. Even his own mother condemns him when you get Anima.

Only...read this dialogue and consider the context of what a Final Summoning entails.

quote:

Young Seymour: No! Mother, no! I don't want you to become a fayth!
Seymour's Mother: There is no other way. Use me and defeat Sin. Only then will the people accept you.
Young Seymour: I don't care about them! I need you, mother! No one else!
Seymour's Mother: I don't have much time left.

-----------
Seymour's Mother: And so I becae a fayth. But... Because I let him taste power, He began to thirst for more. He was not satisfied with my aeon. He wanted more. More power.

Now we all know what happens when a summoner actually "defeats" Sin. And this wasn't big, evil Seymour. This was sobbing and weeping child Seymour who just had the only person who loved him in the world die.

And her final words? "Kill yourself and then people will like you."

To top it all off, when the traumatized child chooses not to commit suicide, she blames it all on his lust for power.

I really like FFX but I'm getting strong Dirge of Cerberus vibes here. Seymour's mom reminds me so much of Lucrecia in that the game is trying to make her out to be a sympathetic victim when she is in fact a complete monster.

NikkolasKing
Apr 3, 2010



ImpAtom posted:

If I recall, the thing there was that Anima wasn't a "Final Summoning." It was just a summon. His mother said to use a regular summon and destroy Sin. You only get the suicide summoning after Zanarkand and it kills you.

You see the flashback of his mother becoming a fayth in Zanarkand. It should be obvious who turned her into a fayth just from that but when Yunalesca lists all the bonds powerful enough to make a good Final Summon she says between husband and wife (her and Zaeon), friends (Braska and Jecht, potentially other High Summoners) or between mother and child.

And the mere act of summoning the aeon isn't what kills you. I'm pretty sure it's Yu Yevon possessing the Final Aeon that results in the summoner's death.

quote:

Seymour can summon Anima without problem and Yuna can get it later.

Anima isn't Yuna's Final Aeon. She has no special relation to her and that is where a Final Aeon derives its power.

NikkolasKing
Apr 3, 2010



Xavier434 posted:

No, not quite. The final aeon is what kills the summoner. It's just that after the final aeon defeats Sin, Yu Yevon then comes forth and possesses the final aeon in order for Sin to be reborn. That occurs right after both Sin and the summoner dies I thought.

The game doesn't really specify. The best we get is Rikku saying the Final Aeon is going to kill Yuna.
This could mean a couple things. it could indirectly kill her by the simple exertion of its summoning. Or it could mean it turns around and squishes her flat.

I always thought it was the second option. After Sin is destroyed, Yu Yevon possesses the aeon and uses it to kill the summoner.



ImpAtom posted:

Yes, but specifically a final Aeon is the one summoned during the battle with Sin and due to its nature is strong enough to pierce Sin's armor and destroy it. Anima is never shown to be remotely that powerful, even when Seymour summons it against you.

Francois Kofko posted:

By Luca, we can safely say that Seymour really doesn't give a poo poo about his mother, and Yuna knows her only through having a brief chat with her fayth. If the power comes from the bond, then there ain't gonna be much power there.

This could make sense. I always wondered why the party could defeat the thing that defeats Sin only halfway through the game. But if Seymour's antipathy and his mother's own dislike for him and what he's doing weakens the aeon, it would clarify things.

NikkolasKing
Apr 3, 2010



Pyroxene Stigma posted:

If that isn't a testament to awful taste I don't know what is. Xenogears could have been so much more.

If we had gotten a completed Xenogears I'm sure it would have been more or less the same but with a lot more detail. Stuff found only in Perfect Works would have been in the actaul game for example. Maybe Rico would have been important after Nortune.

I think Gears is a deeply flawed game but I love it anyway. It has horrible dungeons, Babel Tower (a whole magnitude of terrible worse than any other dungeon in teh game so I count it as its own flaw), and some really dumb plot elements like what Billy's dad was up to and why he looks different. poo poo like that was just unnecessary.

But then on the other hand, all these things are insignificant as far as I'm concerned. I couldn't care less if Billy's arc is dumb because I don't care about Billy. The game is really only a story about Fei, Elly, the main villains, and that's it. The others are just there for flavor. If you don't like Fe, Eilly, the origin story and all that, you probably won't like the game, no matter how much you enjoy the side charactes and plots.

I really like the backstory of humanity being created by a malicious superweapon AI as well as the tragic love story of all the Fei's and Elly's. I'm a sucker for romance and XG definitely has one of my favorite tales of tested and enduring love in a game.

I also really liked Grahf. He hammed it up to the max but at the end of the day, it's a really interesting twist that the villain is another "Fei" who had already lived through the same suffering Fei did but ended up choosing a different path.

And I think we can all agree the music was some of the best ever, especially on the PS1. Whether you wanted something sweet something sad, or something ominous the OST delivered perfectly in all areas.

NikkolasKing fucked around with this message at 15:38 on Sep 9, 2012

NikkolasKing
Apr 3, 2010



Really? I've always heard Lahan's theme listed as a lot of people's favorite town theme.

There are alternative choices for sweet themes. I prefer these anyway. The latter I like a lot but I can never remember the name.

NikkolasKing
Apr 3, 2010



Bonaventure posted:

The best theme in FFIX is any of the hundred billion variations on the opening title theme.

I hate Ipsen's Castle as a dungeon, but its theme is fantastic. I'm a sucker for anything that references the Dies Irae, though.
https://www.youtube.com/watch?v=iXGSH2AO4JE

"The Place I'll Return to Someday" motif is great and it's nice to see someone remembers the Ipsen Castle version. I love "Terra" just as much as everyone else but I've always had a special fondness for Ipsen's Castle.

I love the FFIX soundtrack to death. I don't see how anyone can say this isn't memorable.
https://www.youtube.com/watch?v=PnQLHIZ6ZGU


Endorph posted:

On the other hand, Kefka's English VA in Dissidia is basically the best thing ever.

Mazed at the very least will know what I'm talking about but who would have ever thought Allen would be the perfect voice for Kefka.

NikkolasKing
Apr 3, 2010



Mister Roboto posted:

No, of course not, that would be silly hyperbole. If you personally remember FF9's music the most, that's fine.

I'm fairly confident you remember these two songs, though:
https://www.youtube.com/watch?v=eVBM3bX7xdw
https://www.youtube.com/watch?v=t7wJ8pE2qKU

Look at my youtube example earlier:

FF9 cover 1,290 results
FF8 cover 1,460 results
FF7 cover 2,460 results
FFx cover 4,190 results

Obviously this isn't the be all and end all of proof about popularity, but it does illustrate that there's definitely a leaning towards FF7 and X. We could start counting individual track names but I think the point is made.

Then there's the Symphonic Fantasies--if you look at the playlist, FF9 is sorely underused. FF7, 8 and X get the most attention. And Kingdom Hearts, inexplicably.

So, as I said: FF9's music is fine, but it's simply not as memorable (and popular) as the rest of the series' soundtracks.

I think an obvious counterpoint is that FFVII and FFX are simply more popular FF titles period, regardless of musical memorability. FFIX was always treated as the darkhorse (comparatively speaking) post-VII title. Reasons have been given such as its release date which I think was around the time of the PS2's launch date and thus when PS1 games were old news.

Now I'm not arguing with you, man. I can't really comment on "general popularity" or memorability because I can remember at least 5-10 songs from everY FF game I've beaten, including FFX-2 which had a pretty average at best OST. I just think there are other reasons for why FFIX doesn't have the same exposure on a place like YouTube.

NikkolasKing
Apr 3, 2010



MrAristocrates posted:

XII had great music, but most of the really memorable stuff was the leitmotifs. Not much other than that really stood out (except Battle on the Big Bridge, which is the best version from any game in the series :colbert:).

FFXII's music is often overlooked, even by its fans. I can name several pieces I love from the game and I think the music is a huge part of the Immersion Factor. FFXII is the most addictive FF I've ever played and I can spend hours just exploring and listening to the area music.

Francois Kofko posted:

Also tri-Ace/tri-Crescendo are amazing and should do all the soundtracks

I've played one game by theme - Star Ocean 3- and the soundtrack was done by Sakuraba. I happened to have recently played another game he did the composition for...
https://www.youtube.com/watch?v=XARPxxfAeUc

The man is amazing.

Fox listed his Top 5 JRPG Soundtracks and after beating Baten Kaitos, I'd have to put it very high in my favoroties list.

No real order...
Xenogears
Xenosaga Episode III (Kajiura pretty much only does anime I think. She needs to do more games)
Final Fantasy IV
Final Fantay X
Baten Kaitos

NikkolasKing
Apr 3, 2010



I thought XIII had a few good tracks. It's the only main series FF I've played that I'd say had a forgettable OST however.

FFIV needs more love.
http://www.youtube.com/watch?v=R3Tx_Of6Dv0

Graphical limitations, audio limitations, it all doesn't loving matter when you're as good as FF4. I'll never forget going to the Moon for the first time with that theme playing.

NikkolasKing
Apr 3, 2010



Valigarmanda posted:

That song still gives me chills when I hear it. Same with its version of the Prelude; I had heard the NES version beforehand and when the main melody first came in I sat in awe. Still do, haha.

FF4 is one of the most solid soundtracks in the series, I think. There is not one song in that entire game I dislike. I remember being 6 years old and hearing "The Dreadful Fight" for the first time and knowing that poo poo just got real. To this day it's my favorite boss theme in the entire series.

With the normal boss theme, Battle with the Four Fiends and Zeromus' final boss music, I dare say absolutely no other FF game has such a perfect collection of boss tunes.

Mr. Maltose posted:

To this very day I find myself humming Cecil's Theme under my breath when working on things.

Unlike a lot of people I have no nostalgic ties to FFIV. I only beat it for the first time last year. Nevertheless, hearing that theme kick in as the forces of the world assemble to fight back the Giant of Babel gives me chills.

Its like the scene in FFIX when the hundreds of silver dragons are fought off by the surprise appearance of Lindblum's and Alexandria's air fleets. No matter how many times I watch these two sequences, they remain as potent as ever.

NikkolasKing
Apr 3, 2010



Mister Roboto posted:

FF12's was poor, though, clearly rushed. So short and nothing too special.

I think the Pharos is the real final dungeon, kinda like how you have "real final bosses" that aren't the final boss of the game.

Of course a lot of people hate the Pharos too. Personally, I loved it.

quote:

FF13 was just odd. Not bad, just...odd. Reminded me of Chrono Cross, lots of weird backtracking and babbling oracles.

I was ready to quit FFXIII because of Orphan's Cradle. I loved Eden Under Siege but that final dungeon was just so boring.

This FFVI talk has made me kinda want to play the game though.... I've avoided it for so long but maybe I'll finally bite the bullet.

NikkolasKing
Apr 3, 2010



MrAristocrates posted:

The Pharos is really awesome the first time you go up. There's this wonderful sense of scale throughout the whole thing.

Of course, I hate the Pharos because loving Subterra AAAAAAAAGH.

I went there once. I promptly got my rear end kicked by the first frog enemy I ran into.

Never went there again.

I'm no completionist if completion is not enjoyable. I've only tried to 100% a couple RPGs (the Xenosaga games) and I didn't even manage that.

The strongest enemy I managed to beat in FFXII was Fafnir(the giant Wyrm in Paramina Rift) and even then that took me God knows how many tries.


Dross posted:

Hope you don't plan on playing XIII-2, its last dungeon is equally boring (and frustratingly hard at random locations).

Absolutely not. I wouldn't say I hated XIII but when i was done with it, I was done with it forever.

I do change my mind a lot but I don't foresee myself playing anything at all XIII-related for quite some time.

NikkolasKing
Apr 3, 2010



Isn't there only like, two party members in XIII-2? Admittedly I know nothing about this Noel guy and I guess Serah was kinda cute in XIII, but I find it hard to believe they can support my interest all on their own.

I didn't like a couple of the playable characters in XIII but the best part about having a full party is that the odds are greater you will find a few others you do like to counterbalance the ones you didn't.

NikkolasKing
Apr 3, 2010



Defiance Industries posted:

And then we realized that wasn't going to last when they gave "YOUR NAME IS HOPE YOU GIVE US HOPE" speeches with totally straight faces.

I thought it was the opposite where Snow says to Hope "we gotta have hope" and then Hope says "we don't have any!"

I really don't know what the gently caress they were thinking. I mean, even if they named them based on regular words, couldn't they have used a foreign version? Vanille is just french for Vanilla right? But when you name a character Hope you are just neutering any attempt you have at serious storytelling or drama because someone is probably gonna use the regular word hope at some point.

And I actually liked Hope. Then again, the things I liked about the game seem to be what a lot of people hated about it. For example, I preferred the first half of the game. That was when most of the characters were developing. Second half of the game meanwhile has the Fifth Ark, Pulse, and of course the final dungeon. Pulse in particular was hell to get through with that tower area you had to climb while doing missions for the stone things.

NikkolasKing
Apr 3, 2010



ImpAtom posted:

They did. The writers are Japanese.


Oh. So if the scene was Hope saying they don't have any hope, they'd actually say Hope in English and then the Japanese word for hope?

I guess that is better?

NikkolasKing
Apr 3, 2010



Well I don't have any problem with exotic sounding names. It's the driving philosophy behind Tina vs. Terra after all. One is exotic to the Japanese and to gkeep that spirit alive, we got an exotic name of our own.

Like I said earlier, the problem for me lay in the fact hope is a word that will probably be brought up in some form. By contrast, I don't think anyone ever mentioned clouds in FFVII and I didn't even known squall was an actual word when I played FFVIII.

It's also why I never had a problem with the Tsviets names in DoC. That game was terrible and the Tsviets themselves sucked but him being called Nero the Sable never bothered me at all. Unlike a certain Fullmetal Alchemist Brotherhood anime where there i a character titled "Envy the Jealous."

edit:

Defiance Industries posted:

The difference between the Sin thing and Lightning and Hope's speeches about the symbolism of their names is that naming a big monster "Sin" is explained in a way that makes it part of the setting. It's not named "Sin" for no reason, it's named "Sin" because the theocratic government that controls the world teach that the monster is a supernatural punishment for the misdeeds of their predecessors. It's like a modern serial killer, sorta. They would get names like the Boston Strangler because they were evocative of what they did. Near as I recall, Sin got the name from victims who needed a name for it.

FF names are usually hamfisted, but Sin is one of the few times they've made it work. For it to be equivalent to that incredible poo poo scene from 13, rather than it being something that you hear as part of the religious teachings in the world, Sin would have to yell "I AM SIN BECAUSE I AM GOING TO PUNISH YOU FOR BAD THINGS YOU HAVE DONE" when he comes by to smash boats or whatever it was he did.

Well yeah, what he said.

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NikkolasKing
Apr 3, 2010



ImpAtom posted:

On the other hand, Hope is an actual name. Like, a name real-world people have. Unlike Cloud or Squall, you can meet people (usually women) named Hope on a fairly regular basis. The same goes for Faith or Charity or Friday or April or Hunter or tons of other real words that are also names. Hope's name is only odd on the surface in that it is usually given to women. The problem with it isn't that people may someday use the word hope, it is that they have a long conversation about HOPE MEANS HOPE.

"Foreignizing" names is silly because many real names are also words. The problem is when the hamhandedness of a name outweighs everything else. Even then it can work if it's in proper context for the media and how you approach it, and the skill of the storyteller.

Now that you mention it, the daughter in Homeward Bound was named Hope. Good call.

Of course I still think it sounds retarded when you name a character after a word and then use the regular word when talking to that character. To use your example of Faith, nobody in Buffy ever talked to Faith about having faith. That would have sounded ridiculous.

Loving Life Partner posted:

Ever since I had a call from Thor about his auto insurance, I'm 100% positive there are a few dozen Cloud's and Squall's running around out there.

I don't know if you watch LPs but I remember a Tipping Forties video where Topikal recounts how a friend heard a woman say to her son "come here Sephiroth!"

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