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Bust-a-Move/Puzzle Bobble 4 is an amazing game. It has super fun mechanics and one of my favorite versus modes in any puzzle game.
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# ¿ Nov 25, 2015 17:24 |
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# ¿ Mar 28, 2024 12:25 |
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Hedgehog Pie posted:I'm playing X-2 on PS4. I rented it shortly after it came out over ten years ago (having enjoyed X), but I couldn't really get into it because I thought it was... well, a little weird. I still think it's a bit weird, but I decided to at least give it a go since I had the HD combo. It definitely has its charm, I'll give it that. I'm slowly getting into the battle style... I think.
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# ¿ Nov 25, 2015 18:43 |
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corn in the bible posted:i hope they put in alma but whenever she enters the arenashe dies and delita takes over
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# ¿ Nov 25, 2015 22:59 |
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I assume you actually meant Ovelia.
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# ¿ Nov 25, 2015 23:00 |
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corn in the bible posted:i hope they add mewt randell
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# ¿ Nov 26, 2015 02:11 |
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Marche finds out that Tidus is a dream and becomes obsessed with killing him.
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# ¿ Nov 26, 2015 02:14 |
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Excels posted:Does anyone else feel like there has been a distinct "pushing-aside" of story and character development in favor of graphical fidelity? Seems like a lot of AAA games have come out lately with godly graphics and very shallow story/gameplay
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# ¿ Nov 27, 2015 18:23 |
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Sunning posted:It will probably be like FFXII or Dragon Age Inquisition where you have areas segmented into MMO-esq zones that open up as you progress through the story. So 'oh no, the car broke down and we can't cross into the next zone on foot' followed by 'oh no, a huge boulder is blocking the road that leads to the next zone,' and 'oh no, an eighteen vehicle pileup is blocking the highway and the prom is tomorrow!' You can go back to previously unlocked areas and do sidequests/hunts in them. I think that's the best way to balance the market's expectations and what the development team can actually pull off.
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# ¿ Nov 27, 2015 22:25 |
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Sorry, Fat Chocobo.
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# ¿ Nov 27, 2015 22:25 |
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Zaphod42 posted:Friendly reminder that FF7 is just Akira
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# ¿ Dec 7, 2015 23:42 |
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Grizzled Patriarch posted:Honestly I never found much of a reason to use magic by the time you get Cait and Vincent. You've already got enemy skills that are way more powerful, and aside from a couple outlier bosses / enemies that are a chore to kill without magic, most things go down just as quickly to physical attacks without having to worry about managing MP. By disc 2 I think the only spells I ever used were like Cure and Life, and summons once in a while if I wanted to watch the animations. Maybe I was just overleveled or something, but using magic always felt like taking the scenic route through battles.
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# ¿ Dec 12, 2015 02:33 |
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Admoon posted:It's really hard for me not to use Vivi but I was thinking of running something like this the next time I play 9. Not sure what the best party for dealing with Ozma is, I never bothered.
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# ¿ Dec 12, 2015 02:38 |
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HoboWithAShotgun posted:All I care about a Final Fantasy game is a good story and characters I like. That's why I couldn't stand the pre-7 games, even though I dragged myself through them.
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# ¿ Dec 13, 2015 01:34 |
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Mega64 posted:Try holding Up + B when the auctioneer's about to announce the next item.
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# ¿ Dec 26, 2015 03:00 |
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# ¿ Dec 27, 2015 21:00 |
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We're posting extremely awesome moments from FF games, right?
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# ¿ Dec 27, 2015 21:00 |
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Momomo posted:So I'm trying FFV again (mobile version, it was literally free) and I want to try and get Blue Magic. How does getting it work, does the mage need to have a skill equipped or anything? Also, how missable are they? I'm at a boss that's a mage lady and her tank husband, and she uses aero, but getting it to hit Galuf in particular is not really working.
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# ¿ Dec 28, 2015 12:47 |
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9 is the best game in the series, and it's very strange to me that everyone doesn't realize this.
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# ¿ Dec 31, 2015 17:11 |
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Reik posted:Just recently played through FFT: War of the Lions on android, never owned a PSP so it was my first time. I get irrationally upset at the direction they took the FFT franchise. There was so much depth in FFT that if they had worked on balance and made a legit sequel it would've killed, instead they dumbed it down and put it on their handheld. Don't get me wrong, I love my 3DS, but I have spent hours researching and trying to find a tactical RPG with as good a job/customization system and nothing compares. What gives?
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# ¿ Dec 31, 2015 17:52 |
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Tenzarin posted:The ending reveal and complete switch into DBZ was super lame. Ill agree the first part intill the airship fight with the black mage was really cool.
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# ¿ Dec 31, 2015 20:15 |
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Tenzarin posted:Goku, was put on Earth to destroy it, but had an accident and lost his memory.
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# ¿ Dec 31, 2015 21:18 |
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ConanThe3rd posted:All I want out of FF9 pc is lagless battles. Hell, if they have to choose between lagless fights and 60fps then this will be the one time I will hold my Framerate Police badge.
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# ¿ Dec 31, 2015 21:25 |
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ConanThe3rd posted:Battles had a nasty habbit of having some horrendous command to action lag exhasibated by the 20(ish) fps.
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# ¿ Dec 31, 2015 22:03 |
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ZenMasterBullshit posted:Dear SE please let this port not be a garbage fire, thank you.
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# ¿ Dec 31, 2015 23:30 |
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Epi Lepi posted:Question, what were the development cycles like tha t ended up with both 8 and 9 coming out in 1999. Was 9 all a B-Team or something?
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# ¿ Jan 1, 2016 19:01 |
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Mega64 posted:Which is kinda bad considering how drat quickly previous FF games were pumped out before the merger. I mean, being a late game kinda hurt 9 as well but a lot of people still worship it.
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# ¿ Jan 1, 2016 22:46 |
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Mega64 posted:I'm saddened Emperor Mateus has died (again). Truly an inspiration for many future androgynous Final Fantasy antagonists.
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# ¿ Jan 11, 2016 22:23 |
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corn in the fridge posted:who, exactly, is the target audience for this??
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# ¿ Jan 14, 2016 16:07 |
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12 did a great job of letting debuffs be useful against bosses and hunts. Unfortunately, your best choice for the first half of the game is to just get really long Quickening chains.
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# ¿ Jan 16, 2016 18:21 |
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Baal posted:I dunno, X gets pretty stupid
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# ¿ Jan 21, 2016 00:37 |
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I love FFXII, but it's just me. I'm the only one.
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# ¿ Jan 24, 2016 00:50 |
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Magic animation in FFXII is going to make a way bigger difference. Only one spell can be on-screen at a time, but characters can keep using physical attacks. So you can prevent magic-heavy enemies from acting by using spells with long animations (mostly black magic) and you can focus on physical attacks to keep attacking through enemy spells.
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# ¿ Jan 24, 2016 13:25 |
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Armitage posted:Is there anything else of note in the Necrohol of Nabudis besides the Zodiac Spear? I wanted to go to the hidden merchant that's apparently there, and I'm still getting my poo poo kicked in despite my guys being levels 57-60. Not only that but I think I accidentally triggered some undead ghost guy that teleports and that went as well as I expected it to. But yes, that place will kick the poo poo out of you just getting there.
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# ¿ Jan 24, 2016 20:52 |
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MrAristocrates posted:Nah that's the Henne Mines, which are even worse
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# ¿ Jan 25, 2016 00:12 |
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I think it either clicks with you or it doesn't.
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# ¿ Jan 28, 2016 23:47 |
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I played without gambits and it was just a fun real-time version of classic FF gameplay.
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# ¿ Jan 29, 2016 02:10 |
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CAPTAIN CAPSLOCK posted:plz dont troll
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# ¿ Jan 29, 2016 02:49 |
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I love FF12 but it has one of the worst beginning sections I've seen in a game.
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# ¿ Jan 29, 2016 02:58 |
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I think it's cool they're putting Agrias in the game.
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# ¿ Jan 29, 2016 13:21 |
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# ¿ Mar 28, 2024 12:25 |
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How does he smell?
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# ¿ Jan 29, 2016 16:25 |