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Mikan
Sep 5, 2007

by Radium

Looks like I got beaten to Meikyuuchat, but let me see if I can still add something. Also I'm going to be helping with the translation process, this game owns.

Ewen Cluney posted:

and there are also "jobs" (which I can't remember any good examples of off the top of my head).

Jobs provide a stat bonus, starting equipment, a Skill and another cool power. Most classes get one Job, while the Servant gets two.
They range from Thief (disable traps) and Hunter (bonuses against monsters, increased material gain) to the Happymancer (a clown who starts the game with party favors and an instrument) to the Drone (slacker, begins play with Booze and Playing Cards, gets rewards for being lazy and letting other people do all the work).
The second book has some advanced Jobs, including Dungeon Masters and Producers and Crime Lords.

In addition to Class, Job and other Skills you can also steal Skills from monsters.

Oh, the awesome charts. There are a lot of random options in Meikyuu Kingdom - you design your Kingdom with random charts, for example. So you might run the Kingdom of The Imperial Arcade Conquest or Heroic Neo-Shogunate. Your Facilities might consist of a well-balanced array of Blacksmiths and Temples and Theaters, or you might have monster citizens hanging around thanks to your royal Fae bloodline.

Game owns.

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Mikan
Sep 5, 2007

by Radium

Guilty Spork posted:

Derp. Ignore me.

I saw that :ssh:

Anyway, here are a few Meikyuu Kingdom things. This is one of the classes: http://d66roc.wordpress.com/2010/10/07/meikyuu-kingdom/
and this is a monster + a chart: http://faustusnotes.wordpress.com/2010/10/06/an-example-random-dungeon-table-from-make-you-kingdom/

Mikan
Sep 5, 2007

by Radium

After rolling on random tables, here is a Meikyuu Kingdom kingdom.

The King is Cypress Seven Enemies, a Bartender. He hates meddling and waking up early, but loves bragging and monsters. When he's out in the dungeon, he can grant allies extra actions by causing Anarchy in the kingdom. (which means a roll on the Disasters chart) Between battles the King gets everyone else drunk to make them better fighters.
The kingdom itself is The Independent Socialist Academy. People are the most important part of The Independent Socialist Academy, which is why it has a Casino and a Jail and an Execution Grounds. :stare: It's all because a crazy alchemist used to make artificial people, and the citizens of The Independent Socialist Academy are terrified they might not be real. They gamble all their money away, and when they get out of line they're thrown in prison or the city's three Ogrekin execute them. The party can learn skills from artificial monsters though!

Cypress Seven Enemies is too busy drinking and boasting to do anything but fight in dungeons :smith:

Mikan
Sep 5, 2007

by Radium

I should probably point out that Cypress is one of the party members, not an NPC or GM thing. He's a straight up player character.

Mikan
Sep 5, 2007

by Radium

Potsticker posted:

And Mikan, that character sounds amazing. I have to ask, is "the party" mentioned in the final line all of the player characters, or does it refer to just Cyprus and his cadre of red-shirts?

The whole party. When you write up the kingdom, there's a chart of Cool Things. You roll once per player + once for the DM. The chart has neat things like Arts and Culture effects for the kingdom or diplomatic bonuses or different monster bloodlines (so you can learn skills from monsters).

Mikan
Sep 5, 2007

by Radium

Cheap Trick is a bro among bros and I still owe him for the Meikyuu Kingdom books/shipping.

Mikan
Sep 5, 2007

by Radium

bahamut posted:

Don't really get why folks are going bonkers for Meikyuu all that much.

You're a monster.

Mikan
Sep 5, 2007

by Radium

I'm really tempted to pick up Giant Allege, especially since people have been pestering me about it. Don't really have time to do much with it but I want to be a defense lawyer in a giant mecha bad enough that I might make time.

DiamondSutra posted:

BUT, having said that? Even though [Meikyuu Kingdom is] western fantasy and all, it's got a LOT of really unique poo poo in it. I'm hoping that some goon can take their copy, and a webcam, and make a youtube video of a flip-through (even a silent one): That might be enough to show why it's so cool. If no one tackles this in a week or two, I'll go and do it (was planning on making a similar vid for another game).

I might do this. I'm not around my books right now, but they are awesome books.

Mikan
Sep 5, 2007

by Radium

I caved and went in for the $250 level. I'd go higher if I could afford it.
The $2800 reward is really cool.

Mikan
Sep 5, 2007

by Radium

Kicking It Forward, kid.

Between this and Meikyuu Kingdom and GSS and Ryuutama I'm gonna have so many cool Japanese rpgs to play.

Mikan
Sep 5, 2007

by Radium

Nanja Monja posted:

I finally managed to get copies of both the Meikyuu Kingdom books.

I still can't get over how pretty the books are. They have excellent layout and visual design.

Mikan
Sep 5, 2007

by Radium

The latest Tenra Bansho Zero update :swoon:

quote:

I'm going to reskin Tenra to loosely simulate a particular console RPG franchise that I PERSONAlly like a lot. It's not going to be a 1 to 1 conversion, because that would bring up copyright concerns (I'm not interested in stealing ideas, just building things from a similar origin point), but it will certainly be inspired by it (and a few other series; honestly there's about 3-4 popular franchises of "high school students fight occult horrors after school"). In short, a game where the player characters are Japanese high school kids in a dark/grim world of ancient and mysterious supernatural horrors, where they can summon magical demons to fight for them at night. School drama by day, fighting for the fate of the world and their own souls by night.

Mikan
Sep 5, 2007

by Radium

Evil Mastermind posted:

Meikyuu Kingdom!

Cheap Trick posted:

Meikyuu Kingdom

Necrofamicom posted:

Meikyuu Kingdom

Badingading posted:

Meikyuu Kingdom

I think I promised to take pictures at some point, so here goes. Album form since I'm not going to list all the pictures inline. Album has more examples of the color pages, monsters, advanced Jobs, etc.

These are the Oukoku book on the right (Kingdom book, mostly player content) and Meikyuu book (Labyrinth book, mostly advanced options and GM things)


The books have a slipcover and a...I want to call it an obi like in Japanese CD cases but I'm not sure what the term is. They're neat though.


There are some color pages at the beginning of each book. They contain a summary of Meikyuu Kingdom, what's in the book as well as a few comics about what it's like to play the game.


This is one of the character classes, the Servant. They're neat! Lower stats, but support skills and they get an extra Job.


Speaking of Jobs, these are some of the basic Jobs. Fan favorite Happymancer included.


The Meikyuu book has some advanced Jobs.


A lot of the stuff in Meikyuu Kingdom is either presented in card or chart form. (So many cards, so many charts.) These are some of the Skills that I'm hypothetically translating in the free time I don't have.

Mikan
Sep 5, 2007

by Radium

The skill cards are slick, and they're one of the reasons I use cards like I do in Last Stand.



All of the skills, monsters, facilities, traps, items, magic items, dungeon rooms, everything, they come in this card format.
The card tells you what kind of card it is, the action type, what kind of check to make, targets, etc along with what the skill does.
With Assault Force, you send your loyal subjects to fight to the death with an enemy.
Translation might need a bit of work, I'm not nearly as good with Japanese as I used to be but this is roughly what the card says except for the flavor text:

ASSAULT FORCE
General Skill
Type: Support
Target: Single
Check: Wit / Target’s Evasion
This skill can be used in combat. When you use this skill, select one character in an adjacent region. That character takes [your Staff/5]d6 damage. You then lose d6 [Staff].

Yes. In Meikyuu Kingdom you can bring your loyal subjects along with you in dungeon crawls and use them to fight enemies/set off traps/explore rooms/meet an untimely end :smith:

Mikan
Sep 5, 2007

by Radium

You have to be careful though, the level of your Kingdom is directly related to the size of your population. Spend too much time sending your Staff to their deaths means you'll own the dungeon part but suck at the kingdom part.

Mikan
Sep 5, 2007

by Radium

Everyone in IRC is probably sick of listening to me gush about how good TBZ is but it's amazing. I'm running a oneshot via roll20 or something similar this week for trad games folks, I'll make a thread once it's ready.

Mikan
Sep 5, 2007

by Radium

I'm playing in an IRC Tenra Bansho Zero game right now. Here are some thoughts.

Character creation seems clunky at first but it's pretty simple. I think part of this might be flipping through a huge pdf on a tablet that takes a few seconds to load each page.
That said, the characters own. I'm playing a street punk Buddhist monk who headbutts people to remind them that life is suffering and the material world is impermanent. (Kabukimono/Buddhist Monk/Fist of Merciful Kannon archetypes)

TBZ really, really thrives on proactive players. It helps keep aiki flowing for one, but with the way Intermissions and Zero Act and everything work it's important. I prefer proactive players in general though.

Having an explicit structure is nice. We haven't interacted with the system a whole lot yet (we're about to!) but the advice and the structure help a lot even without the system mechanics.

We're about do some combat, I'll post about that in a bit.

edit: holy poo poo that poor bandit's nose, Buddhist monks are amazing.

Mikan fucked around with this message at 22:46 on Oct 10, 2012

Mikan
Sep 5, 2007

by Radium

Tyndolionel posted:

Did you make that character from the archetypes, Mikan?

Yeah, archetypes. I used Buddhist Monk (pg 402) Merciful Fist of Kannon (pg 403) and Kabukimono (pg 391). It was surprisingly easy to make a character, took almost no time. If I were playing one of the armors or something like that it might have taken a little longer.

As clunky as character creation looks, it really comes down to
  • pick archetypes
  • write down skills and equipment
  • split 40-ish points between stats

and that's it. This is my character, by the way.
Tenra looks kinda complicated but it's all really simple, it just has a lot of explanation and options.

quote:

Anyway, two potential problems jumped out at me:
1) As mentioned earlier, it's a dice-pool system where the number of dice, the number of successes required, and the target number are all variable.

As you mention, since it's coming from the character sheets it's really not too bad.

quote:

2) A character's Kiai can be used both for one-time success-chance-boosting, as well as character advancement and consumables.

This is true, but characters a) don't tend to grow a whole lot and b) have a set cap of 108 Karma and c) aiki/kiai flows in like crazy and d) as you mentioned it's not necessarily a full campaign kinda game so I'm not sure it will be a huge issue. I'll need to play more before I can say for certain but I feel good about it.

As for the game, we got through Zero Act and the first act before wrapping up. It was a lot of fun! We're gonna handle the first act intermission next time. Combat didn't last too long since I hit a bandit in the nose and did double his Vitality :kiddo:

Mikan
Sep 5, 2007

by Radium

We played for 4-ish hours, but a fair amount of that was finishing up character creation and figuring out the rules and dealing with IRC goofery. Once things got rolling it went quickly and we got through a bunch of scenes in no time. I'm seeing if I can get logs.

I definitely think you can. It's subject to the same traps every RPG has (players agonizing over every decision, spending a hundred hours discussing what to do next, derails) but the system is fast and the game structure does a lot to help. I think that's the real star of the show here, the game structure and advice.

Mikan
Sep 5, 2007

by Radium

Ewen Cluney posted:

I'm pretty sure I told *someone* as much in an email a while back.

That was me. I've actually been in touch with Matt, who set me up with APS. I just never heard anything back from APS in my attempts to get in contact with them and moved on since I am doing about a billion other things these days.

Mikan
Sep 5, 2007

by Radium

Not that I'm aware of. The goon project went the way of all goon projects and nobody else I've talked to is working on it.

Mikan
Sep 5, 2007

by Radium

Ewen Cluney posted:

Speaking of GSS (segue city!) we just put up a free PDF demo for Tabletop Day.

If anyone wants to play this, I'm going to run it in about thirty minutes either on IRC or through Google Hangout and I still need players.

Mikan
Sep 5, 2007

by Radium

Yeah, once I've had a chance to eat dinner and relax a bit I'm going to clean up the IRC log and put it on my site.

Mikan
Sep 5, 2007

by Radium

PublicOpinion posted:

NNow Mikan just needs to post the logs from the demo game, because if that won't sell it to someone, what possibly could?

Scene one and Scene two are up on my site now. Editing these is kind of a headache so I'll have scenes three and four tomorrow.

Mikan
Sep 5, 2007

by Radium

Part three and part four are up now, bringing the story to a close.

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Mikan
Sep 5, 2007

by Radium

Evil Mastermind posted:

Dammit, I'm still waiting on mine. :argh:

Mine came in today :smug:


Potsticker posted:

If it helps, I'm still waiting on my Magicians package. :smith:

And this came in weeks ago :smug:

TBZ went to my old address though, so I'm waiting until my roommate has a chance to drop it by. Can't wait to go through the box.

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