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You do unless it says otherwise.
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# ¿ May 30, 2016 23:20 |
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# ¿ Apr 28, 2024 10:51 |
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Covok posted:Out of curiosity, is anyone currently playing Tenra Bansho Zero? I'm working on a scenario for my group right now. And I'm pretty sure there are 4 or so pre-made scenarios around. Though I'm not sure which are from the KS.
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# ¿ May 31, 2016 20:22 |
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Covok posted:Got any tips. This is turning into quite a bit of work. Though, it's worth noting, that I never plan so any planing is more than I'm used to. That and I made 6 pregens for players with story so that ended up being quite a bit of work. I just think of a concept I think would make an interesting story, figure out how it starts, what I want the climax scene to be like, and which sorts of characters would and would not work well with it. I almost always have some sort of character creation restrictions in place. Nothing too constraining, but it helps keep things on track in the long run. The middle scenes I write are very fluid. I'll usually make a rough outline of how things would ideally go, but individual scenes don't really get plotted out like in LBBP.
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# ¿ May 31, 2016 21:15 |
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Oh that's another thing. Don't feel beholden to making the scenario 5 acts if your story can't sustain it.
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# ¿ Jun 1, 2016 16:57 |
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Yeah. As long as you have that Zero Act you're all good!
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# ¿ Jun 1, 2016 20:20 |
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What I want to know about is Shinobigami. It's been a while since we've heard about even the rough draft of the rules.
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# ¿ Jun 2, 2016 00:32 |
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CHaKKaWaKka posted:Actually, the rough draft was sent to backers on may 3rd! Although they're calling it the Pre-Alpha Pre-Draft, and the email mentioned the real draft should be out in 4-6 weeks(from when the email was sent) I'm not sure how I missed that. Thanks!
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# ¿ Jun 2, 2016 05:03 |
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I generally write the Zero Act around the destiny since I'm going to be assigning it at the end of it anyway. And the other fates are usually generic enough that they don't really need writing around.
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# ¿ Jun 2, 2016 06:00 |
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I tried to like Double Cross, but I just couldn't manage to. It was too crunchy for me to feel like I could make my story how I wanted to, rather than how DX wanted me to, and the translation was off/unclear enough to where I wasn't ever completely sure if we were playing the right way. And yeah, too much reliance on every player needing to know the system pretty darn well, which would probably never happen with my group.
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# ¿ Jun 25, 2016 21:52 |
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Did they update the text significantly since it came out? Because clear and concise are two words I definitely wouldn't describe those mechanics as at that point.
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# ¿ Jun 26, 2016 17:20 |
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I really wish I enjoyed playing the game as much as I did making insane power combos.
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# ¿ Jun 29, 2016 19:45 |
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# ¿ Apr 28, 2024 10:51 |
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I'm pretty sure the lack of proofing played a large part in the rules being too confusing for me and my group.
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# ¿ Jul 1, 2016 06:04 |