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PunkBoy posted:I hope Saejima's section brings the return of beating up deadly animals with your bare hands.
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# ¿ Jun 20, 2012 18:04 |
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# ¿ Mar 28, 2024 19:47 |
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The Welper posted:Isn't the secret for Dead Souls to NOT aim when you're using a gun? That is the manliest manly way. I might be misremembering, but I recall feeling like it was clumsy as hell for the first half hour or so, then changing how I was approaching it, and then it just sorta took care of itself.
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# ¿ Aug 9, 2013 01:49 |
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Neo Rasa posted:Apparently some actual popular crime novelist wrote the story for Yakuza 2 which is why it's longer and has such a bigger array of characters that each get their little moment while the rest of the series was handled internally. I love the other games just as much but it would be awesome to have a really sprawling Yakuza Papers style tale. "The Yakuza Papers" is awesome if any of y'all haven't watched. It's a seventies film series that's basically the Japanese version of The Godfather, taking place from the forties on which follows a few people through the entire modern rise of the Yakuza in Japan after WWII. They're really good. Similar to Kenzan and Ishin, almost every character in the movies is an analogue to an actual person's life and situations from the forties. poo poo like what people were just talking about in Saejima in Yakuza 4 are exactly the kind of thing Fukasaku's films were a reaction against. There's no moment of sudden redemption, no deep and abiding code of honor that ennobles the thugs and assassins, no adorable orphans being rescued and their innocence perpetually preserved. The recurring image in the Battles Without Honor and Humanity is the bombed-out ruins of Hiroshima, and that's the approach Fukasaku's yakuza films take to their subject matter---they're part (in Fukasaku's vision) of the bullshit idealism and institutional lies that defined pre-war Japan, which lead to and were destroyed by the war.
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# ¿ Dec 24, 2014 03:25 |
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oblomov posted:I couldn't get into Hana-bi. It just dragged for me. Loved Sonatine though. For Miike, in general some of his movies I do love, but sometimes, man the violence gets way, way too much. Yakuza trilogy though was pretty good. And if we're talking about surreal deconstructions of the yakuza film, Suzuki's Branded to Kill (1967) is worth mentioning. Definitely not for everyone, it's difficult to even talk about. But it's as dense a commentary on yakuza-film-as-Japanese-pop-culture as you can find. Worth noting for highlighting the (huge) influence the Bond franchise had on Japanese yakuza narratives of the time. SubG fucked around with this message at 02:58 on Dec 25, 2014 |
# ¿ Dec 25, 2014 02:51 |
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oblomov posted:Yeah, Dead or Alive ending was something else... Good tip on Branded to Kill. Will see if I can find it. Suzuki actually directed a bunch of yakuza films that follow the subject matter more or less closely---he worked for Nikkatsu, one of the grand old film production houses of Japan that had, by the '60s, been reduced to cranking out low budget exploitation fare. They really just wanted run-of-the-mill noir and yak films, but Suzuki keep giving them these psychedelic arthouse things. Finally they just fired his rear end (after Branded to Kill) and locked away his films, until there were lawsuits, public demonstrations, student activism, and a whole media circus leading to the films finally being made available again in 1971.
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# ¿ Dec 25, 2014 05:41 |
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precision posted:People pay very large amounts of money to get into and then drunk at clubs and bars whose only function is to bring people (of both sexes and all sexualities) into proximity of other people who will either pretend to be, or actually be, way into them.
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# ¿ Jun 25, 2015 00:24 |
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RICHUNCLEPENNYBAGS posted:What's hard to explain? A girl takes a bath with you and you fool around.
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# ¿ Jun 25, 2015 04:53 |
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RICHUNCLEPENNYBAGS posted:What are you taking about? Other than penetrative sex all this stuff is legal. I mean I don't give a poo poo and it's a silly goddamn derail, but I just don't see the Japanese as being any less circumspect and indirect about their sex trade, and things like hostess bars and soaplands just make them look more so to me.
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# ¿ Jun 26, 2015 02:45 |
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RICHUNCLEPENNYBAGS posted:A soapland is pretty unambiguous about its purpose. I just don't see what you're getting at. I also think European laws on prostitution are way the gently caress more straightforward than Japan's---Japan's entire sex trade is more or less designed around the fact that vaginal intercourse is explicitly prohibited but the law is silent on everything else. If you look at Germany, where prostitution is explicitly legal, or in e.g. Norway where the law was recently changed to prohibit buying but not selling sex, it seems (to me anyway) like something that's much more structured around actually dealing with the issue directly rather than dancing carefully around it. But whatever. RICHUNCLEPENNYBAGS posted:In any case I think you're missing the point, which is that a hostess club, which is explicitly not a "fuzokuten," is more direct about its purpose than analogous Western institutions. Whether sex shops are or not is beside the point; they aren't really in the same category.
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# ¿ Jun 27, 2015 08:04 |
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precision posted:No, I was saying that Japan's direct approach to the concept is weird to us because America's idea of the bar experience is derived from the European idea of the public house, or "pub". So in America we don't think it's weird to pay a $20 cover, and then $10 a drink, so that we can be around attractive people and loud music, even though at that point it bears no real resemblance to going to a pub, which people still do only they're called "dive bars" now.
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# ¿ Jul 1, 2015 11:16 |
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mikeycp posted:I would play an entire game of Sane Taxi.
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# ¿ Dec 11, 2015 00:11 |
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Yechezkel posted:What the hell...
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# ¿ Dec 16, 2015 03:29 |
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Zaggitz posted:Its a nutrient found in strawberries. Now someone tell me when Hokkaido decided to crossbreed all its deer with velociraptors. I mean yeah a buck in rut will occasionally charge, but holy gently caress I've been deer hunting for a lot of years and never once had one of 'em keep me busy while another was sneaking around to attack from behind. And I think they're working with the blink bears that teleport in whenever there's a big sika melee.
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# ¿ Dec 16, 2015 23:25 |
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MrLonghair posted:The deer in the parks where you can buy them crackers to feed? They are like a horde of hungry angry five-year olds who have been told you carry candy. I really think a lot of it is that the way wildlife spawns in the game is...wonky. It seems like there are specific spawn points, and the game doesn't give a poo poo where you are in relation to any of them when it decides whether or not to create new critters there. So a buck that would run away if spawned further away will end up immediately charging you if it spawns right on top of you. In general while I love the Yakuza games it seems like they could use some more interface/usability tweaks. Like the whole hunting/trapping thing is more of a slog than it should be just because of the way the inventory system works. There's no real puzzle/gameplay involved with poo poo like antlers and deer skins not stacking in your inventory since you can just send poo poo to the item box from the field if you're already full. But there's a popup dialogue every loving time it happens, and if you're already full and you take down a bear then that's like four dialogues/fades into and out of the item selection thing every time. Same with resetting traps---you have to gently caress around with sending each animal part to the item box and then select something else to send to free up a space to take the trap into your inventory, and then not mash X again immediately (because you'll jump back from the trap spot) and then mash X after the `Check' indicator comes up, and then select the trap. So it's this fiddly dialogue navigation task every time you want to just take everything and reset the trap which is what you want to do every time anyway. I mean it's not a dealbreaker or anything, but the fact that there's so much poo poo that's obviously very well-thought-out makes the silly intro-to-UI-design mistakes stand out more.
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# ¿ Dec 17, 2015 00:54 |
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In the first chapter I had an accessory, forget what it was, that prevented encounters. Is there anything like that available in the other chapters? I'm getting pretty loving tired of having to curbstomp Town Thugs every couple of steps while I'm covering the entire loving map collecting map fragments as Saejima. Especially since I've already hit the level cap and so don't need the experience.
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# ¿ Dec 19, 2015 04:37 |
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Policenaut posted:I still am kind of baffled that they keep including the meals for completion but offering no way to easily eat them. In previous games, you could go on a date and it'd let you order as much food as you could afford but they fixed that for this one so sometimes I just get into fights and do nothing for a minute so I take enough damage to get something out of it. Still not as convenient as binge eating when quote dating unquote hostesses, but whatevs.
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# ¿ Dec 24, 2015 03:41 |
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Captain Novolin posted:Some contain just plain old healing items, but a lot have cool items that she'll never be able to use, so it's not worth picking any up. Everywhere she can go, akiyama can go, so there's no reason not to wait for him to show up. I mean I've been enjoying Yakuza 5 so far, but it seems to have more kinda bullshit design decisions than the previous installments.
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# ¿ Dec 29, 2015 05:22 |
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Captain Novolin posted:the locker key stuff was way worse in 4, where you could pick them all up with akiyama (i did) and then suddenly there's none for any of the other characters
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# ¿ Dec 29, 2015 05:39 |
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pick-e posted:After doing some thinking and toying around in premium adventure mode, I feel Yakuza 5 is a bit of a disjointed trainwreck in many ways and this is without bringing up the plot. On top of that it's annoying that you can only pay with stuff you have in your active inventory. I understand the reason for limiting e.g. the number of healing items and weapons and so on the player can cart around at once, but with stuff like things you pay the chicken trainers it's just an annoyance. Which is particularly glaring because you can sell poo poo out of the item box at the pawn shop, for example. I mean despite all of this the Yakuza series is one of the few game franchises where I actually look forward to a new game getting released. But holy poo poo guys hire a new UI designer.
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# ¿ Dec 31, 2015 02:59 |
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Serious Frolicking posted:I don't see why you can't send stuff to the item box from anywhere at any time, instead of only one thing at a time and only when you are full. And it doesn't help that the menus and poo poo are bafflingly slow.
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# ¿ Dec 31, 2015 03:33 |
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lets hang out posted:this ufo catcher with the bat you have to get in a hole is insanely hosed up
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# ¿ Jan 4, 2016 06:09 |
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Captain Novolin posted:I'm trying to get the pachinko completion mark and jesus christ these jackpot animations are so loving long. Near as I can tell I'm barely getting any balls out of them, too Unrelated to that, what determines the difficulty and duration of the little QTE you have to do to throw or avoid being thrown by tough opponents? In the Raiden fight in the Victory Road finals, for example, the first couple times (in a single fight) it's normal---just button mash X or O as appropriate and it works. But after the first couple of times it becomes functionally impossible---it doesn't even get done displaying the QTE prompt before it counts it as failed and he either breaks the hold (if I'm trying to throw him) or completes the throw (if he's throwing me) immediately.
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# ¿ Jan 9, 2016 04:31 |
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Captain Novolin posted:I got the ball speed pretty well dialed in so i didn't really mess with it. I turned it off when my reels got full but that was about it. Even looking at the balls won counter i didn't get anything. Where's the balls won counter? The in-game display shows the balls you currently have, total spins, spins since last jackpot, and the number of jackpots so far. If you mean the thing listed under completion, I think that only counts net balls won per pachinko session, not total balls won. So if you blow a thousand and one balls getting to your first jackpot and get a thousand back, as far as the completion score goes you're still at zero.
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# ¿ Jan 9, 2016 05:10 |
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Stelas posted:I'm pretty sure if you drop to help there's a mostly translated guide to the game and where to aim.
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# ¿ Jan 9, 2016 05:36 |
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Man, the Jo Amon fight is some straight up bullshit.
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# ¿ Jan 10, 2016 10:25 |
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Serious Frolicking posted:Anyone know how to make Raiden show up in the coliseum? I fought him as Kiryu, and now he is supposed to be in a cutscene at the coliseum front desk but it never triggers.
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# ¿ Jan 11, 2016 10:58 |
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Samurai Sanders posted:Yeah. Their poo poo belongs in fiction and not real life, and hopefully someday that's the only place it will be.
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# ¿ Jul 28, 2016 11:15 |
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Random Hajile posted:Consider that a blessing. It's like Miike heard that the Yakuza games had substories, and for whatever reason then decided to focus the majority of the film's running time on a few really dumb ones. Tossing in the absolute bare-loving-bones of the Yakuza 1 plot between the substories felt like Miike just threw his hands up and said "Oh yeah, there was supposed be some Kiryu guy doing a thing, wasn't there? Whatever, gently caress it."
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# ¿ Jul 29, 2016 05:47 |
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# ¿ Mar 28, 2024 19:47 |
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Random Hajile posted:Nah, I've seen a few of his other movies. He can tell an actual story when he feels like it. This wasn't that.
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# ¿ Jul 29, 2016 10:26 |