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Owl Inspector
Sep 14, 2011

From what everyone's played so far, does it seem worth the current cost? There are a few problems that worry me, but on the whole I think I can deal with most of the things the reviews complained about since the combat looks solid.

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Owl Inspector
Sep 14, 2011

How bad are the one-shots in general? Usually that sort of thing really pisses me off although I did trudge all the way through Demon's and Dark Souls falling off cliffs many times, but the frustration from one-shots mostly comes down to how quickly I can retry.

If you can load manual saves made from anywhere in the world it wouldn't be so bad, but I've heard completely opposite things about how that works--Can you manually save anywhere and then load from that save so that you don't get 40 minutes into a quest and then have to do it all over again, because one fight at the end one-shotted you and the game never autosaved before then?

Owl Inspector
Sep 14, 2011

Salsa McManus posted:

Holy poo poo. That Kotaku review and comment section is a disaster.

This can apply to nearly anything on Kotaku now.

How much are you generally dying before you find a quest/area you can win? I'm reading pretty conflicting things about this around the internet, with some people cruising along without dying much and others struggling to find a single quest they can beat, with the only real way to tell being trial and error.

I'm nearly convinced but still slightly unsure whether to wait for a price drop, although if nothing else I would like to get my pawn out there now. He's Freighter S. and will be a moderately badass fighter, and probably the pack mule since I'm pretty sure my main Emosnipe is size S.

Owl Inspector
Sep 14, 2011

How viable is it to always rent your healers? After finally ordering this I was going to roll one of the four Strider vocations myself and have my main pawn be a Fighter/general tank, but then I realized that I would always have to get healing mages from other people. Is it easy enough to search for the skills you need that I could rely on getting the ones I'm missing from others, or is that sort of luck-based? I've seen search criteria in videos for vocations but not skills.

Owl Inspector
Sep 14, 2011

Kneel Before Zog posted:

I don't know what to expect with this game. It seems to be like the Souls game. A western stylized rpg made by the east.If I go in expecting something similar to the grand daddy of combat rpgs, Dark Souls, as this game seems to be, will I be disappointed?

It is almost nothing like Demon's/Dark Souls in many ways, you probably should watch more videos or reviews before getting it if that's what you're expecting.

Owl Inspector
Sep 14, 2011

Freighter S. is on the field, ready to hold people in headlocks while you stab their vital organs. Tried to make him generally Scather/Challenger to kill everything and hold attention, for use with ranged vocations. If anyone uses him tell me if I should change his AI.

Just got to Gran Soren, level 13 or so. I've got the 2 escorts from the inn board, the generic kill-things board quests, the grimoire quest, and then the Everfall deal. Am I missing anything major from Gran Soren and and should these all stick around for a while? I've heard about the escorts disappearing but apparently they're almost impossible to do at the level where you can access them.

Edit: Also I didn't get the thief and gardener quests from Cassardis mentioned above, are those gone now or do you just have to get them at a certain time of day or something? I thought I checked the whole town thoroughly.

Owl Inspector fucked around with this message at 07:02 on May 28, 2012

Owl Inspector
Sep 14, 2011

I'm going to become a Ranger soon but I do sort of like being able to run up in melee and beat the poo poo out of things Freighter has knocked over, since the sometimes low frame rates make it hard to aim. How much weaker is Ranger in melee than Strider? It seems like it would be the exact same since dagger core skills/active skills carry over, but that wouldn't make sense since it would then be objectively better than Strider, what with having a better ranged weapon and all.

Also, is there anything from Strider I would really want as Ranger or maybe a future Magick Archer past vocation rank 5? I got that far so I could get the dodge roll and double jump, which are obviously pretty critical to survival as a shieldless vocation, but is there anything as major as those two later on or should I just switch to Ranger now?

Owl Inspector
Sep 14, 2011

I'm pretty sure someone rented Freighter S. and then switched to someone else before even leaving the Rift, he just got 15 RC and 2 star ratings for everything. Before that I got 4,500 RC from one player and 4 stars for battle and combat. Now that he has a pair of tiny spectacles his appearance rating should hopefully go up a bit.

How do you get that witch hunt quest that someone said is a prerequisite for being able to choose who your "romance" is? (since apparently I could wind up with the innkeeper or Symone if the game feels like it at this point, which would be disturbing) I just went through witchwood with Quina and got the brew but haven't seen any witch hunt-looking quests.

Owl Inspector
Sep 14, 2011

^^^ I don't know where it is now, but there was a list that had the stat gains for each vocation per levelup. Although they are fairly different for each vocation, they're individually small enough that it would probably only matter if you've been using one for 40 levels and decide to switch to the complete opposite. I don't have experience with that since I'm only level 19 or so, but it's what the numbers seem to indicate.

Are there any augments from Strider vocation levels 7-9 that would be great on a Ranger or should I just switch now? I want to shoot things with a weapon that is bigger than I am.

skinny white boy posted:

15 seconds is too long. Dark Souls does it without the game even stopping. Mind blowing, right?

The game does checkpoint saves that don't stop you from moving around and doing things. Why is it when you want to save that you've got to stop playing the game?

The automatic saves slow the game down a lot while they're running, I usually just pause until they're finished. It's unfortunate that the only way to really be secure is to frequently save, but 15 seconds is still incredibly bitchy for that option when you could just deal with checkpoint saves separated by 30-60 minutes.

The Dark Souls comparison doesn't even make sense because its autosave is only to keep you from circumventing the difficulty and to let you quit anytime. It still kicks you all the way back to a checkpoint when you lose.

Most of the Dark Souls comparisons people keep repeating don't make any sense. Dragon's Dogma is extremely flawed but not because it simply isn't Dark Souls.

Owl Inspector fucked around with this message at 03:49 on May 29, 2012

Owl Inspector
Sep 14, 2011

I got the Bronze Idol from the witch's house, but I've heard about getting locked out of better upgrades by using it instead of better versions. What should I do with it, if anything? There don't seem to be any quests that need it or anything.

Owl Inspector
Sep 14, 2011

I had a pawn with Pioneer AI and he was the most annoying thing. He was a sorcerer so I mostly wanted him super attacking things or casting buffs, which he did pretty well...but not without ensuring that he took up as much screen space as humanly possible every second he could manage, which included running into monsters and stopping to cast spells while they drooled on him instead of letting Freighter S. handle them. Please do not give your sorcerer pawn Pioneer settings, especially if you also have them set to speculate on the origins of every beetle and tuft of nose hair they see. I'm not sure I could have made a pawn that called more attention to itself.

After switching him out I tried the escort quest for Mercedes to the shadow fort, and goddamn people weren't lying about those escorts being ridiculous. I was sort of able to handle it around level 21, but the thing was available at level 7 (what a joke). I had to reload four times after winning various fights and about to congratulate myself, before suddenly noticing Mercedes face down in the dirt. The trip also involved bumping into a dragon that napalmed me from the sky while the pawns went nuts and ran in circles. Made it though, and now Freighter has a cool shield.

On the way back a helmeted cyclops showed up, which was a brief but awesome fight. Followed the thread's advice and glued myself to its helmet, then unleashed tenfold arrow ~5 times into its eye when it took the helmet off. Didn't last long after that. The large monster fights have been awesome so far, but I can't do them with an escort along since they always die.

Miijhal posted:

edit: Also, my PSN name and info seem to be multiplying in the spreadsheet. I have no idea what's going on, but my info is winding up in the cells above and below mine, overwriting other people's info. Right both Gestalt Intellect and Gnomer's rows have my PSN ID and character information.

Well that's weird, re-added Freighter S. to the list. I did see earlier that the column headers had all gotten dragged about halfway down the list and the PSN ID and Gamertag columns had gotten jumbled, so somebody is either screwing around or doesn't know what they're doing.

Owl Inspector
Sep 14, 2011

Zarick posted:

I hate ogres more than anything else in this game. Let's take a cyclops, remove its weaknesses (slow speed, ability to be disarmed, and eyeball weak point), make it a little smaller and give it an enrage that makes it near impossible to melee at low health.

I can beat them sometimes but occasionally they'll just spin around fists extended being an impenetrable wall of meat. The only reliable way seems to be magic, and damned if I can ever get my pawns to cast anything while an ogre's about.

I've only fought the one in Everfall but it was somewhat manageable as a vocation rank 1 ranger. Of course it did take one retry and being the only female in the group definitely wasn't fun, but being able to launch Dire Arrows at its head from a distance meant I at least didn't have to wait for pawns to do everything. It's probably a bit much to say you should switch vocations just for one enemy, but you should try fighting one with a bow sometime.

Owl Inspector
Sep 14, 2011

Somebody alphabetically sorted the first two rows of the goon pawn list which moved the header row to the middle and misaligned a bunch of other ones. Don't do that.

Cbouncerrun posted:

Does the more items you're carrying really slow you down/increase stamina usage? That's a really lovely mechanic if so.

It slows you down over 5 encumbrance brackets. I just made my main pawn be a huge dude so he can carry everything for the party and still be at light burden. It's yet to be an issue, except when I finished that quest that gives you 40 war bugles in the middle of a fight and they all teleported into my pockets, suddenly kicking me up to heavy encumbrance which I'm sure was a rather disturbing event for my character.

Owl Inspector
Sep 14, 2011

What sorts of things would I get from killing the drake in Dragonfire Grove? I'm around level 28 (I think) and since I've had over 300,000 gold for a while with nothing to spend it on (I've done no plot quests past Everfall), I was thinking about buying one of those ridiculous arrows that apparently one-shots anything. Has anyone used them and can confirm that it would kill that drake?

It's just always there every time I pass by, being alive and whatnot. I don't like that.

Owl Inspector
Sep 14, 2011

I recall seeing a cool mouth guard mask (not a full Executioner Miralda-style hood) in a stream before the game came out. Where can I get one of those, assuming I'm not misremembering it?

The giant monster fights are seriously the best part of this game. Unless they become complete bullshit later, every one so far has been completely epic and really feels like what the game was made to do best. Escorting Barnaby, taking a slightly different route to Bloodwater Beach than my first trip there, finding the golem at the Tomb of the Unknown Traveler, and fighting it by the light from sorcerer spells as the sun went down was amazing. I've hardly done any of the story quests and I'm already level 31 because every random escort that hardly gives me any worthwhile reward always results in an amazing trip, and now that I'm a Ranger I can keep the escorts alive by staying in back.

I also just got the Gamble Shot and every goddamn cyclops in the world without a helmet had better go hide. It's a bad day to be an eyeball.

Owl Inspector
Sep 14, 2011

Kingtheninja posted:

Picked this up today, and I'm not sure what to go with for body type. The vocations that interest me most are the strider/ranger and Warrior (for the bigass swords). My initial character build was made more for range, the S size. Will that hinder me too much as a warrior?

Smaller size reduces your range and the amount of weight you can carry, and makes it easier to get knocked around. (apparently. I've never been hit and not been staggered as size S, maybe you can tank hits at higher weight?) However, it also reduces the size of your hitbox, significantly lowers your stamina consumption, and lets you run faster, so it can be worth it. I don't know how well it would work with warrior but I've been a size S strider and ranger all game and have loved it. Just make your main pawn be large and heavy so it can carry all your things.

Owl Inspector
Sep 14, 2011

Can you see some visual indication of when a pawn is using curatives? I'm using Freighter S. to hold everything and then taking items from him when I need them, but I get the impression he's using a lot of these when I'm not looking, even though he isn't set to Utilitarian yet (though I'll be giving him that inclination since several people said it was good). I just don't want him using the likes of Panaceas because I accidentally wandered into my mage pawn's blindness field to hit the last goblin in a fight, or wasting tons of curatives on fights that we could have won without them.

Also, does your main pawn count as an NPC whose affinity you can raise? Since there seems to be no way around it, I would be completely okay with Emosnipe and Freighter S. getting together but not most of these NPCs. Not that I'm anywhere close to finishing the main game, but it's pretty awesome if you can do that.

Owl Inspector
Sep 14, 2011

flymonkey posted:

And your main pawn does not count as an NPC with a raisable affinity.

Oh god I'm afraid of the innkeeper now. :ohdear:

whatwillitbetoday

Owl Inspector
Sep 14, 2011

Does anybody know how staggering works? I've been a Strider up to rank 6 before switching to a Ranger up to max rank, and recently swapped with my main pawn so I'm a Fighter and he's a Strider, so we can get some different augments. I'm taking way more hits than I did as a Ranger, which I assume Freighter S. just dealt with. But it seems like if you get hit even once you're basically hosed until the enemies decide to let up because your invincibility frames end before your ability to do anything returns.

I'm using pretty close to the best armor available at the moment, so that doesn't seem to matter much. I am size S, but it seems unlikely that being just one size below average would make a goblin's weakest attack cause a stagger. I've yet to die since I switched but I can definitely see this being a problem down the line, since it likes to randomly point the shield in the wrong direction and then there's nothing you seem to be able to do after getting hit once. Maybe I'm just too used to the dodge roll by now, but poo poo, I don't even know how you're supposed to play Warrior since you don't even have a shield. Not that I'm likely to try that unless Fighter shows a lot more promise.

There are two stats that sound very similar ("knockdown resistance" and "stagger resistance" or somesuch) in the Status list which would appear to act like Poise in Dark Souls, but raising them doesn't seem to help.

Owl Inspector fucked around with this message at 08:53 on May 31, 2012

Owl Inspector
Sep 14, 2011

Where is the Chamberlain's Affidavit from the alehouse notice board quest? There's absolutely no indication of where it is from the description, and no map markers or NPCs to tell you about it when you set it as active.

Owl Inspector
Sep 14, 2011

Primetime posted:

I finally got around to buying this game, and I have to say, it's a lot more fun than I expected. I've been running around as a Strider for the past few days just trying hit moving targets with cloudshot volley.

I'm looking to stay with the archer classes through this playthrough, and I was wondering. Is it worthwhile to switch to a warrior/mage for a little while just to pick up a few of their vocations, or would I be better off maxing out the strider->Ranger path and buying high level skills for those classes?

I'm just curious if the high level archer augments will outclass the health/encumbrance boosts of fighter augments, or if I'll be using the health boost right through the end game.

You can live without the health boost from Fighter, but the extra carrying capacity will be extremely useful since it adds all the extra space to the Very Light segment of the bar. I've been Strider and Ranger through level 30, but recently switched to Fighter just to get that augment. Strider has the most balanced stat gain per level, so it's easy enough to switch to other vocations to get new augments. Switching away from a dagger vocation is hard going when you're used to that dodge roll and double jump, though.

Owl Inspector
Sep 14, 2011

Rascyc posted:

The thing about the story is that it really doesn't get in your way for the most part. All the scenes are short and sweet and almost always involve going to stick your sword in things. The worst quest in the game is really the stupid child escort and the video a few posts above is really he best outcome.

Speaking of which, do nonhostile city NPCs react to physics attacks besides grabbing and throwing? Because she really needs to be Dire Arrowed 100 feet into the air, preferably into the aqueduct. Or maybe off a rooftop. The things this game makes you do for some upgrades...

Owl Inspector
Sep 14, 2011

When I got Salmonet's Grimoire I killed all the bandits in the castle. Now when I go back there, Maul has a quest marker over his head, but everybody goes nuts and tries to kill me when I get close. So I killed them all again. Am I hosed or will this eventually stop or something?

Fighter is starting to grow on me but I still don't understand the core skill that apparently (if I'm reading this right) reduces damage or downtime when you get knocked over if you time a button press correctly. I've never gotten this to work, although I've pressed it pretty close to right when I hit the ground. Is it just really specific timing or are you supposed to do it at a different moment?

Owl Inspector
Sep 14, 2011

NESguerilla posted:

Sometimes it cracks me up how souless the NPC's are. It's so gamey the way they don't react to anything at all. Break out of jail on front of a guard? Who cares? Steal some guys book he is reading? No prob. Just do whatever the gently caress you want and if it isn't in the quest log it won't matter.

I think I like the NPCs being so unresponsive. At one point in Gyoru's stream he couldn't beat some bandits, so he grabbed a random guard off the road and repeatedly threw him forward until he reached the bandits again. The guard actually helped and he won.

Owl Inspector
Sep 14, 2011

Falcon2001 posted:

So, I've been playing Mystic Knight, because Warrior not having six special abilities is super bullshit, but I can't see how any other class could be better than MK. Having party buffs, awesome shield abilities (Riposte is amazing for most stuff that isn't a grab), and fairly decent damage makes me wonder why I would bother with something else.

The ability to shoot ten arrows at a time from long range at a weak spot that would normally require you to climb is pretty nice, or knocking things out of the air with a wire-guided arrow.

quote:

Question: Is there a way to change your build, like height/weight? I'm huge and kind fo want to try a slimmer character.

Lower your weight in the character editor when you open it up, there's a chart of the weight classes and their effects in the OP.

quote:

Question 2: I bought the rune crystal item that gives you unlimited restyles of your character, how do you use it?

It's on the title screen for some reason, you have to quit the game and it'll be under Load.

Owl Inspector
Sep 14, 2011

The inherent relativity and unreliability of review scores has always made them an inaccurate way to judge a game and it's pretty stupid that so much of the industry still reveres Metacritic ratings. Using a number to dictate the quality of something as complex as a modern game is fairly ridiculous, at least in terms of how seriously some people take those numbers.

Blunt Force Trauma posted:

So why does every cyclops I kill drop two misshapen eyes? :colbert:

The Qurupeco from Monster Hunter is capable of dropping two Strange Beaks from one kill. Just consider the fact that MH devs worked on this to be related.

Owl Inspector fucked around with this message at 18:01 on Jun 1, 2012

Owl Inspector
Sep 14, 2011

Cbouncerrun posted:

Uh I just combined a bunch of stuff from my storage, and the combined items just disappeared. They aren't in my inventory either.

EDIT: Oh nevermind. They just weren't showing because they aren't combinable items.

I had this exact same reaction yesterday. Made 20 party heal items and thought the game glitched because I forgot I was still in the combine menu.

Speaking of which, if you use your main pawn as a pack mule like me, don't let them handle your party heals and status removers. It's better to get the Fighter weight or Strider speed augment and do it yourself. Freighter S. just used a Panacea to cure being drenched when we were just crossing to the other side of the river. Good job buddy, I'll be handling those from now on.

Owl Inspector
Sep 14, 2011

Despite being entirely designed around being a badass tanky Fighter, Freighter S. got me the biggest RC haul and generally positive rating from anyone while I had him temporarily changed to Strider to get some different augments. :psyduck: Although for some reason nobody has still ever left a comment, just ratings and items.

Giving the Gold Idol to Madeleine was worth it, I'm starting to get armor combinations that remind me of some awesome Monster Hunter sets. I actually kind of like that the game isn't so difficult that you have to min/max your stats and whatnot, so you can use whatever armor you want as long as it's at least decent. There's almost no point to most of the cloaks and capes I've seen so far except that they look cool and animate extremely well. Seriously, I don't think I've seen another game that animates capes as well as Dragon's Dogma.

Owl Inspector
Sep 14, 2011

What's the recipe for petrification cures? Everybody says the cockatrice is ridiculous and I've only gotten something around 3 of the petrification cures over the course of the game so far.

Also, how do elemental weapons work? I've seen/found several weapons that have a permanent enchantment on them, but they do appear to have some physical damage on them. Can you still do some damage to things that resist that element through the physical damage, and can you use enchantments to overwrite the element temporarily? I'm getting a lot more use out of fire and holy enchantments but these things do the likes of ice and darkness damage, which would be nice here and there but not in most cases.

Owl Inspector
Sep 14, 2011

Needs More Jazz posted:

Thinking of starting a new game so I can get all the stuff I didn't even know about in my first playthrough. I played Sorcerer and that was incredibly satisfying in terms of the raw damage I could put out. Do any of the other classes play similar in terms of the 'hang back and make things dead' thing? I was thinking Magic Archer might be similar to what I like, but still allow me to mix things up a little.

Ranger is basically the closest thing there is to a sniper class. It has a shot that gives you something like a 10x zoom and another one that takes all your stamina to fire but lets you guide a high-powered arrow mid-flight in slow motion. Also some of the abilities sound a little bit like gunshots. It's great fun.

I was planning on playing Assassin next but I'm seriously reconsidering and switching to Magick Archer based on the description because I want to light myself on fire and crawl around on giant monsters like some sort of horrible flaming cockroach.

Owl Inspector
Sep 14, 2011

I still can't get Maul's bandits to stop attacking me every time they respawn. Guess I'll just do that quest on my eventual second character.

Kieyen posted:

Trying wearing gear that looks good instead of providing better stats. Also, I was typing this and I looked back and one of my pawns was leaning over and waving her hand in my arisen's face.

This is one of the best idle animations ever, I love that they put that in rather than having the PC do the idle animations.

Owl Inspector
Sep 14, 2011

The Lone Badger posted:

Could someone give me a hint on fighting the giant under the pawn guild? I climb up to his neck and start stabbing and his health bar barely budges. I'm using stilettos and spent 14 levels as a Fighter so I should have a fair attack power.

Just shoot it repeatedly and run away a lot if you're female. Otherwise wait for it to attack a female and then aim for the head. Alternatively you can try luring it off the edge, or moving the lever again to open up a different path around him.

edit: Explosive barrels are also quite powerful, you can carry one down from higher in the area. Also don't feel too bad if you're having a hard time with it, for some reason ogres are really hard despite not getting a special health bar or much ceremony when they show up.

Owl Inspector fucked around with this message at 03:00 on Jun 3, 2012

Owl Inspector
Sep 14, 2011

Do hybrid vocations level up slower than others? I'm trying to get Assassin to the point where it's actually interesting or different from Strider or Fighter, and killing a gryphon, a cyclops, and a metal golem didn't push it from level 4 to level 5. Meanwhile, in that time Freighter S. went from warrior level 1 to 4.

Owl Inspector
Sep 14, 2011

Pierson posted:

Man what's with those sword-and-shield bandits they sprinkle into bandit packs at the start of the game that are about five times tougher than their buddies? I've started a new game playing as a strider and since the game has no dodge I'm really feeling the pain from those guys. :(

There is a dodge (and double jump), you just need to get strider to vocation rank 5 to unlock it. It really does feel like a necessary part of the class though, when I switch to things without daggers it really reminds me how reliant on the dodge I am.

Also, once you get Ensnare, you'll be laughing at those sword and shield bandits while you're knocking them down and throwing them over cliffs.

Owl Inspector
Sep 14, 2011

Lotish posted:

That's a really good Geralt and Zoltan, I gotta say. Shame you can't make the beard crazier--I personally find there's only two or three facial hair cuts that really "work," you know?

So I'm having what seems to be a problem: I've got the quest "Parcel Delivery Service." I go to Soulflayer Canyon, where it says the parcels are supposed to be, right? I've cleared the place out three times and found nothing remotely like a parcel. I'm still 0/10 for quest objectives. What gives?

You also get them all at once in a big pile, so the fact that you need 10 is kinda deceptive and makes you think you'll be getting them constantly through the canyon.

Owl Inspector
Sep 14, 2011

Psalmanazar posted:

So I just missed the dialog with the duchess after getting into the castle because I walked several metres forwards and hit a plot flag. Am I missing out much? The drat thing autosaved so I can't go back.

You can talk to her the first time you go into the castle? I just explored the courtyard and then ran in to talk to the duke. I've since done about 3 quests for the duke's administrator dude and just assumed all the duchess-related things I'd read about came later, but if not I think I locked myself out of all that.

Well I guess if that's the case I won't have to worry about getting jumped by her. Except Selene has a pink glow around her and the innkeeper makes a jingly noise when I talk to him, so I'm not safe yet. I'm afraid of all these harmless NPCs now. :ohdear:

I was going to give Quina's flower to Steffen except I couldn't find him so I slept to reset his position and it wilted. :saddowns:

Owl Inspector
Sep 14, 2011

Funkmaster General posted:

Interestingly enough, the PS3 version dragon is at an immensely higher generation. I don't know if this has to do with him being balanced differently or a higher crazy grinding Japanese playerbase or what.

I'd expect the PS3 version simply sold more copies. Not that I've seen any statistics but I don't know why else that would be.

Owl Inspector
Sep 14, 2011

Scott Bakula posted:

My mage pawn is really useful most of the time but I don't know why she keeps trying to climb the hydra instead of casting spells

I was using her recently and she was actually quite good with the exact set of spells I wanted, but for some reason when I fought the cockatrice she just sort of broke. While I circle-strafed with a bow she just followed me around constantly and did nothing in particular, aside from heal occasionally. It was really strange. (Edit: Now that I think about it, Freighter S. was completely useless too despite being a primary Scather)

Got Assassin up to rank 6 and it's starting to get more interesting. Combining Instant Reset with Easy Kill basically lets me go right from attacking to slitting someone's throat, but unfortunately the damage on it isn't quite what I'd like it to be considering the stamina cost and the need to time it right. Is the upgraded version much better? Also, can you use it on anything besides bandits and skeletons?

Owl Inspector fucked around with this message at 09:59 on Jun 4, 2012

Owl Inspector
Sep 14, 2011

NuckmasterJ posted:

I tried that method and cut thru the saurians and found a Chimera (with 5+ Saurians sleeping next to it) that aggro's my escort (Mercedes) instantly and refuses to pay attention to anything else. Poor Mercedes, I think its the accent monsters don't like. I've been shaking my fist so much today that my wrist is starting to hurt. Reminds me of Dark Souls lol

That Mercedes escort was the first one I tried and was definitely the most frustrating since I hadn't even seen the whole map in the OP and was just running into the fog blindly. I hit that chimera and every pack of bandits on the way there across several attempts, having to save after every little fight since I'd frequently "win" an encounter and then see Mercedes lying in the dirt.

I would just follow the roads until you get past that forest with the chimera, and then you can cut straight up with only goblins and a couple saurians in the way unless you're unlucky. Run away from the drake if it's in the way and make a run northwest from there to the objective, as you'll avoid most of the goblins if you take the drake route, and if it isn't in the way then you can rest at the camp and slowly take the path with easier goblins and saurians.

Once you get an escort finished to a certain location and have it mapped out, they're much easier after that.

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Owl Inspector
Sep 14, 2011

blackguy32 posted:

How does armor work? Is there different chest pieces that some cover arms while others cover the chest?

I ask that because when I am previewing them it seems that my base shirt hardly changes but my outfit will gain sleeves.

There are "clothing" and "armor" which are separate things that can be layered on the same body part. Clothing is usually shirts and things, armor typically just covers specific things like chest, calves, hands, and whatnot. There isn't a clothing slot for some body parts like arms, so if you want sleeves for instance, you'll need a torso clothing that covers your arms. If I recall correctly, there is clothing for torso and legs and armor for everything else.

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