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Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Just started playing this and drove myself nuts trying to make Pam from Archer as my pawn, all the level 5 pawns online suck donkey balls. Every single one is either a child, a really bland white dude, or a super model. My ideal second pawn would be a big fat mage with friar tuck hair. Or even just a Gandalf lookin' dude :(

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Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
I'm having a hard time deciding between skills based on their descriptions in game, will I gimp myself if I just take whichever ones fancy me? I'd rather not spoil myself by reading character build info (and probably more importantly) watching the skill animations on youtube. I'm a strider planning to go assassin, if that makes any difference.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Is there any way to log into the pawn system from just a regular browser? Wanna check in on my stuff. Also, are we meant to add the people on the goon spreadsheet as friends before we hire their pawns?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Is there any advantage to not taking the max number of pawns like more xp?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Cbouncerrun posted:

Sprint and Reset are also pretty good.

The description of Sprint that I read in game is really confusing. Is it just a few dodge type moves you can do or what?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Cbouncerrun posted:

It puts you into a sprint(which uses very low stamina by the way) and you get a couple ways of ending. My favourite is a slide kick you do by hitting Triangle/Y that knocks enemies over. Sprint is a nice way for moving around the battlefield quicker.

Ah, boss. I'm liking the strider moves so far. Catching multiple goblins in [whatever the first strider ability is] and watching them helplessly spasm and die is very satisfying, topped off with a celebratory spinning kick.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Is the DLC just those make-work notice board quests and horse armor?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
I feel like since forever, that real-time-RPG combat has been fundamentally boring and worthless. Fighting game combat has always been awesome (more or less) so I'm very happy to see that get folded into the real-time-RPG genre, although Dragon's Dogma of course isn't the first game to do that (M&B, D.* Souls). The combat in this game is really good but I have to agree that the open world is smaller and more theme park-y than other open world games. The world (outside of the cities) and the usual open world features, like 'harvesting', have been handled in a MMO kind of style. Even enemy sight ranges and behaviour seem quite similar to an MMO- spawns of enemies will spasm outward to attack you from their spawn location and back, seemingly forgetting about you at random, ranged enemies will often ignore you unless you are very close to them, nothing chases in a very natural way. There are tons of items and recipes and lots of hand placed loot, but it's not used in a way that makes you care about it. I really like the pawn system but I don't understand why they needed to be explained as faerie people? Why not just human mercenaries, it doesn't make any less sense.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

titties posted:

I thought my pawn had been getting hired a lot because it is an anime. I didn't realize that the game simulates hiring until someone actually used my pawn and sent it back with a rock and 3 stars. It has been hired exactly once.

Is that what it means when you get your dude back with no rating/enemies/quests/experience whatever stats?

Also why does it say in game to use a PC web browser to get more features out of the pawn community thing? Is there any possible way to access the pawn community from a PC web browser? There is certainly no mention of it on the Capcom website/forums, the DD website, or the DD Facebook page.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
That website is truly useless. The only thing I'd ever want to do on there is search by name or PSN ID and I can't even do that. No wonder they hid the thing. Oh and as a bonus I'm meant to open it with Internet Explorer, my favourite web browser.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Does your staff have any effect on spells or core skills? The 'Magick' stat is kind of ambiguous, and it's different for primary and secondary even though the staff takes up both slots.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Is there any way to stop my pawn from immediately jumping in the water in the Water Temple Ruins, so that I don't have to run back to the nearest rift stone 15 seconds after I enter the place, every time?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Sindai posted:

Haha, I don't think anyone else has had that happen to them. What's your pawn's class and inclinations? Does it say anything before suiciding?

He's a mage scather/guardian, and he just says something like "I can still fight!" or "I'll protect you master!" then he disappears off the map and I have to run back to a stone :gonk:

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
If I killed Ophis already will she ever respawn? My aspergers demands that I finish all the notice board quests.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Arstan posted:

She'll respawn, but she won't talk to you about the quest until you start a new game. Same with what's his face at the manly bandit camp.

I killed the male bandit guy and he talked to me when he respawned.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
I'm also playing solo assassin, except I can't be bothered to kill my pawn off so I just let him put down firewalls and whatnot whenever he feels like. He's like a mascot, or a perpetual escort mission. If I could ask him to guard the Union Inn that would be great.

The crossover between classes is a bit unclear to me. I maxed out Strider before taking Assassin and now I'm one pip from maxing out Assassin, but was there any point to leveling Strider? Are there Strider skills which aren't disabled while an Assassin, but which you couldn't take as an Assassin anyway? After I max out Assassin will I get any mileage out of leveling Ranger or Fighter or something? I was so bummed when Assassin disabled my Mad Dash. Wind Harness is totally not the same thing.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Konig posted:

The main reason for leveling classes you don't think you'll play as is for the augments - for instance, level 9 strider augment lets you carry Average weight equipment and move as though you are Light encumbrance, and so on for the other levels. Assassin skills can be used only as an assassin, unless they are shared by other classes - there's little icons down in the description for the skill. And once you reach level 9 assassin, ditch that pawn immediately, the level 9 aug will increase your damage output by 70%. Couple that with the night-time 70% and you have an unstoppable machine.

So what is the meaning of the no icon ones? Stay available for all classes once taken?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
I wonder about Core Skills then, they don't have class restriction icons I don't think.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Konig posted:

Yep, learn how to double jump as a strider, you can double jump as any dagger-wielding class

That particular one I definitely noticed. It's the main reason I hate using a sword as an Assassin.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Don't want to read the specific unlocks and spoil myself, do MA or Ranger get better daggery skills? Currently maxed Strider and Assassin.

Also, is there any way that gouge is better than hundred kisses? Doessn't seem to do more damage.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Agreed on the combat mechanics being cool. The actual encounters you find are quite half-baked, I thought. So far no monster or boss fights have been challenging solo or with pawns, the most fun fights are against those sword and shield bandits and the skeleton knights/mages. Some world/boss-event PvP and co-op would be amazing.

e: not true actually, Shadow Fort fight is awesome.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Will I get to fight a real live version of whatever weird turkey-monster those Gran Soren guards find dead outside the city?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

titties posted:

I think the gouge skills are usable when you're climbing on monsters.

Hundred kisses is also usable while climbing. Gouge is only usable while climbing.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Captain McStabbin posted:

Normal gouge seemed kind of meh, but dire gouge is mindblowingly amazing. Add on to that the fact that swords just tend to have higher attack ratings than daggers and you'll probably be doing more damage. Hundred Kisses, and really any of those "tap rapidly to attack" moves, always kind of bothered me because your character wouldn't stop when you stopped pressing. Instead you have to wait a couple more seconds to some little flourish. And yes, I'm aware of reset, but I want to go all offense, all the time. :black101:

Also, only being able to use it while climbing never bothered me because intimate gambit and antler toss keep everything stunlocked.

Instant reset is like cheating. I feel bad using it but it's so good.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
That Asalam escort mission is doubly horrible because if he dies you can't rest in Gran Soren until god knows when.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

EthanSteele posted:

Finished up Strider and after starting Fighter and then Warrior I don't know if I can ever go back to not having a ranged attack ever again, the difference in Griffin fighting went from "impossible to get it down" to "30 seconds it's dead"

Are all the storyline fights even possible without ranged? I would think the Salomet fight and the one against the two Salvation wight-things are not possible without ranged since the former teleports instantly and the latter are flying and never land under any circumstances AFAIK.

I had to beat them with a lovely unupgraded bow and that starting bow skill.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Marogareh posted:

I actually beat Salomet the first time as a warrior with one pawn since my main and other pawn disappeared with no warning whatsoever. It was pretty much solo since that pawn kept dying over and over but he's hittable if you kill enough skeletons. The wights have a move that brings them down to almost ground level were you can wail on them but other than that you have to wait it out and dodge poo poo.

I killed all of Salomet's summons because I figured once they were gone he would change attack patterns and stop teleporting but he didn't. No matter how fast I rushed him he would just teleport once I reached him. Most of the time without even completing (or starting) his cast animation. In the end I just circled him and fired arrows. Same with the wights, their attack pattern is so lame they cannot hit you if you circle strafe while aiming the bow.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
I don't have a problem with enemies being 100% resistant to either magic or physical. The only vocation that's encouraged to solo is assassin and they do 50/50 physical and magical I think. At least my (non-ranged) weapons all show about equal physical and magical.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Miijhal posted:

The only magic skills Assassin's have are Powder Blast and Advanced Trigger, although they can have elemental weapons.

I've only ever used elemental weapons. If there are more effective ones in the game then I haven't found them yet. Using assassin skills while wielding an elemental weapon does magical damage proportional to the magical damage of the weapon and the damage that the skill is meant to do AFAIK (probably with the exception of the explosive ones).

The AI I don't really know much about. I used one pawn for a while then once I got Autonomy I threw him off a cliff. Do all those golems in the Witchwood come to life at some point in the story? I just encountered one on my way to Bluemoon Tower and figured maybe this meant the ones in Witchwood would come to life but I can't be bothered to navigate inside that place on a hunch.

Seashell Salesman fucked around with this message at 09:54 on Jun 26, 2012

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Gestalt Intellect posted:

Due to pawns typically being terrible at anything more complex than extremely basic tanking, support, or shooting (when they feel like it) it will bother you if you ever play more than that one class.

There are nine classes in the game. Chances are it will gently caress you over at some point unless you seriously never switch to anything else, ever. Fortunately you don't have to kill a metal golem as a part of any plot quest, but there's a problem with the fact that I killed one on my first try in five minutes as ranger and tried for thirty minutes as mystic knight before giving up. My MK attempt was on my second run with about 50 more hours of experience under my belt.

Basically, if you want to see all the non-class-based content in the game without going insane from trying to get your pawns to fill in the very basic roles you can't take care of yourself, you have to play as strider, ranger or assassin. Despite knowing about more missable quests and such on my second and third runs, I've actually done fewer quests than on my first playthrough because I mained assassin that time but now play other classes--and am thus incapable of doing things like killing metal golems. Or I have to deal with way too much frustration to just make my loving pawns do really basic things like shoot enemy archers. With Challenger primary inclination. With nothing but a longbow equipped and absolutely nothing else that could be diverting them.

In general, the amount of frustration you encounter in this game is directly proportional to how much you have to rely on pawns to do anything other than the few roles than can reliably fill. As it stands, the best way to experience the game is just to play strider, ranger or assassin. And it's a great game when you're doing that, but it's really unfortunate that there are 6 other classes which can be quite fun to play until the game forces you to rely on bizarre AI again. I love being able to light myself on fire and scuttle around on things as magick archer or make a homing machine gun as mystic knight--I shouldn't be randomly punished for wanting to do that, especially when those classes can only be used by the Arisen which implies that it's their very reason for existing.

It does sound like pawn AI sucks.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
I finished NG for the first time last night and boy was that dragon fight underwhelming. The scripted stuff was kind of cool (but un-fun), and then the final fight he just lets you jump on his chest and tear his heart out with only the most half-hearted resistance. Took like 30 seconds and required no curatives. I was so pumped for the fight and brought along all my best potions I had been saving (first time I chugged a liquid vim all game). Quite bummed I didn't know to switch out my "better current stats but lower base stats" gear for the ones I had picked up in the Tainted Mountain, but hadn't upgraded yet and hence were worse than my old stuff.

Now I just wanna race through NG+ to the dragon over and over to dragonforge progressively more badass items.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Intro music owns, but what is that wistful song that gets played quietly in the background sometimes in game (seemingly at random)? It's mostly female vocals and a nice melody that I can't make out very well. Might be because I have my TV volume turned down quite low when I'm playing. I have looked up the OST online but all of the track names except 2 are in Japanese and there are a shitload of tracks. I definitely do not remember that many separate pieces of music in the game.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Manatee Cannon posted:

A lot of that stuff is just pallet swaps of stuff already in the game, too. I guess we really need a third version of the chimeran helmet. I never expect much from this game's DLC but man does it all just reek of :effort:.

Is it :effort: or is it just really cynical and money-grubbing?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Samurai Sanders posted:

Oh, thanks. Way to be wrong, multiple faqs that I checked.

They were sort of correct, since I think you are meant to go escort the hydra head to Gran Soren right after you kill it.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Samurai Sanders posted:

Well then what's going on? Going off this I've done all the other quests before hitting gran soren, only uninvited guest isn't appearing (you talk to the innkeeper, right?). The hydra head is all ready to go, I just need to tell Mercedes that I'm ready to escort her.

Also, does that augment that makes you move one rank faster than your current encumbrance make you go any faster if you are already very light?

I have never been able to discern a difference in speed or animation.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Sindai posted:

The second best weapons generally come from the Everfall vendors at ~500k gold, and the third best from beating the Dragon as whatever class uses that weapon type. So you're pretty close to the best you can get already, just try to upgrade/dragonforge it.

I think the weapons I got from the dragon weren't elemental making them worse than the ones I already had.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Sindai posted:

Nonelemental weapons are generally better if you have a mage pawn to enchant you, since the mage enchants seem to replace the inherent elemental effect instead of adding on top of it, nonelemental weapons will have higher strength, and mages will have higher magic scores than elemental weapons.

True but then I'd miss out on autonomy's bonus to damage.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Is that first enemy in the everfall meant to be like "Demon's Souls SL1 run" hard, or a did I miss something in between the dragon fight and gran soren?

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Count Uvula posted:

The Beholder thing? It's resistant to magic; I think you can hurt it magic when you disable its shield by stabbing the eye. It'll probably still shatter all your pawns but aside from the spell noodles it's not too strong against your own character.

It takes no damage from my physical attacks except when it performs some specific attack that's quite hard to elicit. That swallow thing takes me down to like 1 HP. I guess it would be okay if I could access my stored items, luckily I had a stone on me and could teleport to some rest camp and escape. Next time I'll bring dozens of pots. I'm quite excited because it's the first enemy I've found that I couldn't immediately beat with no reloads/no deaths.

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Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Hurr hurr I'm a doofus. Once I realised (as everyone told me) that the tentacles which pop up are really the evil eye tentacles the fight was super easy. That's pretty cool.

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