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I actually just finished DR2 as well. Honestly, I thought the ending segment really outstayed it's welcome and wound up just tiring me out towards the end. Maybe I should have taken a break in between case 5 and 6 rather than just marathonning it. A lot of the big twists were also really underwhelming this time around, which might just be due to lucky guesses on my part. I had the idea that the whole place was virtual for most of the game so that certainly wasn't a shock. Chiaki being the traitor was also probably the most obvious choice they could have gone with, and I was pretty much 100% positive it was her when I saw that humanoid robot in the Sea King laboratory, even though she wound up being a program rather than a robot I definitely feel like the game peaked in case 4, which was easily my favorite case of the lot.
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| # ¿ Dec 6, 2025 18:45 |
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Oh hey there's an actual thread. I was just posting in the vn thread about it. I beat the game and god drat that was the strongest finish of any of the games by a good margin, with the weakest start by an even bigger margin. It was like a rollercoaster ride, long slow boring trudge up the first hill, and then it goes straight off a loving cliff for the rest of the game. Endgame spoilers I was really offput by the meta "you, the audience, were the real villain" ending because those are never loving good, but somehow they managed to make it extremely compelling and pack a huge emotional punch. The audience voices saying that Kaede should have lived instead were indeed correct, and most of the rest of the really interesting cast was wasted early in pretty lame cases, but they managed to salvage a bad first 2/3rds of the game and make it into a really fulfilling experience. Why did the ultimate maid get caught because she did not clean up a crime scene? That seems kinda dumb.
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ApplesandOranges posted:She physically couldn't reach the evidence because of the rules. Granted, if she was smarter she'd have gone to clear it as soon as the investigation started. I get why she did in the context of the actual story. It just always bugs me when they abandon the conceit of the ultimate skills to go for more generic kills. The maid getting caught by leaving a mess, while ironic, irks me even more because it actively goes against her supposed gimmick. It's explained in the story that they don't actually have any of those talents, but the idea of using near superhuman levels of talent in extremely niche skills to commit crimes has always been one of my favorite parts of the series, and I wish that they had done it more in v3.
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So I've come down off the initial rush of the ending a bit and It still seems really drat good. Going into the 1v1 debate minigame after having it be just some panicked person not wanting to accept logic for most of the game and then having your opponent calmly and correctly lay out their argument about hope being as big a trap as despair is a really powerful moment, one of my favorite in the series. I still can't listen to Clair de Lune without crying yet. It's been a while since a game has left me feeling empty after playing it, but this game managed to do it. The reveal that v3 wasn't just an arbitrary flourish to the title but actually played into the game was also incredibly clever and well executed. The lying mechanic was perfectly woven into the themes of the story itself as well. I've seen some people say the ending feels rushed and sloppy, but I disagree. Everything seemed meticulously and subtly built up for when they eventually turned the whole thing on its head for the climax.
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Oh yeah, why did (V3 general spoilers) the Monokubs keep getting killed off? I feel like I glossed over some payoff to that whole plot thread.
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