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Fidel Cuckstro
Jul 2, 2007

The Gate posted:

Warhammer Quest is a game where you can lose the game in between the actual dungeons. Where a trip home from a cave 2 days from town can take six months and end with you being hopelessly lost somewhere else in the world, forced to do another, different dungeon, with no chance to resupply or train in between. Your characters start with jack poo poo and terrible skills, and will likely die in the first dungeon if you get unlucky on the first quest. A game where leveling up is not guaranteed to be possible, even if you have the resources and experience (actually gold) to do so. Where visiting town can end in barfights or being kicked out entirely by a mob of angry townsfolk. It is old school in the same vein as The Tomb of Horrors for DnD, full of death and awful bullshit at every turn. It is brutal, unforgiving, full of hateful charts and tables, and makes Descent look about as threatening as a sleeping toddler.

In short, it's loving awesome!

I'll see about digging up my pile of WQ .pdfs I stashed away before GW got rid of them. They came out with a lot of crazy additional classes, quests, and so on over the years, and I'm pretty sure I had all of it in pdf form. Don't think it'd be :filez: since GW had them all up for free until they just gave up even caring that much.

I played Necromunda a bit with friends back in high school and the random post-fight charts/character enhancements were the best. For all the complaining about gygaxian-charts in grog.txt, GW really makes them a great element of their squad games. That and negotiating prisoner exchanges after a session.

With all the D&D 4e heartbreakers in the works these days, I kinda wonder how easy it'd be to hack Mordhiem, since it gets into the tactical minis combat thing more than WFRPG does?

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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
The Specialist Games were all fantastic. Back in the day I played Necromunda, Mordheim, BFG, and I still have Blood Bowl. The smaller, squad-based games were easy to pick up and always a ton of fun to enjoy. It's a real shame GW let them die as it was a great way to get people involved in the hobby.

The Bowie Battle Bunker still has Mordheim every Friday supposedly. I've never been.

BlackIronHeart
Aug 2, 2004

The Oath Breaker's about to hit warphead nine Kaptain!
I've read about a 'tournament ruleset' for Battlefleet Gothic that really changed things up but haven't been able to find it. Anyone got a link, assuming it's not against the rules or illegal or anything?

Fidel Cuckstro
Jul 2, 2007

Has anyone ever built a macro set for Mordheim/Necromunda for maptools or the like?

My friends who use to play Necromunda are all now 1,000 miles away, but I could see that as something we could do remotely...since there's less work involved than running an online RPG campaign.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

BlackIronHeart posted:

I've read about a 'tournament ruleset' for Battlefleet Gothic that really changed things up but haven't been able to find it. Anyone got a link, assuming it's not against the rules or illegal or anything?

Maybe check the Adepticon website? They had a BFG tournament going on.

Incidentally if anyone is interested in something similar to Necromunda I sincerely recommend trying Infinity.

Accursed
Oct 10, 2002

Oh man, Battlefleet Gothic. I've still got a fairly large Chaos fleet back at my parents' place. If I'd been able to move it out here between grad school stints, I would have. I love that game, but nobody here plays. Back in Montreal there were a fair number of people who did.

Not a viking
Aug 2, 2008

Feels like I just got laid
Man, I love BFG. A guy at my local club and I played a campaign where we boarded planetary defences with boarding torpedoes and then played a game of 40k on space hulk tiles to represent the boarding action :black101:

Silhouette posted:

The game you're looking for is Warhammer Historical: Legends of the Old West. It's the bugfixed LoTR rules with Mordheim's campaign system. It's the best skirmish game that GW's ever made, and it's sadly out of print.

Why have I never heard of this game? Is it really a GW game?

I bought blood bowl: legendary edition a few weeks ago and have been playing it a bit. The guy I usually play fb agreed to play a BB game again and he said its the most fun he's had with a miniature game in a long time :3:

Not a viking fucked around with this message at 23:02 on Jun 1, 2012

Deathroller
May 10, 2008
Bloodbowl may not get much official support any more, but it's very much alive in terms of people actually playing it. The NAF championship was a couple of weeks ago and had 180+ players at Warhammer World.

The Dark Project
Jun 25, 2007

Give it to me straight...
I have these Rackham miniatures, and I definitely want to make a Dwarf Bloodbowl team with them.



Although the guys wearing the heavy armour would most likely be used to make Blockers, a couple of the flying dudes (named character I can't remember) as blitzers, same guys for the Slayers, and I am pretty much set. They look so drat good painted.

Silhouette
Nov 16, 2002

SONIC BOOM!!!

Not a viking posted:

Why have I never heard of this game? Is it really a GW game?

Yep, although Warhammer Historical is now sadly disbanded.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Back when I was a kid, Games Workshop ran a promotion where a subscription of White Dwarf came with a free copy of Gorkamorka. This was probably the best deal GW has ever run. At the time, I really enjoyed WD (this was when it had free cardstock games every couple of months, excellent articles on just about every game, and wasn't just an expensive advertisement for the new army being released that month). A free copy of the greatest miniatures game ever was just icing on the cake.

I always had a bunch of friends who collected Warhammer and 40K, but it was the Specialist Games that we actually bothered to play. Setting up a game of Warhammer just took too much effort and it was a pain in the rear end to keep up with edition changes and errata. Plus, the power creep between army books was annoying.

Gorkamorka, Necromunda, and Blood Bowl were awesome on so many levels though. They were cheap to get into and splitting a starter box was a fantastic way to get a bunch of people playing right away. And with Mordheim everyone wanted to buy an additional starter box anyway because the terrain was cool and more was always better.

I think the persistent campaigns really went a long way to making the games more enjoyable. They didn't just exist in a vacuum and you had something to look forward to down the road.

I can't say enough good things about Gorkamorka though. There were just so many awesome things you could do. Wrecking balls, harpoons, multi-barrel rocket launchers, and the list goes on. It's one of the few games where frag grenades were actually just as scary as kraks. Your crew disembarked but stayed bunched up out in the open? BOOM MOTHER FUCKERS!

And when you finally got an ork with a power klaw, it was so awesome to rip apart everyone in melee.

I always liked 2E rules even though they were lousy for playing large scale games with. It was so much more fun to roll sustained fire dice and consult wacky tables than to just roll to hit three times like it's been since 3E.

Going back to White Dwarf, why did it get so lovely?

I got an entire cardboard set of BFG, a Dark Eldar arena game, a Gorkamorka bar brawl game, rules and tiles to combine Warhammer Quest and Blood Bowl (Dungeon Bowl!), and sweet optional rules to run really interesting scenarios (Eldar vs Dark Eldar Return of the Jedi speeder battle, Zulu themed Ork vs IG minicampaign, etc). Every time I look at a recent copy of WD these days, it's just a fancy catalog. Maybe it's just nostalgia talking, but getting my WD was the highlight of my month as a little nerdy kid.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I'm off to play Gorkamorka and/or Necromunda today, I will take some pictures and post battle reports :)

Midjack
Dec 24, 2007



White Dwarf had a few years where it was a good magazine. Before the era you describe above, it was horrible not because it was all ads. Quite the opposite: it was terrible because it was literally the only place you could get rules for anything new for many of their games!

As an example, Space Fleet. The box came with 2 Imperial ships and 2 Eldar ships, all of which had identical rules, and what rules you got were very basic. Released alongside with the basic set, they put out about 12 other ships. However, unless you got a copy of WD 140, which had the advanced rules and rules for the other ships, you had no way to know about any of it and would be stuck playing the basic game unless someone hooked you up with a photocopy of the WD article. Space Fleet limped along for another year or so before they pulled the plug. Had they done so much as put out a rules supplement book, or even better put all the rules in the basic box, it would have been much better all around.

Several other games suffered similar fates before GW finally decided to start publishing stronger basic sets and previewing new stuff in WD before eventually putting it into a supplement you could buy without needing to subscribe to WD.

Big Willy Style
Feb 11, 2007

How many Astartes do you know that roll like this?
I'm slowly painting my Heroquest dweebs:

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I really don't understand the love of Heroquest. I guess for a kid's game it's pretty decent, but after the first scenario or two, it's more or less impossible for the heroes to lose. It's slow and repetitive with very limited gameplay options. I don't know what the appeal of discussing it is.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
Its nostalgia. For some of us, this was the initial point of contact with miniatures gaming. There wasn't really anything else like it.

Looked at through a modern lense, the game has serious flaws. Rolling dice for movement, poor difficulty curve and lack of variety in mechanics. As kids, we fixed these shortcomings with some houserules, custom adventures and alot of goofy roleplaying. I ran a game that slowly went from the scripted adventure to the heroes helping the goblins start an uprising against their orc oppressors.

The game does has some strengths compared to newer games like Descent. The models are great, its easy to play and an adventure take a short amount of time. Its also easy to make your own adventures!

I'm not sure what a modern hero quest would look like. If each player used points to buy a single hero from their army book to take onto a board, that'd be pretty sweet. Maybe you could play as bad guys too, with heroes like Skaven Assassins and Necromancers and the Game Control's "monsters" are empire troopers.

Accursed
Oct 10, 2002

Battle Masters was the superior introductory miniatures game. It just took *forever* to set up.

spacegoat
Dec 23, 2003

by Jeffrey of YOSPOS
Nap Ghost
And that loving mat was atrocious for playing on.

VoodooXT
Feb 24, 2006
I want Tong Po! Give me Tong Po!

Accursed posted:

Battle Masters was the superior introductory miniatures game. It just took *forever* to set up.

Oh god, don't remind me of Battle Masters.

Leperflesh
May 17, 2007

Advanced HeroQuest was the appropriate next level for people who played HeroQuest a few times but were at least 14 and found it to eventually get pretty predictable, repetitive, and over-simplistic (especially if you also played D&D).

My great sadness was never really finding people to play with. I got a few games with my family (older sister really wasn't interested, parents were humoring me, younger siblings were really too young to understand the rules, so we played maybe twice or three times total) and I guess kids at school just weren't into board games that take four hours to play.

So I still have my copy of Advanced HeroQuest, plus the Terror in the Dark expansion box, and it's in mint condition. It has the "players vs. DM" mechanic, the puzzle-piece tiles inspired by Space Hulk, long-term character advancement, lots more monsters to fight, and some elements that make quest-building easier. Of course I also got the various extras from contemporary issues of White Dwarf.

I also have Advanced Space Crusade, although I never owned or played the original Space Crusade game. It's basically Space Hulk, except it's Scouts on a Hiveship vs. Tyranids and you have big square maps that link up instead of lots of corridors. I bought two copies of the one White Dwarf issue that had an extra map just so I could cut one up and keep the other one whole. I think it's not nearly as good a game as Advanced HeroQuest, but it does have a Space Hulk sort of vibe and its rules are a bit more flexible (and with the WD expansion stuff you can add in regular space marines and probably genestealers too if I remember right).

Both of these games I bought while living in the UK, and I think there were some variations between the US and UK editions for some of GW's board games.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I guess I had heard of HeroQuest as a kid, but I more or less jumped straight into Warhammer. When I was trying to get people to play Warhammer with me, they cracked out their set of Battlemaster and I played it one time. It was terrible and I couldn't figure out why they'd want to play that over Warhammer.

Pierzak
Oct 30, 2010
Anyone have good photos of the Gorkamorka-Digganob minis, particularly the humans and mutants? Can't find them anywhere.

VVV: Yeah. They're the very pictures I was looking for. I also remember some cloaked Muties on lizards, were they GW minis or some conversions shown in WD?

Pierzak fucked around with this message at 14:12 on Jun 5, 2012

Buffalo squeeze
Dec 19, 2010

Oh noble brogy. Overflowing with meaty wisdom and secret sauce.
Google image gave me this Dakkadakka thread:

http://www.dakkadakka.com/dakkaforum/posts/list/225100.page

Edit: and this

http://www.golden-throne.com/forums/viewtopic.php?t=6742&p=185983

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
I have a huge BFG Ork fleet that's modeled to look like the Reavers from Firefly. I used to have pictures but they have sadly been lost to time and the internet (also the demise of Port Maw).
Edit: totally found a couple pictures!
http://imgur.com/a/ooSbZ

But Mordheim is the true king of Specialist Games. I have a lot of painted warbands for that game:

-Amazons
-Marienburg Pirates
-Cult of the Possessed
-Gunnery School of Nuln
-Norse
-Skaven

and that's just the painted ones. I can probably cobble together another ten out of unpainteds, including a full Cult of Morr list that I modeled for Nemesis Crown.

El Estrago Bonito fucked around with this message at 08:25 on Jun 7, 2012

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Has anyone here made their own version of Warhammer Quest?

Pierzak
Oct 30, 2010

El Estrago Bonito posted:

I have a huge BFG Ork fleet that's modeled to look like the Reavers from Firefly. I used to have pictures but they have sadly been lost to time and the internet (also the demise of Port Maw).
Edit: totally found a couple pictures!
http://imgur.com/a/ooSbZ
Played a lot of SotS Zuul, have you?

VVV: Actually, they're the very same sprue as Mordheim Skavens. Only sold for twice as much.

Pierzak fucked around with this message at 15:24 on Jun 7, 2012

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
Cross posting:

Nebalebadingdong posted:

Its the great Skaven nightrunner/gutterrunner trade away!

I'm revamping my skaven from the ground up, and some of my stuff looks too dated for my OCD brain. These 20 nightrunners/gutterrunners have served me well and I feel they deserve a better home than the trash bin. They could use a good devlan mud wash, but other than that, they are neatly painted and highlighted. (One guy doesn't have a base for some reason, what the heck)







If anyone is interested, you can PM me or send an email to quoteoutofcontext at live dot com to trade for something, even just bits, almost anything. I am looking for pink horrors, even just one, preferably unpainted or still on sprue.

These guys also make good Mordheimers and maybe even Bloodbowlers (with a little work). Someone take em!

Accursed
Oct 10, 2002

I always wanted to get into either Mordheim or (more strongly) Necromunda. Sad that they're dead and gone.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Only as dead and gone as you want them to be. There's miniatures available if you want them for like $40 or so a gang and the rules are still in print. It's not as well supported, but with the number of Fantasy and 40K models available, conversions will fill in for anything you need.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Accursed posted:

I always wanted to get into either Mordheim or (more strongly) Necromunda. Sad that they're dead and gone.

The Bowie Battle Bunker still runs Mordheim nights. You can easily purchase or convert a Mordheim or Necromunda gang, and the rules are freely available. Make friends and start a campaign!

Zombie #246
Apr 26, 2003

Murr rgghhh ahhrghhh fffff

dishwasherlove posted:

Has anyone here made their own version of Warhammer Quest?

I have! Any questions?

I'm also planning as a personal project to completely recreate it in a schnazzy 3-d mold type of setting, using the Hirst Arts molds.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Questions are how much stuff do I need to print and what was the hardest part All my friends play WFB so no problems with the minis. I own 2 copies of Heroquest so i have doors and chests and things. What did you use for floor tiles? Or am I better off just using Dnd grid paper?

Zombie #246
Apr 26, 2003

Murr rgghhh ahhrghhh fffff

dishwasherlove posted:

Questions are how much stuff do I need to print and what was the hardest part All my friends play WFB so no problems with the minis. I own 2 copies of Heroquest so i have doors and chests and things. What did you use for floor tiles? Or am I better off just using Dnd grid paper?

Well depending what pdf's you happen to find laying around, you generally have to print quite a bit.

Stuff I've printed:

All the hero booklets (official ones anyway, there's TONS of fanmade stuff)
All the treasure cards
All the dungeon tiles
All the encounter cards (which are really only good for the first couple of levels of play, past that you'll probably want to use the random tables in the back of the book).

I have not printed out the main rulebook or the roleplay book (yet). DND dungeon tiles will work alright (if you have them already) but there's much less variety in the base Warhammer game. Keep in mind you can house mod this game to hell and back to match the playstyle of your group.

For the dungeon tiles, I printed the pdfs of them out on full page sized sticky Shipping Labels; they can be kind of pricey but they do the job well. I then cut them out, applied them to cardboard (thick projectboard), and cut them out. I don't have any of the minis so I just cannabalized tokens from other games. Works okay so far, but like I said, I plan on getting the models and casting my own 3d tiles for the dungeon over a number of years.

The hardest part is cutting out all the cards by far.

Pierzak
Oct 30, 2010

Zombie #246 posted:

The hardest part is cutting out all the cards by far.
If you happen to have a lightbox (or can make one), you can avoid the whole hassle with aligning both sides. Just lay it on the lightbox blank side up, voila instant print indicator. Just stick the other side on, cut and sleeve. As for cutting, maybe it's obvious but I have only recently learned to use the cutting indicators (I'd been using a guillotine to cut whole sheets). You cut to the indicator and no more, to leave the cards hanging on the sides. And start with the longest cuts. I'll link the tutorial from BGG if needed.

Also, printed tiles will need protection (varnish on the print and thinned wood glue to seal the sides). Don't do this to cards, just sleeve them.

VVV: :hf: sup Artscow Dune buddy :) I hope you didn't order the map from them. They're great for cards, lovely for posters.

Pierzak fucked around with this message at 02:31 on Jun 8, 2012

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Awesome thanks. I did make a copy of Dune PnP but I used Arts Cow to print the cards for that.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Looks like someones card files are still up on Arts Cow so I paid to print those. Guess that means I'm making myself a copy :)

moths
Aug 25, 2004

I would also still appreciate some danger.



Oh hey, Dungeonbowl is on GW's front page!

...for the videogame. :smith:

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
One of my co-workers recently told me he's into Blood Bowl and still has most of his stuff for it.

All my hours spent playing Mutant League Football will finally pay off.

Pierzak
Oct 30, 2010

moths posted:

Oh hey, Dungeonbowl is on GW's front page!

...for the videogame. :smith:
Let me guess, no mention whatsoever that they're still selling the board Blood Bowl?

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BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
Does Blood Bowl have that much unsold overstock that they're still selling the same kit from 1994?

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