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Shalebridge Cradle
Apr 23, 2008


Young Freud posted:

Man, I'm wondering how the "AR personal knowledge" thing can actually work. Does that mean that everyone you encounter is going to have some facet of information, like "HIV Positive" and "Guilty of Plagarism", that is persistent within the game? Because that sounds like it's going to eat a lot of memory.

I know most free-roam games (going off the Saints Row games) are built were NPCs just respawn out of visual range. Unless it's Bethesda, who've been known to named persistent NPCs, with their own routines and quirks, throughout their games. I can't see having a city of people with their own autonomous routines and personal data that can be exploited being that large or that populated.

Its set in Chicago not Cyrodil, there are literally millions of people in that city. Its going to be like saints row spawning NPCs in visual range except drawing from a database of random embarassing information to superimpose over their heads.

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Shalebridge Cradle
Apr 23, 2008


Young Freud posted:

That's what I'm saying. The thing is, the RPS interview suggest that you can follow that "Plagarist" woman, find her laptop, then hack it to find evidence of her repeating her plagarism and then blackmail her. That's a bit beyond "superimposing random embarrassing data over their heads".

Oh I didn't see that. Maybe thats a just a poorly explained sidequest/diversion mechanic, but thats sounds suspiciously like a pre-release Fable story.

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