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Communist Thoughts posted:Yeah I want Xiongnu and Koreans at least Only the finest of popped armored-collars.
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# ? Sep 17, 2020 15:28 |
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# ? Apr 23, 2024 20:17 |
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Some more Xiongnu and Xianbei units would be sweet, sort of like what we have for the Qiang. I'm not sure they'd get an entirely new culture though?
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# ? Sep 17, 2020 15:41 |
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I don't see no reason we wouldn't get some form of northern nomadic culture. Maybe each start could represent a different tribe with the goal of confederating the tribes and then conquering China. What's a good source to brush up on Three Kingdoms Korean history? I have no knowledge other than the Liaodong campaign.
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# ? Sep 17, 2020 15:51 |
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Dramicus posted:I really like that the Nanman aggressively push into Han territory, it makes the game a lot more fun and interesting. Sometimes Wu holds out, sometimes they fold. It leads to more unpredictability and diversity in playthroughs. It's great. I hope they can add in some "Northern Barbarian" factions. They would also play very differently from both the Han and Nanman. While it would make no sense for a full on Japanese invasion, I'd love to see Himeko show up in some form. The first recorded leader of Japan we know about because of her dealings with Wei, and she's a woman to boot. Would be cool.
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# ? Sep 17, 2020 18:15 |
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Eimi posted:While it would make no sense for a full on Japanese invasion, I'd love to see Himeko show up in some form. The first recorded leader of Japan we know about because of her dealings with Wei, and she's a woman to boot. Would be cool. Yeah, if we are sticking to historical accounts, the Japanese would be in no position to launch any sort of real invasion, but they could be potentially represented as a coastal faction like Ithaca or the Pirate Coast where they can only capture coastal settlements. We do have accounts of Japanese pirates being a problem but it was more of a nuisance than any real threat. Korea could be a full-blown faction though and have a similar progression as the Nanman with the initial goal being to unite Korea and then acquire the mandate of heaven. I'm sure it would be a fun campaign and they would have lots of advanced units and technology.
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# ? Sep 17, 2020 18:49 |
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Blooming Brilliant posted:I don't see no reason we wouldn't get some form of northern nomadic culture. Maybe each start could represent a different tribe with the goal of confederating the tribes and then conquering China. Yeah was just thinking as the existing units in game but ofc they could just rework where they fit in. I really want to see more things though, the Namman were a fantastic addition.
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# ? Sep 18, 2020 00:05 |
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Flipswitch posted:Yeah was just thinking as the existing units in game but ofc they could just rework where they fit in. I really want to see more things though, the Namman were a fantastic addition. They could add them in as horde factions as opposed to a traditional faction. Maybe even something like Nakai, where towns you capture go to a vassal.
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# ? Sep 18, 2020 00:08 |
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The Amazons are getting a Mount and Blade style upgrade tree in the new DLC. There's some speculation floating about that Warriors of Chaos could get something like this in Warhammer
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# ? Sep 18, 2020 08:18 |
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Is the 8 princes dlc worth getting? I have a $100 steam gift card that allowed me to get all dlc except that one. The reviews are overwhelmingly terrible so I figured I'd skip it. Do mods like MTU require it or anything?
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# ? Sep 18, 2020 10:35 |
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Red Mundus posted:Is the 8 princes dlc worth getting? I have a $100 steam gift card that allowed me to get all dlc except that one. The reviews are overwhelmingly terrible so I figured I'd skip it. Do mods like MTU require it or anything? Literally no one cares about that era of chinese history. It's a forgettable period after the three kingdoms era
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# ? Sep 18, 2020 11:59 |
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Jarvisi posted:Literally no one cares about that era of chinese history. It's a forgettable period after the three kingdoms era Counterpoint, it's an interesting campaign with new mechanics and units and has battles all over the map as opposed to having the traditional Thunderdome. It's also a grimdark civil war where millions were killed over a family feud, and you get to see that all of the fighting in the 3 kingdoms period was ultimately for nothing. The only good person gets burned alive for trying to defend the people. And his death was so tragic that even his enemies recognized it and he was posthumously renamed as a form of apology. Edit: and when I say grimdark, I mean it makes Warhammer 40k look tame. We are talking 10,000 women being literally butchered in the literal meaning in order to feed an army. We are talking about the fighting being so brutal that the "winner" ends up dying 5 years later and most of Nothern China including the Imperial capital falls to "Barbarian" invaders. China goes into a veritable dark age following the entire affair. Dramicus fucked around with this message at 13:13 on Sep 18, 2020 |
# ? Sep 18, 2020 12:53 |
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Dramicus posted:Counterpoint, it's an interesting campaign with new mechanics and units and has battles all over the map as opposed to having the traditional Thunderdome. I'd agree with this entirely. The factions and mechanics are all really interesting, and it's definitely worth a play through or two. On sale is the best way to go about it though, since it doesn't at all affect the main campaign. Got one of my favourite ever playthroughs using Sima Liang, definitely recommended.
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# ? Sep 18, 2020 14:11 |
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Red Mundus posted:Is the 8 princes dlc worth getting? I have a $100 steam gift card that allowed me to get all dlc except that one. The reviews are overwhelmingly terrible so I figured I'd skip it. Do mods like MTU require it or anything? If you don't like the campaign itself there's a mod that assigned the eight princes character models to 3-kingdoms era generics: https://steamcommunity.com/sharedfiles/filedetails/?id=1897448383&searchtext=eight+princes
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# ? Sep 18, 2020 14:22 |
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Has anyone ever had han sui and ma teng remain allys for more than like 10 turns lol I get the alliance broken in 190 so a good 20 years before cao cao historically comes calling
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# ? Sep 18, 2020 14:34 |
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Only once but then I was playing as Ma Teng and ended up backstabbing him after turn 60? And recruiting him into my faction. Fittingly he hated Ma Teng and Ma Chao at that point.
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# ? Sep 18, 2020 17:11 |
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Meyers-Briggs Testicle posted:Has anyone ever had han sui and ma teng remain allys for more than like 10 turns lol They were already going at it by the mid/late 190s. I think it's scripted int he 194 start.
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# ? Sep 18, 2020 17:47 |
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Is anyone here using the updated We're a different general season 2 mod? The last time I used it, it had some issues with some low resolution art. Does it still have this issue?
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# ? Sep 19, 2020 00:56 |
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I just installed it, I'll let you know what I find. Also, did MTU jump the shark? I just tried firing up a Yuan Shu campaign and he starts with 12 characters, most of which are strategists? I guess they want to give him a kickstart in the espionage department but... that's a little extreme?
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# ? Sep 19, 2020 02:39 |
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Flipswitch posted:Is anyone here using the updated We're a different general season 2 mod? The last time I used it, it had some issues with some low-resolution art. Does it still have this issue? Some of the face art hasn't changed but I never really noticed the lower resolution the way you could in the wu mod. The new update also removes the whole 'portrait changing with armour' thing buuuuut it on the whole adds so much extra variety that I couldn't think of not using it at this point. Season 2 also doesn't include female characters for whatever reason, so you have to subscribe to the season 1 female only mod if you want them. quote:Also, did MTU jump the shark? I just tried firing up a Yuan Shu campaign and he starts with 12 characters, most of which are strategists? I guess they want to give him a kickstart in the espionage department but... that's a little extreme? Is that the Patreon beta? I noticed that too but wrote it off as a bug or something unfinished. Or maybe all those guys historically served Yuan Shu, i didn't recognize any of 'em.
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# ? Sep 19, 2020 03:03 |
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Oh man, this campaign has been a slog. Just finished knocking out Wu, all that's left is to take Shamoke's seat which, of course, is buried deep in the corner jungle of the map. It seems everything is conspiring against Cao Cao this time. I've had the worst luck of all my campaigns and this has been a slow, bloody grind. I do like timeless characters though, it makes the end game far more interesting as you see familiar faces from factions you destroyed early in the game. Guan Yu has been hopping from faction to faction, trying to get revenge for the deaths of Liu Bei and Zhang Fei. He fought for Yuan Shao until I took him out, then he joined Dong Min until I took him out, after which he joined Wu, until, again I took them out. I wonder where Guan Yu will pop up next.
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# ? Sep 19, 2020 05:29 |
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The Doomhammer posted:Is that the Patreon beta? I noticed that too but wrote it off as a bug or something unfinished. Or maybe all those guys historically served Yuan Shu, i didn't recognize any of 'em. Yeah, the Patreon beta... I mean, I suppose I can kick them all on turn one? I thought the few extra characters MTU had given Yuan Shu were a nice addition, but if they're going to flood factions with tons of generics that's kind of a turn off.
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# ? Sep 19, 2020 05:34 |
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Chocobo posted:Yeah, the Patreon beta... I mean, I suppose I can kick them all on turn one? I thought the few extra characters MTU had given Yuan Shu were a nice addition, but if they're going to flood factions with tons of generics that's kind of a turn off. Just checked the new version posted to the Patreon today and those officers all appear to be gone, so I'm guessing they weren't intended to be there.
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# ? Sep 19, 2020 05:50 |
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This is a bug right? They didn't actually make the decline this severe did they?
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# ? Sep 19, 2020 08:43 |
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Yeah the generics are a bug for Yuan Shu. Upcoming MTU characters are Guan Yinping and Zhang Xingcai which is going to make Shu a beast. Adding In Dong Li/Bai and there's a nice future generation feel being set up. Thanks for checking WDG2 both, I'm in the middle of a campaign and didn't want to mess around with it. Specifically I noticed it when the art was blown up to diplomacy screen size, they got really blurry and it was a big turn off.
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# ? Sep 19, 2020 09:35 |
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Funky See Funky Do posted:This is a bug right? They didn't actually make the decline this severe did they? I had a bug similar to that in Warhammer 2. Was about to do this massive awkward siege as Skaven against a full stack, fully levelled city. Then the map revealed and there was no city and the battle map was 100% flat with no vegetation. The AI took a couple of minutes to realise things were not normal, which was hilarious as it turned a potentially difficult fight into one of the easiest I ever played. (My army was a typical gun line skaven force, so ended up with 0 casualties).
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# ? Sep 19, 2020 10:10 |
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Flipswitch posted:Yeah the generics are a bug for Yuan Shu. Upcoming MTU characters are Guan Yinping and Zhang Xingcai which is going to make Shu a beast. Adding In Dong Li/Bai and there's a nice future generation feel being set up.
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# ? Sep 19, 2020 13:13 |
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Yeah, I really like Qu Gong for ZJ, it adds a nice second champion. The others IIRC are Chen Jui, Lu Jun and Dong Bai. I'm not sure who Lu Jun is, a google search didn't reveal anything nor is he in my appendix of ROTK.
Flipswitch fucked around with this message at 14:39 on Sep 19, 2020 |
# ? Sep 19, 2020 14:34 |
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Lu Xun's dad was named Lu Jun, but I don't think he was particularly noteworthy himself. Gives me hope for my survey suggestion of Zhang Xiu, though.
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# ? Sep 19, 2020 17:28 |
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Mine were Ling Tong and Lu Meng as I don't think CA will ever get around to updating them within the next decade.
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# ? Sep 19, 2020 19:15 |
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So I finished the Nanman campaign as Lady Zhurong and really enjoyed it! I think the best thing about it was definitely the characters getting bonuses as they accomplished things. It's more satisfying to become better at dueling by actually winning duels, or getting bonuses in using a unit by leveling them up in battle etc than it is just getting a level and putting a point in the skill. It can be restrictive at times, but I think its a great evolution to the system in the Warhammer games and I hope they keep it in for future installments. The Nanman roster is also sufficiently different enough from the Han units to interest you in playing them over the other DLC's which just have you play more of the same largely. Being able to access the full roster in a single playthrough was gratifying too imo. One of my favorite things is that the tigers can and will attack the enemy even during a duel and its not counted as you interrupting it. Zhurong once won a duel by her opponent doing a ragdoll front flip over her head after a dozen tigers charged into his rear end. I found the campaign very easy though. The Nanman characters are very strong for one thing. Lady Zhurong and her brother could easily defeat any opponent I put them up against and it wasn't hard to get the other characters into powerhouses. It was also pretty simple to take over each Nanman tribe one by one and start snowballing early. By the time you've united the tribes you're extremely safe and secure with really only the north and east to guard from attack and a full complement of very strong generals. Also even with the massive penalty to relations the Han factions were mostly too far away to ever bother with seriously threatening you even if they declare war, so you can just focus on kicking the poo poo out of Wu and Shi Xie. And no, after you start the 20 turn countdown to win nobody rushes you so you can easily just turtle up and put ambushes at all the points into your territory and win that way. The tech tree blocking off building improvements ironically made it so I was swimming in gold by the end because I literally couldn't spend it. So instead I just used it to bribe factions into leaving me alone. The game ended with me invading Cao Cao just because I could. Also this is the 4th game I've played and Dong Zhou has survived the assassination event every time. Wild. Nephthys fucked around with this message at 00:15 on Sep 20, 2020 |
# ? Sep 20, 2020 00:11 |
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Ah, if it's not the esteemed Prime Minister Yuan Shu, beloved by everyone who matters. Definitely not because everyone's heirs are my secret agents constantly singing his praises, no siree. The Emperor phase lasted about three turns total. Yang Feng and Mi Fang declared themselves emperor and then immediately got shanked by their heirs, then had their realms torn apart by civil war while my armies marched unopposed into the emperor seats (the AI had conveniently put their capitals right on my border for once.) I also shanked Yuan Shao, because of course I did. Really, Mi Fang should have seen this coming considering I'd already had him murder Liu Bei for the crime of naming Mi Fang his heir. Ahhh, spies.
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# ? Sep 20, 2020 07:17 |
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Finally. Jesus Christ. I had to kill everyone. Well, almost everyone. Wang Lang and Wutugu were willing to stay as vassals, but almost 1 million dead later and everyone else is dead. Also, Shamoke is a huge pain in the rear end for Han factions if he happens to form an Emperor Seat. Invading the Nanman territory is like worse than Vietnam. Full of ambushes and slow progress, disease, no replenishment. I even started having unrest elsewhere as I fought my way in. This was probably the longest Total War campaign I've ever done. The game just said "gently caress you, I'm going to make you work for it."
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# ? Sep 20, 2020 08:18 |
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That slaps. I really enjoyed my Yuan Shu campaign, I had way more fun playing him than I thought I would. As I gained more prestige I got more and more treacherous and it was suitably fitting! I ended up trying the +50% prestige requirement mod but I think it slows the game down a bit too much? I'll go back to using the +30% one I found. @Neph, yeah their generals are definitely overturned. Zhurong herself is likely the best duelist in the game with her evasion debuff.
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# ? Sep 20, 2020 08:18 |
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Bought the wrong regional key for Furious Wild so if anyone wants an EU copy for free, please PM me.
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# ? Sep 22, 2020 03:28 |
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Been trying to get Ma Teng killed for years and now that mfucker is soloing yellow turban stacks. Definitely a more fun campaign that Sun Ce. Bigger battles, less free space and nice things handed over. Generals all despise each other, especially the ones who are related.
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# ? Sep 22, 2020 16:51 |
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Also doing ma teng Blasted a hole in the side of dong zhous land, then quickly apologized and vassaled myself when I saw two doomstacks headed my way Now I'm going super far south into nanman territory and wow this is not fair having qiang horses vs some slingers lol I figure I'll conquer most or all of the nanman within a year or two then break my vassalship and have a huge land base to draw from
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# ? Sep 22, 2020 17:35 |
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Yeah, it's not fun going against better cav as Nanman. Even braced medium infantry in formation isn't that great against sword cav.
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# ? Sep 22, 2020 18:22 |
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alex314 posted:Yeah, it's not fun going against better cav as Nanman. Even braced medium infantry in formation isn't that great against sword cav. I had a fun revelation moment during my Meng Huo campaign where I was just generally wondering why the Nanman were historically unable to really challenge the Han and then I had an open field battle against a properly composed Han army with Cavalry, crossbows and infantry and quickly realized: "Oh. That's why."
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# ? Sep 22, 2020 18:34 |
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Mtu update is live. Pang De is added too! Li Ru is now Hua Xin.
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# ? Sep 22, 2020 18:45 |
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# ? Apr 23, 2024 20:17 |
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Flipswitch posted:Pang De I hope they equipped him properly.
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# ? Sep 22, 2020 18:52 |