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SeanBeansShako posted:I personally believe CA actually is starting to see Paradox as some sort of threat, considering their game sales aren't slowing down anytime soon and the latest Crusader Kings appears to quite a bit hit. How long now before somebody in Paradox throws up a decent looking battle engine likes theirs in the next Europa or Victoria? As long as Paradox keeps the pausable real-time gameplay (and why wouldn't they? It's perfect for their games) there will never, ever be playable battles in any of their games.
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# ¿ Jun 17, 2012 19:38 |
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# ¿ Apr 26, 2024 08:51 |
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SeanBeansShako posted:I disagree, I think they should do what Total War did before they went full 3D and embrace a sprite style early TW battle engine. It's pretty much mechanically impossible, though. They'd have to abandon the pausable-real-time-with-loads-of-simultaneous-abstracted-battles-possible thing.
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# ¿ Jun 17, 2012 21:44 |
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The best thing about Rome 2 is that it'll give us at least two more Total War games' breathing space after it before people start clamouring for Rome 3.
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# ¿ Jun 22, 2012 21:24 |
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Spaceman Future! posted:Rome is not my first choice but really unless CA starts going with alternate reality settings then there's only so many periods that have enough conflict to base an entire strategy game around. Aye, I'm not asking for more modern or more ancient - I agree that both Fall of the Samurai and Rome are about as far as they can go in both directions. But I'd take a new setting in the intervening period over a Rome sequel any day. That's not to say I wouldn't enjoy Rome 2. I probably would/will. But I'm still holding out for stuff like a proper post-fall-of-Rome game, or a game about the birth and rise of Islam, or the Wars of the Three Kingdoms in 1640s Britain (which would be pretty much exactly along the Shogun 2 lines of restricted map and so on).
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# ¿ Jun 22, 2012 22:46 |
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MadJackMcJack posted:Eh, CA don't have a good track record with non-historical stuff. Mind you, it's only one game, Stormrise, but it was that bad. To be fair, Stormrise was by the secondary Australian Creative Assembly, whose only contribution to the main series was Medieval 2 (and you could absolutely tell that they'd never seen a single castle in person in their lives).
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# ¿ Jun 23, 2012 09:16 |
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Any 16th-17th century Total War needs to make religion important. You have the Reformation and then later the Thirty Years War - it's hugely important for the era.
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# ¿ Jun 23, 2012 21:57 |
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Fall of the Samurai is great and easily my favourite Total War in ages.
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# ¿ Jun 26, 2012 00:04 |
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Vivick posted:Would you guys recommend getting Rise of the Samurai? I thought about buying it since its fairly cheap and I enjoyed vanilla Shogun 2, but from the Steam description I'm not sure if it changes the gamplay enough to warrant the purchase. Rise of the Samurai is a pretty nice DLC expansion that changes things up a little but it's still very much in the vein of the vanilla Shogun 2 campaign even though the agents are a bit different and tactics have changed slightly and there are different buildings, units, and tech trees. Fall of the Samurai is a much bigger change and has a lot more new stuff in it to boot.
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# ¿ Jul 9, 2012 14:29 |
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From experience you'll make more money as a traditionalist faction because even the best traditionalist units have pretty low upkeep compared to modernised ones. You have to abandon your principles for naval warfare though (since all the ships are modern) and even a traditionalist army should probably take a couple of Parrott Guns for fire support (which are technically modern units but don't require any special research, from what I remember). The Aizu are the best for this. Funnily enough, although they're the most traditionalist faction, they also have unique replacements for levy infantry and line infantry and so on - being traditionalist versions of those. I didn't use them, but they're there.
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# ¿ Jul 15, 2012 00:43 |
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Yari Samurai are perfectly capable of dealing with ashigaru troops, if they're your main enemy at the moment, but the biggest difficult you'll have at the start is just lack of funds to support giant samurai armies so you'll only have a few units with ashigaru making up most of your forces. Kisho ninja aren't even really necessary in general battle strategy; they're much more of a situational unit and probably more effective in multiplayer since you've got the psychological effect of ambushes and so on.
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# ¿ Aug 2, 2012 09:54 |
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The game's implementation of pikemen is very poor. They're not even good at melee combat and all their special abilities are basically broken. If they were implemented properly, they'd have some limited uses in the very early game.
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# ¿ Oct 8, 2012 14:54 |
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Explosive shell makes short work of anything in naval battles, and you'll find that upgraded hull plating will give you more staying power for your own ships. Don't try to use explosive shell in a one-on-one battle, though, or if you have a single ironclad against several smaller ships - the AI is very, very good at staying just outside your explosive shell range (which is shorter) and pummelling you with solid shot.
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# ¿ Oct 24, 2012 18:51 |
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Lord Tywin posted:apparently there will be forty units that you command but I wonder if that is only the case when naval and land forces are combined. Fall of the Samurai had support for commanding up to 40 units at once, so that'll probably apply to normal land battles.
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# ¿ Dec 19, 2012 00:59 |
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Rabhadh posted:Did anyone use the renaming system from Empire? I think I did it once or twice for some units that did a few amazing things. Units with personality would be amazing though. I renamed every single unit after historical regiments as much as I was able, because linear warfare turns me completely autistic about such things and I got genuine pleasure out of ordering the 7th Royal Fusiliers to perform a bayonet charge rather than a generic unit of line infantry.
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# ¿ Dec 28, 2012 15:15 |
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Personally I think each Total War since Rome has been a step forward in atmospherics and representation of the setting (Rome was weirdly anodyne after the very atmospheric Medieval 1). Shogun 2 is probably the best representation of that, with all the Japanese-influenced artwork and the excellent soundwork.
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# ¿ Jan 2, 2013 14:13 |
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My preferred strategy with the Ikko Ikki was to expand as 'peacefully' as possible. Incite religious revolts and they'll flip to your allegiance if successful. You can nab provinces off clans you're at peace with this way.
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# ¿ Jan 16, 2013 18:48 |
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Electric Pope posted:Well, they're smaller than normal samurai units, the game calls them groups of Ronin, and, though I haven't played that far in my (first, so I didn't even realize it was Radious) Ikko-Ikki campaign, I assume they're pretty limited in the long-term and generally worse than the monks. I've still found myself using almost entirely Ashigaru and warrior monks. The Ronin units are part of the Ikko-Ikki unit lineup anyway, unmodded. I haven't used Radious Mod but I presume it adds actual samurai units to them, from what Rabhadh and a couple others have said.
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# ¿ Jan 17, 2013 11:05 |
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Those Averni look great and the shirtless, woad-covered Iceni look pretty good too. I'm much more interested in Rome 2 if they properly represent the 'barbarian' factions because frankly the hero-worship of Mediterranean fascists in Rome 1 got very old.
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# ¿ Feb 9, 2013 13:39 |
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Sober posted:You can always rely on someone from TWC to make it much more elaborate. Maybe way too elaborate, like including a village the liked the name of that they found in a single source even though it literally only existed for maybe 5 years, it will be included and he will constantly update the location every patch, breaking a bunch of things but he wants to get it just right. Again, working with a single source. My favourite bit of extra-mapping was the Rome: TOTAL REALISM mod which extended the map north to include modern-day Scotland, and then called the province (or the capital of it, I forget) 'Dalriada' - a kingdom that wouldn't exist for four hundred years after the end of the game's period. I found this particularly amusing for a mod which made such a song and dance about CA's base game being inaccurate and anachronistic.
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# ¿ Mar 7, 2013 19:42 |
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They're both great but Fall of the Samurai is better if you're already familiar with Shogun 2, I think.
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# ¿ Mar 11, 2013 15:50 |
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CharlieFoxtrot posted:I enjoyed Shogun 2 so much I just bought Napoleon from the current Gamefly sale. Anything super-critical I should know as a relative newbie? If you played Shogun 2 then you should do okay. Just be aware that you are definitely on a deadline in the Italian and Egyptian campaigns - especially in the Italian one you can't gently caress around at all or you won't be able to reach your objectives in time.
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# ¿ Mar 17, 2013 02:50 |
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shalcar posted:Chivalric Men-at-Arms for life. Beeline to them, spam them, win everything. Medieval 1 really was a spectacular game. Improved so much over the original Shogun, although I adored both of them. Agreed. Although I was happy enough with just Feudal Men-at-Arms, they were cool as hell by themselves.
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# ¿ Mar 22, 2013 13:36 |
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One of the things that Medieval 1 did best - and which Medieval 2 didn't achieve at all - was the evocation of a sort of dirty, oppressive medieval atmosphere. Medieval 2's Australian development really showed, as you could tell that not a single one of the developers had ever actually seen a castle.
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# ¿ Mar 22, 2013 13:48 |
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Yeah, that's been the case since Empire. It's somewhat counter-intuitive actually, since it means that a unit with high reload skill won't necessarily fire more quickly - put Tosa Riflemen with base reload skill up against Matchlock Samurai with a whole bunch of reload skill boosts from veterancy and buildings and whatever up against each other, and the Tosa Riflemen will still fire more quickly.
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# ¿ Mar 24, 2013 12:59 |
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You need to make good use of their revolt-creating abilities from their monks. Any successful revolts will join your clan, unlike non-Ikko revolts instigated by other clans. Also your ashigaru are pretty great to start with. I found the Ikko-Ikki pretty easy to manage, and I think they've got a lot more advantages than many other clans.
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# ¿ Apr 7, 2013 11:45 |
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NihilVerumNisiMors posted:I'm surprised. Personally I think the Ikko are relatively hard to play - Less because of their special religion and more because of the lack of metsuke though. Then again playing them teaches you to build a stable internal economy pre-RD. The troops you get from revolts are usually ashigaru but you often get a couple units of warrior monks out of them too. Even mounted monks. When you can't train these units yourself early on, they can really jump start your military capabilities. If you're low on cash then you can always disband a bunch of the units you get from revolts - it's not like you need to keep them. And I don't think revolt-secured towns suffer from unrest, though I may be wrong.
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# ¿ Apr 12, 2013 00:09 |
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Rabhadh posted:When you think about it though that sounds kind of terrible. Every time I attack (or am attacked) near Teutoburg forest I get an ambush on the march instead of a meeting engagement? Because thats the way that one map is set up? No, you'll fight a normal battle on said map.
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# ¿ May 3, 2013 11:02 |
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VirtualStranger posted:How do I beef up the "major" clans (The ones you can play as) so that they gain some territory early on and don't die on the fist couple turns? I want to be able to face off against some large factions later on in the campaign instead of just rolling over a bunch of tiny clans with one province and 4 units. Usually you do end up with big clans, just not necessarily the ones the game designates as 'major'. I've had several minor clans end up as my major antagonists in each campaign.
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# ¿ May 18, 2013 23:24 |
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Baron Porkface posted:I remember the campaign time limit in Empire being too oppressive. Wasn't it only 100 turns? It was 200.
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# ¿ Jun 5, 2013 00:08 |
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dogydemoc posted:I just got Empire for my birthday, and having never really played any Total War games I'd be grateful for some tips, especially for the campaign side of things. I know it's not regarded as the best in the series but I really like the look of Rome II so I thought I'd try one out before it's released. Definitely play the Road to Independence campaign first, and then when you move on to the actual game I recommend you pick a nation that doesn't start off with a massive colonial empire, because even for a Total War veteran the first time you load it up and see the sheer loving scale of the map it can be overwhelming. So someone like Sweden, or Prussia, or Austria.
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# ¿ Jun 5, 2013 16:31 |
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Lord Tywin posted:I would prefer if they did the next medieval game without gunpowder and then made a Renaissance total war going from 1453 to 1648. You could only leave out gunpowder in a medieval game if you ended it around 1330. And a proper pike and shot Total War would be excellent. Imagine having an actual use for dragoons in their original mounted infantry role, for instance.
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# ¿ Jun 8, 2013 13:33 |
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I love how bright it is. The Mediterranean looks gorgeous there.
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# ¿ Jun 12, 2013 10:38 |
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Europe is larger scale and more involved in Napoleon to make up for the loss of the other theatres. It doesn't feel small at all, for me.
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# ¿ Jun 17, 2013 09:04 |
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Ghost of Babyhead posted:Watching the Rezzed video and when someone piped up "as an ancient historian, I was always frustrated that in Rome 1..." my hand moved entirely of its own volition and refreshed the page. Really liked what was shown of Rome's internal "political capital" meter. I like how having too great a disparity between the political power of your house and the others is apparently what kicks off the Roman equivalent of realm divide, and how you can manage that if you like. You're not the only one who had that reaction to that prick. The Q&A was pretty worthless, but the footage shown was good. Really liked the look of the political stuff and seeing the army traditions and recruitment in action was great too.
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# ¿ Jun 22, 2013 15:02 |
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Chomp8645 posted:If you don't have 10MB free then you really need to clean up your drat hard drive. You should never be below 10GB free unless you're on some ancient machine with no capacity. But I guess if you were on an ancient machine you wouldn't be playing Shogun 2. You misunderstand. Steam's patching system duplicates the affected files until it applies the update fully, and when games like Shogun 2 use compressed pack files it results in the game's installation folder doubling in size for all but the smallest and least extensive of patches. The worst for this has been The Secret World, for me. 40 gig install suddenly needs 80 gig when a patch starts downloading.
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# ¿ Jun 30, 2013 18:16 |
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canyoneer posted:Was I the only one who found Waterloo in N:TW to be disappointing? The campaign was so great, and it was a pretty uninteresting end to it. The British/Dutch side of the battle is pretty entertaining, though.
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# ¿ Jul 9, 2013 17:54 |
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Frungy! posted:Love it that there are so many historical minor factions with unique names and icons to deal with instead of those boring and always hostile "rebels". The last Total War game to have generic 'rebels' for the independents was Medieval 2.
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# ¿ Jul 12, 2013 19:19 |
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Ghost of Babyhead posted:I think its kind of amusing when that happens, since you can end up with dramatically different-looking campaigns every time. I was surprised when I played Shogun 2 (having not played a TW game since Medieval 2) at how the "important" factions were being wiped out and random unplayable ones were setting up huge empires. I think it'd be pretty interesting to have, say, the Carnutes take over all of Gaul, or the Boii do the same for Germania. I love this sort of thing too in Shogun. I hope it's in full force in Rome 2 - I want the Etruscan Empire to become dominant in the peninsula and start conquering everywhere.
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# ¿ Jul 15, 2013 09:33 |
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Yeah, light cavalry also get a sizeable charge bonus which makes them effective against even spear-armed infantry if you charge them into the rear or flanks of already-engaged troops.
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# ¿ Jul 15, 2013 18:26 |
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# ¿ Apr 26, 2024 08:51 |
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Matchlock troops are also fantastic fort defenders. They used to be utterly ludicrous at it in conjunction with the Inspire ability but that got nerfed. They're still very good though. Make sure that they aren't going to get mown down by archers outside their range and they'll murder anyone who gets close.
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# ¿ Jul 21, 2013 01:18 |