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  • Locked thread
Death Dealer
Jul 25, 2006

I'm obviously biased towards Alvis being there for the boss fight, but outside of that? The way the different squads keep playing off of each other is pretty amusing, and if you wanted to do something a little different you could always do Hector, Dietrich, Jill, Alvis and Serasmus one go of it so that elemental weakness is never a problem. Though TP would be a major one obviously.

The other alternative would be the Hector/Dietrich/Richter/Jill/Alex show, just to show off how much of a pain in the rear end not having elemental damage can be in the long term.

On the other hand, extra suffering is just dickish. :v:

Edit: Although the caveat with having Richter along either way is that you have the instant kill chance for a few of the conditional drops, but as I recall you were taking care of that behind the scenes anyway.

(There was some information based on an incorrect reading of a sentence here, it is gone now.)

Death Dealer fucked around with this message at 21:47 on Oct 21, 2012

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100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!

Death Dealer posted:

I'm obviously biased towards Alvis being there for the boss fight, but outside of that? The way the different squads keep playing off of each other is pretty amusing, and if you wanted to do something a little different you could always do Hector, Dietrich, Jill, Alvis and Serasmus one go of it so that elemental weakness is never a problem. Though TP would be a major one obviously.

The other alternative would be the Hector/Dietrich/Richter/Jill/Alex show, just to show off how much of a pain in the rear end not having elemental damage can be in the long term.

On the other hand, extra suffering is just dickish. :v:

Edit: Although the caveat with having Richter along either way is that you have the instant kill chance for a few of the conditional drops, but as I recall you were taking care of that behind the scenes anyway.

(There was some information based on an incorrect reading of a sentence here, it is gone now.)

Ah yeah, I should probably have clarified - by 'the first floor' I meant 'of this stratum'. B6F has resource points with every resource you can find in stratum 2, so the fact that each floor has their own, too, feels a bit silly to me.

I'm not opposed to trying terrible teams, for those who want to pick teams out, I should add! If a team fails too horribly, I can always just drag a new one in. :v:

Also, the thing that I think you're thinking of, where instant death is a conditional drop... I don't think that shows up 'til after this stratum's boss is dealt with, does it? Unless I'm misremembering AGAIN.

Death Dealer
Jul 25, 2006

Honestly? I don't entirely remember, I just know they're a thing. I never ran a Dark Hunter past 5 or so, so I never really discovered those on my own. It's good to see that you've discovered how good Survivalists can be outside of the farmbot role though, maybe your mind will end up changed on one (or both) of the other classes later on too.

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
Please, stop being brave and just Immunize yourself against FOEs the first time. :v: It better represents the true Etrian Odyssey experience, since only silly people and those doing challenge runs would see the 'real' damage. (Read: just silly people. Because challenge runs are for fools, no matter the game.)

Edit: \/ If you're talking to me, I don't remember anything about FFT being a challenge run; rather, it was broken rather viciously over OFS' knee. :v:

Yapping Eevee fucked around with this message at 01:16 on Oct 22, 2012

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.
Orange Fluffy Sheep would like to have a few words with you about Final Fantasy Tactics and FF7.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Dang, that floor looks tiny... and there's no down staircase to be seen. This is gonna get more complicated, isn't it?

Skyridge
Jan 1, 2011

This thread has convinced me to use my spare Gamestop giftcard to pick up Etrian Odyssey 3. I wonder how much trouble I'll get in trying to do things with the EO1 tinted glasses I've acquired :v:

Dr Pepper
Feb 4, 2012

Don't like it? well...

Bias vote for Alex to be in the party :v:

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Dr Pepper posted:

Bias vote for Serasmus to be in the party :v:
etc, etc

100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!
As a little something to help with voting, I said I might do this... and so I will!



I totally forgot I could get screenshots of skill builds like that...

Hector

Made by Lotish, Hector is a protector, and the founder of the Runaway guild that all our characters belong to! He's built to... well, protect, it's all protectors are good for. He seems to mostly protect by getting in the way of hits by trying to take all the glory, though. :v:



Dietrich

Dietrich, courtesy of Libluini, is a Landsknecht, and probably the strongest physical attacker our party has - Allslash can deal absurd amounts of damage, and carve a path through enemies, and he can deal some leemental damage with the help of the party's alchemists, too. He's an accidentally-time travelling German mercenary, but recognises that going on about that too much would probably have everyone think he's nuts, so it doesn't get mentioned over-much. :v:

Besides, life in Etria's not that bad.



Jill

Brought to us by Slaan, Jill is... loosely based on Jill from RE, I believe, and thus quite relieved at how this game is rather devoid of zombies. :v: She's pretty much vital to the party's survival, through both Immunize making everyone ridiculously resistant to damage, and a bunch of other abilities for healing everyone up when they do take a hit.

I'm... probably always going to have Jill in the party, unless you guys yell at me too much for it, so including her here is probably slightly redundant. Still, now you can see how I've spent her skillpoints so far! (and yes, while I complained about Refresh a lot, it will have its uses later, so I'm giving her at least a few points in it!)



Alvis

Brought to us by Death Dealer, Alvis is our highest-level Alchemist, focusing on lightning, with some poison shenanigans also available (though being used less and less as time goes by.)

When it comes to his characterization, all I can think of is one little screenshot from Epee Em's Mega Man Battle Network LP:



Thanks, GeneralYeti, for finding the shot for me!



Keyser

Lazy Programming's character, Keyser, is interesting to write for - he speaks only in poetry and quotations (except for the odd small exception) which generally boils down to a lot of haikus and limericks, as I am pretty awful when it comes to poetry, and have no idea how to write in iambic pentameter. :v:

Still, it's all fun! He's got some handy support abilities, too, able to help keep the party from running out of TP and such - his ability to deal damage leaves a lot to be desired, unfortunately.



Serasmus

From TheShim, Serasmus is something of a pragmatist when it comes to magic, taking whatever's most useful at present. This pretty much kinda boils down to 'fire and ice, because alvis has thunder covered' at the moment. :v:

He's cynical, snarky, and seeking whatever the great power that was lost to man lies in the Labyrinth.



Richter

As our resident Dark Hunter, Richter specialises in whipping things to death, whether through pure damage, binding them, or inflicting instant death. His damage isn't quite on par with Dietrich's, but it's still not bad, all things considered, and he's the only guy we have who can cause instant death, though only to enemies who are already pretty much on cripplingly low health anyway.

Contrary to Jill, he's less than pleased about the lack of undead in the Labyrinth. Brought to us by the Castlevania series Roctavian!



Alex

Last but not least, our money-loving survivalist, and newest member of the party, Alex! Specialised in bows, her damage output is actually really impressive so far, and I'm looking forwards to seeing how strong she gets as she levels.

...Huh, I guess even if people don't vote, this serves as a nice reminder for how people are doing right now, so yay!

Anyway, I'd appreciate hearing what characters people would like to see more of, especially in the upcoming boss fight - I'd slightly prefer to take Alvis in, because it's weak to thunder, I think. I'd also much prefer to have Jill with me as I don't want everyone to die. :v: But, more seriously, I'm up for trying most combinations out, whether for bosses or for general adventuring.

Also, another little question - are people interested in seeing some bestiary-ish updates now and then, showing off what we've fought in a bit more depth?

vv Ah, thanks! Sorry if I'm not doing a great job with Richter's dialogue. :v:

100percentjesusfree fucked around with this message at 22:29 on Oct 22, 2012

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
Here's the MASTERS OF SCIENCE image:



As for voting: I'd like to see more Alvis and Jill. I don't particularly like Richter, though that's just me.

Also yes please do the bestiaries. Might be fodder for :eng101:

CVE
Jan 27, 2012
I'd love to see more of Alex and Serasmus myself. But if they make things to hard on yourself feel free to switch them out. The game can be hard enough without us gimping you.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I'd like to see more Alex and Richter. Mostly Alex because archer type characters are often pretty crappy in these sorts of games and it's nice to see one being useful.

100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!
In the interest of helping the thread stay alive, and hopefully getting more people to see that there's a vote/to vote, I'll toss in a quick Bestiary entry, too! GeneralYeti said they'd be good to have, and no one disagreed with him so :v:

I think I already did some monsters in an earlier update, so I won't be going over those again, but these should all have been unseen! (If there are any monsters that've come up in the LP that I missed, please do tell me!)

Also, if you'd rather see earlier enemies that already showed up in the updates proper a bestiary thing like this, let me know that, too! I aim to please, after all.

Bestiary 1!



Pretty much the weakest enemies from Stratum 2, the sleepgel aren't that impressive. They're fairly resistant to physical attacks, despite the low defense, but elemental attacks will absolutely ruin their day.

Their main trick, as you can probably guess from the name, is putting a party member to sleep, then waking them up with a normal attack - what's surprising is that, while they're quite slow when using Slumber, they seem to be surprisingly quick when it comes to making a regular attack on a sleeping party member.



The Venomgel is a slight step up from the Sleepgel, and is generally found in the same places - a little tougher, hits a little harder, and drops exactly the same stuff.

I THINK its status attack tries to hit everyone, but I might be misremembering - it's been a while since one of them has lived long enough to get an attack off against the party. :v: Regardless, poison in this game is nasty, so you should probably owrry about these a bit more than Sleepgels, annoying as sleep can be.



Waspiors are quick, annoying, and... not all that much of a threat, really. They're less resistant to physical attacks than venomgels, despite having slightly higher defense... they sort of make up for this by being a bit faster, but they're still not exactly terrifyingly quick. They can poison you, and do so dark-hunter style, with an attack that deals damage and has a chance to poison - and, Dark Hunter style, the chance of it being successful isn't super-high.

It's annoying when it does work, but then, these things generally don't live all that long.



Continuing the trend of not that impressive enemies, Spiders are nothing all that special, either. It's... actually news to me that they have special abilities, as I have never seen them use them, they tend to either just try for a regular attack, or die before doing anything. :v:

I'd assume paralyze causes paralysis, but I'm not sure what Cocoon does... I'd guess Arm Bind, but seeing as I've not seen it, about the only way I'd find out is by going to a floor with spiders and defending 'til I get lucky. If people really care, I will!



Now we're looking at something a bit more dangerous. Fangleaves don't show up 'til B7F, whereas all the above enemies show up anywhere from B6F onwards, and they're appropriately a step up in threat. They hit hard, they have enough health to tank a few hits at the point you encounter them, and they can cause both blind and bind party members.

To add insult to injury, their drops aren't spectacular, and can be gathered from resource points.



I hate these things. They're apparently weak to ice, and show up on B6, but feel like they should be from much further down - their stats are slightly better than the Fangleaves, but they have no status attacks. They absolutely should not be underestimated, though!

Shred is slower than normal, but hits far, far harder than their normal attack, which already hits pretty drat hard. By the time your party first arrives at B6F, Shred will probably hit hard enough to outright kill less tanky party members... and possibly even more tanky ones, if you're unlucky.

Plus, just look at its goddamn face!



I spoke about these a little already, but these enemies are also assholes. If a single party member is awake, they spam Sleeper, which hits everyone in the party with a high chance of putting them to sleep. If no-one is awake, they'll just hit a random party member with a physical attack, that does quite a bit of damage due to how being asleep doubles damage taken.

You should prioritize killing these assholes when you run into them - they're weak against fire, and are not THAT hard to kill, fortunately, but if you leave one (or worse, two) alive, you'll regret it.



These things show up around B9F, and are also dicks. I've not seen them try to use Silencer, yet, but I'd assume it tries to cause head-bind, whereas Petals hits all party members for quite a bit of damage.

They can also physically attack, for fairly impressive damage. (For a plant, anyway.)



Like most enemies in Etrian Odyssey, these guys can be assholes, too - they have a variety of skills, all of which can be annoying. They start showing up around B8F.

Charge has them take a turn to build up power to hit much harder next turn, Corrode reduces the party's defense, and Blaze hits everyone in the party for fire damage. They frequently show up alongside other enemies, and are surprisingly fast - they almost always seem to take the first turn in battles, and basically always open up with Corrode, helping everything else wail on your guys.

Also, note how they have a drop I don't have yet - that's a conditional drop that is a pain in the rear end to get, and required for a quest. To get it, you have to kill them with fire, which they are horribly, horribly resistant to. Serasmus' Flame ability normally hits for ~200 - against these guys, it hits for more like 19.



Maneaters are basically upgraded Fangleaves - they have better stats, and can cause head bind (with Earache) instead of Blind, which has a similar accuracy-lowering effect, along with blocking off certain skills.



Scorpions aren't all that bad, honestly - they start showing up around B8F, so you'll probably see plenty while doing a certain sidequest that I've spent quite a while bitching about. :v: I'm not 100% sure what Needle does, honestly, but Venom hits a single character for some damage, and has a fair chance of poisoning them, with poison that does fairly nasty damage.

They're also a good source of Iron Shells, which are used in a whole bunch of stuff!



I mentioned these guys last update, but... well, Glowbirds are assholes. They're so fast that they're basically always going to go first, and they hit surprisingly hard. They don't do anything fancy beyond that, but what they do is more than enough. (Yes, they do have Corrode, but I've not actually seen them use it)

That ???? item listed is a Bird Talon - something I'd quite like them to hurry up and drop. It's used in a couple of useful things, and useful for a certain quest, too.



Ignore the Fireater above this guy's list entry - we've not actually seen that in the LP yet. This enemy is a special one-off, hence it having no drops and such - it's the enemy we have to fight to get the healing fountain on B8F to work. It has impressive attack power and health, admittedly, but seeing as you fight it all by itself, and it's vulnerable to all elemental attacks (and OHKO attacks, apparently?), it's not that hard to bring it down.



One of the first FOEs you're likely to run into on B6F, and quite a nasty one. They tend to chase you around outside of battle, and in battle, they're fast, reasonably good at taking hits, and hit pretty drat hard - not to mention they can hit your entire party at once, with no warning whatsoever.



These fuckers are nasty, but, oddly, I wish there were more of them. That second drop they have doesn't ever seem to drop when you want it to, and is something that I'm fairly sure you need for a quest - and whether you do or not, it's used in a fairly good whip. You can, however, get it from something else a little later, if you have trouble with these things.

I'm still not sure what Needle does (:argh:) but Venom... I already showed it off once or twice, but it basically hits a party member for considerable damage, and nearly-always seems to successfully poison them. The description of these guys isn't kidding, either - the poison from these guys hits for something like 127 damage a turn, which you cannot reduce through any means - if someone gets poisoned, chances are they're going to die.

They're aggressive on the map, too, chasing the party around when you walk near them.



A fairly simple FOE, these guys are arguably the easiest of the FOEs hanging around the second stratum. They're non-aggressive, and just wander around the areas they're in (mostly), and have no way of causing multi-target damage.

That's not to say they're not a threat at all, of course. They can cause massive single-target damage with both their regular attacks and Shredder, which hits even harder, or they can use Roar to make try to put everyone in the party into Fear status.



Jesus that picture is terrifying :catstare:

I don't think I really need to mention how much of a monster this thing is, given its stats and how it performed in the LP! Its usual tactic is to charge up, then use Bullrush, to hit everyone in the party for stupidly high amounts of damage. If it uses Charge, you're probably best having everyone defend next turn, just to lessen the horrible impact. :v:

It's vulnerable to elemental attacks, and if you can bind its legs, it won't be able to use Bullrush anymore - it's resistant to being bound, though, so that's not exactly a reliable strategy.



Last but not least, it's Fenrir! The boss of the first Stratum, and... well, look at its stats, then look at the Armoth's. It's already outclassed by FOEs from just a few floors later - this game really doesn't dick around much.

Coldfang hits one party member for a large amount of ice damage, while Roar tries to scare everyone. It's vulnerable to fire, but resistant to status attacks, and completely immune to ice. Oddly, it's not resistant to bindings, and if you can bind its head, it won't be able to use Coldfang anymore.

The main threat in the fight with Fenrir is how other FOEs are constantly approaching you throughout the battle - fenrir himself isn't too bad, especially if you're happy to use Immunize to avoid getting hit too hard.


...So, how was this? Anything else I could've added to help keep things interesting/be more useful?

Rose Spirit
Nov 4, 2010

:33 < APEX PURREDATOR
That was indeed entertaining; for me, since I've played this game, your commentary and character voices are what keep me coming back. Keep doin' what you're doin'! :)

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
That was fine. I enjoyed the stats, though that's just me. I think everything here is fine and you should keep doing what you're doing.

Excellent job, carry on, etc. etc.

Kacie
Nov 11, 2010

Imagining a Brave New World
Ramrod XTreme
I love the various characters & voices - really breathes life into the game. The length and stats and all are great.

I've played this game all the way through, and I find myself nodding at some tips, and going "oh hey, I didn't know that!" at others.

I'm already hoping you will go on to do Etrian Odyssey II, as I've stalled out and would love to know what you think of the classes & skills. (Plus playing along is fun.)

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
If you want/need formal votes, I say go with Hector, Dietrich, Jill, Serasmus and Alex for the boss. Truth be told, I've grown rather attached to the first three! :buddy:

AecTalek
Mar 14, 2010

theshim posted:

If you want/need formal votes, I say go with Hector, Dietrich, Jill, Serasmus and Alex for the boss. Truth be told, I've grown rather attached to the first three! :buddy:

I'll vote for this team, too. I used that team for much of the game, switching Alchemist for a Troubadour later for Relaxing/Bravery. Also Survivalists are great for murdering bosses with Multihit and Apollon.

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.
My vote is to bring along Hector, Jill, Deitrich, Keyser, and Alvis.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
Very much enjoying the LP, keep up the good work! Personally, I think you should just bring whatever team you need for whatever task you need to accomplish. Half the fun of games like this where you have such a wide variety of classes and skills is seeing a veteran break the game in half by bringing exactly the right skills to bear to absolutely murder tough enemies.

100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!

theshim posted:

If you want/need formal votes, I say go with Hector, Dietrich, Jill, Serasmus and Alex for the boss. Truth be told, I've grown rather attached to the first three! :buddy:

:3: D'aww. Feels nice to know that I'm doing alright with characterization if people can get attached to the characters, so again, thanks, everyone!

Kacie posted:

I'm already hoping you will go on to do Etrian Odyssey II, as I've stalled out and would love to know what you think of the classes & skills. (Plus playing along is fun.)

I might well do, if I ever get this finished - I'm having a lot of fun with this LP, even if my pace is somewhat glacial. The only problem with me doing EO2 is how I've not really played it, and doing a blind run of an Atlus game will probably go horribly, horribly wrong. :v:

Then again, a narrated trainwreck could probably still be fun to watch I guess. v:shobon:v But I'm getting rather ahead of myself!

I think I might have misjudged how long it'll be before we run into the boss - it's not super close, but it probably won't be that long off, either. Still, we'll see! For now, a quick tally of votes to help me keep track...

(I'm counting Death Dealer's post as a vote for Alvis as he said he was biased towards him showing up. :v: If you wanna correct me on this, feel free!) As for voting in general, I don't mind if people want to vote for one character at a time, or up to five, either's fine by me!


Alex: 5

Jill: 4

Serasmus: 4

Hector: 3

Dietrich: 3

Alvis: 3

Richter: 1

Keyser: 1

Huh, the top 5 would actually make for a pretty well balanced party, too. I'll leave voting open for a while longer, while I stop procrastinating and finish some coursework, then take a final tally if any more votes get made, and make a party using the most popular members.

Thanks again for voting, everyone! Anyone who only cast a vote for one character and wants to vote for more, feel free to, by the way!

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.
If I remember right, the coming boss is kind of a slog. I want to bring Keyser to make sure the party can do their crazy ninja tricks the whole time.

Also I admit
Forcing you to write haiku
Gives me great pleasure

Rangpur
Dec 31, 2008

Huh. So THAT'S what elephants in Dwarf Fortress look like. Armoths end up looking more menacing with every EO game, too. I shudder to think how they'll look in motion for number 4. Would it be considered spoiler territory to discuss which monsters got demoted to normal status for the sequels, and which ones got elevated to FOEs?

I'm most interested in seeing Alex, Richter, and Keyser in action, primarily because it looks like their classes changed the most in the sequel. Makes me curious to see how it effects battle strategy, especially when it comes to FOEs and floor bosses. That said, I also want to see you finish this strata so I'll cast my remaining votes for Hector and Jill.

100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!

Rangpur posted:

Huh. So THAT'S what elephants in Dwarf Fortress look like. Armoths end up looking more menacing with every EO game, too. I shudder to think how they'll look in motion for number 4. Would it be considered spoiler territory to discuss which monsters got demoted to normal status for the sequels, and which ones got elevated to FOEs?

I'm most interested in seeing Alex, Richter, and Keyser in action, primarily because it looks like their classes changed the most in the sequel. Makes me curious to see how it effects battle strategy, especially when it comes to FOEs and floor bosses. That said, I also want to see you finish this strata so I'll cast my remaining votes for Hector and Jill.

Thanks for voting, and nope! I'd be fine with that kind of discussion, I think. The main stuff I'd rather not see spoiled is things like floor bosses, gimmicks, the strata themselves, that kind of thing. Oh, and the actual plots of the games, of course, not that they're the most plot-heavy things around.

Discussing non-boss enemies is pretty much fine with me!

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I feel like voting for Hector, Dietrich, Jill, Alex and Serasmus. Hector should probably get to know the newest member of the guild now that she's been helping herself to the coffers. And I like what you've done with Hector, so yay for more of him!

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
drat you.

You got me replaying EO2.

Just.... I hate you. So much.

Thanks, though. It's a fun game.

100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!

GeneralYeti posted:

drat you.

You got me replaying EO2.

Just.... I hate you. So much.

Thanks, though. It's a fun game.

Simultaneous sorry, and you're welcome!

I think I'll close voting here so I can get started on working on things - there'll be a brief stint at the start of the next post of the previous group before I switch to our current group, which according to the voters, unless I horribly miscounted, shall beeee...

Alex, Jill, Serasmus, Hector and Dietrich

So a party with access to decent elemental damage, physical damage, healing and the option of cheesing everything if it all goes horribly wrong! I'm sure as hell not complaining about taking these guys into a boss battle. Thanks, everyone :3:

Next update might still take some time, unfortunately - uni is still keeping me awfully busy, but I'll play (and update!) when I can!

Rangpur
Dec 31, 2008

I was going to do that write-up, but it kept getting long and longer, and eventually I just said 'gently caress it.' So have a megathread instead.

I figured now that the 4th game has been announced for US release, we were due. There aren't any spoilers for this game in the OP (unless you have a remarkably broad definition of 'spoiler;' did you know there are more than 10 floors in this dunegon?) but I can't vouch for anyone else who posts there. Those of you who have played the game already might enjoy it though!

100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!
First of all, awesome, Rangpur! And second, apologies again for things taking so long - I'm actually working on an update at the moment, and wound up musing on something.

Screenshots don't always get the feel of longer/tougher battles across too well, but I couldn't really do characterization in videos, so I wasn't sure which would be better. I stuck with screenshots up 'til now, as quite a few people said they were reading this for the characterization, but I was thinking - would anyone be particularly interested in me recording some battles using Desmume's built in video recorder and uploading them to Youtube or something? It'd probably give a better feel of how battles go, and I could do something a little like Slowbeef's Policenauts LP, showing the video then doing a cliff-notes version with commentated screenshots, so it'd still have the screenshot rendition of the fight, in its usual format, but also a video to give a better idea of how it went.

It's not too much work to do, I think, but I wanted to make sure people would be interested before I went ahead with it!

Not for every battle, obviously, mostly things like FOEs, bosses, that kind of thing.

100percentjesusfree fucked around with this message at 14:10 on Nov 18, 2012

Death Dealer
Jul 25, 2006

100percentjesusfree posted:

First of all, awesome, Rangpur! And second, apologies again for things taking so long - I'm actually working on an update at the moment, and wound up musing on something.

Screenshots don't always get the feel of longer/tougher battles across too well, but I couldn't really do characterization in videos, so I wasn't sure which would be better. I stuck with screenshots up 'til now, as quite a few people said they were reading this for the characterization, but I was thinking - would anyone be particularly interested in me recording some battles using Desmume's built in video recorder and uploading them to Youtube or something? It'd probably give a better feel of how battles go, and I could do something a little like Slowbeef's Policenauts LP, showing the video then doing a cliff-notes version with commentated screenshots, so it'd still have the screenshot rendition of the fight, in its usual format, but also a video to give a better idea of how it went.

It's not too much work to do, I think, but I wanted to make sure people would be interested before I went ahead with it!

Not for every battle, obviously, mostly things like FOEs, bosses, that kind of thing.

If the built in recorder has good quality and you're comfortable doing it, by all means throw a video in for first time FOEs and the bosses. Depending on how much video editing you wanted to do, you could always do the played out comedy option of speeding up the video and draping Yakkety Sax over it if it was a particularly ridiculous fight.

Don't do that last part though. :v:

GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.
Personally, I'd record the FOE fights and the Bosses, just to show off how you deal with each. I mean, it's one thing to say "Get up Immunize and Protection and then win" and it's another to show you doing it.

I'd also have the screenshots. Maybe you could do something like have the video of the FOE fights at the end of the update, if there was one. A place where people could reliably find them.

That's just my two cents, of course.

Rangpur
Dec 31, 2008

Brief mechanics question: can FOEs still ambush you in the first game if you run into them head-on? In the latter games I've lost more than a few parties specced to beat specific types when they got the drop on me somehow, and wiped out the strategic linchpin in the first round.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Nothing wrong with including a video of the boss fight. A lot of RPG LPs do that, even if they're otherwise screenshot.

Rose Spirit
Nov 4, 2010

:33 < APEX PURREDATOR

100percentjesusfree posted:

would anyone be particularly interested in me recording some battles using Desmume's built in video recorder and uploading them to Youtube or something? It'd probably give a better feel of how battles go, and I could do something a little like Slowbeef's Policenauts LP, showing the video then doing a cliff-notes version with commentated screenshots, so it'd still have the screenshot rendition of the fight, in its usual format, but also a video to give a better idea of how it went.

Yeah, this is what I tended to do in my LP. I like to show/see how battle evolves over the course of the game in most RPG's, particularly this one since the battle and the dungeon-crawling (which is represented just fine with your screenshots) are the most important parts of the game.

100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!

Rangpur posted:

Brief mechanics question: can FOEs still ambush you in the first game if you run into them head-on? In the latter games I've lost more than a few parties specced to beat specific types when they got the drop on me somehow, and wiped out the strategic linchpin in the first round.

As far as I've seen, and can remember, they only ambush you if they run into you from behind - I might be wrong on this, and if I am I'll correct myself, but from what I've seen, that's been the case.

You also get a guaranteed preemptive attack of your own if you run into them from behind, which is nice.

Also, thanks, everyone, for your opinions/advice regarding videos!

Bellmaker
Oct 18, 2008

Chapter DOOF



Any tips for not losing my will to live in that 8F challenge 100%JF? I've been putting it off out of dread.

Rangpur
Dec 31, 2008

Put it off until you have B8F fully mapped, and all the shortcuts opened. It gives you more map squares to wander around, which makes it less boring. Having a Survivalist/Troubadour/Protector with Stalker maxed out will help too, although it's a waste of points otherwise. (I handled this by training up one of my farmbots.)

But ultimately you'll get sick of it anyway because it's a dumb, badly designed quest, so just walk back and forth in the healing spring room since there are no random encounters there. Put on a movie or something in the meantime.

I like to think this one stupid quest is the reason they added quick-save to EOII.

Kacie
Nov 11, 2010

Imagining a Brave New World
Ramrod XTreme
Rangpur is absolutely correct.

If you feel the urge to grind or collect items on this level, by all means walk around and do so -- I personally went after Firebirds and attempted to kill them with Fire for rare drops.

This is tedious and soon you will have enough drops that you will be sick of it.

At that point, walk back and forth in the healing spring room until the drat thing completes. Do this while waiting for a bus, or taxi, or in your spare moments, because yeah, terrible quest.

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Skyridge
Jan 1, 2011

This probably won't happen, but after buying Etrian Odyssey 3 and falling in love with it, I kinda want to do my own LP of it in this style. I just wanted to check and make sure it was ok and that I'm not butting in on your territory so to speak.

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