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Captain Hygiene posted:That reminds me a bit of the shenanigans you can get up to in the classic Link's Awakening map glitch (except it's sideways rather than vertical levels), that's sorta my favorite game glitch of all since it's one I found myself in the pre-internet era (back when I had few enough games to just mess around in each one for a year+ at a time). I think the original japanese zelda game had a similar glitch that lets you beat the game in less than 1:30 by turning the cave you enter to get your sword into the door you enter after beating ganondorf to get the triforce and end the game
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# ¿ Sep 4, 2019 22:28 |
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# ¿ Apr 26, 2024 17:54 |
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I want to see the prototype of Sonic 06. That vinesauce guy wouldn't even have to gently caress with the code to break it in half
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# ¿ Nov 27, 2019 00:57 |
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Cleretic posted:It turns out Sonic 06's prototype actually works better than the released game. That actually makes a lot of sense. Do you remember what zone they were showing off? I watched the Retsupurae LP of that game and it was so dire. It makes for some great speed runs though
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# ¿ Nov 27, 2019 01:13 |
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GyverMac posted:Holy crap, thats beyond broken. How can they gently caress a game up THAT much? I really want to know what was going on behind the scenes to make that guy's rockets have random starting spots but still hit the right target. What string of weird events lined up to make that a reproducible behavior? Does hitting the trigger signal the game to spawn a random projectile somewhere headed towards what he was pointing at?
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# ¿ May 27, 2020 22:01 |