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Dr. Ohnoman posted:https://www.youtube.com/watch?v=OWJ5xnTiP5U I almost skipped this because I thought it was that ladder match video again (can someone relink that, by the way, I can't find it)
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# ¿ Aug 6, 2012 04:49 |
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# ¿ Apr 23, 2024 10:54 |
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I've never played it either but I was under the impression that it was like GTA4 where you could have something ridiculous happen and save video of it after the fact.
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# ¿ Aug 15, 2012 21:22 |
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https://www.youtube.com/watch?v=oAUBsm8ZATU Sometimes trying to fix a glitch makes it even better.
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# ¿ Feb 6, 2013 10:43 |
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Nah, the speedrun thread is for all speedrun-related discussions (especially neat new tricks and glitches). Feel free to post stuff like that in there.
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# ¿ Jul 28, 2013 18:54 |
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Kennel posted:Oh, WWE games The AI in the WWE games is kind of amazingly broken a lot of the time and the various divisions of VGCW lead into a lot of poo poo like that showing up. It's great.
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# ¿ Mar 29, 2014 05:56 |
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HenryEx posted:Are you, like, committed to read an article in full once you catch glimpse of the first letter? Man I don't know how anyone wouldn't go read the whole page after seeing that the Wikipedia page on a bug in WoW had a section about real-life applications for epidemic research.
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# ¿ Apr 16, 2014 03:11 |
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Aperture Priority posted:So I recently picked up Dark Souls II for a good price and was excited/terrified to try it based on everything people said about Dark Souls (I have that too, but it never worked on PC for me). So I'm working my way through the game and having a really rough go of it, bought equipment, bought weapons, but only have one good weapon that I can use since my stats aren't high enough. What the hell, how do I level up my skills? So I look it up and apparently there's an NPC that I'm supposed to talk to! Nope, doesn't exist in my game. Looked at screenshots and videos, but she just doesn't exist in my game. You probably accidentally killed her and didn't notice. Don't do that.
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# ¿ May 8, 2014 03:28 |
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More Breaking Madden, since nobody posted any of the updates since the first one this season went up: http://www.sbnation.com/2014/9/11/6121465/breaking-madden-tony-romo-week-in-quarterback-hell http://www.sbnation.com/nfl/2014/9/18/6153463/breaking-madden-deanthony-thomas-chiefs http://www.sbnation.com/2014/9/25/6826789/breaking-madden-teddy-bridgewater
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# ¿ Sep 27, 2014 07:46 |
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Gestalt Intellect posted:This writer is incredible. jon bois has been amazing for years and i really wish he just had one place where he posted links to everything he ever writes
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# ¿ Jan 28, 2015 09:17 |
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SS13, dwarf fortress, and eve online all have the really unique quality of having enough structure for there to be really fantastic stories built around them and created by said structure while simultaneously not actually being that engaging or interesting to actually play (unless you have the willingness to spend a ton of time dealing with things enough to get those stories going) Hopefully Clockwork Empires or something in the future like it manages to do the former while avoiding the latter
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# ¿ Feb 28, 2015 12:01 |
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Gestalt Intellect posted:Oh my god bethesda this is worse than in dark souls 2 I mean, that's why you get locked framerates in the first place, because the engine has things tied to framerate. Dark Souls 1 had the problem too, where modding to unlock the framerate made you sometimes fall through the world when climbing ladders and completely hosed over jumping gaps in most places in the game. It happens and it's kind of funny to me how many people are in the mindset that the only reason you get locked framerate is out of developer spite
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# ¿ Nov 11, 2015 19:23 |
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The Dark Souls 2 namedrop was because of a decently notorious bug that would cause weapons to lose double their durability than they were supposed to because the durability check happened per-frame despite the engine now running at 60fps.
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# ¿ Nov 12, 2015 05:07 |
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Your Computer posted:That's true, and it devastated some heavy weapons who potentially lingered "inside" enemies but I was thinking of the person who said "DS2 would mess up if you went above 30 FPS". Someone was wrong on the internet. That was me and I said dark souls 1 specifically and it did actually break the game in parts if you didn't keep the framerate capped
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# ¿ Nov 12, 2015 07:01 |
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Cheez posted:Well, yes, but if you make the game at 60fps to begin with or even just not tie all events to frames to begin with then it wouldn't be an issue. That's a lot easier said than done, especially if you're developing the exact same game for consoles too.
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# ¿ Nov 12, 2015 10:14 |
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To be fair you could say that about just about every videogame. It's almost never worth buying a thing day 1 and certainly not worth preordering.
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# ¿ Nov 13, 2015 02:17 |
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haveblue posted:Reminds me of a line in a Sims patch notes which I think was the thread title for a while: And that leads me to link this amazing twitter that everyone should follow: https://twitter.com/TheStrangeLog
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# ¿ Dec 13, 2015 20:45 |
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BlueKingBar posted:Capcom going out of their way to become the next Sega I see. "Let's pussywhip our employees for minor short-term monetary gains at the expense of the game's quality and our employees' sanity, surely nothing can go wrong." So did you react like that to the entire rest of the thread's glitches or what
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# ¿ Feb 19, 2016 22:03 |
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It depends on how frequent they are, and how likely a given person is going to encounter them, and how much progress someone actually loses when they encounter it.
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# ¿ Feb 27, 2016 00:29 |
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That's some strong words about Valkyria Chronicles.
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# ¿ Feb 27, 2016 00:55 |
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All games have bugs, and the more people play a game the more bugs get discovered. This is even more true on the PC, as differences in hardware setups can make things worse in completely unforseen ways. I had a friend who would constantly complain about the most bizarre issues he was having and long story short after about the fifth time we found out he was on a 8 year old laptop that would overheat so badly the plastic melted.
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# ¿ Feb 29, 2016 03:11 |
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Is that XCOM2 save corruption thing something that even actually happens? That dude was the first person to even mention it if I'm not mistaken.
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# ¿ Feb 29, 2016 04:41 |
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President Ark posted:you've never done any computer programming, have you All you have to do is not hit the giant red button that says 'put bugs in the game' I dunno why it's so hard to resist
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# ¿ Feb 29, 2016 06:34 |
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People will do in-depth videos of anything they're interested in dude, no need to flip out about it being ~~~spergy~~~ to care enough to make a video of a neat thing
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# ¿ Mar 30, 2016 21:05 |
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That's who he was talking about with the 'scuttlebug' reference at the top of the post, and yeah pannenkoek's videos are legit entertaining and worth watching.
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# ¿ Mar 30, 2016 23:21 |
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The series hasn't been dropped, it's just one that has a while between updates like Monster Factory.
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# ¿ Dec 15, 2016 19:51 |
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Apparently if you save in a specific area earlyish on and start a new file it can break things really hard -- it's what causes the doubled and the upside down NPCs, among other things
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# ¿ Mar 28, 2017 17:54 |
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Is this what they mean by 'bend it like Beckham?'
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# ¿ Feb 3, 2018 05:46 |
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it originated in the thread for the game, where people encouraged spreading it around on Twitter and elsewhere so it'd get fixed
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# ¿ Mar 24, 2018 13:26 |
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a feature, but one whose benefits aren't always that obvious a fun thing is that if you play on one of the stages that 'squishes' characters into a 2d sprite like the game and watch ones, it actually literally squishes the models to the point where all those weird 3d dodges stop working
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# ¿ Feb 23, 2019 13:50 |
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you can do QA by making sure what's supposed to work does work, but a more thorough (and better, and costly) QA makes sure as many ways that go wrong don't all the scaling bugs seem to be the former in that they work in the obvious ways that you want them to work but they don't if you try to break things
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# ¿ Mar 13, 2019 14:50 |
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Ratoslov posted:And less funny! Everyone else sounds like a cartoon character, Gaige sounds like they hooked the actress up to a car battery. It is genuinely unnerving. it's like a magic trick gone wrong
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# ¿ Sep 22, 2019 05:10 |
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Testekill posted:Chivalry is just Screaming: the Game though. I thought that was Serious Sam
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# ¿ Sep 23, 2019 02:20 |
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Kikas posted:Nah Serious Sam is "getting screamed at: the game". I thought that was dota
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# ¿ Sep 23, 2019 06:50 |
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usually, easy fixes aren't
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# ¿ Dec 13, 2019 11:54 |
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that's a great story and a good example of how an issue might end up being nowhere near where the behavior seems to take place
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# ¿ May 30, 2020 10:41 |
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Lord Lambeth posted:I wanted to pick up the Master Collection but the stories of these bugs are putting me off a bit i *think* these are stories of the bugs for the console release of the collection which is over half a decade old, not the recent arrival of it on pc
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# ¿ May 31, 2020 07:33 |
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honestly I'm kind of shocked it works at all
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# ¿ Jun 1, 2020 11:04 |
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dialhforhero posted:Sounds like neural nets are a lot like children. nah, these days they spend a lot of money on supporting the future of machine learning
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# ¿ Jun 8, 2020 12:43 |
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the mbmbam show was very good and I don't understand if you liked the podcast and didn't like the show. the most I can say is that the ghost episode was the weakest of the six and they should've maybe led with one of the others, but other than that it's still great after it moved to vrv you can watch it for free after making an account, btw edit: oops hello new page to bring it back down to the thread subject, here's one of my favorite monster factories featuring some nice fuckery with the game data to create a very special boy https://www.youtube.com/watch?v=bn4x_BRqIpI
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# ¿ Jul 1, 2020 23:52 |
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# ¿ Apr 23, 2024 10:54 |
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packetmantis posted:Shut the gently caress up about Mcelroys, isn't there a quarantine thread for that poo poo? there's a thread for the podcast in the forum for threads about podcasts, if that's what you mean no need to be so bizarrely hostile
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# ¿ Jul 2, 2020 01:50 |