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Your Computer posted:This is not true, because as soon as the model assumes a natural position... you get stretching. The reason T-poses are used are that they are easier to handle. Easier to model, easier to texture, easier to rig. To get the "best" results texture-wise you would want to model it in a natural pose, arms more relaxed downwards so that you instead get stretching when assuming weird poses like the T-Pose (unlikely to be ever seen) This actually changes depending on the circumstances, too. Lots of fighting games (Street Fighter 4 does, I believe) use what's called "X-Pose", because they have such a large range of motion. Texturing and baking in "A" and "T" poses would cause huge distortions when the characters raised their arms over their heads or extended their legs out completely, which happens a lot in these kinds of games. Speaking of locked poses, one of my favorite little bugs in Guild Wars 2 is gliding around as a Mesmer in your default standing pose. It's easy to do and it's been in the game since launched and hasn't been fixed yet.
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# ¿ Jun 13, 2014 17:30 |
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# ¿ Apr 27, 2024 01:00 |
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You keep the five most expensive things and anything you've got marked as "protected", the rest is dropped in a grave stone you have to go back and loot, but it's all protected for a short amount of time depending the level of gravestone and any prayers you have.
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# ¿ Aug 19, 2014 18:01 |
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Runescape actually looks really nice (except for the old, old areas), it's just that the Elf Town, the new place they added, looks like garbage.
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# ¿ Sep 24, 2014 19:49 |
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It's more that they have no incentive to touch a lot of old areas. Most of them are gated in the Members areas, and people aren't becoming Members because the game looks pretty. So they focus on bringing in a boatload of new content for free and pay players, and that stuff inevitably ends up looking better.
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# ¿ Sep 25, 2014 04:20 |
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With all that bible reading you guys have been going on about in every thread you should be done by now. It's not that long.
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# ¿ Oct 9, 2014 05:42 |
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"It's a great game today, lots of effort from both teams, really putting on a show here. What do you think, Jim?" "I have no strong feelings one way or the other."
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# ¿ Oct 12, 2014 16:40 |
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This entire video: https://www.youtube.com/watch?v=wudeQlgl43M But my favorite is the fact that the AI bugs out and goes peaceful if your gun doesn't have ammo in it. That's a new one.
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# ¿ Nov 8, 2014 07:00 |
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Goodsprings Unsettler
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# ¿ Dec 27, 2014 20:41 |
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The horse thing is pretty funny but hopefully they'll do something about that glitch that puts Sera in your party
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# ¿ Jan 4, 2015 04:34 |
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FredMSloniker posted:Um, isn't that the game that lets you make custom animations for all the characters? fighting is a sport too https://www.youtube.com/watch?v=7dwfMkCg36U I still bust out 3D Fighter Maker every once in a while, you can make some pretty legit stuff with it.
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# ¿ Jan 19, 2015 09:17 |
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Death of Basketball is probably the funniest thing he's ever written, and it's definitely the funniest thing I've ever read.
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# ¿ Jan 28, 2015 14:14 |
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actually all of that is nonsense, the truth is that cybermancers are real
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# ¿ Jan 29, 2015 07:15 |
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We need a Bad Company 3 asap
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# ¿ Feb 13, 2015 02:08 |
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Bad Company: Hard Line Watcha gonna do when they come for you
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# ¿ Feb 13, 2015 06:53 |
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Robindaybird posted:Couple of my friends was playing SS13 and discovered it was possible to shoot someone by baking a gun into a pie and throwing it at the target, we're still trying to figure out if it's a glitch or if it's working as intended. My favorite is if you lay down and then stand back up really fast you can do brain surgery on yourself.
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# ¿ Feb 22, 2015 21:14 |
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broteam rules
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# ¿ Aug 18, 2015 00:21 |
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Lblitzer posted:I just don't know what to say. It's beautiful. https://www.youtube.com/watch?v=1HG-hh8xugs
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# ¿ Sep 4, 2015 16:04 |
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I love that dumb bug, we even managed to catch a screengrab of fellow goon Baba getting both the Neon Green Skeleton glitch and the Scopedick glitch at the same time
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# ¿ Sep 5, 2018 23:40 |
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It's neither, just a side-effect of the technique they're using called Interior Mapping. There's no actual geometry behind those windows, it's just fancy camera tricks, projecting textures in a certain way. Think of it like each window acting like a TV screen. The building geometry is all very simple, but due to the limitations of the technique and the way the whole camera-based visual trick works, it only works from one angle. They don't want each side of the building to look the same (which is the entire point behind the trick in the first place) so they assign a different projected texture series to the other side of the building, which is why it's a completely different room on the corners, because there's nothing actually there. They probably figured it was worth that weird disconnect in order to get the illusion of fully-realized interiors on the buildings you're swinging buy constantly and I'd agree!
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# ¿ Sep 8, 2018 21:24 |
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Yeah there are ways around it if you put in some more work, it's just that "Oversight" and "Glitch" imply that effect is accidental, when it could just be something they didn't feel like doing or chose not to do for whatever reason. It's still pretty weird though and it's hopefully something they touch on later, the team seems pretty proud of the other tech they put in the game like some of their 4K rendering tricks. e: I'm being pedantic though I guess, I just wanted to talk about that cool poo poo since I live for crazy data saving/optimization tricks in video games Babe Magnet has a new favorite as of 00:05 on Sep 9, 2018 |
# ¿ Sep 8, 2018 23:59 |
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Jobbo_Fett posted:Each track can be detached from the tank to become its own self-propelled unit.
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# ¿ Jan 30, 2019 21:27 |
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is IVAN the one with the artifact weapon mace that causes explosions when you swing it, but does not actually make you immune to those explosions. I've played A LOT of roguelikes and that's up there with my favorite weapons of all time.
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# ¿ Jun 15, 2019 07:45 |
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my favorite Dwarf Fortress related bug sprang from the concern that, despite the very detailed and measurable body dynamics and damage model, and despite the fact that all the math seemed to check out when measuring damage to certain body parts, dwarves were taking on some pretty grievous injuries relatively easy. Entire limbs were being demolished,, they were bleeding out super fast, and oddities like single arrows taking out both of a dwarve's eyes as well as their liver and a few toes at the same time popped up. After months of research into the bugs and tweaking the system someone discovered that Toady had accidentally made dwarves really tiny.
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# ¿ Dec 24, 2019 13:15 |
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WWE Y2K20
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# ¿ Jan 1, 2020 07:17 |
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the durability, especially combined with the framerate bug, neutered my favorite weapon, the Caestus. it broke so drat fast because of a naturally low durability and the fact that you were swinging it a lot.
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# ¿ Apr 20, 2020 03:36 |
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# ¿ Apr 27, 2024 01:00 |
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the musical timing on that first thwomp grunt is fantastic
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# ¿ May 25, 2020 23:05 |