xlanciferionx posted:In the Sega Genesis version of Shadowrun, if you had a high enough negotiation skill, you could buy body armor, and sell it back to the same guy for more than you bought it for at the crime mall.
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# ¿ May 12, 2013 02:41 |
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# ¿ Apr 25, 2024 11:13 |
Maximum Tomfoolery posted:There's an lp in the archive of Chorocojo thoroughly breaking Pokemon Blue in every way possible. It's a pretty fun read. He uses tools to speed up the process, but supposedly most of what he does can be reproduced with an undamaged copy of the game.
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# ¿ Jul 21, 2013 14:17 |
Hamiltonian Bicycle posted:All that messing around spitting stuff all over the place and glitching question mark blocks was to input the machine code for those simple Pong and Snake games. Check the description and spongeh's link for a more technically precise explanation.
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# ¿ Jan 6, 2014 22:19 |
MiketheGreat posted:Every glitch video ever would be made so much better if YouTube outlawed the practice of "some guy laughing hysterically over the game's sound" https://www.youtube.com/watch?v=3MWEHwvcnyM
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# ¿ Jan 23, 2014 06:32 |
Overminty posted:Pretty much everything HelixSnake does is a glitch right? Usually both.
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# ¿ Feb 5, 2014 12:24 |
An important part of the Corrupted Blood thing was that there were lots of NPCs, who could easily survive the debuff, standing in infection range of each other in the capital cities. So it wasn't "and then everybody died and respawned and went on their merry way until somebody did it again", the city was ruined until the GMs came in to fix it.
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# ¿ Apr 16, 2014 07:27 |
Forgall posted:That's also good*, but here it's even funnier because the last ring he has just keeps bouncing off the wall too and being reabsorbed, and he eventually escapes. I'm almost entirely certain that if you hi the right wall at the right angle with this that ends up looping forever. Truly, it is no use.
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# ¿ Sep 15, 2014 18:02 |
FredMSloniker posted:Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair. If this is the one I think it is, make sure to watch the credits. They're magical. Suspicious Cook posted:SCUBA DIVER BUT BETTER always makes me laugh.
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# ¿ Oct 19, 2014 05:38 |
Pneub posted:Too long for my tastes. THIS is more like it: https://www.youtube.com/watch?v=dF7lVsiP_cw
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# ¿ Oct 20, 2014 15:14 |
Chamale posted:Yes, that's how luck-manipulation works. All videogames have a random-number generator that creates random numbers based on some seed, like recent button presses or perhaps the current time. By using savestates to repeatedly test different seeds, it's possible to find a set of inputs that leads to exactly the outcome you want from the RNG. (TAses for PC games or later consoles have to include the starting conditions of the clock and such to remain consistent, of course.)
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# ¿ Oct 21, 2014 21:14 |
Chamale posted:Yes, but some games on consoles without an inbuilt clock still base the RNG on time since the console was turned on. I made the single-player and two-player TASes of River City Ransom, and manipulating luck in that game is tough because it's largely based on the current frame count. Often the delay from luck-manipulating a minor event is longer than actually manipulating that. Manipulating AIs is slightly different, because they are based on certain factors, but the way an AI reacts can vary so dramatically. One of my favourite tricks in River City Ransom is to stand just within vertical range of an AI, so that moving downwards for a single frame right before an AI makes a decision can cause it to make a different decision. You can see this quite a bit in how the single-player run manipulates the AI to damage itself, since the player character is so weak relative to late-game bosses. Speaking of glitches and going fast... https://www.youtube.com/watch?v=nGkTiIVy0Fc
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# ¿ Oct 22, 2014 22:46 |
Hihohe posted:http://youtu.be/O3Jb3A0HLe4
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# ¿ Nov 20, 2014 03:41 |
RatHat posted:Nah, the Launch pod ending. It ends really abruptly and people aren't sure if it was bugged or not.
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# ¿ Dec 5, 2014 02:40 |
Sometimes physics is a dick to racecars! https://www.youtube.com/watch?v=3wE5ckUBEk0
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# ¿ Dec 6, 2014 05:16 |
Aristophanes posted:Reading about all the cool cut content still (somewhat) accessible in games makes one of my favourite TV Tropes pages: http://tvtropes.org/pmwiki/pmwiki.php/Main/DummiedOut Try http://tcrf.net/The_Cutting_Room_Floor for a wiki entirely about that.
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# ¿ Dec 10, 2014 08:11 |
Ratspeaker posted:Looks like you can still get it for $8 as a basic sale. If they had it as a flash/daily for cheaper, it'll definitely pop up for that price again by the end of the sale. This is going right on my list of super-cool-looking indie games that I stick in my inventory and then never play
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# ¿ Dec 21, 2014 18:11 |
GreatGreen posted:Seriously. Who in the world would find a glitch that great then waste the screenshot on a model that's only like 1.2 times the size of the normal one.
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# ¿ Dec 25, 2014 01:57 |
General Specific posted:If one of these guys discovers he's living in the Matrix, we'll be set free in about a week. We'd all be dead or trapped in horrible glitchy hells in a week.
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# ¿ Feb 1, 2015 06:51 |
Carbon dioxide posted:As far as I understand it, they are indeed programming them pixel by pixel (more accurately, byte by byte). A snes controller has 10 buttons (4 directions, A/B/X/Y and start/select). If you use all 4 ports, and you can press any combination of the buttons you like, you can enter 10 x 4 = 40 bits per input frame. Now, what they do, first they program in a simple bootstrap program that does nothing but copy code from the controllers into memory. Then, instead of SNES controllers, they plug in a sort of serial port dealie that directly sends the bits corresponding to any button presses into the controller ports. It's literally streaming data through the controller ports at that point.
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# ¿ Feb 1, 2015 12:10 |
Carbon dioxide posted:I have no idea. All I heard them say is that they used the sounds from the SNES Super Mario All-Stars version of SMB because that was easier or those were already in there or something.
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# ¿ Feb 1, 2015 12:23 |
ToxicSlurpee posted:Now that I think about it, and this serves as more of a glitch, one time the merchants showed up with a Large. It wasn't a large anything, just a regular ol' Large. I bought it and built a fancy meeting hall around it. It was a pretty good Large. EDIT: Also I'm pretty sure it displayed as a "Large " rather than a "Large". The space is important.
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# ¿ Mar 1, 2015 07:54 |
Kikas posted:So, there is a bug in the PC version of Phantom Pain that lets you customize weapons in way you shouldn't be able to. It allows you to create some funny looking guns:
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# ¿ Sep 12, 2015 14:09 |
duckfarts posted:did they fix the mgsv weapon customization bug already?
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# ¿ Oct 11, 2015 19:39 |
I'm guessing you're off by a decimal point, and much like resources/harvested plants, you can store GMP in excess of the normal 5,000k limit in your online FOB.
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# ¿ Oct 11, 2015 20:43 |
It doesn't appear to have fixed existing customized weapons, though. I have a rubber-bullet firing SMG with a silencer I can't put on it anymore. So people who already have bullshit like a shotgun-spread rocket launcher can apparently still use it!
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# ¿ Oct 12, 2015 09:55 |
I don't even understand why I can't put a better silencer on the riot SMG. Guess I'm just gonna be using the level 4 version forever.
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# ¿ Oct 12, 2015 10:19 |
Testekill posted:And Elephants weren't dangerous due to a glitch, it was because size used to give combat bonuses in extra damage and damage resistance and they were the biggest creature in the game.
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# ¿ Oct 31, 2015 07:53 |
Nuebot posted:I'm guessing he doesn't live in america and you missed all the fallout over the international pricing.
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# ¿ Nov 13, 2015 03:57 |
Nuebot posted:I have a whole town of fenced in naked people guarded by vaguely hostile rogue sentries. Which is also a glitch, there's one town that has defensive sentries already placed except they don't get counted as the town's defenses when you take over and if you place your own turrets they'll shoot it to death super fast. Becuase having enough Defense wll keep raiders and such from attacking at all, so a tower full of turrets which can't see out or anything seems like it should do the job just fine.
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# ¿ Nov 23, 2015 14:56 |
dpbjinc posted:I just managed to attack myself in Oblivion by fumbling the keys while unmounting a horse. The game decided I was simultaneously in first and third person views and both on and off the horse. Therefore, the Paralyze on Touch spell I cast should obviously target myself. However, I was in the middle of the dismount animation, so the spell did not paralyze me.
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# ¿ Dec 5, 2015 04:28 |
Xythe posted:Holy poo poo, it's crazy that a game would track there being alcohol on the floor, track that a cat walks over it and then gets what was on the floor on them, and then through grooming themselves ingest it. Does it track other things they could walk over? If your dwarves don't have shoes and a randomly-generated Forgotten Beast that has necrosis-inducing blood or sprays something necrosis-inducing was nearby they can have their feet rot off if they walk over the residue. I think if they have open cuts on their feet and walk over a poison which needs to get inside rather than acts on skin contact that'll get them poisoned too.
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# ¿ Dec 13, 2015 07:53 |
Flyinglemur posted:I'm loving me some JC3, but this happened today Sadly most of my glitches are of the "game just kinda locks up and I have to kill it" variety.
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# ¿ Feb 19, 2016 08:34 |
Wheany posted:I don't like this use of .
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# ¿ Feb 19, 2016 09:06 |
MisterBibs posted:Enemy Unknown also had a bug where, regardless of difficulty level chosen, it'd revert to the lowest difficulty. TFTD had the same, but opposite bug: it'd revert to the highest difficulty.
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# ¿ Feb 19, 2016 10:06 |
MisterBibs posted:It's certainly possible, but my memory is "Same glitch, different direction in difficulty" rather than listening to the grognards. Could be wrong.
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# ¿ Feb 19, 2016 13:05 |
Physics!
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# ¿ May 9, 2016 07:20 |
RagnarokAngel posted:It's so bizarre to me how they never quite got it to work that you pick up something up off the table and everything a foot away jumps. Like including ones to leave a house/shop.
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# ¿ Aug 27, 2016 04:00 |
Angry Diplomat posted:Car Boys is magnificent. It's like Monster Factory, but with cars and CPU-melting nega-physics.
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# ¿ Sep 9, 2016 12:45 |
Angry Diplomat posted:I like that the game eventually starts going "you know what? No. No. This is unacceptable. It's broken and now we have to throw it all out. Are you happy? Is this what you wanted??" and just reverting everything to its default state. Busto 2.0 is powerful.
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# ¿ Sep 9, 2016 13:29 |
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# ¿ Apr 25, 2024 11:13 |
I love this video.
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# ¿ Nov 15, 2016 17:00 |