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Sestze
Jun 6, 2004



Cybernetic Crumb
Just before the Dwarf Fortress 40 launch, Toady posted this:

Toady One posted:

Change one line and the world erupts in no-quarter knife fights apparently... hopefully we've emerged from that.

For some reason that made me laugh really hard.

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Sestze
Jun 6, 2004



Cybernetic Crumb

Maximum Tomfoolery posted:

I don't know why it cuts off but


https://www.youtube.com/watch?v=T2SINs8e6sQ

Sestze
Jun 6, 2004



Cybernetic Crumb
also this:
https://www.youtube.com/watch?v=wSV8VLR6UNM

Sestze
Jun 6, 2004



Cybernetic Crumb

Regalingualius posted:

Still doesn’t explain how shooting the floor just kills someone else at random, though. :psyduck:
Consider that there might be a function of bullet magnetism based on distance from the gun to the point of impact, to make close range "duels" go more smoothly. Divide by that distance (it being very small in this case) and suddenly you're mapping people with a shotgun.

Sestze
Jun 6, 2004



Cybernetic Crumb
that entire thread is killing me

https://twitter.com/Jackymallow/status/1339060167330181121
BEEP BEEP MOTHERFUCKER
https://twitter.com/blades742/status/1339207347856666633

Sestze has a new favorite as of 16:12 on Dec 16, 2020

Sestze
Jun 6, 2004



Cybernetic Crumb
Small things occasionally get overlooked when big updates are shipped, i just like the human reaction of "wait... what?" from both players
https://twitter.com/__Corn/status/1364287010412888065

Sestze
Jun 6, 2004



Cybernetic Crumb

Agents are GO! posted:

Not sure what I'm missing there. I've watched it like 5 times.
ah, basically if you're hit in the air, one of two things usually happens, you're either put in an air-reset state (you flip out and land on your feet), or you're in an air-juggle state (you land on your rear end). In this case, Dan's j. lp is tagged as being considered grounded during the second half of the jump, so the air-to-air bison does results in the character teleporting to the ground with zero recovery.

In this case, bison's j. mp is a juggle state, so what was expected to happen was that the bison player was supposed to get a combo, or a knockdown. Instead, teleportation and confusion result.

Sestze
Jun 6, 2004



Cybernetic Crumb
An hour of Grand Theft Auto Trilogy bugs:

https://www.youtube.com/watch?v=5Rd2huQTNh0

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Sestze
Jun 6, 2004



Cybernetic Crumb
The death sound makes the clip, honestly.

Booourns posted:

https://www.youtube.com/watch?v=5Rd2huQTNh0&t=81s
The super high speed ghost car is pretty great
I thought it was weird geometry that caused that, i didn't even realize it was a supersonic sedan punting them into space.

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