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Wreath of Barbs posted:Finally finished up Dying Light after dozens of game breaking glitches. None were particularly funny, just stuff like this: Man I love the current console generation and being able to save video clips after poo poo like this happens.
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# ¿ Mar 14, 2015 11:05 |
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# ¿ Apr 19, 2024 00:59 |
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Croccers posted:Eehh... the most annoying thing about the traffic is that they line up to turn WAY too early so you have the left lane blocked up for miles, but the center lane that can also be used to turn is empty. Basically this
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# ¿ Mar 24, 2015 11:03 |
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Haruharuharuko posted:I'll leave you to that I guess. A shameful ghoul.
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# ¿ Apr 6, 2015 19:11 |
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I had a glitch happen in GTA IV during a chare mission where I clipped my vehicle on something just before an intersection and as I was trying to accelerate the slowest police cars in the world were trying stop me from tr ying to drive through the intersection. The police's speed was perfectly matched with my slow as hell car, they would have blocked me had I not, you know, accelerated.
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# ¿ Apr 19, 2015 00:14 |
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3 posted:The whole thing, which is magical: Wheany posted:Man I love the current console generation and being able to save video clips after poo poo like this happens.
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# ¿ May 5, 2015 16:41 |
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That will result in a TAS where link will walk to different screens for a while, take some random damage, walk around bit more, then have the "It's dangerous to go alone" guy give him a piece of a bolder or something, Link using it, the screen glitching out and then triggering the end credits.
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# ¿ May 10, 2015 10:52 |
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Fathis Munk posted:Witcher 3 is a game with a good and working physics system. Those seem like the engine calculates where an object would be if there were no obstacles, then applies force to the actual object that would move the object there, except now it considers collisions.
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# ¿ May 27, 2015 09:20 |
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reddit liker posted:i really hope this hasn't been posted and if so i am sorry That's just the game working as intended, right?
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# ¿ Jul 5, 2015 09:27 |
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Fathis Munk posted:Didn't know Madden had a zombie mode, this fad is really pervasive. The cameramen all point their cameras somewhere across the field, not at the giant manpile next to them.
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# ¿ Sep 4, 2015 12:30 |
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haveblue posted:It's not a glitch, but there's one dagger in Skyrim that has like a 2% chance to instantly kill the target no matter how much health it has. This works on every killable entity in the game including the end boss. In Final Fantasy Legend on Gameboy the end boss is Creator. He can be one-shot with the weapon "Saw"
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# ¿ Nov 23, 2015 16:38 |
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SpacePig posted:Toe to tip. That's a Bart. https://twitter.com/DisputablyEvan/status/693724309391409152
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# ¿ Feb 17, 2016 22:39 |
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Kikas posted:I've had that kinda happen to me - in the second to last mission, if any of the remaining Archons used Blazing Pinions, they would nuke the enitre loving map, killing everyone on it. alien and xcom alike. To me means "5 people miss 95% killshots on an enemy, who then wipes your whole squad." Outright bugs don't qualify
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# ¿ Feb 19, 2016 08:59 |
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May I suggest a new smiley for either Xcom or Firaxis along the lines of
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# ¿ Feb 19, 2016 11:42 |
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Robindaybird posted:I do wish the genre's more popular, competition would do it some good in forcing developers to better about squashing bugs, and just having more options would be good. Me too. I like Xcom, but I'm not going to encourage releasing games as buggy as Xcom 2 sounds like. Even if the game is mostly playable, with only seldom crashes to desktop and only a few game breaking bugs.
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# ¿ Feb 28, 2016 11:06 |
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President Ark posted:you've never done any computer programming, have you It's not that different from computer animation, right?
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# ¿ Feb 29, 2016 08:09 |
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ChaosArgate posted:If you didn't mention that you were in a tank, I'd have assumed you were talking about Mega Man 1, where you can prematurely end an enemy's i-frames by pausing with select, which doesn't clear the screen of your projectiles, so you can just mash select to quickly drain an enemy's health. I think that's even required to get gold on some of the challenges in Mega Man Legacy Collection
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# ¿ Apr 26, 2016 16:45 |
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beato posted:Did that once with some friends at Uni we took it in shifts and set up some another TV to watch movies on and had some beers and snacks while we did it. That's exactly how they do it irl too.
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# ¿ Apr 30, 2016 11:09 |
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And also physics engines do "oh no, items A and B intersect! If I move item A here and item B here, they are no longer intersect." *next frame* "Oh, I guess item A is moving to this direction (the moon) at this speed (escape velocity), so let's keep it moving into that direction" *a few frames pass, item A hits the player character, player character is killed*
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# ¿ Aug 28, 2016 14:26 |
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Mods, please embed Ducktales: The Moon in this thread.
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# ¿ Oct 11, 2016 08:22 |
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Triarii posted:The most hosed up opinion I've seen all week Same.
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# ¿ Nov 11, 2016 09:15 |
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MisterBibs posted:; it feels like every time someone mentions some super hosed up bug, their post history shows that a week ago they were listing the dozens of mods they do. I only install the most essential Quality-of-life mods. Meaning realistic horse vaginas, of course.
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# ¿ Feb 3, 2017 21:56 |
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Keru posted:I'm slightly sad that doesn't cut into the Geddan song thing. I would have also accepted "Ducktales: The Moon" or "Shooting Stars"
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# ¿ Oct 5, 2017 08:25 |
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Fix your game, Jake https://www.youtube.com/watch?v=G12VbClP67I&t=2286s It keeps happening until 39:40 or thereabouts.
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# ¿ Nov 21, 2017 20:15 |
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This is rear end in a top hat Physics! And this... is to go even further beyond! I call it... rear end in a top hat VR!
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# ¿ Jan 18, 2018 15:23 |
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What you measure is what you'll get
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# ¿ Dec 13, 2018 13:54 |
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break-up breakdown posted:the guy behind that tetris one also did a youtube about his paper with his ai playing some games if anyone's interested Yes, that is really interesting way of trying to make computers learn games. Basically: you play the game on an emulator using a controller and the program observes the contents of the emulated RAM. The program then learns that when certain numbers at certain addresses go up, that's a good thing. Then the program tries to maximise those numbers by using controller inputs. The program is able to reset the emulator to an earlier state to try to get around dead ends.
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# ¿ Dec 13, 2018 15:05 |
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Cardiovorax posted:It's kind of a miracle that this ends up producing something at all functional as often as it does. Which proves that software doesn't need need architecture or best practices. There is a shitload of software that mostly works ok and possibly even works better than whatever system it replaced. Mostly works ok meaning that people actually continue to use it in production. They might complain about it, but they keep using it. As someone whose programming career has mostly been maintaining legacy code, it's part "holy poo poo software doesn't need to be this bad", part "nobody wants to improve anything because it works mostly ok and changing things might break something (also making changes costs money)." Also as a get-out-of-jail-free card, because people are so used to bad software, you can just go "computers, right? "
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# ¿ Mar 23, 2019 23:23 |
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"Resume" as in "resume playing the game"
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# ¿ Oct 19, 2019 11:52 |
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# ¿ Apr 19, 2024 00:59 |
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PAL makes framerate slower, but it also gives you 20% more time per frame for game logic, so, it;s impossible to say if its bad or not,
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# ¿ Apr 19, 2020 12:52 |