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Rapey Joe Stalin posted:B&C is so... pompous, this and much more all linked to by a banner that would make you think they made the game. Hahaha, hams are great. The person running the next Qld quarter master has already banned Allies, and has a thread out asking for house rules.
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# ¿ Jul 4, 2012 09:41 |
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# ¿ Apr 25, 2024 06:46 |
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Sorted, anyone going to Winter Warfest?
Cassa fucked around with this message at 07:01 on Jul 8, 2012 |
# ¿ Jul 8, 2012 03:36 |
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Master Twig posted:So far every 6th edition game I've played has been with my Tyranids. Tomorrow i will be playing with my Imperial Guard for the first time. I've made a new list. May be good, may be poo poo. Well one of your "assault" blobs is dragging around embedded heavy weapons which will be worthless once you're in assault. Otherwise your heavy support options seem to lack focus, manticore and demolisher are both great this edition, but if you can maybe throw in two of one, instead of one of each?
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# ¿ Jul 8, 2012 07:00 |
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Nids are as good a beginners army as any. What kind of tyranid swarm do you like more?
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# ¿ Jul 9, 2012 06:04 |
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"Hybrid" Tyranids are a solid army, Termagants and Genestealers/Hormagants supported by Tervigons works pretty well, Hive Tyrants are also great combat monsters, Hive Guard or Zoanthropes for ranged anti-tank, or Tyrannofexes if you want really long range.
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# ¿ Jul 9, 2012 06:45 |
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Then clearly you need to give them all kicking rad rides.
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# ¿ Jul 9, 2012 08:22 |
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Googling cool insects is great advice when deciding tyranid schemes. That said, I hate painting so much, but that might be from running armies that start at 60 models. Or it could be that paint is dumb and for bads and I haven't found a cool show to stick on in the background for months.
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# ¿ Jul 10, 2012 05:35 |
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Eh Orks, those buildings though! Love the flower beds.
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# ¿ Jul 10, 2012 08:13 |
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Played one of my last games of 5th today versus a mate running Marines, destroyed him with my 24 Genestealers thanks to some crazy battle mission missions. Highlight was 8 poison stealers with Broodlord just eating an entire squad of Assault Marines in a single charge, Broodlord himself murdered 4 on his lonesome. Oh God I love initiative 7 so much. But it brought up a rules question, which I still have for 6th so answer in that context. If termagants charge veterans that are in cover, and I DON'T have assault grenades, termagants go at initiative 1. BUT if I'm already in cover and charge them, do I still need assault grenades or equiv? What if I move into cover during the movement phase and then assault him?
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# ¿ Jul 11, 2012 13:41 |
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Baruch Obamawitz posted:What would be a good points cost for a Pyrovore? 15 points? The problem isn't the cost, it's that it's an anti-infantry flamer competing with the only reliable anti-tank options in an army where pretty much everything is anti-infantry. Also, anyone looking to get refunds on NIB GW stuff in Australian GW's, you're poo poo out of luck.
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# ¿ Jul 13, 2012 15:14 |
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If you have a license you should be able to update the files manually through their website, even if your license is "expired"Beer4TheBeerGod posted:There's a VERY interesting article on Faeit 212 about several interviews someone did with the GW Design Team, including some incredibly candid conversations with Jarvis, Mat, and His Holiness Phil. quote:The ultimate goal of 6th edition according to Jervis was to tackle what both he and Matt described as ‘Associative and Disassociative’ rules and to add more realism to the game. quote:Associative and Disassociative gently caress YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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# ¿ Jul 15, 2012 07:53 |
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If you have a 3.0 license you should be able to activate it again.
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# ¿ Jul 15, 2012 08:07 |
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So I'm not really that well versed on the Imperial Amour stuff, but is there anything cool in any of them for Tyranids? I've got the Apocalypse rules of some things, but more interested in units I can use for 40k.
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# ¿ Jul 19, 2012 03:09 |
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PierreTheMime posted:Excellent. That looks like it's a solid base to build from. Thanks to this my next game will be full of markers everywhere. Strips of paper with names of psychic powers on them to place next to affected units was the previous genious in it's simplicity idea I'd heard.
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# ¿ Jul 19, 2012 04:40 |
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Don't the FAQs tell you what you which schools you roll for powers on?Discospawn posted:No, the Tyranid options from Forgeworld are really cool-looking, but actually WORSE than regular Tyranid units point-for-point. Well I guess that's a relief? Not the Tomb Spider thing, although that does make me want to start that Necron army even more.
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# ¿ Jul 19, 2012 06:27 |
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xtothez posted:The only exception here is if you own a Hierophant and can be rather persuasive. When the rules for this was made, it was given the Warp Field ability which was a 5++ save at the time (4e codex). In 5e this was changed to 3++, which makes the T9 W10 bio-titan pretty loving mean. Especially if you pair up his BS3 S10 weapons with the new Preferred Enemy... Surprised they haven't made "Tervigons" that can spawn hormagaunts/genestealers or the like. Also Hierophants sounds fantastic, 12 S10 shots? Next you'll be telling me they're large blasts!
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# ¿ Jul 19, 2012 11:55 |
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Since when do drop pods block line of sight?
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# ¿ Jul 20, 2012 07:14 |
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VELOUR SPACESUIT posted:
As long as it's not bare plastic, screw them. I'm right there with you in regards to what I enjoy most about this hobby, and the time spent painting is not the fun part.
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# ¿ Jul 21, 2012 17:54 |
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BadLlama posted:Vendettas can out flank? Or is this some special thing with flyers and deepstrike? Infiltrate and Scout both let you outflank.
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# ¿ Jul 25, 2012 15:46 |
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BadLlama posted:Wow I do not know how I or anyone I play with never caught this yet. Vendettas just became even more awesome. I only discovered because my opponent In my last 5th Ed tournament was dumbfounded my genestealers weren't outflanking, he then helpfully informed me that infiltrate does indeed let you outflank. This information was helpfully presented in a single paragraph, right at the end of the softcover 5th Ed rule book, and not mentioned anywhere else that I could find. Hire a better index writer GW.
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# ¿ Jul 25, 2012 17:46 |
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Man I hope Kharn gets Eternal Warrior or something similar, watching him get blatted by powerfists was never nice, although with 8 attack he does seem like he'd be a challenge monster, so long as the opponent hasn't got a 2+ at least. Shame there's no other benefit to mark of Khorne except for rage, I want Khornate havocs damnit!
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# ¿ Jul 26, 2012 09:50 |
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kannonfodder posted:Rules question: If a unit has an ability that buffs allies within X" distance, and they get in a transport, you measure the distance from any point of the transport's hull, right? What ability do you mean? Mostly the vehicle needs fire ports or to be open topped, and if it's not open topped you generally measure from the fire ports.
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# ¿ Jul 27, 2012 05:23 |
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Edit: Go with what Karandras said.
Cassa fucked around with this message at 06:45 on Jul 27, 2012 |
# ¿ Jul 27, 2012 06:08 |
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A tac box can go a long way, what kind of space marine army do you think you'd enjoy most? Any of the codex bearing variants tickle your fancy in particular?
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# ¿ Jul 28, 2012 16:43 |
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Phyresis posted:Pierre dropped a mycetic spore with 2 zoanthropes onto my skyshield and then flew a winged hive tyrant up there. He also kicked the crap out of my boyz with Biovores. Biovores. Well on the otherhand, Zoanthropes have a 3++ naturally, so putting them up there is mostly spite. Biovores do sound like fun, but damned if I can find them cheap anywhere.
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# ¿ Jul 29, 2012 04:03 |
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Wasn't the reason they stopped was that there was just rampant cheating?
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# ¿ Jul 29, 2012 11:42 |
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Alright, I'm in the market for two winged Hive Tyrants, but don't wanna drop $AUS on it, provide me with options duders. And by that I mean which one of you was willing to ship to aussies. Cassa fucked around with this message at 08:17 on Aug 1, 2012 |
# ¿ Aug 1, 2012 08:09 |
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ghetto wormhole posted:^^^ Why not drop the heavy bolters on the Vendetta and put some grenade launchers at least in those two veteran squads? Maybe put a heavy weapon in the sniper rifle squad. Heavy Bolter Sponsons are only 10 points, so he'd be able to give one squad 2, not really worth it. But what is your plan with your list Babe Magnet? You don't seem to have many ways for your veterans to either run around in or murder people with.
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# ¿ Aug 5, 2012 02:24 |
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Tellyporta 'Nobz sound like an entirely new unit. Ork codex in 2013?
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# ¿ Aug 10, 2012 11:52 |
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Those chaos rumours are tasty, different gods having different psychic powers sounds awesome, and a promising treat for future armies. Kinda hoping this time Kharn gets some sort of instant-death immunity or ability to stand back up because of FLUFF REASONS. Cassa fucked around with this message at 10:38 on Aug 12, 2012 |
# ¿ Aug 12, 2012 10:26 |
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"Oh you mean your guys are only strength 5? Sorry, my Hive Tyrant is Toughness 9 " Watching as my Monstrous Creatures jog their way up through mass battlesuit plasma and missile fire is my new favourite thing, and has revitalised my love of Tyranids.
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# ¿ Aug 13, 2012 12:13 |
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Searchlights come standard on Leman Russes, otherwise if you have the point to spare and expect night fighting?
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# ¿ Aug 20, 2012 10:09 |
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Ah I love fighting Dark Angel terminator armies when I'm not marines. Oh no I lost a squad of termagants, guess I'll have to spawn some more. Enfeebling a command squad and watching them and Belial eat it to a bunch of poisoned termagants is my new favourite thing. Even spending far too much on a hive tyrant wasn't a problem as he just hung back letting Gants reroll all them 1's. Pink dice supremacy.
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# ¿ Aug 25, 2012 08:57 |
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Wanna run that datasheet.
Cassa fucked around with this message at 13:38 on Aug 25, 2012 |
# ¿ Aug 25, 2012 12:40 |
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How're Tyranids going? Not that the two most popular armies being the "stand in mid-field and shoot you dead" type gives me much hope for them.
Cassa fucked around with this message at 17:06 on Sep 1, 2012 |
# ¿ Sep 1, 2012 17:02 |
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So does it have any stats that make it stand out from an imperial dreadnought?
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# ¿ Sep 2, 2012 09:09 |
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MasterSlowPoke posted:Plague zombies should be even cheaper but have the swarm special rule. Why would you want that? Does swarm do something other than make them even worse against blasts?
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# ¿ Sep 4, 2012 03:11 |
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krushgroove posted:Playing my first 2000 point game tomorrow night, which should be interesting...I want to use the Chaos Cultists though, so any thoughts on how many points they should cost? I've never looked at IG point costs, but I suppose that's a good starting point? Allied Guard could work: 1 Primaris Psyker - Trade out his powers for Biomancy 2x Vet squads - Give them whatever special weapons are most applicable to the cultist loadouts. You could use penal legionaires I guess but they're pretty bad so. That'd cost you between 210 - 300 points depending on special weapons and such.
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# ¿ Sep 5, 2012 12:49 |
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krushgroove posted:Yeah it's not at a shop or proper club - these are just games at home. I should have said I'd be taking Chaos allies with the DE being my main force, I've done that the past few times with our larger games. So the cultists would be sitting on objectives basically. Oh ok, if you're taking Chaos allies, maybe run one of the Chaos Imperial Armor lists like Tyrants Legion or Defenders of Vraks? Cassa fucked around with this message at 14:50 on Sep 5, 2012 |
# ¿ Sep 5, 2012 14:48 |
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# ¿ Apr 25, 2024 06:46 |
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Beer4TheBeerGod posted:The Lemun Russ Executioner looks like it could be really effective given the current meta. Being able to drop 5 plasma blasts on your target seems incredibly effective given the elimination of LoSir shenanigans. Well they're S7 so not instant-deathing marines, small blast at BS3 which means scatter hurts, and since they're templates you can't snap fire the sponsons if you move.* *still not up on the FAQ's or rules so that might all be wrong. Anyways, Doubles Tournaments sure are a thing. I wish clubs/tournaments would realise that line of sight blocking terrain is loving fantastic and makes the games more interesting.
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# ¿ Sep 9, 2012 02:53 |