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I'm getting something of a MGS V vibe from the structure of this game.
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# ? Jan 17, 2018 18:22 |
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# ? May 7, 2024 23:33 |
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It’s a good question. I’d guess the unrelated cities will just be...peaceful? If you try traveling all the way there. I know an earlier trailer said bandit armies would randomly pop up.
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# ? Jan 17, 2018 18:23 |
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ChrisBTY posted:I'm getting something of a MGS V vibe from the structure of this game. I hope not because that had the most boring and pointless open world of any open world game
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# ? Jan 17, 2018 18:25 |
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Well that might be the problem. You might just have a big world with not much to do in it unless you're on a mission, which cordons you off into a tiny part of the map anyway.
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# ? Jan 17, 2018 18:27 |
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I would like an ever churning world where I can betray my lords constantly, but I dont think koei has that ability.
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# ? Jan 17, 2018 18:45 |
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Billzasilver posted:I would like an ever churning world where I can betray my lords constantly, but I dont think koei has that ability. Isn't that just Empires?
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# ? Jan 17, 2018 19:16 |
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Billzasilver posted:I would like an ever churning world where I can betray my lords constantly, but I dont think koei has that ability. If they added this back in Empires it would be perfect. It used to be in DW6 Empires, you could change sides at the drop of a hat and even straight out in the middle of battle.
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# ? Jan 17, 2018 19:19 |
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Okay so in DW5, Guan Ping and Xingcai were new to me. And now in DW8, apparently half of Shu’s lineup are Guan’s and Zhang’s kids.
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# ? Jan 17, 2018 20:11 |
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And they're almost all poo poo.
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# ? Jan 17, 2018 20:22 |
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Policenaut posted:And they're almost all poo poo.
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# ? Jan 17, 2018 20:22 |
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Real Cool Catfish posted:Okay so in DW5, Guan Ping and Xingcai were new to me. Direct result of them extending into Jin era. Most of the big names are gone, so it's time for the new generation to step up, as far as that goes. Not that they last especially long. Jiang Wei wastes Shu's strength and gets them hammered. Wu collapses in on itself.
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# ? Jan 17, 2018 20:33 |
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To be honest, I mostly care about combat in DW9 being good. If the open-world is empty then whatever, that can easily be remedied by DW9:Empires (which is my favorite way to play DW anyways), but if the combat is still trash then it won't be fixed any time soon.
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# ? Jan 17, 2018 20:34 |
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Bloodly posted:Direct result of them extending into Jin era. Most of the big names are gone, so it's time for the new generation to step up, as far as that goes. Not that they last especially long. Jiang Wei wastes Shu's strength and gets them hammered. Wu collapses in on itself. I love that after so many games of blindly following the novel in making Shu the heros, the games' narratives are suddenly swinging hard into "well, maybe they weren't that great and wound up extending the conflict through sheer bloody minded stubbornness...?" Keeshhound fucked around with this message at 20:50 on Jan 17, 2018 |
# ? Jan 17, 2018 20:43 |
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Bloodly posted:Direct result of them extending into Jin era. Most of the big names are gone, so it's time for the new generation to step up, as far as that goes. Not that they last especially long. Jiang Wei wastes Shu's strength and gets them hammered. Wu collapses in on itself. That makes sense. Policenaut posted:And they're almost all poo poo. Yeah despite playing all of Wei, Wu, Jin and Lu Bu when I played this game last a few years back, I have absolutely zero memory of any of these characters. Not even a flash of recognition. Guan Ping and Xingcai I only remember because of the old games.
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# ? Jan 17, 2018 21:03 |
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guan yinping is better than her dad
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# ? Jan 17, 2018 21:19 |
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My experience with the musou is Hyrule Warriors (finished story and half of adventure map), Fire Emblem Warriors (finished story on hard and most history maps), and currently One Piece Pirate Warriors 3 (in the middle of story mode now). And I guess Dragon Quest Heroes 1 and 2 but those don't count. What I enjoy about musou is the plate spinning/crisis management aspect of it where things are going off all over the map and you gotta try to keep everything under control and since both Hyrule and Fire Emblem both have missions like this and since I heard Pirate Warriors 3 is one of the best musou I thought it would be simliar but so far every mission is just one thing at a time. Sometimes I even finish that thing so fast I have to wait around for something else to happen, even on hard. Is this normal for the warriors franchise and Hyrule/Fire Emblem are just outliers? With Dynasty Warriors 9 going open world I'm not sure if it will have what I like in it. All the videos I've seen have been a dude running around a big empty field and then theres a group of 80 dudes just chilling.
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# ? Jan 17, 2018 22:25 |
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“I fight for the peasants and hope” cries Liu Bei, tears streaming down his face. He proceeds to do a backflip and summon lightning, roasting another 50 terrified, ill-equipped farmers.
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# ? Jan 17, 2018 22:34 |
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PureRok posted:And we're back to each character having their own story, like the earlier games. So that's neat. No more being forced to play a specific officer (even if that was neat, too.). DW7 will probably still be the best game to play for the actual story, then. Do we know if each character's story will somewhat correspond to their RotTK story? Or will they all have broadly the same story with some character specific touches? Overbite posted:My experience with the musou is Hyrule Warriors (finished story and half of adventure map), Fire Emblem Warriors (finished story on hard and most history maps), and currently One Piece Pirate Warriors 3 (in the middle of story mode now). And I guess Dragon Quest Heroes 1 and 2 but those don't count. Pirate Warriors 3 has some of the best characters/movesets/combat of the series, which is of course a huge part of the games. I'd say it's middling to eh in most other respects. The Moon Monster fucked around with this message at 22:41 on Jan 17, 2018 |
# ? Jan 17, 2018 22:37 |
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The Moon Monster posted:Do we know if each character's story will somewhat correspond to their RotTK story? Or will they all have broadly the same story with some character specific touches? There haven't been any details on it, but my guess is that you'll be playing a lot of the same story missions with different characters but they'll have different side missions and objectives.
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# ? Jan 17, 2018 22:42 |
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The Moon Monster posted:Do we know if each character's story will somewhat correspond to their RotTK story? Or will they all have broadly the same story with some character specific touches? What does your heart tell you?
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# ? Jan 17, 2018 23:06 |
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I imagine it'll be 3 faction-specific campaigns, more or less, with character switching within each campaign. DW games have never had character-specific campaigns.
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# ? Jan 18, 2018 00:26 |
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Mechafunkzilla posted:I imagine it'll be 3 faction-specific campaigns, more or less, with character switching within each campaign. DW games have never had character-specific campaigns. DW5 had them.
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# ? Jan 18, 2018 00:34 |
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Keeshhound posted:DW5 had them. Those were short though, like 5 battles each.
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# ? Jan 18, 2018 00:37 |
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Mechafunkzilla posted:Those were short though, like 5 battles each. I would prefer this approach, although it's probably not what we're getting.
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# ? Jan 18, 2018 00:57 |
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—Among the many trees along the road and so on are noticeably high “Watchtowers.” Since you can use them to check out your surroundings, be sure to climb up when you find one. —By checking out your surroundings from a Watchtower, you can acquire a vast range of information about the surrounding area that will prove useful in missions, as well as exploration.
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# ? Jan 18, 2018 10:30 |
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Real Cool Catfish posted:“I fight for the peasants and hope” cries Liu Bei, tears streaming down his face. He proceeds to do a backflip and summon lightning, roasting another 50 terrified, ill-equipped farmers. "I seek to create a land of benevolence" shouts Liu Bei, as he bounds over the table and slam dunks his infant son into the ground, bouncing him into a air-juggle combo. Davincie posted:Among the many trees along the road and so on are noticeably high Watchtowers. Since you can use them to check out your surroundings, be sure to climb up when you find one.
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# ? Jan 18, 2018 12:44 |
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Max Wilco posted:Is there some sort of law that if you make an open-world game, you need to dot the map with towers to gain info on the map? I was surprised to see it in Breath of the Wild. I would have thought that Ubisoft buried that concept into the ground. Can you come up with a radically different way of revealing the map to the player that would make sense in-game?
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# ? Jan 18, 2018 12:50 |
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Jack Trades posted:Can you come up with a radically different way of revealing the map to the player that would make sense in-game? Have it already revealed, since by this point China had been pretty thoroughly mapped?
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# ? Jan 18, 2018 13:04 |
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Uh...I don't know. Maybe if you made some sort of hill at the center of each area, and you could send a bird up and it would come back and the map would be filled in...somehow... I'm not saying I can think of anything better, or that it's necessarily bad. It's just become a trope in open-world games. Maleketh posted:Have it already revealed, since by this point China had been pretty thoroughly mapped? Max Wilco fucked around with this message at 13:07 on Jan 18, 2018 |
# ? Jan 18, 2018 13:05 |
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have the map already be revealed, but get maps from defeating enemies with more details
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# ? Jan 18, 2018 13:10 |
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You don't really want to dump all the open-world busywork icons onto the player at once, which is why developers usually make you reveal them bit by bit with towers, even if the world map itself is actually revealed from the start.Davincie posted:have the map already be revealed, but get maps from defeating enemies with more details That would definitely be a more fun solution though.
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# ? Jan 18, 2018 13:12 |
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Even Ubisoft has moved away from the towers. Watch Dogs 2 lacks them entirely and in AC Origins they exist mostly as fast travel points.
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# ? Jan 18, 2018 15:10 |
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There are people in this thread who actually pronounce Cao Pi correctly.
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# ? Jan 18, 2018 15:28 |
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Cow Cow Cow Pee
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# ? Jan 18, 2018 15:30 |
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Have they said anything about what carries over between games/rounds? Or are you going to start from 0 on each new run, grinding up 5000 deer pelts each time?
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# ? Jan 18, 2018 15:51 |
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I have no knowledge of it, but I think it would make sense if the collectable and buildable things like fish, deer, and your hideout/home/building would carry over from character to character rather than having to start from scratch every time. Sort of like the city and resources in Ambition Mode in DW8. Unless you don't need that many resources in total for any given character, you'd almost have to have some carryover. That said, I plan to Platinum this game regardless. I am currently working through DW6 to 100% complete that one because it's the only main series game since I discovered this series with DW3 that I haven't fully completed yet. Thus is my dedication.
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# ? Jan 18, 2018 16:13 |
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Uncle Ulty posted:That said, I plan to Platinum this game regardless. 90 unique open-world campaigns.
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# ? Jan 18, 2018 16:15 |
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Mokinokaro posted:Even Ubisoft has moved away from the towers. Ghost Recon: Wildlands, another Ubisoft game, implemented several different methods to get relatively similar information. Sometimes you could just talk to a local and find out where the bad guy hideouts are, or do a time trial to travel from one point to a radio tower to hack it (not climb it) to learn where resource nodes are, or sneak in and interrogate a general to learn where the weapon/accessory unlocks for the region are. I thought it was a really fun way to go about doing it and am kind of disappointed whenever I just see plain ol' towers in games like this or Breath of the Wild. Even Ubisoft makes fun of towers now.
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# ? Jan 18, 2018 16:53 |
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Jack Trades posted:90 unique open-world campaigns. I have 100% completion ratings in DW3, DW4, DW5, (I'll have DW6 done in a few weeks), DW7, DW8, SW1, SW2, WO1, WO2, WO3, and Sengoku Basara 3. DW9 doesn't scare me. edit: Actually, on that note - since I've finished Warriors Orochi 3, but not WO3 Ultimate, how different are those two games? If I've Platinumed WO3 already, is there enough new content to make getting Ultimate worthwhile? Or is it meant for people who haven't played 3 at all yet? Uncle Ulty fucked around with this message at 17:10 on Jan 18, 2018 |
# ? Jan 18, 2018 16:55 |
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# ? May 7, 2024 23:33 |
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Uncle Ulty posted:I have 100% completion ratings in DW3, DW4, DW5, (I'll have DW6 done in a few weeks), DW7, DW8, SW1, SW2, WO1, WO2, WO3, and Sengoku Basara 3. Ultimate has a system where you can basically prestige individual characters multiple times. Does the regular version have that?
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# ? Jan 18, 2018 17:49 |