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So does spending 7K to unlock weapon carryover unlock it for all time, or is it simply impossible to play with weapon carryover for most of your games, since a win is worth less than 7K points?
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# ¿ Feb 28, 2013 19:10 |
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# ¿ May 16, 2024 12:02 |
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Does anyone know if that comes with the PUK / quick and dirty mechanics expansion pack that Koei always does for their strategy games and Americans never get?
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# ¿ Aug 27, 2014 23:21 |
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You have no idea how much money I would pay to have the PUK versions of all the ROTK/NA games in English on Steam. Dear god. Would go doubly for ROTK12 except I hear through the grapevine that it was kind of bad compared to 11 and 10.
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# ¿ Aug 28, 2014 04:17 |
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Ever since the first Warriors Orochi game, a lot of the really brokenly powerful characters were the ones which had an invincible, spammable, elemental R1 which could reliably sustain itself on Osmosis and the damage it dealt. In this game, it's (in ascending order of brainlessness) guys like Keiji, Nu Wa, Susano, Kaguya, and Mitsuhide who fulfill the Dynasty Warriors stereotype of pressing one button to win a stage--except the button is R1, not Square. WO3 has another generally strong category, which is people with a really good self-buffing R1, usually Wonder-types who can take Typhoon and cancel out of R1 directly into an invincible guard break. Aya, Joan of Arc, Liu Shan, Gracia. Sweet jesus Gracia.
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# ¿ Sep 15, 2014 06:39 |
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If you spend a lot of time toying around with the officer creator, you should probably be aware that most of the really degenerate skills can only be used in the creator after you've unlocked them by beating the game in...I think 10 ingame years? IIRC you can easily do this in one of the post-Three Kingdoms era scenarios by taking control of all three kingdoms and just colluding.
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# ¿ Sep 21, 2014 10:38 |
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The Nobunaga's Ambition and Romance of the Three Kingdoms games are great strategy games, but their major Thing is that they try and stay true to the incredible amounts of historical fiction and folklore surrounding the conflicts, not the history. Those stories are very much about the characters--like the time where Zhuge Liang uses taoist sorcery to move the winds for a fire attack, or the time Zhang Fei stands on a bridge and shots so loudly that the enemy army all poo poo themselves and ran away. So you do have spearman and archers and cavalry and forts and food and gold and whatnot, but the meat of the game is in the officers that your faction has available. The grid of stats you saw was probably just the interface for assigning officers to tasks: if you decide you need to build more farms or whatever the game will show you a list of every officer you have available sorted by relevant stat and you just mark a couple of them and go. You'll probably just pick the top people in the list unless you need them for something else. The closest Western analogy might be a game about the Illiad, where you just have Achilles stabbing like 30 guys and winning the battle singlehandedly and you just have to accept that.
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# ¿ Aug 19, 2015 22:38 |
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You could also try the Struggle for Power (1551) scenario as Oda Nobunaga himself. You start with only one castle, so it's not as overwhelming at first, but you get access to a lot of top-flight talent to begin with including, well, Nobunaga. The game gives you quests that give you well-defined goals, and if you follow them you'll very quickly come into possession of Kiyosu and Gifu castles and thus the strongest economic base in the Nagoya region with a really strong ally at your back to push towards Kyoto. Plus the game keeps handing you top-flight talent to fuel your expansion like Matsunaga Hisahide and Akechi Mitsuhide (neither of whom will actually betray you, or maybe I derailed history before the event triggers fired).
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# ¿ Sep 8, 2015 02:11 |
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It's an officer-centric ROTK like 10, not a force-centric one like 11. It almost looks more like a refresh of the (abysmal) force-centric ROTK 12, except hopefully not terrible. And it's #2 because there's a whole hell of a lot of people in China and they're buying the game--I think Koei confirmed that an English translation was in the works for the Asian market, so you'll at least be able to import the game if you feel like it. Probably not until the Power-Up Kit comes out, though, which is something in between a really big patch and full expansion that Koei traditionally releases for these games between a month to a year after the original game.
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# ¿ Jan 29, 2016 18:56 |
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First thoughts on XIII: the macro empire-building/fighting game is fine (though the AI is really, really bad), but the day-to-day mechanics of playing are straight up unfun. Everything you do is just sitting there waiting for bars to finish filling. Every minute or two in endgame you have to click through a bunch of useless WHAT SHOULD WE BUILD HERE MY LORD dialog boxes, unless there's a way to turn that off I missed. The game in general feels kind of bare and in a lot of ways that the PUK will probably fix. The biggest macro-level change from X/XI involves the pace of combat: unit damage per time quanta is extremely low, supplies can be transported instantly, and units can "refuel" at any friendly city. This tends to lead to weird forever wars where both sides keep feeding reinforcement stacks into a stationary wood chipper that will. not. end. until one side is completely exhausted. At that point things start to fall like dominoes, because it takes time for the losing side to restock on troops and also all of their useful officers have probably been captured. The AI is kind of awful at at following up on this but a human ruler can fan out surviving stacks and start chain-capturing cities and resupplying them instantly at each captured city. As a corollary, the game feels a lot less friendly towards small, powerful forces because it's almost impossible to gain local superiority against a larger one in a world where you can't finish battles before reinforcements arrive and you don't have the reserves to deliver a knockout blow if you do win. Humans can work around this because the AI is g a r b a g e at war, but you get weird issues like AI Cao Cao getting smushed by AI Liu Biao of all people in the Warlords scenario because city mass is everything in XIII.
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# ¿ Jul 12, 2016 21:09 |
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Urdnot Fire posted:Welp, rags-to-badass commander Ding Feng came in dead last and lifelong rear end in a top hat/noted child-murderer Gan Ning came in second because Koei made him a pretty boy. Sanguozhi posted:Gan Ning would kill for pleasure, and he gave outlaws refuge and lodging in his offices. Whenever he went in or out, if he was on land there were horsemen and chariots drawn up in array, and if he travelled by water there were lines of small craft, all with followers in embroidered clothing. Wherever he halted he used a silken rope to moor the boat, and when he moved on again he cut the rope and left it, to show how little he cared.
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# ¿ Aug 28, 2017 22:08 |
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They're all generally quite accurate to the Sanguo Yanyi, the eponymous literary Romance of the Three Kingdoms. But the Romance was written a thousand years after the event, explicitly as a work of propaganda in a future north/south divide of China, based primarily off of folk legend, and directly contradicting surviving primary sources. Also, the Taoist magic thing.
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# ¿ Aug 28, 2017 22:46 |
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there's probably something interesting you can say about the differences in cao cao's portrayal in the 1994 and 2011 TV adaptations vis a vis the rapid change in modern chinese society between those years, but i'm not even remotely qualified to make that commentary
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# ¿ Aug 28, 2017 22:58 |
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Guesclin was in it though! Talk about underappreciated generals.
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# ¿ Apr 27, 2018 20:01 |
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i cant believe the new orochi is going to have 162 marth clones
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# ¿ May 8, 2018 23:43 |
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galaxy brain: gonna focus our story back on the sanguo yanyi and the sengoku jidai by making the villain zeus
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# ¿ May 9, 2018 22:27 |
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is that phone game an actual koei-tecmo production or whatever because holy moly lol
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# ¿ Nov 29, 2018 00:36 |
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# ¿ May 16, 2024 12:02 |
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MonsieurChoc posted:RotK XIV is on sale but I gather it's bad? it's loving dire
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# ¿ Apr 23, 2021 17:15 |