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Now I'm tempted to figure out how to use a hamster ball as a randomizer, just for the hell of it. Edit: I might finally write up an RPG that's been hiding in the back of my head for awhile, which is basically Toy Story, but with more stuffed animals.
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# ¿ Jul 25, 2012 00:32 |
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# ¿ Apr 19, 2024 17:24 |
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I've decided! My game shall be entitled Emperor Mittens
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# ¿ Jul 27, 2012 18:50 |
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Just to clarify, it's okay if I use cards as a resolution mechanic, but it still has to be an RPG.
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# ¿ Jul 27, 2012 23:42 |
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Gau posted:Yep. No dice as randomizers. Still vaguely considering using dice for ad-hoc miniatures, like we used to do in my old Saga games. Yay! Then I can totally work on Emperor Mittens! In Emperor Mittens you play the back stabbing treacherous ministers of the God-Cat-Emperor-of-All-Mankind. There's no fights because if Emperor Mittens catching you fighting he'll blast you with his God-Cat powers and then it's Game Over.
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# ¿ Jul 27, 2012 23:51 |
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Yeah, it's going to be a resource building based game for at least one of the phases of play.
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# ¿ Jul 27, 2012 23:59 |
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Here it is in all its
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# ¿ Aug 1, 2012 01:48 |
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Hey, just putting it out there that I'd be happy to help playtest multiple games this month in between working on my own. Also, I've already discovered a few flaws in my first draft of Emperor Mittens, go team!
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# ¿ Aug 2, 2012 02:56 |
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HiKaizer posted:Wrong midnight then! Nothing is set until the deadline.
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# ¿ Aug 3, 2012 02:25 |
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Not past the deadline yet.
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# ¿ Aug 3, 2012 03:24 |
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Thank you for calling me out on my submission. This should be sufficient motivation to make my module a bit more kickass.
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# ¿ Aug 6, 2012 23:28 |
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Hey, guess what I got! A first module! This one is mostly character creation, but I'm going to keep working on it right up to the deadline. So keep watching that space!
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# ¿ Aug 9, 2012 04:03 |
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Druggeddwarf posted:Emperor mittens You'll have my layout over my cold dead... actually my layout is terrible. I plan to do something more serious with it in like Open Office or something once the contest is over. Anyway, to answer your question, yes Module 2-Rules of Play and EM Advice will consist of all the actual rules needed to play the game.
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# ¿ Aug 16, 2012 00:00 |
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Okay, Emperor Mittens continues apace, although I didn't have time to write advice for the player of everyone's favorite adorable overlord. Here is Module 2 Rules of Play. If you combine this with Module 1, you have everything you need to play a game. So next week I'll finish up writing up guidelines for playtesting the thing.
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# ¿ Aug 17, 2012 04:27 |
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Okay, here's all the rules for Emperor Mittens gathered together in one module and (eventually) expanded upon with playtest advice, clarifying examples, and perhaps even something approaching layout. Right now it's pretty raw: but here you go.
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# ¿ Aug 19, 2012 22:05 |
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Although I almost didn't, I did play a traditional game this week. Here's the IRC Log of a very high me and a few random people from the internet playing 'My Uncle The Baron', a simplified version of The Extraordinary Adventures of Baron Munchhausen, which is a diceless friendly hugs game of its own.
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# ¿ Aug 24, 2012 04:26 |
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Well, here's Module 3 Advice For Emperor Mittens it's pretty short, but I think I managed to distill enough wisdom into it to get the point across.
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# ¿ Aug 24, 2012 23:19 |
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At a minimum I want to playtest Retrocausality, because I'm a sucker for time travel games.
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# ¿ Aug 25, 2012 03:00 |
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At this point I'm just happy to have participated. Although I definitely need to learn how to do proper layout. I will playtest Intercector sometime either tomorrow or in the upcoming week. Mostly because Flaky Biscuit is a cool dude and the only way I'm going to wrap my head around this thing he has made is from the ground up with actual play. Since my IRL group is on hiatus, I guess I'll need to figure out how to get it to work in like Roll20 or something.
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# ¿ Aug 26, 2012 03:44 |
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Assuming I can figure out this Roll20 thing I will be running a playtest for Intersector tomorrow after 6 PM Central.
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# ¿ Aug 29, 2012 18:44 |
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# ¿ Apr 19, 2024 17:24 |
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Intersector playtest time, hit me up in #tradgamesdesign
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# ¿ Aug 31, 2012 00:11 |