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miscellaneous14 posted:I imagine it'll be a lot easier for them to manage balance issues like that on the PC platform. They actually just bypassed it entirely by having the game sync what amounted to a .txt file full of values for weapon damage, rate of fire, player health, skill recharges, etc with the multiplayer servers every time you went into online play. It was pretty clever! And very minimal on bandwidth. Though when they added new maps and stuff they had to do real patches for that.
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# ¿ Jul 30, 2012 02:54 |
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# ¿ May 17, 2024 14:47 |
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This scratches a weird itch I didn't know I had. Lots of fun- takes the parts of MOBA games that I enjoy and gets rid of all the annoying, confusing bits. And has some style, aw yeah. Definitely picking this up. It really needs voice chat though! I feel really disconnected from my teammates without that, and with a game that relies on teamwork as much as this does at times you really want that sort of thing around. Also Froggy G is a ton of fun. Dashing in and out and jumping all crazy high is pretty satisfying.
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# ¿ Nov 16, 2012 20:07 |
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I feel like the matchmaking is doing a poor job with me, either dropping me into games against players far more experienced than I am or throwing me up against complete newbies that don't stand a chance. Is this normal for a while? Will the matchmaking work better for me once I've played more matches overall and am sorted a bit more finely or is this just going to be my experience with the game? I'm having a lot of fun, though, when it's not horribly frustrating.
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# ¿ Nov 26, 2012 16:01 |
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Jesto posted:I don't suppose a 'True Random Queue' is coming in the custom games addition as well? That kind of queue splitting is what ended up killing SMNC, I'd hope they don't pursue that route.
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# ¿ Sep 13, 2013 16:28 |