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precision posted:I don't know if this is actually true but Hazard Dagger seems to spawn less enemies than the other maps, plus it forces your party to stick together which cuts down on "dumb pubbies who run to the other side of the map for no reason". I do this and the reason is I'm not a pussy who's afraid of a little sand
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# ? Oct 11, 2012 21:35 |
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# ? Apr 20, 2024 03:48 |
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LogicNinja posted:What was he doing? Mine-and-shoot? After the guy left another VolEng took his place and did pretty much the same but with a Reegar instead.
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# ? Oct 11, 2012 21:38 |
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Fight Club Sandwich posted:I do this and the reason is I'm not a pussy who's afraid of a little sand You are also not a dumb pubbie so my point stands sir.
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# ? Oct 11, 2012 21:39 |
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Nordick posted:Yup, far as I can tell he kept dual-mine-debuffing enemies before blasting them to poo poo with the GPSG. For me, I always crack up and laugh whenever I see a Volus with a big-rear end gun like the GPSG or one of the bigger sniper rifles. And it's especially hilarious going into their powers screen and only seeing the top of their head.
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# ? Oct 11, 2012 21:44 |
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precision posted:I don't know if this is actually true but Hazard Dagger seems to spawn less enemies than the other maps, plus it forces your party to stick together which cuts down on "dumb pubbies who run to the other side of the map for no reason". If I may quote Ron White here: "You can't fix stupid." If anything I've seen it happen more than before in the lower level games because people can't see where the enemies are to snipe them. The only force that can keep the dumber pubbies moving as a group is an escort, and even that's a crapshoot.
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# ? Oct 11, 2012 21:49 |
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What in the hell is wrong with pubbies?! Are they allergic to medigel?! I decided to try silver with the geth to see what the bombers were like, and between the bombers just flying happily over cover and the infinite staggerlocking when the primes showed up, I pretty much soloed the last four waves because my teammates kept dying and getting executed before I could revive them, or because when someone else went to revive them, a bomber was standing right there spamming grenades and killing the next person in line. I was the only person who used medigel or missiles. We wiped on extraction because my geth engineer isn't invincible. I scored three times higher than everybody else. Since I am kind of an average player, that should never happen.
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# ? Oct 11, 2012 22:02 |
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precision posted:I don't know if this is actually true but Hazard Dagger seems to spawn less enemies than the other maps, plus it forces your party to stick together which cuts down on "dumb pubbies who run to the other side of the map for no reason". Yeah, I quite like the Hazard maps we have so far. This may be anecdotal but Dagger seems to eliminate the "get 2-shot from across the map by a prime or ravager" syndrome, which is always a plus.
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# ? Oct 11, 2012 22:03 |
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Felinoid posted:If I may quote Ron White here: "You can't fix stupid." If anything I've seen it happen more than before in the lower level games because people can't see where the enemies are to snipe them. The only force that can keep the dumber pubbies moving as a group is an escort, and even that's a crapshoot. Speaking of, I loving love Escort missions. On most maps, they're the easiest, and (someone correct me if I'm retarded) I think the map spawns less "oh poo poo" enemies during those waves. Like I've never been doing an Escort and had All The Banshees up in our grill, for example. Also I love the Escort's dialogue. I was thinking last night about why this game isn't quite perfect, and it comes down to one thing: In a co-op Horde Mode game with cover, "camping" is objectively the safest strategy. Even if it's "move the camp around every so often", it's still the way to go. Then BioWare got a bug up their rear end and pissed that people were winning too much, or not seeing enough of the maps, who knows, and decided to get all about "camping". But they did it in an rear end-backwards way. You want to encourage non-camping behavior? Don't give most of the enemies bullshit instakills or such high damage that you can get one-shotted with no warning (again, loving Phantoms and Marauders). You want to encourage non-camping and people running around? Have more "trash mobs" that are threats in numbers and require some skill to thin out but can be solo'd by people who aren't Super Pro Level Players. It's pretty undeniable that even being "really good" at this game is incredibly rare. Many goons are scary good at the game, but outside of them and a few YouTube superstars, the vast majority of people are either like me (good at staying alive and being careful, not the best at aiming guns, hence why I love biotic classes) or like dumb pubbies who try and play it like a COD style shooter which is never going to work because enemies have tons of HP (even if you headshot them) and don't play fair. OR bring in some radical re-designs to behavior that actually rewards use of "tactics". It's possible to pull off tricks like flanking an Atlas while it's busy shooting other people and doing some damage before it turns around, but with enemies like Banshees that are supremely mobile, have All The Hit Points, and oh BTW will just instagib you if you don't keep running away constantly, it's just not a "tactic heavy" experience. That's a lot of words for a game I really enjoy, but I think that maybe with Volus Healbot and Turian Superman they might finally be getting how to reduce the bullshit level while crusading against their hated "camping" strategies (which I still don't understand why they hate).
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# ? Oct 11, 2012 22:10 |
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Nordick posted:Yup, far as I can tell he kept dual-mine-debuffing enemies before blasting them to poo poo with the GPSG. And I just got myself a Shadow. How do I build this crazy thing for maximum stabbings and minimal electric slashings? Or just well. I haven't really played with any infils but the Turian one, and that only recently. And he's not really an infiltrator anyhow, so...
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# ? Oct 11, 2012 22:24 |
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TwistedLadder posted:What in the hell is wrong with pubbies?! Are they allergic to medigel?!
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# ? Oct 11, 2012 22:35 |
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I gotta say, I hear people ragging on Marauders a lot and I don't get it at all. Like, I don't have a problem with dragoons because of the classes I play but I see how they could be difficult for different playstyles, but Marauders have never, ever seemed like a threat to me. They're cannibals+ without the grenades or numbers that make cannibals an actual threat.
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# ? Oct 11, 2012 23:12 |
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I'm just getting back into this game after a pretty big hiatus. Whoo boy, the Collectors are fun to fight (on silver). Thanks Elotana for all your amazing kits I've been meaning to ask though, I like taking SMGs on a couple of my characters, and I'm stuck between the N7 Hurricane and the Geth Plasma SMG. Can't tell if one is better than the other, except that the GPSMG is steady enough to get through a Guardian's mail slot without much trouble. Anyone know better than me? I'm running a salarian Engineer and a drell Vanguard, mostly. I wish the Locust were better than it is, it was my favorite gun in ME2
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# ? Oct 11, 2012 23:16 |
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SurreptitiousMuffin posted:I gotta say, I hear people ragging on Marauders a lot and I don't get it at all. Like, I don't have a problem with dragoons because of the classes I play but I see how they could be difficult for different playstyles, but Marauders have never, ever seemed like a threat to me. They're cannibals+ without the grenades or numbers that make cannibals an actual threat. If you're aware of a Marauder's existence, they're a complete joke that can be killed in two seconds. The problem is that, if you're not, they can kill you in two seconds. I swear I've been one-shotted by Marauders way more often than Ravagers. At least Ravagers have laser-sights to warn you.
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# ? Oct 11, 2012 23:20 |
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I remember playing Silver once and there was a pack of 5 marauders roaming around the map, scariest thing I've seen.
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# ? Oct 11, 2012 23:31 |
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Hey, Vorcha Soldier can set off Fire Explosions with Flamer > Carnage, right? Does that make Carnage worth taking, and if so, how many points?
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# ? Oct 11, 2012 23:36 |
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VJeff posted:Hey, Vorcha Soldier can set off Fire Explosions with Flamer > Carnage, right? Does that make Carnage worth taking, and if so, how many points? Carnage needs a full 6 for the strongest fire explosions, but outside of FEs it's such a weak power. I burned some respec cards to put it back at 3 after trying it at 6.
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# ? Oct 11, 2012 23:43 |
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TwistedLadder posted:What in the hell is wrong with pubbies?! Are they allergic to medigel?! This keeps happening to me to except with rockets, there's like 8 things in a tiny room and I'm the only that uses their launcher.
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# ? Oct 11, 2012 23:50 |
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precision posted:Speaking of, I loving love Escort missions. On most maps, they're the easiest, and (someone correct me if I'm retarded) I think the map spawns less "oh poo poo" enemies during those waves. Like I've never been doing an Escort and had All The Banshees up in our grill, for example. You may have just been lucky that they spawned away from you, or not seen your teammates missiling them. It's one of the few times you will see even the stupidest pubby pull out a missile launcher (along with hacks), because they know they "can't" move but that thing will kill them if they don't. Personally, I don't really like the escort because you're constantly bumping into each other trying to stay in its zone, moving into each others' line of fire and blocking each others' view, and just generally being kinda weird and personal-space-invading. And then usually toward the end there's just noone shooting at you anymore because you've outpaced the enemies, but you have to keep inching along because even at full speed it doesn't move as fast as you can walk. My favorite is actually devices, because you've usually got to cover one another, and unlike packages you don't have those occasional long trudges across the entire map. Sometimes maybe you've got to run to the other side of the map for the next device, but at least you can sprint and cloak and charge. And then when you get to the device you get those tense 10 seconds where you're looking around, going "don't shoot me, don't shoot me, just pass by, oh god he's shooting but there's like one second left can I make it canImakeit CANIMAKEIT YES!" and then you blow the Marauder's face off for daring to shoot at you while you were busy.
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# ? Oct 11, 2012 23:50 |
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Okay so I just tried out Turian Havoc. I don't know if I really like this guy better than the Ghost, but if you ever want to unwind just play Bronze. On an objective wave I did a Now if I can only get the drat Volus Engineer so I can set off nukes.
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# ? Oct 12, 2012 00:06 |
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Well, finally was able to login for a few minutes to download and spend my bankroll... I got a volus engineer, A havoc, and a ghost. Still no loving justicar...oh well. Anyone have decent builds for any of these guys yet? I think I might use the ghost more than the havoc. Also finally got an Indra and a reegar!
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# ? Oct 12, 2012 00:09 |
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Full Extraction on Collector/White/Gold. I used a Batarian Soldier w/Reegar+Talon and Incendiary III. The Collectors burned. They BURNED. Also, Firebase White rules now. I really like the changes they made to it.
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# ? Oct 12, 2012 00:21 |
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Is the argus any good? One just dropped from a veteran package.
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# ? Oct 12, 2012 00:24 |
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gently caress Geth. In unrelated news, I really like FBW now. Its crazy corridors make for great Volus Engineer action. And while it takes most of the team's missiles, I've cleared Collector/Gold a few times today. I'd actually say that Geth are still harder than the Collectors, especially on Dagger.
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# ? Oct 12, 2012 00:24 |
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The fire explosion changes have made Human Engineer really awesome. They're now the tech equivalent of a warp/throw adept but have the advantage of each skill triggering a burst and giving no craps about if a target is shielded. Also fire explosions look way better than biotic ones. Since this DLC made me start the game again, I've been trying out more different classes. Before I mostly played as a Human Sentinel (Because I am bad at the game and the damage reduction meant I could survive a bit on gold), but going through more of the lesser used classes especially has made this game way more entertaining. I'm going to second Ravenfood's love of the new FBW, it feels so much better than before. I've been getting into a lot of lobbies with people specifying Reactor (Hazard)/Collectors/Gold though, and I don't really understand why that specifically.
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# ? Oct 12, 2012 00:49 |
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You can walk through the reactor luring things to follow you and then slam the doors on them as you exit
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# ? Oct 12, 2012 00:57 |
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Just checked out FBW and Geth on Gold. Wow...just wow. I literally medigeled 3 times and it got me nowhere because everyone was camping my body and stunlocking me. I literally could not move once I geled because everything was hitting me, and had me trapped in a corner. These Geth buffs just cannot stand as they currently are, especially with the Bomber. And the bomber is another thing, everytime I went down the Bomber go over the spot where I'm trying to get up, and kept stun-locking and killing me again. Granted it was probably because of the guy that revived me that prompted the Bomber, but still it's just ridiculous that you can't even get an opportunity to run for cover if you decide to use gel at the wrong place or time. FBW itself isn't so bad, and fairly interesting, and some of the ammo boxes give two grenades too.
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# ? Oct 12, 2012 01:03 |
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Even though FBW Geth is arguably tougher now, I still think it's a bit easier than Reapers or Collectors. You just have to stay more mobile due to the Bombers. In other news, a Banshee just grabbed my Kroguard mid-Charge. Instead of being held in midair by the Banshee, I just floated a few feet away before dying.
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# ? Oct 12, 2012 01:17 |
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If they gave you a short (say 3 second) window of invunlnerability after a rez that would go a long way to making things less aggravating. That way you could run the gently caress away from the pile of enemies standing on your head.
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# ? Oct 12, 2012 01:24 |
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Oh, you're quite invincible for a few seconds (health-wise) after a revive, but the problem is that you can continue to be staggered while your get-up animation plays, leading to a stunlock the moment you actually have control. Then you're vulnerable and you die.
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# ? Oct 12, 2012 01:25 |
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The ammo boxes on Hazard Dagger have 2 grenades each, while the boxes on normal Dagger have one each. Something to bear in mind.precision posted:plus it forces your party to stick together which cuts down on "dumb pubbies who run to the other side of the map for no reason". Ahahaha really
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# ? Oct 12, 2012 01:31 |
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It looks like they added a longer delay before the countdown begins if three players ready up but a fourth does not. We sat there for a few minutes as the host did not ready, then once the 20 second countdown started he immediately quit, obviously having not been AFK before but just trying to force somebody to leave by refusing to start the game.
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# ? Oct 12, 2012 01:31 |
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Alteisen posted:Is the argus any good? One just dropped from a veteran package. Take the Vindicator. Now make it do a couple hundred damage per bullet in a three-round burst. Now make it a heavier. That's the Argus. The recoil is pretty high, though.
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# ? Oct 12, 2012 01:32 |
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The problem currently is that the DLC seems to have broken the player's healthgate. That's why mooks can now kill you from full shields to dead in half a second on silver and it's really frustrating.
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# ? Oct 12, 2012 01:32 |
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Haha, Jesus Christ am I naive. Here I am scouring for 10 minutes hopping from lobby to lobby looking for a Platinum match without guys who are trying to use their level 14 Vanguards and I finally find one. One dude's like 9,000 N7 rating another is like 13,000 and I just gasp as from my view I've stumbled upon the holy grail of pub matches and am about to be in for an intense ride, surely. Nope! Turns out the guy is just firing unlimited cobra missiles from a Striker. I'm sure everyone here knew how that story ended but that was my first time encountering someone doing such and I had heard it was possibly fixed besides. Glad to see this game is still a joke after all this time just when I was just about brimming with optimism now that stale farms are dead. I know it doesn't explicity affect me being a non-competative game but it really takes the pride out of accomplishing something you know someone could just as easily do by cheating and with a hand behind his back. I guess I just thought the worst was over when they fixed the wave 10 glitch (lol, did they? I actually have no clue). I should have known something was up when I was running Golds with 2 goons and a guy with the Lone Wolf title pops in (the title gainedfor soloing every difficulty including Plat).
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# ? Oct 12, 2012 01:34 |
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Vietnamwees posted:Just checked out FBW and Geth on Gold. The problem with Geth is that weekly patches buffed them over and over again to try to stop people from farming them on FBW. It never did anything to stop farming, because the problem was the level design and AI pathfinding on FBW, and the fact that the Geth didn't have any way to clear players from behind cover (e.g. grenades). Finally they just fundamentally altered the design of FBW with this latest DLC. However, the endless buffs did succeed in making the Geth ridiculously dangerous in any non-farming scenario. They come in dense bunches, they're tough, they attack for huge damage, most of them inflict stagger and/or completely stunlock, and then there's ridiculous glitches like Hunters ignoring stagger effects and rocket troopers shooting two rockets in a quarter second. IIRC before all the buffs, the Geth were kind of glass cannons, in that they already hit for a lot of damage but they had noticeably less hitpoints that Cerberus or the Reapers. Now that the effectiveness of farming strategies has been sharply reduced by the map changes and the introduction of the bomber, they should probably just dial back the hitpoints and then the Geth would be difficult but manageable, instead of a clusterfuck. Alteisen posted:Is the argus any good? One just dropped from a veteran package. It does very good damage, but is kind of inaccurate and has heavy recoil. People (i.e. lagomorphic) have reported that if you use a scope and max your stability, like if you're a Turian soldier and you equip the stability mod, you can put all three shots on the head. I've tried it out a little bit, though not with that specific strategy. The inaccuracy and recoil make for somewhat inconsistent performance, but if you can get all three shots on target, and a headshot or two, it rips enemies up. TwistedLadder posted:What in the hell is wrong with pubbies?! Are they allergic to medigel?! I'm pretty free with missiles but I'm stingy with medigel. I play with pubbies pretty much exclusively, and about half the time I'm the guy keeping the squad from wiping. That might sound arrogant but I'm not bragging--it really isn't hard to be that guy on a team of pubbies, and like I said, it's only half the time anyway. But it happens way too often that I get synch-killed, for example, and the other three can't carry it and they wipe--so I'm scared of running out of medigel, and I try to hang onto it in case I'm alone at the tail end of wave 9 or 10 and I'm forced to burn several of them to finish the wave.
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# ? Oct 12, 2012 01:35 |
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zxqv8 posted:Oh, you're quite invincible for a few seconds (health-wise) after a revive, but the problem is that you can continue to be staggered while your get-up animation plays, leading to a stunlock the moment you actually have control. Then you're vulnerable and you die.
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# ? Oct 12, 2012 01:42 |
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Just in case anyone else was curious, I ran some tests and found that the 25% damage bonus from Recon Mine's Invasive Scan does indeed apply to its own detonation. I still wish I could melt bosses faster by taking the Armor Damage evolution, but it's clear now that Invasive Scan is far and away the better choice.
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# ? Oct 12, 2012 02:01 |
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SurreptitiousMuffin posted:I gotta say, I hear people ragging on Marauders a lot and I don't get it at all. I don't get it either. They are basically Centurions that hit a little harder and don't throw smoke or grenades.
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# ? Oct 12, 2012 02:04 |
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Amateur Saboteur posted:I should have known something was up when I was running Golds with 2 goons and a guy with the Lone Wolf title pops in (the title gainedfor soloing every difficulty including Plat). Not necessarily, for two reasons. One, Plat is actually soloable legit. I've seen it done with a Drell, for crying out loud, and with a wave 10 hack to boot! (The video was over an hour, of course, but that's not the point.) And two, the Lone Wolf title only requires 3 of the 4 achievements in its bracket, which means you could skip the 1 Plat solo or the 2 Gold solos, so that guy could only be able to solo up to Gold for all you know. Nevermind that the achievements don't really care if you fail 100 times before you succeed through sheer luck. E: Perfectly Cromulent posted:I don't get it either. They are basically Centurions that hit a little harder and don't throw smoke or grenades. It's because of the Reaper loadout. Brutes, Ravagers, Cannibal grenades, and Banshees all hit hard, but thanks the the health gate it's always the Marauder plinking in your direction that tips you over the edge. Getting needled to death always smarts a bit and people remember it more easily than that one Brute that triple-hit them somehow or the DoTs from a Banshee or Swarmer that the "stupid ops pack " didn't save them from. They really seem to be good on their timing more than they ought to as well, always firing right as you get hit with something else. Felinoid fucked around with this message at 02:18 on Oct 12, 2012 |
# ? Oct 12, 2012 02:12 |
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# ? Apr 20, 2024 03:48 |
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What do you guys recommend for a volus engineer weapon? I've been using a Reegar but I get nervous about getting too close to the action while shield boost is still on cooldown.
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# ? Oct 12, 2012 02:20 |