Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Dr. Abysmal
Feb 17, 2010

We're all doomed
If they add a new reaper enemy my guess would be the Adjutant. Its visual design is already done and they were working on putting it into the game at some point. The leak indicated that they were a boss level enemy that was introduced late in the game at Horizon, it could teleport and had telepathic abilites. Teleporting was actually why they cut it, the artbook said they felt literal teleporting was a bit much in terms of the physics of the universe but then they added multiplayer characters who teleport with biotics so I don't think they give a poo poo anymore. I think the story went that any race could be made into an Adjutant once they were "infected" too, a salarian dude transforms into one once Aria's men fight off one of the initial attacks.

Although perhaps one of the reasons why the reapers didn't get a new unit was because they were the most balanced enemy faction already and didn't need one.

Adbot
ADBOT LOVES YOU

Reverend Jake
Sep 2, 2011

zxqv8 posted:

:qq: aside, I think I and a few goons ran into one of the worst pubbies last night. This individual playing his Fury went down more often than a suburban girl on prom night. Like, holy crap, it seemed that every time anything looked at him, he was down. I believe Elotana was with me, watching this terrible moron die every three seconds, and me picking his rear end up over and over so there would be another target for the enemies to shoot at. I think we dragged his sorry rear end through the last Platinum round he's ever likely to see through to completion.

Can't remember the last time I actually had to use all five of my missiles, and almost all of my medi-gel.

Sure that wasn't me as an adept on Gold? I think I'm woefully undergeared, but you guys kept me alive. On the other hand, as my first all-the-way Gold match... holy mackerel at the carnage. That got a little intense. On the other hand, I bought my first Spectre Pack with your hard-earned spacebux, so thanks, guys!

And seconding the marvel at playing with goons vs. pubbies. Just wish I had more time to do it. I've said this before, but I'm Revjake1 if anyone wants to add me.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Dr. Abysmal posted:

Although perhaps one of the reasons why the reapers didn't get a new unit was because they were the most balanced enemy faction already and didn't need one.

Yeah, ever since launch Reapers have been tough because they have competent combined arms units that work well together. Bioware hasn't quite gotten there with the other ones but they are closer.

Which is funny because they used to be the hardest faction because of that - you couldn't exploit them as hard as you could Geth or Cerberus.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?

Reverend Jake posted:

Sure that wasn't me as an adept on Gold? I think I'm woefully undergeared, but you guys kept me alive. On the other hand, as my first all-the-way Gold match... holy mackerel at the carnage. That got a little intense. On the other hand, I bought my first Spectre Pack with your hard-earned spacebux, so thanks, guys!

And seconding the marvel at playing with goons vs. pubbies. Just wish I had more time to do it. I've said this before, but I'm Revjake1 if anyone wants to add me.

I do believe you were there, and certainly we all had our share of deaths, but I'm referring to the fourth who was with us on our Platinum Cerberus run on Dagger. Unless you were playing the fury who chain-died that whole time, but I seem to recall a different name on that player.

e: added you on origin.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I wish more players understood that allowing yourself to die early is the worst thing you can do to ruin your team's chances of winning. So many times in random games will a wave get completely out of hand because some idiot just sits there and gets stomped or bleeds out 20 seconds into the round.

Elotana
Dec 12, 2003

and i'm putting it all on the goddamn expense account
Cerberus was already the most fun faction to fight and Dragoons make them even more fun. Although Guardians kinda got screwed with the spawn changes, I barely see them on Gold.

They can't change direction mid-Smash so any class with a dodge shouldn't have problems, and most classes without dodges can tank them long enough to kill them.

TheDK
Jun 5, 2009

Elotana posted:

They can't change direction mid-Smash so any class with a dodge shouldn't have problems, and most classes without dodges can tank them long enough to kill them.
This really is the best defense against them, you can practically dodge circles around them untouched. Now, when that Phantom sneaks up behind you while you are playing grab rear end with your new Dragoon friend, that is a different story.

Paladin is my class of the week right now. I've got energy drain specced for damage so it doesn't take much to get shields/barriers down. I am thinking of promoting so I can respec to the cryo-shield though. I've found myself using melee more than usual.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?
I've actually always preferred to keep the damage on E-drain down, so I can leave a bit of shield on a mid-level enemy and use him to refill anytime a boss knocks my shields out.

But really, the damage stays down because I take radius and the extra DR evolution. It just happens to work out that I then have a bunch of batteries laying around every wave.

Sapozhnik
Jan 2, 2005

Nap Ghost
THAT HORRIBLE MOMENT

... when you realise you've been carrying the package to the wrong LZ and thereby loving over everyone on your team D:

highmodulus
Feb 16, 2011

Let's go crazy Broadway style!

Mr Dog posted:

THAT HORRIBLE MOMENT

... when you realise you've been carrying the package to the wrong LZ and thereby loving over everyone on your team D:

Just claim that you have been indoctrinated- its not your fault. Or if playing the Collectors- yell "Assuming Direct Control!!" and start shooting your teammates.

#ThisHurtsYou

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

Mr Dog posted:

THAT HORRIBLE MOMENT

... when you realise you've been carrying the package to the wrong LZ and thereby loving over everyone on your team D:

The worst for me is when you reach the LZ and realize that you hit the sprint button halfway back and don't actually have the package. I did that in a goon game and it was pretty loving embarrassing.

Tremors
Aug 16, 2006

What happened to the legendary Chris Redfield, huh? What happened to you?!
:argh: I managed to get to wave 10 soloing gold geth on giant as a turian ghost, only to have the objective be a 4 point hack. By the time I got to the fourth point, it was surrounded by primes and pyros and my last missile didn't take them all out.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


The Scimitar is such a piece of poo poo. I still need 80,000 points with it to finish this challenge.

SirViver
Oct 22, 2008

Tremors posted:

:argh: I managed to get to wave 10 soloing gold geth on giant as a turian ghost, only to have the objective be a 4 point hack. By the time I got to the fourth point, it was surrounded by primes and pyros and my last missile didn't take them all out.
I think your problem was rushing things too much and overestimating the effectiveness of cloak, since "Infiltrators = hack easy mode, right?". The point of a solo run is to survive, not to speedrun it for maximum cash payout. Unless you were running out of time for some reason, all you had to do was run to the other side of the map, wait till the mob closes in on you, and then haul rear end (and boy can the Turian jetpackers do that) back to the objective to complete it. The overall timelimit is generous enough to allow doing that for all of the hack points, and with the cloak it should've been a breeze, even though it barely works on solo runs. The main thing you need to watch out for when doing that is leaving open a good escape route to get past the pain train without getting staggered to death.

That's also the main strategy on how to solo single hack/upload objectives if you're not playing a Kroguard. Even Drone/Delivery objectives can warrant doing that, since bruteforcing your way through with missiles doesn't really work that well when you're alone. You just need to remind yourself that you're not farming, that you have the time to maneuver and use the general Geth slowness* to your advantage.

* Geth Bombers can go gently caress themselves :mad:

Mr. Tetsuo
Jun 6, 2011

And just once, before I die, I'd like to be Supreme Overlord of Earth. So rebel, my little ones, and conquer the planet!
Question about N7 Destroyer, how does the missile skill works? I understand it has to be active, like the Devastator mode, but how does it actually fire? Do you have to zoom in a target (right click on PC), then release? Does it continue to fire on the same target, even if you are shooting something else?

Tremors
Aug 16, 2006

What happened to the legendary Chris Redfield, huh? What happened to you?!

SirViver posted:

I think your problem was rushing things too much and overestimating the effectiveness of cloak, since "Infiltrators = hack easy mode, right?". The point of a solo run is to survive, not to speedrun it for maximum cash payout. Unless you were running out of time for some reason, all you had to do was run to the other side of the map, wait till the mob closes in on you, and then haul rear end (and boy can the Turian jetpackers do that) back to the objective to complete it. The overall timelimit is generous enough to allow doing that for all of the hack points, and with the cloak it should've been a breeze, even though it barely works on solo runs. The main thing you need to watch out for when doing that is leaving open a good escape route to get past the pain train without getting staggered to death.

That's also the main strategy on how to solo single hack/upload objectives if you're not playing a Kroguard. Even Drone/Delivery objectives can warrant doing that, since bruteforcing your way through with missiles doesn't really work that well when you're alone. You just need to remind yourself that you're not farming, that you have the time to maneuver and use the general Geth slowness* to your advantage.

* Geth Bombers can go gently caress themselves :mad:

Nah, I only used cloak to immediately get the damage boost, never to hide. I tried to lead them away and run back to the points, but after the first one the game spawned the next three close together, so I ran out of time trying to lead them away from the same general area since the primes move so slowly. It's not that hard on normal waves once you get them following you in a circle around the map, but I think certain objectives are just unlucky.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
The missile has a set refire time. It will fire at the first enemy that gets highlighted once it's activated and then a the first enemy that's highlighted after its refire timer finishes.

SurreptitiousMuffin
Mar 21, 2010

ilikelettuce posted:

Question about N7 Destroyer, how does the missile skill works? I understand it has to be active, like the Devastator mode, but how does it actually fire? Do you have to zoom in a target (right click on PC), then release? Does it continue to fire on the same target, even if you are shooting something else?
It changes colour (goes a brighter orange) when it's ready to fire. It'll then shoot at the first thing you keep your crosshair on for a second or so. If you want to selectively target, don't let your crosshair stray on anything.

Sapozhnik
Jan 2, 2005

Nap Ghost
That missile is actually incredibly useful now, enough of them launch frequently enough that they'll frequently stagger nearby enemies.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Elotana posted:

Cerberus was already the most fun faction to fight and Dragoons make them even more fun. Although Guardians kinda got screwed with the spawn changes, I barely see them on Gold.
Strange, on silver, I was noticing a wagon train of Guardians in some of the later waves.



Dr. Abysmal posted:

Also I wouldn't be surprised if this was the last multiplayer DLC too, especially if they have a long trickle of content coming from this one.
I guess, aside from bug fixes, the thing that worries me is how long they'll actually keep the servers on. New DLC keeps people engaged, but they just introduced these achievements, and a lot of them are awfully grindy. The one for weekend operations goes up to 9, and if they're going back to weekly events, that only gets us to the end of the year before they could theoretically kill it.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


My hope is that this achievement system indicates they'll keep the servers open for a long time. Even if you obsessively played MP nonstop in the most efficient way possible, it'd still take at least a couple months to do all the challenges. For better or for worse, I don't think ME3 takes up a lot of server-side bandwidth either. Almost everything is based off the host.

Wowporn
May 31, 2012

HarumphHarumphHarumph
Does anyone have suggestions for a melee intensive Slayer? I love the DR you get while light meleeing, and the heavy melee has awesome range, so I would like to make it actually do more damage. Should I just do what I did with the Shadow and cut slash down to 3 so I can put more points into fitness for melee? Fiery sword shadow very quickly became my favorite class, and if the same happens for the Slayer I'd be very happy.

Speaking of the shadow, I spent a whole match against collectors beheading abominations since she decapitates them and nullifies their explosions, then instinctively did the same thing the next match as the demolisher and blew the poo poo out of myself; I hope my teammates find it funny and not infuriating when the 'ITS JUST A CAR committed suicide' message pops up in the kill feed.

Jessant
Jun 16, 2001

I didn't think they could do it but the Volus Adept truly is a glorious little biotic god. Ok he dies in 3 hits from literally anything on gold/plat but that just keeps you a (short) corner behind your teammates where he belongs. What a fantastic class design all round, everyone loves a stasis haver, the biotic orbs let you det biotics and techs on demand and you can always spam dat heal but you cant do all of the above without thinking about your next cooldown use!

I need two respecs so I can make a pimp-spec volus and waddle/roll around on bronze with the Claymore spamming nothing but the heal on cooldown for a few hours then respec back again :(

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

exquisite tea posted:

Even if you obsessively played MP nonstop in the most efficient way possible, it'd still take at least a couple months to do all the challenges.
A red light is blinking on a console at Bioware HQ. The tech wandering through on his daily rounds stops short, blinking unbelivingly, then reaches for the power switch. Someone finally got the Mass Effect badge. The disease cannot be allowed to spread.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

FronzelNeekburm posted:

A red light is blinking on a console at Bioware HQ. The tech wandering through on his daily rounds stops short, blinking unbelivingly, then reaches for the power switch. Someone finally got the Mass Effect badge. The disease cannot be allowed to spread.

Someone start a thread on BSN demanding they track our previous promotions - and they know how many we've done - for the N7 badge. Because hell no am I going to promote sixty goddamn times NOW, six months after the game came out.

The joke here is me promoting sixty times ever, because haha yeah no that's not happening.

Well, maybe with the new Hazard maps providing bonus xp. Hazard Dagger is fun. Reactor isn't that hazardous honestly? I avoid the reactor room like the plague ... probably because if a hack goes in there you all die. Always. So now I'm scarred for life.

Sapozhnik
Jan 2, 2005

Nap Ghost
So our host's PC apparently thought there were three people in the game, but a fourth person thought there were four. Hilarity ensued.

I hope our mysterious benefactor got his payout!

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

Psion posted:

Someone start a thread on BSN demanding they track our previous promotions - and they know how many we've done - for the N7 badge. Because hell no am I going to promote sixty goddamn times NOW, six months after the game came out.

The joke here is me promoting sixty times ever, because haha yeah no that's not happening.

That's honestly one thing that kinda irks me (aside from them just plain bugging out sometimes). I understand not being able to (or wanting to, yeeg) backtrack every bloody thing that they probably don't even have data for, but for the stuff you've been specifically tracking since day one? Especially when you make the highest level THAT high? Come the gently caress on.

LeastActionHero
Oct 23, 2008
Well, I just soloed Platinum.:toot: Turian Ghost on Ghost/Random (Cerberus).

Cerberus is so much less bullshit compared to Geth for a solo. The main issue is that prime shots track and stun, drone shots track and stun, and tracking shots are unaffected by cloak. That's a lot of tracking projectiles when there are two primes stomping around, constantly shooting regardless of the fact that you might be on the other side of the map.

I'd say that Dragoons are less dangerous than Phantoms, but of the two times I needed medigel, once was due to a Centurion that I didn't notice while killing a banshee (stupid move on my part), and once was when I was surrounded by 2 Dragoons following behind me, and one Dragoon spawning literally in front on me.

TacticalGranny
Feb 6, 2008

I'd think it would be sorta simple, considering that the stat is already tracked. Just have it parse from the BSN that shows the number of N7 promotions. My rating is over 1100 and I'm not in the mood to get another 1800 in there. I only play on op weekends nowadays anyhow.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Dilb posted:

Well, I just soloed Platinum.:toot: Turian Ghost on Ghost/Random (Cerberus).

Out of curiosity, I've heard people mention that the hazard version of Ghost has reduced enemy spawns, is that true and if so, did you use that or would you recommend to do that?

Other than that, mind sharing some more details on your run, i.e. guns / consumables used and any tactical advice?

I might give it a try myself one of these days.

EDIT: Oops, I somehow associated Ghost with Dagger in my head when I read this. Disregard the first question, I guess.

MJeff
Jun 2, 2011

THE LIAR
Raise a bunch of credits (a few million, probably), promote every class, buy a bunch of PSPs, get character cards worth 250,000 EXP, get your classes up into the teens, level them back up, etc.

It'd take a while, but, do that ten times and you've got the challenge.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
I used to do that a lot but now they don't give out redundant character cards so it doesn't work once you've got your rares maxed. Don't get me wrong I prefer the lvl 4 mods to character xp, but you are starting at lvl 1 unless you get a common in one of your packs which doesn't happen that often. Still with lvl 4 consumables you can run gold at lvl. 1 just fine with most characters.

Amateur Saboteur
Feb 5, 2010

by LITERALLY AN ADMIN
Can someone hook me up with that list of all 16 new kits from the DLC? TIA.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME
http://forums.somethingawful.com/showthread.php?threadid=3499990&userid=0&perpage=40&pagenumber=135#post408509800

precision
May 7, 2006

by VideoGames
Are EA's servers down or something? I just tried to play Multiplayer, got the "you need an Online Pass" screen, and a "server is undergoing maintenance" message.

LeastActionHero
Oct 23, 2008

Burning Mustache posted:

Other than that, mind sharing some more details on your run, i.e. guns / consumables used and any tactical advice?

I have attempted 2 solo platinum runs, both of them today. The first attempt (same map, class, and weapon) went poorly.

I went with Turian Ghost for the ridiculous survivability. Only took the Harrier, though in retrospect also taking a Reegar or something might have been nice. I didn't need to use any ammo packs, as I was intent on constantly hitting ammo boxes anyway.

I made liberal and constant use of stim packs, both before and after being shot at. Grenade gear is fantastic, as I could survive a very long time in the open by spamming stim packs. Using a stim pack right before getting hit by an Atlas rocket probably saved me about a dozen times.

I went with a power amp so that overload would completely strip Phantom barriers. The Ghost's dodge is nice enough that I wasn't hurting for mobility.

Incendiary ammo is probably the best choice, as that way cloaked phantoms get lit up for a few seconds. I could cause fire explosions by using overload in the middle of emptying a clip, but it wasn't that helpful. It was fun to explode phantoms, but in general they died to bullets or ducked behind cover before I could pull it off.

Most rounds were spent running from bosses and picking off Dragoons, Phantoms, Hunters, Pyros, Engineers, or Ravagers. Dragoons are ridiculously fast, and I was grateful that overload would stun them. Between the dodge and the stim packs they weren't usually dangerous, but they are hard to kill before they get into melee range.

Banshees weren't a problem at all. They stop after travelling only half the map to ineffectually launch warps, so I barely saw them while doing circuits around the ammo boxes. Similarly Atlases get confused by taking the little ladder up to the ammo box furthest from the landing pad, so they weren't an issue. Banshees went down fairly quickly thanks to headshots, but I still generally left them for last.

Wave 3 was delivery, no real issues. It took a couple of trips each time, but I was never in a bad spot.

Wave 6 was escort, and I waited about 20 seconds before running to the drone. As a result, I saw absolutely no enemies while escorting it. Ghost (the map) has fantastic cover like that, which I why I chose it.

Wave 10 was assassination, which was easy as I hadn't used any rockets. I had one moment of panic when I got stuck on a geth bomber while trying to lure two atlases and two banshees together, so I wound up using my last rocket on a bomber and a single phantom.

Dr. Abysmal
Feb 17, 2010

We're all doomed
In addition to what I posted there, here's the four they already released.

Adept
Volus - Stasis, Biotic Orbs, Shield Boost

Engineer
Volus - Recon Mine, Proximity Mine, Shield Boost

Infiltrator
Turian Ghost - Tactical Cloak, Stimulant Pack, Overload

Soldier
Turian Havoc - Havoc Strike, Stimulant Pack, Cryo Blast

Speaking of which I need to spend more time with the new turians, I got caught up with the volus characters (I finally got a bunch of engineer cards yesterday and he rules like the adept) and grinding biotics for the banner. I have a pretty good handle on what to do with the Ghost but I'm not sure where to go with the Havoc yet. I initially ignored Cryo Blast but I promoted the class so I may revisit that. Does Havoc Strike always deal fire damage or is that only with the rank 6 evolution?

The Neal!
Sep 3, 2004

HAY GUYZ! I want to be a director
Just started playing again with the new patch being released and all. Some questions:

Why don't I see more people playing the hell out of reactor with hazards... if anything it seems to make the game easier.

What do people think of the collector sniper rifle?

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

The Neal! posted:

What do people think of the collector sniper rifle?
It seems okay. I'm not much of a sniper, and it's more of a sniper assault rifle, so it probably depends on your ability to stay aimed. You do have to keep an eye on ammo because it has a painfully long cooldown if you actually run out before letting it recharge. I was glad to have some other gun to switch to when I got too enthusiastic trying to kill a brute or something.

Adbot
ADBOT LOVES YOU

Unclouded
Jul 14, 2012

precision posted:

Are EA's servers down or something? I just tried to play Multiplayer, got the "you need an Online Pass" screen, and a "server is undergoing maintenance" message.

Was on on the Extraction wave of a Gold where I'd soloed two rounds because my teammates got instakilled and/or stomped and got a message saying "You've lost connection with the Mass Effect 3 Servers". Xbox live didn't say anything and I didn't lose internet. Yeah I think they did something to the servers in the last hour.

  • Locked thread