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Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Man, Gold Collectors really gently caress up your poo poo.
I take it Collectors are the new Reapers then?

With all the new classes and their increased survivability (hello Turians), Reapers are basically just huge bullet sponges, but Collectors really gently caress you up in all kinds of fun ways.

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Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

LogicNinja posted:

On the other news, holy poo poo improved Paladin. So much tech bursting. ALL OF THE TECH BURSTING.

Right now I have him specced 6/6/6/4/4. What do people think about going 6/6/6/0/6 to get Cryo Shield? I think the loss of 30% power damage would cripple Energy Drain and general damage output a little too much, even if most of it does come from bursts now...

Speaking of which, I just unlocked the Paladin.
What am I supposed to do with it?

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Dilb posted:

Well, I just soloed Platinum.:toot: Turian Ghost on Ghost/Random (Cerberus).

Out of curiosity, I've heard people mention that the hazard version of Ghost has reduced enemy spawns, is that true and if so, did you use that or would you recommend to do that?

Other than that, mind sharing some more details on your run, i.e. guns / consumables used and any tactical advice?

I might give it a try myself one of these days.

EDIT: Oops, I somehow associated Ghost with Dagger in my head when I read this. Disregard the first question, I guess.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Felinoid posted:

Hahaha, come to papa! :zaeed: Christ, that's a 25% buff to an already superb weapon. I bet it's from all the people using the Valiant instead.

Tell me about it :stare:

I just took it for a spin on my N7 Destroyer (4 shots!) and it's utterly ridiculous.
Unfortunately I've had to use my Piranha backup more than I wanted because of Banshees, but the BW is quite ridiculous now. Fun too.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

TwistedLadder posted:

I had used one missile the previous match. Maybe it didn't refresh my missiles going into the next one?
I noticed I didn't have any missiles in the goon match I just played, either.
x_x

Are you ... are you sure you aren't just out of missiles in general? :v:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Pumpking posted:

I honestly dont find collectors too bad. They are a challenge but I'm beginning to learn their tricks, and while a lot of their units are damage sponges you can overcome that pretty consistently with a good loadout. Geth on the other hand are an instant quit. No amount of consumables or equipment will help you there.

I agree with this.

I've been playing some Gold matches in the past couple of days and Geth are by far the worst enemy to play against. I've won some farming matches with really decent people on FBW against them, but then I did the same with Collectors and it felt a lot more relaxing and fun against those.
The problem really arises when you're on a team with less than decent pubbies at which point you have to just solo some waves which is absolutely infuriating against Geth ... it's just perpetual staggering at that point, whereas I can do fairly well against Collectors on my own.

The ridiculous bullet-sponginess of Scions and Praetorians aside I'd actually say that Collectors are the most fun to fight against right now.

The thing is, they are fun in an absolutely "gently caress YOU, PLAYER!" kind of way because of their overwhelming power, but not in a bullshit kind of way like Banshees or Phantoms feel.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

I can see you have a Turian Ghost, a Harrier and Warfighter Package gear. That should be all you need, ever :colbert:
I like to slap a Hurricane with SMG ULMs and High Velocity Barrel on him for a useful, (weight-)free sidearm (as I do for pretty much any class now), and go to town from there.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
All of your ultra-rares and promotional guns are really good (except possibly the Eagle but supposedly it's not that bad since its various buffs anymore) and you can hardly go wrong with any of them, though the general rule of low weight for caster classes applies, obviously.
The Hurricane is the obvious all-rounder you can slap on anything and do well with.

Might also want to give the Valiant a try on your QMI instead of the Viper, you should get a much better damage output with that. In fact, it should be your sniper rifle of choice at the moment.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Rick posted:

Maybe I was just getting good groups last night but farming FBW geth seems even easier now (although not as easy as it was at the very beginning). [...]

If anything, all games seem to be either a lot more hit or miss, with much less in between these days, pretty regardless of which map as well. Out of all the Gold games I've played in the last couple of days, it either felt like playing Silver (even against Geth) or it was an utter chore I didn't even want to bother with because I essentially would have had to solo the game.

I've played Collector games on FBW that felt like doing Bronze, with everyone running around in the open at all times and then I've had games where teammates just couldn't . kill. enemies. whatsoever.

I suppose the influx of new classes (and playing with a lack of those) and people using retarded classes / loadouts for challenges is to blame.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
If they give the old Turians the TGI dodge I'll be happy because that dodge is the best thing ever.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
So a ME / STALKER crossover with anomalies introduced to ME? :v:

GET OUT OF HERE, SHEPARD
GET OUT OF HERE, SHEPARD
GET OUT OF HERE, SHEPARD

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Vietnamwees posted:

Is there any consensus about the BF3 soldier in terms of how good it is or the best way to build/equip him?

Isn't the BF3 Soldier just a regular human Soldier? In which case, spec for maximum AR damage, use grenade capacity increasing gear (and spam grenades all the time) and go to town, I guess?
Also, IIRC activating AR will instantly fill up your heat clip, so it's nice for gimmicks with weapons with low capacity magazines and long reload animations.
I think crowd control Soldier with the Krysae (and Cryo, or possibly Disruptor ammo) should still work reasonably well.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Psyker posted:

Pay To Win model that they have for this

It really isn't Pay To Win.
Yes, winning Platinum requires you to get a bit lucky and get some specific classes and weapons for the most part, but just like everything else you can unlock those just by earning in-game credits that you acquire by just playing the game. Everything else can be won by just gradually leveling up through playing the game.
It's not even a PvP game so it's not like you need to buy stuff to get on a level playing field with your opponents or anything.

E: More to the point, there isn't even anything you can buy with real money that you couldn't otherwise get through in-game credits.

Burning Mustache fucked around with this message at 20:02 on Oct 25, 2012

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Adrian Owlsley posted:

Yeah, if you're using the harrier on ghost it's pointless to take overload, you'll do far more shooting a few extra bullets than taking the time to overload even at level 6 and the crowd control is worthless since you can just stim.

Gonna go ahead and disagree here.

TGI with Harrier on Gold is pretty much all I've been playing recently, and I use the Cloak + Overload + Shooty combo constantly. It's only against bosses that I pop a stim pack for the extra damage or when my shields go down.

Considering you should be using Cloak all the time with the TGI anyway, there's really no downside to initiating your Cloak attacks with Overload for shield stripping and some extra oomph (and crowd control and stunning) instead of just sthooting away.

I also put 6 points into Overload and it's really, really nice to be able to just instantly strip Marauder or Centurion shields with a single click of a button and that significantly reduces the time it takes to take these enemies down. I also find Neural Shock to be useful against stuff like Dragoons.

Most importantly, though, you are able to prime or detonate other teammates' tech powers, which pretty much doubles your usefulness for the team, as opposed to just being the bullet spammer guy. Being in a team with a Paladin or some other tech spamming class alone should make you spam Overload constantly.

Also, if you feel like it, use some Incendiary Ammo and watch everything go up in flames from the constant fire explosions you'll be doing.

Really, Overload is one of the most useful powers in the game, it would be a real waste not to max it out and use it constantly with a TGI.

Burning Mustache fucked around with this message at 09:26 on Oct 26, 2012

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Adrian Owlsley posted:

I agree tech explosions with your team are more fun but if you're using the harrier on a ghost you're probably not worried about fun.

Speak for yourself there, I'm having a blast with a ridiculously overpowered gun and a class that essentially amounts to godmode :colbert:

The thing about tech and fire explosions on higher difficulties is that they're pretty drat good at weakening (or finishing off) crowds, like a couple of troopers or engineers next to an Atlas (which you'll be focus-firing on). It's not the ultimate damage dealer to single targets, especially compared to the Harrier, but it's yet another way to deal some bits of damage and distractions here and there and that seems a bit too good to give a pass. That said ...

Adrian Owlsley posted:

Although obviously if you have a low level harrier or are miserly with consumables overload will be relatively better since weapons benefit much more from them than powers.

... my Harrier is a measly I so far, so that might make a significant difference.
At that level, I just feel like speccing the TGI for additional weapon damage (and health, which seems completely redundant as even with the stims not maxed out it's pretty much impossible to go down as it is) is giving diminishing returns and doesn't feel like it's worth locking yourself out of some other alleys, like the ability to do prime / detonate tech explosion stuff or even stunning Dragoons or whathaveyou.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

nwin posted:

Good to know. So I just have to become a millionaire!

I presume you're talking about real-life money here, because even a million spacebux won't do nearly as much as you would think towards expanding your ultra-rare collection :I

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

zxqv8 posted:

Collectors are still just too overwhelming in general. I managed to clear Collectors with a few goons and others on Platinum, and now that I've proven I can, I feel no need to do so ever again.

I like a challenge, really I do. But they just suck the fun out of the experience and replace it with incredulous frustration in every wave.

I know, I know, :qq: It's really just not a fun faction to play, in my estimation.

I dunno, Platinum aside (which I don't find to be very fun in general, it's all about cheesing and min / maxing just to get cash) I think they're pretty drat fun to fight, at least on Silver and Gold. I think I've only really lost two or three Gold games against them so far, and even then only because I've played with horribly inept pubbies. Praetorians are a tad too tanky (or too mobile, either way, the combination is a bit too strong), but other than that I think they're pretty fun :frogbon:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Thundercloud posted:

There are people on BSN proudly displaying the fact they've spent $1500 on PSPs. That may explain a few things (like why we keep getting DLC).

:stare:



Jesus Christ.

Calling it now, ME4 is gonna be a multiplayer-only game.
Not that I would complain, considering where they left the SP universe, but still, I don't think anybody would have seen the franchise develop like this a year ago :v:

Also I'm so unbelievably curious about their MP funbux sales numbers...

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Gazaar posted:

If anything the next major ME game should be the contact war and they can have a whole battlefield style game crammed in there with space combat if they were feeling ambitious.

Boy are they gonna have a hard time coming up with a justification for heat clips in a pre-ME1 game :haw:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Felinoid posted:

As long as it's not an MMO. That poo poo stagnates franchises.

I think it's pretty safe to assume that Bioware (any of them) and EA aren't that keen on doing an ME MMO anytime soon, what with ST:TOR :I

Felinoid posted:

The whole thing with heat clips vs. cooling down was that they had both but clips weren't as effective. Then they learned more about heat clips and they were more effective. That kind of tech jump can happen at pretty much any time. For the Contact War it might even be a bit like HALO guns: we've got bullets, they've got energy weapons.

I know, I just meant that in all likelihood they'd give us heat clip guns again, if only because they want to have some kind of reloading and shot capacity mechanic, and it would be funny to justify having the standard of galactic firearms go from expendable heat clips to cooldown guns to heat clips again, even if the original transition was explained reasonably OK.

Having bullet weapons available alongside ME technology guns in an ME game could be interesting though!

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
I certainly saw more of them around shortly after they were released, presumably because everyone desperately wanted to give them a try, but I suspect that, overall, there might a lot less people even having a Volus class than you might think.
I've bought a fair share of PSPs since they got introduced and only got a single Volus card so far.

I did see one in almost every Platinum game I've played or attempted to play recently though.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Cowcaster posted:

So is there a way to make a revenant good? I have a revenant III and it's bad but I want it to be good.

Not really, no. I mean, a Turian Soldier makes any gun perform OK, and you could slap some consumables on it to make it reasonably worthwile, but then again you might as well do that with a gun that doesn't suck to begin with and get better results, so there's really no reason to use it.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

exquisite tea posted:

The Reegar Carbine reliably shoots a Kal'Reegar on every shot.

I'LL TAKE IT :shepface:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
So when did they make it impossible to target Atlases with Shadow Strike? :mad:
I was gonna play around with my Shadow Infiltrator and try some new build combo options, especially for boss enemies, but nope ...

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Oh, I do, make no mistake, but I want to initiate my melee spree with a Shadow Strike because I'm lazy and don't want to walk over to the big fella!

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Dammit ... what a shame, since Cerberus are by far the most fun enemies to fight as Shadow Infiltrator.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Gotta say I'm pretty pumped about the prospect of a Raptor buff.
I loved rolling with that thing in SP and I'd really like to have a reason to use it in MP as well. Not necessarily with a sniping class either, rather with a support class to hang back and use the thing like a designated marksman rifle.
Of course there's already the Valiant for that, but hey, the more, the merrier!

Also, will they manage to make the GPR even remotely useful? :tali:

:speculate:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

zxqv8 posted:

with a high level ammo power

Unfortunately, if this is a requirement to make a gun perform just OK, it's pretty much a no-go for me as I'm a stingy bastard that must hoard all of the consumables. All of them :colbert:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Ehhh, I'll give it a try later tonight then.



After the buff :shepface:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
E: /\/\/\ That's a pretty decent haul!

Alteisen posted:

I know the valk is a more tanky fury, just wondering what should I use as a detonator, the armor or warp, annihilation field is a must but I'm not sure how to drop points on the other skills.

I may be retarded but I tried the Valkyrie for a round when I got it the other day and I never managed to detonate enemies that were primed with AF with my armor. Which is why I don't see what all the fuzz is about regarding that class.

Can TA actually detonate anything? It sure as hell didn't seem to work for me and I ran up to enemies, primed them, and detonated constantly.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Escort isn't, even though it really should be.

Where's my floating pumpkin, dammit! :saddowns:

E: "A downed pilot dropped his pumpkin in the area!"

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

zxqv8 posted:

Excellent. The adept will round out the squad nicely.

But the Volus Adept already does that


:downsrim:


(I'm sorry)


VJeff posted:

STG operatives taught to avoid enemy fire without such implements. Armiger Legion training, technology, impressive, but too flashy. Stimulant Packs waste of resources. Would be unnecessary if they weren't always jumping into the line of fire. Tactical Cloak and a Black Widow easily just as efficient. Also, doesn't attract attention of every Cerberus trooper in the room. :mordin:

You know it still feels kind of wrong to see Salarians with Widows or Black Widows ... Those guns should just snap the dudes in half :colbert:

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
According to the Wiki, it appears to shoot at whatever enemy you have currently targeted (i.e. whatever enemy you currently see that red reticle around).

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Man, everybody who has been ignoring the y00man Adept since release (like me) should really give it a try again. The class owns bones now.
Detonate everything, all the time!
I can see that class being useful even in Platinum games.

And believe it or not I'm actually having a blast with the Vindicator as well now. Slap on stability and damage mods and it's just way more fun to use than any pistol, weight bonus be damned. Just make sure to carry a weightless Hurricane with AP barrel mod against bosses and you're good.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Alteisen posted:

So the N7 Shadow, I'm wondering about the utility of the strike, it seems like a very powerful move but I'm not seeing its usefulness that much, it suffers from the same poo poo as stuff like charges or the havoc strike, I.E sometimes you aim at something and end up hitting something else, it also seems incredibly situational and downright useless at time giving the massive density of some enemy packs on high difficulties.

Maybe someone could educate me here, I'm thinking ignoring and going 6 on everything else with an emphasis on damage and range on the slash are the way to go.

The N7 Shadow is interesting in that there's pretty much no way to spec it wrong.
All of her skills are really good, even the passives, so no matter how you spec it, it'll always be useful one way or another.

It's perfectly viable to ignore Shadow Strike and do well with the other skills.

That said, I wouldn't ignore it completely.
The thing to keep in mind is that passive melee boosts also boost SS, so maxing out Sword Mastery will give you massive boosts to both, SS and heavy melee.
That way you can follow up any SS Cloak attacks with a heavy melee that, at its worst, still does a mighty 1505 points of damage -- and that's after your initial SS attack. With Cloak specced for Damage instead of Duration, you should get just enough time do a SS followed by heavy melee, which makes a combined 5295 damage.
Use a pistol with a melee stunner to blow those values through the roof.

Now the caveat is that this is only relevant for single enemies, obviously. With a build specced around SS, you'll have to match your playstyle accordingly and avoid huge clusters of enemies. It's obviously very good for killing bosses, less so for killing tons of trash mob clusters, which Electric Slash would be better suited for.

That said, the nice thing about a SS-focused build is that it's really, really good against pretty much anything that's not a huge cluster of enemies.
With the huge damage your sword attacks deal and Martial Artist (Rank 5 Sword Mastery; grants 50% damage on sword attacks for 20 secs after an enemy is killed by a sword attack), Cloak specced to level 6 to enable 2 Shadow Strikes in a single cloak, you can start an endless chain of killing non-bosses by just doing Cloak -> SS -> SS -> Heavy Melee -> Repeat.

The most useful thing about a SS-centered build, however, and aside from killing bosses, is that you'll deal enough damage to take out pretty much any mid-tier enemy (Marauders, Centurions) and even smaller bosses like Phantoms with a single Shadow Strike, and that's the role you'll want to be playing.

For shits and giggles you can make a build like this, using Electric Damage in the SS tree, and then Cloak -> SS on a boss across the map, doing massive damage with the initial strike and priming it with Electric Damage in the SS tree, then follow up with ES, causing a tech explosion, and then finish off anything still alive with heavy melee attacks (or get the gently caress out again and pick a new target).

It's true that SS unfortunately suffers from the same bullshit as Charge does, but if you're smart about picking your targets and you know what you're doing with your build, you can rack up points pretty fast.
Gold requires you to play a tad more defensively and wait for the enemies to spread out a bit after spawning, but it's still very much viable.

Long story short, I just think it'd be a bit of a waster to skip SS completely because if you just want to focus around ES, you might as well just play a CerbDept with Smash and Singularity or a Human Adept with Singularity and Shockwave instead, as this will let you detonate your ES-equivalent skills (Smash and Shockwave, respectively) on your own which seems more useful against groups, whereas with ES you'll just be standing behind walls, casting the same skill over and over again without anything exciting happening :geno:

Burning Mustache fucked around with this message at 11:54 on Nov 2, 2012

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

The Slithery D posted:

One thing SS lets you do that I've never seen charge do (but I have relatively little time playing vanguards) is teleport through walls. If you get one of those (fairly frequent) target highlights through a wall you can usually SS. Biotic Charge checks for a clear(ish) path, SS doesn't.

There's that, for one thing, and another aspect is that you aren't quite as reliant on SS as a "panic button" as you're with Charge, so even if you can't initiate the occasional SS, it's not nearly as much as a big deal because chances are you aren't in immediate danger and need the power to activate RIGHT THE gently caress NOW in order to restore your shields, as is the case with Charge.
So it suffers a tad lass from all the bullshit bugs than Charge, but it's still annoying to just stand there, smashing the power button over and over and be completely and utterly unable to initiate that SS. Oh, and it doesn't work on Atlases whatsoever. :downs:

But yeah, I'd still argue that building the N7 Shadow around SS is the way to go.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Psion posted:

Still want that Valkyrie rifle, but I'll take a Hurricane anytime.

Valkyrie is the new Eagle. You really don't want it.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Psion posted:

Do too. That way I'll be ahead of the curve when they upgrade it :v:

You're a "the glass is half full" type of person, I presume? :v:

DollyDagger posted:

Did they actually fix ULM for all the subs or just the new ones?

I'm pretty sure they work with all SMGs now.
Not that you'd ever want to carry anything other than the Hurricane if you own one anyway :I

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Psion posted:

No, I'm just confident in BSN

My point stands. :colbert:




Where did your :colbert: avatar go anyway? It's weird to see your posts without a :colbert: avatar!

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Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Dr. Red Ranger posted:

Sadly I don't have a typhoon, so pirahna and harrier backup it is then.
http://social.bioware.com/n7hq/home/inventory/?name=Sonofsakai&platform=xbox

I suppose I could use my hurricane too. I tried out my phaeston X and it tore through silver reapers handily but not so fast that I'd be confident walking into gold with it.

The Piranha is a solid choice for the Destroyer and I'd definitely stick with that.
Using a Hurricane in the second slot seems kind of redundant though, as the guns serve pretty similar roles.

You have a solid manifest there and a couple of options for a second, more long-range gun. The Harrier is obviously a massive beast, but if the ammo supply is a concern for you, don't feel too bad for using something different because you'll still be rolling with the Piranha for bosses anyway.

I personally really like the Valiant on the Destroyer. Even after the nerf and with "only" three shots in the clip, you can put out some good damage on troopers and mid-tier stuff over long distances. Bosses and CQB are covered by the Piranha.

The Phaeston and Saber can serve a similar function as long as you keep going for headshots.

You could, of course, put that Black Widow to use as well because you don't give a gently caress about weight with the Destroyer anyway, but I think the Valiant would be easier to use and, again, you don't need the BW's bonus damage against bosses anyway because you'll be using the Piranha instead.

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