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Rick posted:You could have every melee damage bonus with this build and have a pretty useful power too: Despite being a single target assassination class, it is not good against bosses and is awesome at getting sync killed. Even when you consistently land shadow strikes on bosses, the damage is good but not that amazing given that you have to teleport right next to the now pissed off target. It's also no fun getting beaten and staggered out of stealthed shadow strikes by regular enemies, which happens a lot. If your team is actually alright, then shadow strike tends to be too slow, and you frequently will waste it on enemies that are killed before the strike connects. And it's not like you can just break off from your team, since the shadow is super brittle and enemies like to clobber you while you're trying to stealth around. The class needs to be more durable and protected from staggers, and shadow strike should be like twice as fast as it is right now.
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# ¿ Feb 16, 2013 08:51 |
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# ¿ Apr 27, 2024 00:03 |
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Man, the Warlord is so good against Geth that it is absolutely absurd. He just pisses all over them. Too bad he is not good against all three other factions since he is so easy to sync kill, as everyone noted. You can still do OK, but you have to be reserved and it is so much less fun than fighting Geth with him that it just seems pointless. They certainly can't make him immune to sync kills like the Juggernaut since it would make him insanely overpowered, but yeah. He is king of Geth, but gets his rear end carved up good by everything else. He is SO good against Geth, though.
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# ¿ Feb 27, 2013 14:46 |
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I changed my mind. Geth may be a picnic for the Warlord, but he can actually do awesome against the other factions once you get a better feel for his abilities and get a precise sense for how much damage his hammers do. Probably weakest against reapers, since you have to spend so much time evading banshees, but he can still wreck them. He also works crazy well with Juggernauts, who can hold targets in place while he pounds them to dust. Makes phantoms trivial. Is there something up with scions, though? They seem to being doing way too much damage compared to everything else.
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# ¿ Feb 28, 2013 06:04 |
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Elotana posted:http://social.bioware.com/forum/1/topic/343/index/16386058 Hopefully they will get better continuous funding next game by making a better profit making scheme for multiplayer. I can't imagine they pulled in much cash from packs since it's so easy to grind up space bucks for them.
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# ¿ Mar 25, 2013 23:21 |
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Psion posted:Yeah how many people confirmed spending over four digits on packs on BSN? I know there was at least one $2k guy. It does seem early for the developers to totally abandon ship. The next game isn't even on the radar yet. I would think that weekend challenges and occasional balance tweaks and even some small content additions could be done with a very small and non-critical staff. But again, I don't actually know a goddamn thing about this sort of crap.
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# ¿ Mar 26, 2013 00:35 |