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Just tried proper Glacier/Platinum farming for the first time and... 3/3 successes. There was only one game out of four I joined with a team composition I didn't feel comfortable with (plus one N7 58 guy - thanks, but no), the rest were all filled with various biotic class combinations, consisting of at least one smasher (or equivalent) and one AJ. The objectives can get hairy, but everyone generally knows using missiles is the way to go in such situations. The quickest W10 completion run was about 20 minutes - far quicker than the average W/G/G run, considering how most people playing that go for extraction for some reason (the fastest I ever had on there was 18 minutes, which was with people who actually knew what they were doing). The rest were about on par time-wise, though obviously with double the cash reward and infinitely less stupidity. And more excitement. My impression so far: I feel a lot more comfortable joining a G/?/P game than a random Silver one, assuming the former has a class composition that looks like it's going to work and the players put on consumables. Speaking of Silver, it's gotten so, so bad. I tried two games for the squad goal and both failed because some dunce inevitably got executed on the extraction wave. I used to like Silver because it's not as sleep inducing as Bronze while still allowing you to fool around somewhat, but holy crap it's become so unnecessarily painful. You better be using a class you feel comfortable soloing with, because that's what you'll end up doing half the time. Also don't expect anyone to use missiles or Medi-Gel, ever. (Finally completed the goal on Bronze with a Shadow, which was absolutely ridiculous. Cloak > SS > Heavy melee, dead Brute. Repeat twice, dead Banshee [if you stand on a slope so she can't grab you]. The only thing remotely dangerous was Ravager acid.)
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# ¿ Aug 12, 2012 17:43 |
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# ¿ Mar 28, 2024 10:10 |
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Thundercloud posted:I've played a fair bit of Silver today and I've seen the usual problem, pubbies running off on their own and getting killed. However, I couldn't really say how to fix that either. A difficulty as forgiving as Bronze is required so you don't scare away new players and to give casual players who just try to get their readiness rating up a chance (not that that's going to be many players at this point). Making Silver easier wouldn't accomplish anything either, as it'd just end up as Bronze+ then. Maybe some actual valid, MP-related loadscreen messages explaining the basics could help a little. TacticalGranny posted:I can say with certainty that this is not 'far quicker'. Also just had a few rounds with Vietnamwees (remembered your GT), though we got a bit unlucky with people dropping out during the match, and getting ill fitting replacements to boot (Krogan Soldier with Avenger ). Playing an AJ without anyone to explode the Reaves isn't very effective, either. Still, 2 out of 3 wasn't that bad, and the failed one at least netted us 70k as well. Hope the games I hosted weren't too laggy, me sitting in Europe and all. I generally try to avoid hosting - I don't like how super accurate and focused-on-you the enemies suddenly become.
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# ¿ Aug 12, 2012 21:58 |
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Vietnamwees posted:But yeah, we did pretty that first game, but then the servers took a poo poo on us while we were on wave 7 with our high level consumables on. That's exactly the kind of thing I'm afraid of when I use consumables, wasting my stuff like that just infuriates me to no end. Vietnamwees posted:EDIT: You know the sad thing about failing this event? That there's basically NO reason to care if we succeed or not. The Allied Victory pack isn't going to have any promo weapon, right? Then whats the point in doing anything besides the Squad Goal? Also I completely missed that they're tracking the status for this event: https://twitter.com/masseffect/, 4 hours ago posted:Operation: OLYMPUS update - Allied Goals: Bronze (36%), Silver (32%), Gold (31%). There's still time. To arms, soldiers!
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# ¿ Aug 12, 2012 23:49 |
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Gestalt Intellect posted:How important it is to finish singleplayer before starting MP? I'd like to give it a run but I haven't seen a lot of the enemy types I'm reading mentioned in the thread yet so I get the impression I'd be a liability at this point. The weapons are... not really comparable. Since SP is so much easier, a lot of the weapons outright didn't work beyond Bronze (and some still don't), requiring them to be buffed considerably to be not completely worthless. MP has also introduced a few weapons (especially with the Earth DLC) that completely and utterly dominate all others, making the original weapons look even more like peashooters. Granted, those are generally weapons with high rarity, so it's not that easy to get them if you're unlucky with the packs.
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# ¿ Aug 13, 2012 16:59 |
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Yeah, just got the Victory pack as well. Can't believe we've made it though. The last report I saw were completion numbers of ~35% with only 17 hours left. Either those were complete BS or I massively underestimate the amount of Sunday evening players.
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# ¿ Aug 14, 2012 21:51 |
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TJO posted:What's so terrible about the Eagle? I do okay with it, it honestly doesn't seem like some awful dud. I'm genuinely asking, I tend to mix up class and weapon and everything with each new game so maybe haven't compared it to alternatives objectively or anything. The only thing it has going for it is its low weight and being full auto with high accuracy, making it a somewhat acceptable sidearm for a caster build. However, since the introduction of ULM for pistols the low weight far less of an advantage, especially when you have the Talon; on my Human Engineer I can pack both a Talon+ULM and Hurricane+ULM and still have 200% cooldown. Hell, even a much more easily obtained Piranha X will leave you at 170%+ cooldown, and that gun will actually do something if an enemy catches you off guard. There's just no reason to use the Eagle unless you just don't have any better guns/mods yet. Though, even if I didn't have the Talon I'd pick something like the Phalanx, as I personally really don't care about full auto at all. Also, unlike most pistols it actually has recoil (of the kind that moves your aim) which is annoying to deal with on a controller and ruins long range damage output pretty effectively.
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# ¿ Aug 18, 2012 13:27 |
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subroc posted:Interesting. So instead of using the charge-up delay of the missile to make the glitch work, they're using the rate-of-fire delay between two missile shots. Kinda crafty. Bioware patch notes posted:Cobra Missile Launcher
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# ¿ Aug 19, 2012 12:17 |
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Elotana posted:The Acolyte is actually not that efficient for stripping shields because you have to count the time you spend switching guns, charging the shot, and switching back. Unless your main weapon is incredibly lovely you're almost always better off just shooting more regular bullets. The Acolyte works really well for biotic caster classes, and especially the Fury. Biotic explosions are really rather weak against shields, and unless the boss mob is surrounded by juicy targets you're much better off killing the shields in like 1/10th the time it'd take biotic explosions to do. If you're good at bouncing shots off walls you'll have the target completely shield-stripped before it even walks around the corner. Also if you're somewhat up close (=Fury) Geth become much easier to deal with as well. Hunter approaches? Acolyte shot (which strips shields and staggers, so no dodging) closely followed by Throw gets rid of it in no time at all. Plus the projectile has some kind of electric effect as well, so unshielded enemies will stand there twitching as if you'd hit them with Overload. The only real drawback is the charge-up delay, so you need to make preemptively charging it up a habit. Otherwise 'oh poo poo' situations can become rather problematic, especially if you're impatient and don't wait for the charge to finish completely, leaving you standing there like an idiot without anything to show for it.
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# ¿ Aug 23, 2012 21:15 |
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Nordick posted:often the visual effect just plain doesn't show up. On a side note, having throw specced for radius (always do this) helps detonating if you don't know exactly which enemy in a group it has transferred to. Aiming above the enemy for the throw will also greatly increase the chances of the throw detonating in case the enemy dodges - the projectile will hit the ground instead of flying off and the AOE impact will set off the explosion. SirViver fucked around with this message at 15:58 on Aug 25, 2012 |
# ¿ Aug 25, 2012 15:49 |
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Lagomorphic posted:The change to shield gate also seems like it could be a big deal.
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# ¿ Aug 28, 2012 20:03 |
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/\ /\ /\ I don't believe the shield gate was ever significant for weapons other than the Widow/Javelin. The semi-autos might see a slight improvement in edge-cases, but otherwise weapon balance stays effectively untouched by that change.UnknownMercenary posted:Yeah, a cloak and headshot is still needed, for the Widow at least. The Javelin might allow body shots though. SirViver fucked around with this message at 20:45 on Aug 28, 2012 |
# ¿ Aug 28, 2012 20:39 |
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Synastren posted:then 99*.75 damage to health.
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# ¿ Aug 30, 2012 20:36 |
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thevoiceofdog posted:Now that I've maxed out a lot of the decent sniper rifles (Widow, Krysae, Kishock Harpoon Gun), I've been trying to get back into using them since I don't really play inflitrator ever. Been trying out the GethInf but I really have trouble with the Krysae and just staying alive in general. I maxed out the Prox. mine and cloak but probably should've maxed my shields instead, I spend way too much time on the ground. I hate playing with people who just take a widow and then can't do anything to enemies right next to them so I take a Talon for when guys sneak up on me. For traditional sniping the SalInf is the best. Now that the shield gate has been capped at 75%, weapons like the Widow and Javelin are able to one-hit-kill through shields again if you spec accordingly and score a headshot. Except that the SalInf's Energy Drain also gets rid of most shields in a single cast, so bodyshots will suffice in many cases. ED also helps a lot with the staying alive part. After some practice you'll be able to enter a comfortable rhythm of Cloak-ED-Shoot for shielded/regular targets respectively Cloak-ProxyMine-Shoot for boss enemies down to armor. Can't really comment on the Kishock, which I don't like due to the unpredictable (lag-dependent) hit detection, but the Krysae has been nerfed pretty badly, which is probably why you're not doing so hot with it. Granted, it was massively overpowered before, but in usual Bioware fashion they overshot the goal and made it useless. Maybe a future balance patch will restore some of its former glory, without making it the weapon you slap on any class to win.
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# ¿ Sep 2, 2012 00:21 |
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Two Finger posted:Am I an rear end in a top hat for immediately reporting people doing this? It annoys me. You never know, one day Bioware might
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# ¿ Sep 2, 2012 10:17 |
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TheDK posted:I'm having trouble finding a weapon (or weapons) I like with it. Equip Disruptor ammo. Shoot -> ED/Incinerate. Tech Bursts all day err' day. Thanks to ULM, the Talon has become my go-to gun whenever I'm playing a class that's not weapon focused. You can even throw in an ULM'd Hurricane on top as backup while retaining 200% cooldown. What makes it so good beside being the highest DPS pistol is it being a highly accurate, lightweight (with ULM) shotgun, and shooting multiple pellets instead of a single powerful shot increases your chances of the ammo power being applied by a significant margin. So the real magic behind it is the ammo power, specifically Disruptor ammo which primes Tech Bursts, but Cryo can work as a good crowd control tool as well. The other ammo powers are better suited to builds that aim to exploit the raw damage of the gun itself. Consistently causing Tech Bursts is what makes the difference between being near the bottom and top of the scoreboard as "support" class, if you care about that kinda thing. If you're crafty and have at least one of your powers specced for AoE, you can even shoot two targets between cooldowns and pull off a double-Tech Burst, if they were close enough together.
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# ¿ Sep 2, 2012 16:41 |
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Psion posted:This game finally coughed up an N7 Destroyer for me. I know missile launcher is still stupid, but what's the fun way to set up multifrag and devastator mode? For the loadout pick whatever, but you should probably include the Piranha, since you get +75% total accuracy bonus which transforms it into a killing machine even at medium ranges, and it'd be a shame not to utilize that. E: Oh yeah and pick gear that gives +grenades. Either Warfighter or Shock Trooper will do fine - the dedicated Grenade Capacity one might be overkill though. SirViver fucked around with this message at 21:26 on Sep 2, 2012 |
# ¿ Sep 2, 2012 21:21 |
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Pumpking posted:Am I going mad or does the harrier have MORE recoil when you stand in cover? Been noticing that for a while and it certainly seems like it.
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# ¿ Sep 3, 2012 12:17 |
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Wow, I just had an intense game. All started out with some random Silver match to test out the Submission Net (it's... meh, guess I don't mesh well with it. At least on Jade/Geth I'd have seen far better results with other classes - maxed Blade Armor and Fitness makes him very beefy, though). The other players were N7 ~100ish, so not that experienced yet, which was apparent by them running off alone all Bronze-hero like and getting themselves killed in stupid places. I've seen worse, though, so when the host switched to Gold next round I thought gently caress it, let's see how long we'll last. However, to even the odds a little I switched to my Piranha GethInf, because there's no way in hell I'd attempt that with a BatSent, boosted Submission Net or not. It ended up being FBW/Cerberus (the host might've set it, can't remember) and unfortunately I had to use most of my medigel on wave 3 where I ended up soloing the last half of the hack at the landing pad. The other two objectives were both escort missions, which we've actually managed to complete relatively intact, despite the neverending waves of Phantoms. To my great astonishment we reached extraction and my teammates died surprisingly (comparatively) little for how much they were running off, though I think I ended up carrying the match somewhat. (Sorry for the lovely cellphone pic.) Of course, I ended up getting Phantom gutted on extraction
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# ¿ Sep 5, 2012 21:46 |
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Ruin Completely posted:Also I tried the Piranha Geth infiltrator people were advocating so much, but I couldn't really make it work. He's too fragile to stand in one place unloading the eight round clip, and the cloak only boosts like one shot's damage. I far prefer the claymore or GPS because I like large damage per shot weapons that can hit from more than five feet. You must be doing something really wrong, because the Piranha GethInf is probably the most overpowered class right now, even after the Piranha was tuned down again. Equip AP ammo, Shotgun Rail Amp and maybe a Cyclonic Modulator and go to town. You being fragile barely matters, as nothing really lives long enough to harm you. Seriously, an Atlas dies in like 1.5-2 clips without anybody helping. You can singlehandedly hold the stairs while Geth farming, no matter how many Primes come down. A Claymore doesn't even come close DPS wise.
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# ¿ Sep 6, 2012 22:41 |
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It's been said before, but seriously, if you have problems soloing Bronze for the event, just pick any Vorcha specced for max Bloodlust regen vs Geth and you're basically unkillable. No joke you can sit there disabling a device with a Hunter and Pyro unloading in your face and not give a drat - no grenades and no sync kills make them the safest faction to play against by a large margin. It's also a really great way to gently caress around with weapons you haven't given a serious try so far, or just practicing getting headshots in your own personal Geth shooting gallery. Even if both weapons suck you can just fall back to heavy-melee bouncing your way through enemy ranks like some kind of razor covered pinball. By far the most annoying thing you'll encounter is getting staggered because it slows down your killing. I'm sure there's a way to get killed still, but it'd probably involve running into a freshly spawned group containing Prime with your regen stack at minimum and doing nothing.
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# ¿ Sep 8, 2012 15:29 |
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Nah, in their usual wisdom Bioware has set the default filter to any/any/any, which makes new players who don't pay any attention show up in non-bronze games from time to time.
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# ¿ Sep 14, 2012 06:57 |
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Lagomorphic posted:Weird, I bought 14 PSP's today and got the same thing.
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# ¿ Sep 14, 2012 23:15 |
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Psion posted:The radius is 6m, a 30% bonus to that never really felt like it meant much to me - arc radius is huge as is.
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# ¿ Sep 16, 2012 01:40 |
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VJeff posted:Is the Graal at all a pain to use if you're not a host? It works really well with the Batarian Soldier for example - Ballistic Blades to stagger, shoot your three shots on now easy to hit target(s), start reload, reload-cancel with the now again ready Ballistic Blades, repeat. I find the build very fun to play, but keep in mind that you're more of a brawler that can very effectively deal with crowds of mobs, not a boss killer.
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# ¿ Sep 17, 2012 09:55 |
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Gestalt Intellect posted:Sometimes you stop taking damage as soon as you leave the acid, other times it keeps going for about 10 seconds and your shields don't come back for even longer for some reason.
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# ¿ Sep 20, 2012 07:53 |
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Meh, the Acolyte is pretty good if you know when and how to use it. https://www.youtube.com/watch?v=eXEJlOAOUSg
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# ¿ Sep 21, 2012 23:59 |
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PCjr sidecar posted:the Geth Plasma Shotgun with the shredder mod E: Looking at your manifest, you should probably try a bit of W/G/G farming to get better unlocks. Concentrate on power-focused builds: SalEng, HSent and HEng (in that order) are all quite safe bets that can easily contribute in a useful way to farming. Note that how high your score is at the end of a round =/= your usefulness. Especially Decoy can make a big difference if you have hotshot teammates that feel hunkering down behind the console is beneath them. What weapon you pick is pretty much an afterthought - your only concern regarding that should be getting low enough cooldowns. For weapon based builds the GPS is IMO by far your best shot at the moment. Put it on one of the Turians, or the HSoldier, and it should be usable enough. Though generally speaking on Gold you need to use consumables if you want to make effective use of a weapon (with a few exceptions); particularly ARs like the Phaeston (high-rof, low-medium damage) really need them to be workable. And in my personal opinion, weapon based builds are more difficult to pull off on consoles in general anyway, as you simply don't have the speed and accuracy which can make a big difference in the effectiveness of certain builds/weapons. So if you're still getting to grips with Gold, stick to Power builds (and cover) until you get a feel for what you can and can't do. SirViver fucked around with this message at 23:23 on Sep 29, 2012 |
# ¿ Sep 29, 2012 22:43 |
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Pumpking posted:And a power centric salarian engineer: One thing to keep in mind though is that the tech burst window on Energy Drain is prohibitively short (3 seconds, of which 2.5 seconds will be taken by cooldown) compared to Overload, even before the latter got buffed, so your solo tech burst capabilities are severely gimped. Unless you're really close to your ED'd target you won't get tech bursts with any kind of regularity, simply due to how long it takes for the Incinerate projectile to reach it. If you don't have 200% cooldown you don't even need to bother, and playing on a host with unstable latency won't do you any favors in that regard either. The +CD evolution on ED would help considerably, but you'd lose out on 100% shield restoration which I'm not entirely sure would be worth it. If you're behind cover, make sure to manually pop out by aiming your gun before the ED cooldown finishes, so you don't waste precious time on the pop-out-of-cover animation. Regarding the build, personally I'd forgo the two levels in Decoy and max Fitness instead. The decoy only takes damage from rockets anyway and shock is basically useless except for getting last-hit kill credit on extraction. In my experience three levels in Decoy let it perform its purpose just fine and anything above that is better invested in other skills.
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# ¿ Sep 30, 2012 14:00 |
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Elotana posted:Counterpoint: max out Decoy because if you pick your spots right it will tank goddamn near everything Also that Decoy would've tanked pretty much exactly as well at level three, the only difference being having to recast it slightly more often due to the shorter duration. I believe the only tangible difference maxing the Decoy's shields makes is whether it takes two or three rockets to be taken out - that's a few seconds at most. \/\/\/ You have a point there, shock might let it draw more aggro, true. SirViver fucked around with this message at 16:39 on Sep 30, 2012 |
# ¿ Sep 30, 2012 16:25 |
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Psion posted:extraction bonus credits: My extraction bonus popup just reads +1000cr regardless of silver or gold. I thought it was supposed to be 10%?
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# ¿ Oct 4, 2012 20:16 |
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+100% bonus damage to frozen/chilled targets sure does work with Incinerate now. Played a round of QFE and maxed Incinerate plus maxed Cryo Blast (specced for debuff) dishes out quite good damage, especially to fat armored targets. Definitely gives the QFE some bite in addition to having a very good support/debuff power. Gonna try Singularity next...
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# ¿ Oct 4, 2012 21:56 |
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Arcaeris posted:Also, the Battlefield 3 class is a regular rare now? I didn't really care to unlock it...
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# ¿ Oct 7, 2012 09:55 |
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^ On PC? Was he the host? If so, he might've cheated by editing the stats of the Argus.
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# ¿ Oct 7, 2012 17:02 |
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Drunken_Pirate posted:I'd rather imagine that he was just really good. I mean, look at this guy's ME3 videos. He's freakishly good and regularly gets those kind of scores even with "crappy" weapons, but in order to do so he uses builds specifically designed to work well with the chosen loadout and is always decked out in consumables. A lvl 14 SalEng w/ Argus has basically no special offensive capability that would make him stand out DPS wise, and generally speaking if you don't out-damage your teammates you're not going to out-score them. Entering non-farming Gold games without consumables is maybe OK if you use one of the top-tier (overpowered) builds like KroGuard or GethInf, but really not advisable on a mainly support class with a mediocre weapon (if you want to score high / deal lots of damage). Maybe it'd be somewhat workable if you can offset the disadvantage with skill, but not top-score-by-large-margin workable. Combine that with the fact cheaters tend to modify weapons generally seen as not worthwhile (=rarely used by other players) to lessen the chances of being discovered, and the whole setup reeks of cheating.
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# ¿ Oct 7, 2012 18:19 |
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Samurai Sanders posted:I'm watching one of this guy's videos and it isn't really telling me anything but that if you have a Krogan vanguard with the right equipment, you can just run directly into enemy groups and clobber them all instantly.
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# ¿ Oct 7, 2012 20:10 |
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Pumpking posted:Yeah this is what I'm thinking too. I don't really want to waste a respec card taking incinerate to 6 if it turns out to still be quite mediocre, extra damage to chilled targets or no. I guess I could promote him now its less of a chore. SirViver fucked around with this message at 12:36 on Oct 8, 2012 |
# ¿ Oct 8, 2012 12:31 |
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Pumpking posted:Dont worry you only lost 1000. The 10% bonus is bugged to only give 1000 regardless of difficulty. Bioware...
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# ¿ Oct 9, 2012 11:29 |
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Mr Dog posted:Volus Adept is great but I'm not really feeling the Engineer. Recon Mine in particular confuses me, why would you scan dudes instead of just blowing them up? Mr Dog posted:OTOH the Adept's ability to stack three debuffs onto bosses is worth the price of admission alone, makes Atlases go down like bags of rocks. Spam Shield Boost to keep people alive, and drop a Stasis at critical chokes every now and again as well. Overall I'd say the Engineer is the a bit more "useful" one, though neither is useless by any means. Now to imagine both teaming up for a +90% debuff and an Adept or Sentinel doing a fully Warp/Throw specced BE... should be about 10k damage?
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# ¿ Oct 11, 2012 13:23 |
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Dr. Red Ranger posted:I think there might be something to the Geth bombers not getting hit with Overload. I played another Gold/Geth game today as my HuEng and the little bastards would float over, get overloaded and not have their shield bar move at all, then zap/bomb me. It may just be lag but I've never had anything lag out of an "instant" power like that. Scooting 10 feet to the left in a split second to avoid an incinerate is annoying too but everything else does it so whatever. Is anyone else seeing this? God it felt so good Shadow Striking them out of the air over and over.
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# ¿ Oct 14, 2012 00:51 |
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# ¿ Mar 28, 2024 10:10 |
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Tremors posted:I managed to get to wave 10 soloing gold geth on giant as a turian ghost, only to have the objective be a 4 point hack. By the time I got to the fourth point, it was surrounded by primes and pyros and my last missile didn't take them all out. That's also the main strategy on how to solo single hack/upload objectives if you're not playing a Kroguard. Even Drone/Delivery objectives can warrant doing that, since bruteforcing your way through with missiles doesn't really work that well when you're alone. You just need to remind yourself that you're not farming, that you have the time to maneuver and use the general Geth slowness* to your advantage. * Geth Bombers can go gently caress themselves
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# ¿ Oct 15, 2012 20:45 |