|
I really like the slayer's heavy melee warp, but it took me several games to realize that it will drain your health if you have no barrier up.
|
# ¿ Aug 27, 2012 17:17 |
|
|
# ¿ Mar 29, 2024 11:25 |
|
New enemies! Thorian creepers and green asari commandos! Collectors, Pirates, indoctrinated hanar tentacle attack! A wave of thresher maws!
|
# ¿ Aug 28, 2012 18:34 |
|
So I'm coming back to the game with free time over the holiday. A lot has changed! Is this list from the OP still a fairly accurate representation of the weapon hierarchy? I played a couple of matches last night and got a nasty surprise from an invulnerable dark cloud chasing me around the map. Thankfully, the team was very understanding and was nice enough to pick my dumb rear end up every time I'd walk around a corner into it.
|
# ¿ Dec 18, 2012 17:19 |
|
Something about the Mattock sound effect is just so drat satisfying.
|
# ¿ Dec 18, 2012 17:52 |
|
I'm seriously impressed at the amount of content they have put out for this, considering everyone expected Mass Effect multiplayer to be some kind of bastard child of the main game. I'm guessing as long as those gear packs keep printing money they will keep adding more stuff.
|
# ¿ Dec 18, 2012 18:54 |
|
Will Overload cause tech explosions with ammo effects like incendiary?
|
# ¿ Dec 19, 2012 21:32 |
|
Paracelsus posted:Overload will detonate ammo effects, but ammo won't detonate overload. Ammo effects count as level one powers for damage calculations. Alteisen posted:Yes. Many thanks
|
# ¿ Dec 19, 2012 21:48 |
|
I'm getting pretty close to unlocking the Dog of War title. What class would you guys recommend for farming up all that melee damage? Does Havoc Strike count as melee, or is it counted as a power? So far I have been charging around slicing things up as an N7 slayer. Here's my inventory.
|
# ¿ Jan 9, 2013 16:58 |
|
Burning Mustache posted:Krogan Sentinel is pretty much the best melee class in the game I think. Nice!I have one of those that I've never played before. KidKrampus posted:If Shadow Strike counts as melee points, you should be able to easily commit nemesis genocide towards that goal. Sadly, I haven't come across a character with this power yet.
|
# ¿ Jan 9, 2013 17:11 |
|
Burning Mustache posted:Use something like this and you should be good to go. This is awesome thanks so much
|
# ¿ Jan 9, 2013 18:08 |
|
Monolith. posted:Anyone else made an enemy invulnerable to weapons fire by trying to grab and it simply not working? It's an odd glitch to explain but you have to try and grab them, they slide forward into the grab animation, and then it either doesn't work and they appear behind you. Missiles won't kill them but the engineer's turret should work. I find this happens a lot with reapers, when a cannibal or husk starts getting buffed by a marauder during a grab, the husk or cannibal then become invulnerable. Usually they just stand there being untouchable, but every once in a while they will get buffed, grabbed, stuck, then go on an unstoppable murderous rampage. Husk of doom.
|
# ¿ Jan 14, 2013 22:45 |
|
So I was playing my Cerb Adept this morning for the first time since the singularity changes and my buddy was playing a Krogan Vangaurd. Doing some geth gold, I threw out a singularity into a group of troopers and the Krogaurd charged, and to our surprise the detonation hit like four or five enemies. We spent the rest of the match spamming singularity and charge and giggling like mad men as the detonation hit a massive area, clearing out spawns in two or three combos. We didn't get a chance to start another match, so my question is was this normal now with singularity detonating over such a large area/number of enemies or was our game a little bugged? We were on Vancouver Geth Gold, And I only have three or four points in singularity.
|
# ¿ Jan 25, 2013 16:02 |
|
Just chiming in to agree that the demolisher is one of my favorites to play, and it is def worth it to go rank 6 on the pylon for double grenades. I usually throw on a speed boost consumable and zip around the map, collecting grenades and bombing anything foolish enough to show its face.
|
# ¿ Jan 30, 2013 22:27 |
|
I tried the N7 Fury out last night and really enjoyed the white knuckles gameplay. Launching myself into a pack of baddies was awesome, but I found that annihilation field wears off after a time, and it can be hard to tell if the power is active or not. A couple of times I wasn't sure if I was refreshing the power or detonating it. Any suggestions for how to track if it is still up, especially in the middle of all the chaos? I know it should appear as a purple cloud around me, but at times it definitely wasn't displaying on my character correctly.
|
# ¿ Feb 22, 2013 18:08 |
|
|
# ¿ Mar 29, 2024 11:25 |
|
It would be great if they added some MMO style status icons for things like AoE's, damage boosts and buffs/debuffs.
|
# ¿ Feb 22, 2013 18:37 |